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authorAndrew Kurushin2004-12-29 22:00:47 +0000
committerAndrew Kurushin2004-12-29 22:00:47 +0000
commitcc2f79394b3af2112c0d3f6eb5f6dddf80d736f6 (patch)
tree0acd62861832fbd6d5c2b21095fb7b4f4c9dcaea
parent41a5251e28898f4a34ab51c01325d61c2510daf8 (diff)
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- fixing compilation
svn-id: r16376
-rw-r--r--saga/actor.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp
index 0efea40548..eb2ee67e64 100644
--- a/saga/actor.cpp
+++ b/saga/actor.cpp
@@ -942,7 +942,7 @@ bool Actor::actorWalkTo(uint16 actorId, const ActorLocation &toLocation) {
bool extraEndNode;
actor = getActor(actorId);
-
+
if (actor == _protagonist) {
_vm->_scene->setDoorState(2, 0xff);
_vm->_scene->setDoorState(3, 0);
@@ -950,7 +950,8 @@ bool Actor::actorWalkTo(uint16 actorId, const ActorLocation &toLocation) {
_vm->_scene->setDoorState(2, 0);
_vm->_scene->setDoorState(3, 0xff);
}
-
+ if (actorId == 2002)
+ debug("eah");
if (_vm->_scene->getMode() == SCENE_MODE_ISO) {
//todo: it
} else {
@@ -1417,7 +1418,7 @@ void Actor::setActorPath(ActorData * actor, const Point &fromPoint, const Point
removePathPoints();
_pathNodeIndex++;
- last = min(_pathNodeIndex, PATH_NODE_MAX);
+ last = MIN(_pathNodeIndex, PATH_NODE_MAX);
for (i = 0, node = _pathNodeList; i < last; i++, node++) {
actor->addWalkPath(node->x, node->y);
}
@@ -1428,13 +1429,12 @@ void Actor::pathToNode() {
Point point1, point2, delta;
int direction;
int i;
- WORD nodeindex = 0;
Point *point;
PathNode *nodeList;
_pathNodeIndex = 0;
point= &_pathList[_pathListIndex];
- direction = 0,
+ direction = 0;
_pathNodeList->x = point->x;
_pathNodeList->y = point->y;