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| author | Travis Howell | 2009-07-14 13:53:54 +0000 | 
|---|---|---|
| committer | Travis Howell | 2009-07-14 13:53:54 +0000 | 
| commit | cc4fb1277fdcfed48f4ac90b67b48cdaead03469 (patch) | |
| tree | 18ad69e15efa4047d25900dbbe6c0168b6903c0d | |
| parent | 37c7cf951a482df8281b86be74313cba65fdd520 (diff) | |
| download | scummvm-rg350-cc4fb1277fdcfed48f4ac90b67b48cdaead03469.tar.gz scummvm-rg350-cc4fb1277fdcfed48f4ac90b67b48cdaead03469.tar.bz2 scummvm-rg350-cc4fb1277fdcfed48f4ac90b67b48cdaead03469.zip | |
Update workaround for bug #1538873, which effects the Polish version of Simon the Sorcerer 2 too.
svn-id: r42480
| -rw-r--r-- | engines/agos/string.cpp | 8 | 
1 files changed, 5 insertions, 3 deletions
| diff --git a/engines/agos/string.cpp b/engines/agos/string.cpp index 23dc24cf33..3773b1fa10 100644 --- a/engines/agos/string.cpp +++ b/engines/agos/string.cpp @@ -136,9 +136,11 @@ const byte *AGOSEngine::getStringPtrByID(uint16 stringId, bool upperCase) {  		strcpy((char *)dst, (const char *)stringPtr);  	} -	// WORKAROUND bug #1538873: The French version used excess spaces,  -	// at the end of many messages, so we strip off those excess spaces. -	if (getGameType() == GType_SIMON1 && _language == Common::FR_FRA) { +	// WORKAROUND bug #1538873: The French version of Simon 1 and the +	// Polish version of Simon 2 used excess spaces, at the end of many +	// messages, so we strip off those excess spaces. +	if ((getGameType() == GType_SIMON1 && _language == Common::FR_FRA) || +		(getGameType() == GType_SIMON2 && _language == Common::PL_POL)) {  		uint16 len = strlen((const char *)dst) - 1;  		while (len && dst[len] == 32) { | 
