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authorTravis Howell2009-07-14 13:53:54 +0000
committerTravis Howell2009-07-14 13:53:54 +0000
commitcc4fb1277fdcfed48f4ac90b67b48cdaead03469 (patch)
tree18ad69e15efa4047d25900dbbe6c0168b6903c0d
parent37c7cf951a482df8281b86be74313cba65fdd520 (diff)
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Update workaround for bug #1538873, which effects the Polish version of Simon the Sorcerer 2 too.
svn-id: r42480
-rw-r--r--engines/agos/string.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/engines/agos/string.cpp b/engines/agos/string.cpp
index 23dc24cf33..3773b1fa10 100644
--- a/engines/agos/string.cpp
+++ b/engines/agos/string.cpp
@@ -136,9 +136,11 @@ const byte *AGOSEngine::getStringPtrByID(uint16 stringId, bool upperCase) {
strcpy((char *)dst, (const char *)stringPtr);
}
- // WORKAROUND bug #1538873: The French version used excess spaces,
- // at the end of many messages, so we strip off those excess spaces.
- if (getGameType() == GType_SIMON1 && _language == Common::FR_FRA) {
+ // WORKAROUND bug #1538873: The French version of Simon 1 and the
+ // Polish version of Simon 2 used excess spaces, at the end of many
+ // messages, so we strip off those excess spaces.
+ if ((getGameType() == GType_SIMON1 && _language == Common::FR_FRA) ||
+ (getGameType() == GType_SIMON2 && _language == Common::PL_POL)) {
uint16 len = strlen((const char *)dst) - 1;
while (len && dst[len] == 32) {