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author | Strangerke | 2013-11-03 22:58:25 +0100 |
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committer | Strangerke | 2013-11-03 22:58:25 +0100 |
commit | cc55afd84501ba082ea9a918cc231e3403576902 (patch) | |
tree | eadd18f16daccc81587ac8f6a66bf2929aec0a98 | |
parent | a6ca886bc5164ae7a5b2e5c41ca5158d34689e29 (diff) | |
download | scummvm-rg350-cc55afd84501ba082ea9a918cc231e3403576902.tar.gz scummvm-rg350-cc55afd84501ba082ea9a918cc231e3403576902.tar.bz2 scummvm-rg350-cc55afd84501ba082ea9a918cc231e3403576902.zip |
TSAGE: R2R - Rename actors in scene 1500
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 76 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 8 |
2 files changed, 42 insertions, 42 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index cea38651c7..1514183922 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -6906,49 +6906,49 @@ void Scene1500::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); - _actor2.postInit(); - _actor2.setup(1401, 1, 1); - _actor2._effect = 5; - _actor2.fixPriority(10); - _actor2._field9C = _field312; + _starshipShadow.postInit(); + _starshipShadow.setup(1401, 1, 1); + _starshipShadow._effect = 5; + _starshipShadow.fixPriority(10); + _starshipShadow._field9C = _field312; - _actor1.postInit(); - _actor1.setup(1400, 1, 1); - _actor1._moveDiff = Common::Point(1, 1); - _actor1._linkedActor = &_actor2; + _starship.postInit(); + _starship.setup(1400, 1, 1); + _starship._moveDiff = Common::Point(1, 1); + _starship._linkedActor = &_starshipShadow; if (R2_GLOBALS._sceneManager._previousScene != 1010) { - _actor4.postInit(); - _actor4.setup(1401, 2, 1); - _actor4._effect = 5; - _actor4.fixPriority(10); - _actor4._field9C = _field312; + _smallShipShadow.postInit(); + _smallShipShadow.setup(1401, 2, 1); + _smallShipShadow._effect = 5; + _smallShipShadow.fixPriority(10); + _smallShipShadow._field9C = _field312; - _actor3.postInit(); - _actor3._moveRate = 30; - _actor3._moveDiff = Common::Point(1, 1); - _actor3._linkedActor = &_actor4; + _smallShip.postInit(); + _smallShip._moveRate = 30; + _smallShip._moveDiff = Common::Point(1, 1); + _smallShip._linkedActor = &_smallShipShadow; } if (R2_GLOBALS._sceneManager._previousScene == 300) { - _actor1.setPosition(Common::Point(189, 139), 5); + _starship.setPosition(Common::Point(189, 139), 5); - _actor3.setup(1400, 1, 2); - _actor3.setPosition(Common::Point(148, 108), 0); + _smallShip.setup(1400, 1, 2); + _smallShip.setPosition(Common::Point(148, 108), 0); _sceneMode = 20; R2_GLOBALS._sound1.play(110); } else if (R2_GLOBALS._sceneManager._previousScene == 1550) { - _actor1.setPosition(Common::Point(189, 139), 5); + _starship.setPosition(Common::Point(189, 139), 5); - _actor3.setup(1400, 2, 1); - _actor3.changeZoom(-1); - _actor3.setPosition(Common::Point(298, 258), 5); + _smallShip.setup(1400, 2, 1); + _smallShip.changeZoom(-1); + _smallShip.setPosition(Common::Point(298, 258), 5); _sceneMode = 10; R2_GLOBALS._sound1.play(106); } else { - _actor1.setPosition(Common::Point(289, 239), -30); + _starship.setPosition(Common::Point(289, 239), -30); _sceneMode = 0; R2_GLOBALS._sound1.play(102); } @@ -6970,8 +6970,8 @@ void Scene1500::signal() { setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); // No break on purpose case 1: - if (_actor1._yDiff < 50) { - _actor1.setPosition(Common::Point(289, 239), _actor1._yDiff + 1); + if (_starship._yDiff < 50) { + _starship.setPosition(Common::Point(289, 239), _starship._yDiff + 1); _sceneMode = 1; } setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); @@ -6979,12 +6979,12 @@ void Scene1500::signal() { case 2: { Common::Point pt(189, 139); NpcMover *mover = new NpcMover(); - _actor1.addMover(mover, &pt, this); + _starship.addMover(mover, &pt, this); } break; case 3: - if (_actor1._yDiff > 5) { - _actor1.setPosition(Common::Point(189, 139), _actor1._yDiff - 1); + if (_starship._yDiff > 5) { + _starship.setPosition(Common::Point(189, 139), _starship._yDiff - 1); _sceneMode = 3; } setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); @@ -7003,7 +7003,7 @@ void Scene1500::signal() { case 11: { Common::Point pt(148, 108); NpcMover *mover = new NpcMover(); - _actor3.addMover(mover, &pt, this); + _smallShip.addMover(mover, &pt, this); } break; case 12: @@ -7012,13 +7012,13 @@ void Scene1500::signal() { case 21: { Common::Point pt(-2, -42); NpcMover *mover = new NpcMover(); - _actor3.addMover(mover, &pt, NULL); + _smallShip.addMover(mover, &pt, NULL); signal(); } break; case 22: - if (_actor1._yDiff < 50) { - _actor1.setPosition(Common::Point(189, 139), _actor1._yDiff + 1); + if (_starship._yDiff < 50) { + _starship.setPosition(Common::Point(189, 139), _starship._yDiff + 1); _sceneMode = 22; } setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); @@ -7026,7 +7026,7 @@ void Scene1500::signal() { case 23: { Common::Point pt(-13, -61); NpcMover *mover = new NpcMover(); - _actor1.addMover(mover, &pt, this); + _starship.addMover(mover, &pt, this); } break; case 24: @@ -7039,9 +7039,9 @@ void Scene1500::signal() { void Scene1500::dispatch() { if (_sceneMode > 10) { - float yDiff = sqrt((float) (_actor3._position.x * _actor3._position.x) + (_actor3._position.y * _actor3._position.y)); + float yDiff = sqrt((float) (_smallShip._position.x * _smallShip._position.x) + (_smallShip._position.y * _smallShip._position.y)); if (yDiff > 6) - _actor3.setPosition(_actor3._position, (int) yDiff); + _smallShip.setPosition(_smallShip._position, (int) yDiff); } Scene::dispatch(); diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index 951129737b..5aa564e8d1 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -386,10 +386,10 @@ public: class Scene1500 : public SceneExt { public: - SceneActor _actor1; - SceneActor _actor2; - SceneActor _actor3; - SceneActor _actor4; + SceneActor _starship; + SceneActor _starshipShadow; + SceneActor _smallShip; + SceneActor _smallShipShadow; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); |