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author | Travis Howell | 2004-06-25 11:32:19 +0000 |
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committer | Travis Howell | 2004-06-25 11:32:19 +0000 |
commit | cc62c0823b96ea353e916464b82a53e73d65ba8f (patch) | |
tree | a0c4b19651ca3b63ef35ca80e26d33782f15f12d | |
parent | bdba2baa18c69ec126f08a0b7abe750feda1bd92 (diff) | |
download | scummvm-rg350-cc62c0823b96ea353e916464b82a53e73d65ba8f.tar.gz scummvm-rg350-cc62c0823b96ea353e916464b82a53e73d65ba8f.tar.bz2 scummvm-rg350-cc62c0823b96ea353e916464b82a53e73d65ba8f.zip |
Set fast mode for HE7 games too.
FIXME not needed, originals used getGraphicsPerformance()
svn-id: r14045
-rw-r--r-- | scumm/scumm.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index c29551b14e..b31ef92bef 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -1180,8 +1180,7 @@ void ScummEngine::scummInit() { void ScummEngine::initScummVars() { - // FIXME - if (_version <= 2) { + if (_version <= 2 || _heversion >= 70) { // This needs to be at least greater than 40 to get the more // elaborate version of the EGA Zak into. I don't know where // else it makes any difference. |