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author | Max Horn | 2003-05-15 20:47:31 +0000 |
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committer | Max Horn | 2003-05-15 20:47:31 +0000 |
commit | cc8da4538d750d31ca515b7416c3fa819e8e1e39 (patch) | |
tree | 01dd62cd4b0ce17da6dcea991d3bb05bc4fac4d2 | |
parent | 2c3ee5aed031e748e98769798f9ef6a689a68876 (diff) | |
download | scummvm-rg350-cc8da4538d750d31ca515b7416c3fa819e8e1e39.tar.gz scummvm-rg350-cc8da4538d750d31ca515b7416c3fa819e8e1e39.tar.bz2 scummvm-rg350-cc8da4538d750d31ca515b7416c3fa819e8e1e39.zip |
added comment
svn-id: r7535
-rw-r--r-- | scumm/script_v5.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index 53a449246d..4410fd6d95 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -636,8 +636,11 @@ void Scumm_v5::o5_cursorCommand() { i = getVarOrDirectByte(0x80); j = getVarOrDirectByte(0x40); // cursor image in both Looms is based on image from charset - // omit for now + // omit for now. + // FIXME: Actually: is this opcode ever called by a non-Loom game? + // Which V3-V5 game besides Loom makes use of custom cursors, ever? if ((_gameId != GID_LOOM256) && (_gameId != GID_LOOM)) { + warning("setCursorImg called - tell Fingolfin where you saw this!"); setCursorImg(i, j, 1); } break; |