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author | Max Horn | 2003-03-09 03:36:19 +0000 |
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committer | Max Horn | 2003-03-09 03:36:19 +0000 |
commit | ccd2b3d16b2d4d15f6c3f54b2f71f2b689e8652a (patch) | |
tree | e2eade20a61cc7a20f8ac196f1711334b31b120b | |
parent | 0d0c25d76452b13d53d93b0d4054bf0cd78435f8 (diff) | |
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fix for bug #700202
svn-id: r6785
-rw-r--r-- | scumm/smush/scumm_renderer.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scumm/smush/scumm_renderer.cpp b/scumm/smush/scumm_renderer.cpp index 0ca51f3c95..ed5f3f0284 100644 --- a/scumm/smush/scumm_renderer.cpp +++ b/scumm/smush/scumm_renderer.cpp @@ -232,11 +232,13 @@ ScummRenderer::~ScummRenderer() { _scumm->_imuseDigital->pause(false); } _scumm->_sound->pauseBundleMusic(false); + + + _scumm->_fullRedraw = 1; #if 0 // FIXME - enabling this breaks the COMI demo. OTOH I am not aware // what disabling this breaks... if anybody knows of any regressions // turning this off causes, please tell me. - _scumm->_fullRedraw = 1; _scumm->redrawBGAreas(); for (int32 i = 0; i < _scumm->NUM_ACTORS; i++) _scumm->derefActor(i)->needRedraw = true; |