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authorMax Horn2003-03-09 03:36:19 +0000
committerMax Horn2003-03-09 03:36:19 +0000
commitccd2b3d16b2d4d15f6c3f54b2f71f2b689e8652a (patch)
treee2eade20a61cc7a20f8ac196f1711334b31b120b
parent0d0c25d76452b13d53d93b0d4054bf0cd78435f8 (diff)
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fix for bug #700202
svn-id: r6785
-rw-r--r--scumm/smush/scumm_renderer.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scumm/smush/scumm_renderer.cpp b/scumm/smush/scumm_renderer.cpp
index 0ca51f3c95..ed5f3f0284 100644
--- a/scumm/smush/scumm_renderer.cpp
+++ b/scumm/smush/scumm_renderer.cpp
@@ -232,11 +232,13 @@ ScummRenderer::~ScummRenderer() {
_scumm->_imuseDigital->pause(false);
}
_scumm->_sound->pauseBundleMusic(false);
+
+
+ _scumm->_fullRedraw = 1;
#if 0
// FIXME - enabling this breaks the COMI demo. OTOH I am not aware
// what disabling this breaks... if anybody knows of any regressions
// turning this off causes, please tell me.
- _scumm->_fullRedraw = 1;
_scumm->redrawBGAreas();
for (int32 i = 0; i < _scumm->NUM_ACTORS; i++)
_scumm->derefActor(i)->needRedraw = true;