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authorTorbjörn Andersson2004-01-17 14:03:19 +0000
committerTorbjörn Andersson2004-01-17 14:03:19 +0000
commitccd5f0842fbc540dda21dbefd6dab34da804107b (patch)
treefccede629e3b39c447bf6db7c9bd196d426e3b20
parent63afd5fe0c29b79bf8d07a84c7051672ed49d995 (diff)
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Thanks to Endy, I now know a bit more about the BS2 cutscene lead-outs.
Unfortunately, we currently have no way of finding out how many frames there are in a cutscene. svn-id: r12455
-rw-r--r--TODO5
1 files changed, 2 insertions, 3 deletions
diff --git a/TODO b/TODO
index 2782e482e0..2568b35cdd 100644
--- a/TODO
+++ b/TODO
@@ -156,9 +156,8 @@ Broken Sword 2
* Encapsulate the code into sensible objects. (Partly done.)
* Enable the CD swapping code. (Partly done.)
* Support cutscenes in some kind of open video format. (Partly done.)
-* Judging by the intro cutscene as the original engine renders it, the lead-out
- music should play over the end of the cutscene. Not, as we do it, after the
- cutscene has finished.
+* The cutscene lead-outs should start 60 frames before the end of a cutscene,
+ not after the cutscene has finished.
* Fix the credits so they look more like the original. (Did we ever get the
source code for that?)
* Compressed speech / music clusters. (Some work done, but not in CVS yet.)