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| author | Torbjörn Andersson | 2004-01-17 14:03:19 +0000 | 
|---|---|---|
| committer | Torbjörn Andersson | 2004-01-17 14:03:19 +0000 | 
| commit | ccd5f0842fbc540dda21dbefd6dab34da804107b (patch) | |
| tree | fccede629e3b39c447bf6db7c9bd196d426e3b20 | |
| parent | 63afd5fe0c29b79bf8d07a84c7051672ed49d995 (diff) | |
| download | scummvm-rg350-ccd5f0842fbc540dda21dbefd6dab34da804107b.tar.gz scummvm-rg350-ccd5f0842fbc540dda21dbefd6dab34da804107b.tar.bz2 scummvm-rg350-ccd5f0842fbc540dda21dbefd6dab34da804107b.zip | |
Thanks to Endy, I now know a bit more about the BS2 cutscene lead-outs.
Unfortunately, we currently have no way of finding out how many frames
there are in a cutscene.
svn-id: r12455
| -rw-r--r-- | TODO | 5 | 
1 files changed, 2 insertions, 3 deletions
| @@ -156,9 +156,8 @@ Broken Sword 2  * Encapsulate the code into sensible objects. (Partly done.)  * Enable the CD swapping code. (Partly done.)  * Support cutscenes in some kind of open video format. (Partly done.) -* Judging by the intro cutscene as the original engine renders it, the lead-out -  music should play over the end of the cutscene. Not, as we do it, after the -  cutscene has finished. +* The cutscene lead-outs should start 60 frames before the end of a cutscene, +  not after the cutscene has finished.  * Fix the credits so they look more like the original. (Did we ever get the    source code for that?)  * Compressed speech / music clusters. (Some work done, but not in CVS yet.) | 
