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author | Torbjörn Andersson | 2004-01-17 14:03:19 +0000 |
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committer | Torbjörn Andersson | 2004-01-17 14:03:19 +0000 |
commit | ccd5f0842fbc540dda21dbefd6dab34da804107b (patch) | |
tree | fccede629e3b39c447bf6db7c9bd196d426e3b20 | |
parent | 63afd5fe0c29b79bf8d07a84c7051672ed49d995 (diff) | |
download | scummvm-rg350-ccd5f0842fbc540dda21dbefd6dab34da804107b.tar.gz scummvm-rg350-ccd5f0842fbc540dda21dbefd6dab34da804107b.tar.bz2 scummvm-rg350-ccd5f0842fbc540dda21dbefd6dab34da804107b.zip |
Thanks to Endy, I now know a bit more about the BS2 cutscene lead-outs.
Unfortunately, we currently have no way of finding out how many frames
there are in a cutscene.
svn-id: r12455
-rw-r--r-- | TODO | 5 |
1 files changed, 2 insertions, 3 deletions
@@ -156,9 +156,8 @@ Broken Sword 2 * Encapsulate the code into sensible objects. (Partly done.) * Enable the CD swapping code. (Partly done.) * Support cutscenes in some kind of open video format. (Partly done.) -* Judging by the intro cutscene as the original engine renders it, the lead-out - music should play over the end of the cutscene. Not, as we do it, after the - cutscene has finished. +* The cutscene lead-outs should start 60 frames before the end of a cutscene, + not after the cutscene has finished. * Fix the credits so they look more like the original. (Did we ever get the source code for that?) * Compressed speech / music clusters. (Some work done, but not in CVS yet.) |