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authorPaul Gilbert2014-04-18 09:16:47 -0400
committerPaul Gilbert2014-04-18 09:16:47 -0400
commitcce0a4a3cf2f3380c25109f055e8b0d87b4c8b32 (patch)
tree87b72241a407bea0af7acb92a107354175f12837
parent3813eddf023e25692d92402ddcbdbe491359c698 (diff)
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MADS: Fix some memory leaks in SpriteAsset class
-rw-r--r--engines/mads/assets.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/mads/assets.cpp b/engines/mads/assets.cpp
index bb6f5bd1eb..46a6d3c916 100644
--- a/engines/mads/assets.cpp
+++ b/engines/mads/assets.cpp
@@ -49,6 +49,11 @@ SpriteAsset::SpriteAsset(MADSEngine *vm, Common::SeekableReadStream *stream, int
SpriteAsset::~SpriteAsset() {
if (_usageIndex)
_vm->_palette->_paletteUsage.resetPalFlags(_usageIndex);
+
+ for (uint i = 0; i < _frames.size(); ++i)
+ delete _frames[i]._frame;
+
+ delete _charInfo;
}
void SpriteAsset::load(Common::SeekableReadStream *stream, int flags) {