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author | Eugene Sandulenko | 2016-11-20 23:38:04 +0100 |
---|---|---|
committer | Eugene Sandulenko | 2016-11-20 23:38:33 +0100 |
commit | cce8885b3967c4faddaa1808d0a9c1b62a78d860 (patch) | |
tree | 3c6438778c578d0c7c32ac9c969d59051b2bda44 | |
parent | fe8fbf70076a111d41a24423db06cca5c2768a1a (diff) | |
download | scummvm-rg350-cce8885b3967c4faddaa1808d0a9c1b62a78d860.tar.gz scummvm-rg350-cce8885b3967c4faddaa1808d0a9c1b62a78d860.tar.bz2 scummvm-rg350-cce8885b3967c4faddaa1808d0a9c1b62a78d860.zip |
SCUMM HE: Hid noisy Moonbase AI warnings under debug channel
-rw-r--r-- | engines/scumm/he/moonbase/ai_defenseunit.cpp | 10 | ||||
-rw-r--r-- | engines/scumm/he/moonbase/ai_main.cpp | 78 | ||||
-rw-r--r-- | engines/scumm/he/moonbase/ai_targetacquisition.cpp | 4 | ||||
-rw-r--r-- | engines/scumm/he/moonbase/ai_targetacquisition.h | 2 | ||||
-rw-r--r-- | engines/scumm/he/moonbase/ai_types.cpp | 27 | ||||
-rw-r--r-- | engines/scumm/scumm.cpp | 3 | ||||
-rw-r--r-- | engines/scumm/scumm.h | 3 |
7 files changed, 65 insertions, 62 deletions
diff --git a/engines/scumm/he/moonbase/ai_defenseunit.cpp b/engines/scumm/he/moonbase/ai_defenseunit.cpp index ab61297603..71a4b0562d 100644 --- a/engines/scumm/he/moonbase/ai_defenseunit.cpp +++ b/engines/scumm/he/moonbase/ai_defenseunit.cpp @@ -228,7 +228,7 @@ Common::Point *ShieldUnit::createTargetPos(int index, int distance, int weaponTy } int ShieldUnit::selectWeapon(int index) { - warning("Shield weapon select"); + debugC(DEBUG_MOONBASE_AI, "Shield weapon select"); int myUnit = _ai->getClosestUnit(getPosX(), getPosY(), _ai->getMaxX(), _ai->getCurrentPlayer(), 1, BUILDING_MAIN_BASE, 1, 0); int dist = _ai->getDistance(getPosX(), getPosY(), _ai->getHubX(myUnit), _ai->getHubY(myUnit)); @@ -341,7 +341,7 @@ Common::Point *HubUnit::createTargetPos(int index, int distance, int weaponType, } int HubUnit::selectWeapon(int index) { - warning("Hub weapon select"); + debugC(DEBUG_MOONBASE_AI, "Hub weapon select"); int energy = _ai->getPlayerEnergy(); @@ -489,7 +489,7 @@ Common::Point *EnergyUnit::createTargetPos(int index, int distance, int weaponTy } int EnergyUnit::selectWeapon(int index) { - warning("Energy weapon select"); + debugC(DEBUG_MOONBASE_AI, "Energy weapon select"); int energy = _ai->getPlayerEnergy(); @@ -545,7 +545,7 @@ Common::Point *OffenseUnit::createTargetPos(int index, int distance, int weaponT } int OffenseUnit::selectWeapon(int index) { - warning("Offense weapon select"); + debugC(DEBUG_MOONBASE_AI, "Offense weapon select"); int energy = _ai->getPlayerEnergy(); @@ -596,7 +596,7 @@ Common::Point *CrawlerUnit::createTargetPos(int index, int distance, int weaponT } int CrawlerUnit::selectWeapon(int index) { - warning("Crawler weapon select"); + debugC(DEBUG_MOONBASE_AI, "Crawler weapon select"); int myUnit = _ai->getClosestUnit(getPosX(), getPosY(), _ai->getMaxX(), _ai->getCurrentPlayer(), 1, 0, 0, 0); int dist = _ai->getDistance(_ai->getHubX(myUnit), _ai->getHubY(myUnit), getPosX(), getPosY()); diff --git a/engines/scumm/he/moonbase/ai_main.cpp b/engines/scumm/he/moonbase/ai_main.cpp index 98a577bdba..c391105658 100644 --- a/engines/scumm/he/moonbase/ai_main.cpp +++ b/engines/scumm/he/moonbase/ai_main.cpp @@ -164,7 +164,7 @@ AI::AI(ScummEngine_v100he *vm) : _vm(vm) { void AI::resetAI() { _aiState = STATE_CHOOSE_BEHAVIOR; - warning("----------------------> Resetting AI"); + debugC(DEBUG_MOONBASE_AI, "----------------------> Resetting AI"); for (int i = 1; i != 5; i++) { if (_aiType[i]) { @@ -186,7 +186,7 @@ void AI::resetAI() { } void AI::cleanUpAI() { - warning("----------------------> Cleaning Up AI"); + debugC(DEBUG_MOONBASE_AI, "----------------------> Cleaning Up AI"); for (int i = 1; i != 5; i++) { if (_aiType[i]) { @@ -217,7 +217,7 @@ void AI::setAIType(const int paramCount, const int32 *params) { _energyHogType = 0; } - warning("AI for player %d is %s", params[AI_TYPE_PLAYER_NUM], _aiType[params[AI_TYPE_PLAYER_NUM]]->getNameString()); + debugC(DEBUG_MOONBASE_AI, "AI for player %d is %s", params[AI_TYPE_PLAYER_NUM], _aiType[params[AI_TYPE_PLAYER_NUM]]->getNameString()); } int AI::masterControlProgram(const int paramCount, const int32 *params) { @@ -309,14 +309,14 @@ int AI::masterControlProgram(const int paramCount, const int32 *params) { static int old_aiState = 0; if (old_aiState != _aiState) { - warning("<<%d>>", _aiState); + debugC(DEBUG_MOONBASE_AI, "<<%d>>", _aiState); old_aiState = _aiState; } switch (_aiState) { case STATE_CHOOSE_BEHAVIOR: _behavior = chooseBehavior(); - warning("Behavior mode: %d", _behavior); + debugC(DEBUG_MOONBASE_AI, "Behavior mode: %d", _behavior); if ((int)_vm->_rnd.getRandomNumber(99) < _aiType[getCurrentPlayer()]->getBehaviorVariation() * AI_VAR_BASE_BEHAVIOR + 1) { if (_vm->_rnd.getRandomNumber(1)) { @@ -331,7 +331,7 @@ int AI::masterControlProgram(const int paramCount, const int32 *params) { _behavior = ENERGY_MODE; } - warning("Alternative behavior: %d", _behavior); + debugC(DEBUG_MOONBASE_AI, "Alternative behavior: %d", _behavior); } if (_behavior == ENERGY_MODE) @@ -365,7 +365,7 @@ int AI::masterControlProgram(const int paramCount, const int32 *params) { targetY = getHubY(target); } - warning("Target (%d, %d) id: %d", targetX, targetY, target); + debugC(DEBUG_MOONBASE_AI, "Target (%d, %d) id: %d", targetX, targetY, target); if (getFOW()) _aiState = STATE_ATTEMPT_SEARCH; @@ -569,7 +569,7 @@ int AI::masterControlProgram(const int paramCount, const int32 *params) { launchAction = new int[4]; launchAction[0] = sourceHub; launchAction[1] = ITEM_CRAWLER; - warning("CRAWLER DECISION is launching a crawler"); + debugC(DEBUG_MOONBASE_AI, "CRAWLER DECISION is launching a crawler"); launchAction[2] = angle; launchAction[3] = power; retNodeFlag = 0; @@ -600,7 +600,7 @@ int AI::masterControlProgram(const int paramCount, const int32 *params) { if (launchAction != NULL) { if (launchAction[0] == -1) { - warning("Creating fake target approach hub"); + debugC(DEBUG_MOONBASE_AI, "Creating fake target approach hub"); TAflag = 1; int closestHub = getClosestUnit(targetX, targetY, getMaxX(), currentPlayer, 1, BUILDING_MAIN_BASE, 1); targetX = getHubX(closestHub); @@ -689,7 +689,7 @@ int AI::masterControlProgram(const int paramCount, const int32 *params) { if (TAflag) { TAflag = 0; - warning("replacing defense unit %d with a hub", launchAction[LAUNCH_UNIT]); + debugC(DEBUG_MOONBASE_AI, "replacing defense unit %d with a hub", launchAction[LAUNCH_UNIT]); launchAction[LAUNCH_UNIT] = ITEM_HUB; } } @@ -729,7 +729,7 @@ int AI::masterControlProgram(const int paramCount, const int32 *params) { if (!retNodeFlag) { tempLaunchAction = acquireTarget(targetX, targetY, myTree, errCod); } else { - warning("NOT acquiring target!!!!!!!"); + debugC(DEBUG_MOONBASE_AI, "NOT acquiring target!!!!!!!"); _acquireTarget = 101; } @@ -751,7 +751,7 @@ int AI::masterControlProgram(const int paramCount, const int32 *params) { if ((tempLaunchAction != NULL) || (errCod == 1) || (_acquireTarget > 100)) { if (tempLaunchAction == NULL) { - warning("\nABORTING acquire target!!!!!"); + debugC(DEBUG_MOONBASE_AI, "\nABORTING acquire target!!!!!"); } assert(launchAction != NULL); @@ -780,7 +780,7 @@ int AI::masterControlProgram(const int paramCount, const int32 *params) { if ((lastSource[currentPlayer] == launchAction[LAUNCH_SOURCE_HUB]) && (lastAngle[currentPlayer] == launchAction[LAUNCH_ANGLE]) && (lastPower[currentPlayer] == launchAction[LAUNCH_POWER])) { randomAttenuation -= .2f; randomAttenuation = MAX(randomAttenuation, 0.0f); - warning("Attenuating..."); + debugC(DEBUG_MOONBASE_AI, "Attenuating..."); } else { randomAttenuation = 1; } @@ -791,7 +791,7 @@ int AI::masterControlProgram(const int paramCount, const int32 *params) { _vm->writeVar(_vm->VAR_U32_USER_VAR_A, launchAction[LAUNCH_SOURCE_HUB]); int energy = getPlayerEnergy(); - warning("Computer's energy: %d", energy); + debugC(DEBUG_MOONBASE_AI, "Computer's energy: %d", energy); // Check if there's enough energy to launch this item int n = (launchAction[1] / 6); @@ -842,7 +842,7 @@ int AI::masterControlProgram(const int paramCount, const int32 *params) { if (!safeAngle) angleAdjustment = 0; - warning("Angle adjustment = %d", angleAdjustment); + debugC(DEBUG_MOONBASE_AI, "Angle adjustment = %d", angleAdjustment); _vm->writeVar(_vm->VAR_U32_USER_VAR_C, launchAction[LAUNCH_ANGLE] + angleAdjustment); } @@ -854,7 +854,7 @@ int AI::masterControlProgram(const int paramCount, const int32 *params) { powerAdjustment *= ((_vm->_rnd.getRandomNumber(1) * 2) - 1); powerAdjustment *= randomAttenuation; - warning("Power adjustment = %d", powerAdjustment); + debugC(DEBUG_MOONBASE_AI, "Power adjustment = %d", powerAdjustment); int newPower = MIN(getMaxPower(), launchAction[LAUNCH_POWER] + powerAdjustment); newPower = MAX(getMinPower(), launchAction[LAUNCH_POWER] + powerAdjustment); _vm->writeVar(_vm->VAR_U32_USER_VAR_D, newPower); @@ -942,7 +942,7 @@ int AI::masterControlProgram(const int paramCount, const int32 *params) { rP = _vm->readVar(_vm->VAR_U32_USER_VAR_D); rA = _vm->readVar(_vm->VAR_U32_USER_VAR_C); - warning("su: %d unit: %d power: %d angle: %d", rSh, rU, rP, rA); + debugC(DEBUG_MOONBASE_AI, "su: %d unit: %d power: %d angle: %d", rSh, rU, rP, rA); { // Checking for patterns @@ -956,7 +956,7 @@ int AI::masterControlProgram(const int paramCount, const int32 *params) { patternFound = 0; if (patternFound) { - warning("------------------------------------------>Eliminating pattern"); + debugC(DEBUG_MOONBASE_AI, "------------------------------------------>Eliminating pattern"); if (_vm->_rnd.getRandomNumber(1)) { _behavior--; @@ -1109,7 +1109,7 @@ int AI::chooseBehavior() { // energy mode { - warning("Starting Energy Behavior Selection"); + debugC(DEBUG_MOONBASE_AI, "Starting Energy Behavior Selection"); int minEnergy = 8; int maxEnergy = 14; @@ -1192,7 +1192,7 @@ int AI::chooseBehavior() { // offense mode { - warning("Starting Offense Behavior Selection"); + debugC(DEBUG_MOONBASE_AI, "Starting Offense Behavior Selection"); if (dominantMode == OFFENSE_MODE) offCon = 3; else offCon = 5; @@ -1312,7 +1312,7 @@ int AI::chooseBehavior() { // defense mode { - warning("Starting Defense Behavior Selection"); + debugC(DEBUG_MOONBASE_AI, "Starting Defense Behavior Selection"); if (dominantMode == DEFENSE_MODE) defCon = 3; @@ -1412,7 +1412,7 @@ int AI::chooseBehavior() { defCon += 2; } - warning("%s-------------------------------> Energy: %d Offense: %d Defense: %d", _aiType[currentPlayer]->getNameString(), eneCon, offCon, defCon); + debugC(DEBUG_MOONBASE_AI, "%s-------------------------------> Energy: %d Offense: %d Defense: %d", _aiType[currentPlayer]->getNameString(), eneCon, offCon, defCon); if (dominantMode == DEFENSE_MODE) if ((defCon <= offCon) && (defCon <= eneCon)) @@ -1456,7 +1456,7 @@ int AI::chooseTarget(int behavior) { if (numPoolSpots == 0) { // put this one in the middle - warning("Empty pool #%d", i); + debugC(DEBUG_MOONBASE_AI, "Empty pool #%d", i); selectionValues[i] = 2; } else { // get units w/in radius of pool @@ -1503,7 +1503,7 @@ int AI::chooseTarget(int behavior) { } - warning("Pool selected: %d dist: %d", selection, selectionDist); + debugC(DEBUG_MOONBASE_AI, "Pool selected: %d dist: %d", selection, selectionDist); return selection; } @@ -1633,7 +1633,7 @@ int AI::chooseTarget(int behavior) { } } - warning("Attack target: %d", returnBuilding); + debugC(DEBUG_MOONBASE_AI, "Attack target: %d", returnBuilding); assert(returnBuilding); return returnBuilding; @@ -1830,10 +1830,10 @@ int *AI::approachTarget(Tree *myTree, int &xTarget, int &yTarget, Node **current Node *retNode = myTree->aStarSearch_singlePass(); if (*currentNode != NULL) - warning("########################################### Got a possible solution"); + debugC(DEBUG_MOONBASE_AI, "########################################### Got a possible solution"); if (myTree->IsBaseNode(retNode)) { - warning("########################################### Returning Base Node"); + debugC(DEBUG_MOONBASE_AI, "########################################### Returning Base Node"); retVal = new int[4]; retVal[0] = -1; return retVal; @@ -1867,7 +1867,7 @@ int *AI::approachTarget(Tree *myTree, int &xTarget, int &yTarget, Node **current retVal[2] = angle; retVal[3] = power; - warning("Target Bridge Coords: <%d, %d> ", retTraveller->getWaterDestX(), retTraveller->getWaterDestY()); + debugC(DEBUG_MOONBASE_AI, "Target Bridge Coords: <%d, %d> ", retTraveller->getWaterDestX(), retTraveller->getWaterDestY()); } else { retVal[1] = ITEM_HUB; retVal[2] = retTraveller->getAngleTo(); @@ -1889,7 +1889,7 @@ int *AI::approachTarget(Tree *myTree, int &xTarget, int &yTarget, Node **current int temp2 = static_cast<int>(retTraveller->getValueG()); int x = static_cast<int>(retTraveller->getPosX()); int y = static_cast<int>(retTraveller->getPosY()); - warning("Target Coords: <%d, %d> G-value: %d T-value: %d", x, y, temp2, temp); + debugC(DEBUG_MOONBASE_AI, "Target Coords: <%d, %d> G-value: %d T-value: %d", x, y, temp2, temp); xTarget = x; yTarget = y; } @@ -1899,7 +1899,7 @@ int *AI::approachTarget(Tree *myTree, int &xTarget, int &yTarget, Node **current Tree *AI::initAcquireTarget(int targetX, int targetY, Node **retNode) { int sourceHub = getClosestUnit(targetX, targetY, getMaxX(), getCurrentPlayer(), 1, BUILDING_MAIN_BASE, 1, MIN_DIST); - warning("My coords (%d): %d %d", sourceHub, getHubX(sourceHub), getHubY(sourceHub)); + debugC(DEBUG_MOONBASE_AI, "My coords (%d): %d %d", sourceHub, getHubX(sourceHub), getHubY(sourceHub)); Sortie::setSourcePos(getHubX(sourceHub), getHubY(sourceHub)); Sortie::setTargetPos(targetX, targetY); @@ -1911,7 +1911,7 @@ Tree *AI::initAcquireTarget(int targetX, int targetY, Node **retNode) { int unitsArray = getUnitsWithinRadius(targetX + 7, targetY, 211); - warning("Target Coords: <%d, %d> Source Coords: <%d, %d>", targetX, targetY, getHubX(sourceHub) , getHubY(sourceHub)); + debugC(DEBUG_MOONBASE_AI, "Target Coords: <%d, %d> Source Coords: <%d, %d>", targetX, targetY, getHubX(sourceHub) , getHubY(sourceHub)); myBaseTarget->setEnemyDefenses(unitsArray, targetX, targetY); @@ -1953,7 +1953,7 @@ int *AI::acquireTarget(int targetX, int targetY, Tree *myTree, int &errorCode) { } if (unitToShoot == ITEM_CRAWLER) { - warning("target acquisition is launching a crawler"); + debugC(DEBUG_MOONBASE_AI, "target acquisition is launching a crawler"); } int shotTargetX = thisSortie->getShotPosX(); @@ -1978,7 +1978,7 @@ int *AI::acquireTarget(int targetX, int targetY, Tree *myTree, int &errorCode) { if (!sourceHub) sourceHub = getClosestUnit(sourceX + 5, sourceY, getMaxX(), currentPlayer, 1, BUILDING_MAIN_BASE, 1, 0); int powAngle = getPowerAngleFromPoint(sourceX, sourceY, shotTargetX, shotTargetY, 15, sourceOL); - warning("The source (%d: <%d, %d>) The target (%d: <%d, %d>)", sourceHub, sourceX, sourceY, theTarget, shotTargetX, shotTargetY); + debugC(DEBUG_MOONBASE_AI, "The source (%d: <%d, %d>) The target (%d: <%d, %d>)", sourceHub, sourceX, sourceY, theTarget, shotTargetX, shotTargetY); powAngle = abs(powAngle); int power = powAngle / 360; @@ -1991,7 +1991,7 @@ int *AI::acquireTarget(int targetX, int targetY, Tree *myTree, int &errorCode) { retVal[2] = angle; retVal[3] = power; - warning("Unit to shoot: %d", unitToShoot); + debugC(DEBUG_MOONBASE_AI, "Unit to shoot: %d", unitToShoot); return retVal; } @@ -2027,7 +2027,7 @@ int *AI::energizeTarget(int &targetX, int &targetY, int index) { static int attempt = 0; if (!index) { - warning("index is 0!"); + debugC(DEBUG_MOONBASE_AI, "index is 0!"); currentPlayer = getCurrentPlayer(); pool = 0; @@ -2236,7 +2236,7 @@ int *AI::offendTarget(int &targetX, int &targetY, int index) { if (!target) target = getClosestUnit(targetX + 10, targetY, 0, 0, 0, 0, 0); - warning("The target inside the offendTarget routine is: %d", target); + debugC(DEBUG_MOONBASE_AI, "The target inside the offendTarget routine is: %d", target); int type = getBuildingType(target); int unit = 0; @@ -2307,8 +2307,8 @@ int *AI::offendTarget(int &targetX, int &targetY, int index) { } if (unit == ITEM_CRAWLER) { - warning("******** offense is launching a crawler ********"); - warning("The defensive unit is: %d", unit); + debugC(DEBUG_MOONBASE_AI, "******** offense is launching a crawler ********"); + debugC(DEBUG_MOONBASE_AI, "The defensive unit is: %d", unit); } Common::Point *targetCoords; @@ -2391,7 +2391,7 @@ int *AI::defendTarget(int &targetX, int &targetY, int index) { assert(targetX >= 0 && targetY >= 0); if (retVal[1] == ITEM_CRAWLER) { - warning("defend target is launching a crawler"); + debugC(DEBUG_MOONBASE_AI, "defend target is launching a crawler"); } delete thisDefender; diff --git a/engines/scumm/he/moonbase/ai_targetacquisition.cpp b/engines/scumm/he/moonbase/ai_targetacquisition.cpp index 313ea7a411..a6a4e8e663 100644 --- a/engines/scumm/he/moonbase/ai_targetacquisition.cpp +++ b/engines/scumm/he/moonbase/ai_targetacquisition.cpp @@ -316,7 +316,7 @@ IContainedObject *Sortie::duplicate() { void Sortie::printEnemyDefenses() { for (Common::Array<DefenseUnit *>::iterator i = _enemyDefenses.begin(); i != _enemyDefenses.end(); i++) { - warning("Unit %d - Type: %d, Armor: %d, Status: %d", (*i)->getID(), (*i)->getType(), static_cast<int>((*i)->getArmor()), (*i)->getState()); + debugC(DEBUG_MOONBASE_AI, "Unit %d - Type: %d, Armor: %d, Status: %d", (*i)->getID(), (*i)->getType(), static_cast<int>((*i)->getArmor()), (*i)->getState()); } } @@ -457,7 +457,7 @@ int Defender::calculateDefenseUnitPosition(int targetX, int targetY, int index) //if valid, return if (coords > 0) { - //warning("The prospective launching hub for this defensive unit is: %d", hubArray[i]); + //debugC(DEBUG_MOONBASE_AI, "The prospective launching hub for this defensive unit is: %d", hubArray[i]); setSourceX(hubX); setSourceY(hubY); diff --git a/engines/scumm/he/moonbase/ai_targetacquisition.h b/engines/scumm/he/moonbase/ai_targetacquisition.h index 5e6cfed8bc..8c27c06e15 100644 --- a/engines/scumm/he/moonbase/ai_targetacquisition.h +++ b/engines/scumm/he/moonbase/ai_targetacquisition.h @@ -139,7 +139,7 @@ public: bool operator()(DefenseUnit *x, DefenseUnit *y) { //disabled units go at the end if (x->getState() == DUS_OFF) { - warning("OFF"); + debugC(DEBUG_MOONBASE_AI, "OFF"); return 0; } diff --git a/engines/scumm/he/moonbase/ai_types.cpp b/engines/scumm/he/moonbase/ai_types.cpp index e134f5ee12..158ee8f85a 100644 --- a/engines/scumm/he/moonbase/ai_types.cpp +++ b/engines/scumm/he/moonbase/ai_types.cpp @@ -21,6 +21,7 @@ */ #include "common/textconsole.h" +#include "scumm/scumm.h" #include "scumm/he/moonbase/ai_types.h" namespace Scumm { @@ -29,7 +30,7 @@ AIEntity::AIEntity(int id) { switch (id) { default: case BRUTAKAS: - warning("BRUTAKAS"); + debugC(DEBUG_MOONBASE_AI, "BRUTAKAS"); _id = id; _nameString = new char[64]; strcpy(_nameString, "BRUTAKAS"); @@ -40,7 +41,7 @@ AIEntity::AIEntity(int id) { break; case AGI: - warning("Agi"); + debugC(DEBUG_MOONBASE_AI, "Agi"); _id = id; _nameString = new char[64]; strcpy(_nameString, "Agi"); @@ -51,7 +52,7 @@ AIEntity::AIEntity(int id) { break; case EL_GATO: - warning("El Gato de la Noche"); + debugC(DEBUG_MOONBASE_AI, "El Gato de la Noche"); _id = id; _nameString = new char[64]; strcpy(_nameString, "El Gato de la Noche"); @@ -62,7 +63,7 @@ AIEntity::AIEntity(int id) { break; case PIXELAHT: - warning("Pixelaht"); + debugC(DEBUG_MOONBASE_AI, "Pixelaht"); _id = id; _nameString = new char[64]; strcpy(_nameString, "Pixelaht"); @@ -73,7 +74,7 @@ AIEntity::AIEntity(int id) { break; case CYBALL: - warning("cYbaLL"); + debugC(DEBUG_MOONBASE_AI, "cYbaLL"); _id = id; _nameString = new char[64]; strcpy(_nameString, "cYbaLL"); @@ -84,7 +85,7 @@ AIEntity::AIEntity(int id) { break; case NEEP: - warning("Neep! Neep!"); + debugC(DEBUG_MOONBASE_AI, "Neep! Neep!"); _id = id; _nameString = new char[64]; strcpy(_nameString, "Neep! Neep!"); @@ -95,7 +96,7 @@ AIEntity::AIEntity(int id) { break; case WARCUPINE: - warning("WARcupine"); + debugC(DEBUG_MOONBASE_AI, "WARcupine"); _id = id; _nameString = new char[64]; strcpy(_nameString, "WARcupine"); @@ -106,7 +107,7 @@ AIEntity::AIEntity(int id) { break; case AONE: - warning("aone"); + debugC(DEBUG_MOONBASE_AI, "aone"); _id = id; _nameString = new char[64]; strcpy(_nameString, "aone"); @@ -117,7 +118,7 @@ AIEntity::AIEntity(int id) { break; case SPANDO: - warning("S p a n d o"); + debugC(DEBUG_MOONBASE_AI, "S p a n d o"); _id = id; _nameString = new char[64]; strcpy(_nameString, "S p a n d o"); @@ -128,7 +129,7 @@ AIEntity::AIEntity(int id) { break; case ORBNU_LUNATEK: - warning("Bonur J Lunatek"); + debugC(DEBUG_MOONBASE_AI, "Bonur J Lunatek"); _id = id; _nameString = new char[64]; strcpy(_nameString, "Bonur J Lunatek"); @@ -139,7 +140,7 @@ AIEntity::AIEntity(int id) { break; case CRAWLER_CHUCKER: - warning("Le Chuckre des Crawlres"); + debugC(DEBUG_MOONBASE_AI, "Le Chuckre des Crawlres"); _id = id; _nameString = new char[64]; strcpy(_nameString, "Le Chuckre des Crawlres"); @@ -150,7 +151,7 @@ AIEntity::AIEntity(int id) { break; case ENERGY_HOG: - warning("Energy Hog"); + debugC(DEBUG_MOONBASE_AI, "Energy Hog"); _id = id; _nameString = new char[64]; strcpy(_nameString, "Energy Hog\n"); @@ -161,7 +162,7 @@ AIEntity::AIEntity(int id) { break; case RANGER: - warning("Ranger"); + debugC(DEBUG_MOONBASE_AI, "Ranger"); _id = id; _nameString = new char[64]; strcpy(_nameString, "Ranger\n"); diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 107228453e..b13858c1c9 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -106,7 +106,8 @@ static const dbgChannelDesc debugChannels[] = { {"ACTORS", "Actor-related debug", DEBUG_ACTORS}, {"SOUND", "Sound related debug", DEBUG_SOUND}, {"INSANE", "Track INSANE", DEBUG_INSANE}, - {"SMUSH", "Track SMUSH", DEBUG_SMUSH} + {"SMUSH", "Track SMUSH", DEBUG_SMUSH}, + {"MOONBASEAI", "Track Moonbase AI", DEBUG_MOONBASE_AI} }; ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr) diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h index 2906fc71f5..caa1f84704 100644 --- a/engines/scumm/scumm.h +++ b/engines/scumm/scumm.h @@ -172,7 +172,8 @@ enum { DEBUG_SOUND = 1 << 7, // General Sound Debug DEBUG_ACTORS = 1 << 8, // General Actor Debug DEBUG_INSANE = 1 << 9, // Track INSANE - DEBUG_SMUSH = 1 << 10 // Track SMUSH + DEBUG_SMUSH = 1 << 10, // Track SMUSH + DEBUG_MOONBASE_AI = 1 << 11 // Moonbase AI }; struct VerbSlot; |