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authorSimei Yin2017-08-08 10:45:06 +0200
committerSimei Yin2017-08-08 14:08:29 +0200
commitcd0052155275f8cdb667f0ddfa6c66aaac66d318 (patch)
treed8ccafb88835149e9c99aa4f11fa124419e4112c
parentd7778dc182dbb1da0985c22b6f31b6ae8478b044 (diff)
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SLUDGE: Fix default sprite depth
-rw-r--r--engines/sludge/sprites.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sludge/sprites.cpp b/engines/sludge/sprites.cpp
index ed5691e675..613a2e0486 100644
--- a/engines/sludge/sprites.cpp
+++ b/engines/sludge/sprites.cpp
@@ -390,7 +390,7 @@ bool GraphicsManager::scaleSprite(Sprite &single, const SpritePalette &fontPal,
Graphics::TransparentSurface tmp(single.surface, false);
tmp.blit(_renderSurface, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), nullptr, spriteColor, diffX, diffY);
} else {
- int d = ((!(thisPerson->extra & EXTRA_NOZB)) && _zBuffer->numPanels) ? y + _cameraY : _sceneHeight + 1;
+ int d = ((!(thisPerson->extra & EXTRA_NOZB)) && _zBuffer->numPanels) ? y + _cameraY : 0;
addSpriteDepth(&single.surface, d, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), diffX, diffY, spriteColor);
}