diff options
author | yinsimei | 2017-06-01 00:57:24 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2017-07-13 18:27:45 +0200 |
commit | cd42e483ded980b66b5dad230418915140cfdd00 (patch) | |
tree | 571c0c3de48b0dbdbcd2188549b8b1c385a8192c | |
parent | cfe2e637937321f2a634e1b016622a0fb8e2582d (diff) | |
download | scummvm-rg350-cd42e483ded980b66b5dad230418915140cfdd00.tar.gz scummvm-rg350-cd42e483ded980b66b5dad230418915140cfdd00.tar.bz2 scummvm-rg350-cd42e483ded980b66b5dad230418915140cfdd00.zip |
SLUDGE: complete sprite loading
-rw-r--r-- | engines/sludge/fonttext.cpp | 8 | ||||
-rw-r--r-- | engines/sludge/sprites.cpp | 360 | ||||
-rw-r--r-- | engines/sludge/sprites.h | 29 |
3 files changed, 110 insertions, 287 deletions
diff --git a/engines/sludge/fonttext.cpp b/engines/sludge/fonttext.cpp index 7339d8fcae..505078d155 100644 --- a/engines/sludge/fonttext.cpp +++ b/engines/sludge/fonttext.cpp @@ -80,7 +80,7 @@ int stringWidth(char *theText) { while (theText[a]) { c = u8_nextchar(theText, &a); - xOff += theFont.sprites[fontInTable(c)].width + fontSpace; + xOff += theFont.sprites[fontInTable(c)].surface.w + fontSpace; } return xOff; @@ -99,7 +99,7 @@ void pasteString(char *theText, int xOff, int y, spritePalette &thePal) { c = u8_nextchar(theText, &a); mySprite = &theFont.sprites[fontInTable(c)]; fontSprite(xOff, y, *mySprite, thePal); - xOff += (int) ((double) (mySprite->width + fontSpace) / cameraZoom); + xOff += (int) ((double) (mySprite->surface.w + fontSpace) / cameraZoom); } } @@ -117,7 +117,7 @@ void pasteStringToBackdrop(char *theText, int xOff, int y, c = u8_nextchar(theText, &a); mySprite = &theFont.sprites[fontInTable(c)]; pasteSpriteToBackDrop(xOff, y, *mySprite, thePal); - xOff += mySprite->width + fontSpace; + xOff += mySprite->surface.w + fontSpace; } } @@ -135,7 +135,7 @@ void burnStringToBackdrop(char *theText, int xOff, int y, c = u8_nextchar(theText, &a); mySprite = &theFont.sprites[fontInTable(c)]; burnSpriteToBackDrop(xOff, y, *mySprite, thePal); - xOff += mySprite->width + fontSpace; + xOff += mySprite->surface.w + fontSpace; } } diff --git a/engines/sludge/sprites.cpp b/engines/sludge/sprites.cpp index 069d97f54b..c62c31a1aa 100644 --- a/engines/sludge/sprites.cpp +++ b/engines/sludge/sprites.cpp @@ -19,16 +19,9 @@ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ -#if 0 -#if defined __unix__ && !(defined __APPLE__) -#include <png.h> -#else -#include <libpng/png.h> -#endif -#endif +#include "graphics/surface.h" #include "allfiles.h" - #include "fileset.h" #include "people.h" #include "sprites.h" @@ -40,7 +33,7 @@ #include "zbuffer.h" #include "debug.h" #include "graphics.h" - +#include "imgloader.h" #include "shaders.h" namespace Sludge { @@ -68,12 +61,11 @@ void forgetSpriteBank(spriteBank &forgetme) { delete [] forgetme.myPalette.tex_names; forgetme.myPalette.tex_names = NULL; -#endif delete[] forgetme.myPalette.tex_w; forgetme.myPalette.tex_w = NULL; delete[] forgetme.myPalette.tex_h; forgetme.myPalette.tex_h = NULL; - +#endif if (forgetme.myPalette.pal) { delete[] forgetme.myPalette.pal; forgetme.myPalette.pal = NULL; @@ -119,20 +111,18 @@ bool reserveSpritePal(spritePalette &sP, int n) { } bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) { -#if 0 - int i, tex_num, total, picwidth, picheight, spriteBankVersion = 0, howmany = 0, startIndex = 0; - int *totalwidth, * maxheight; - int numTextures = 0; + + int total, picwidth, picheight, spriteBankVersion = 0, howmany = 0, startIndex = 0; byte *data; setResourceForFatal(fileNum); - if (! openFileFromNum(fileNum)) return fatal("Can't open sprite bank / font"); + if (!openFileFromNum(fileNum)) return fatal("Can't open sprite bank / font"); loadhere.isFont = isFont; total = bigDataFile->readUint16BE(); - if (! total) { - spriteBankVersion = fgetc(bigDataFile); + if (!total) { + spriteBankVersion = bigDataFile->readByte(); if (spriteBankVersion == 1) { total = 0; } else { @@ -149,236 +139,133 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) { byte **spriteData = new byte * [total]; if (! checkNew(spriteData)) return false; - totalwidth = new int[total]; - if (! checkNew(totalwidth)) return false; - - maxheight = new int[total]; - if (! checkNew(maxheight)) return false; - - loadhere.myPalette.tex_names = new GLuint [total]; - if (! checkNew(loadhere.myPalette.tex_names)) return false; - - if (isFont) { - loadhere.myPalette.burnTex_names = new GLuint [total]; - if (! checkNew(loadhere.myPalette.burnTex_names)) return false; - } - loadhere.myPalette.tex_w = new int [total]; - if (! checkNew(loadhere.myPalette.tex_w)) return false; - loadhere.myPalette.tex_h = new int [total]; - if (! checkNew(loadhere.myPalette.tex_h)) return false; - + // version 1, 2, read how many now if (spriteBankVersion && spriteBankVersion < 3) { - howmany = fgetc(bigDataFile); + howmany = bigDataFile->readByte(); startIndex = 1; } - totalwidth[0] = maxheight[0] = 1; - - for (i = 0; i < total; i ++) { - switch (spriteBankVersion) { - case 3: { - loadhere.sprites[i].xhot = getSigned(bigDataFile); - loadhere.sprites[i].yhot = getSigned(bigDataFile); - - png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); - if (!png_ptr) { - return fatal("Can't open sprite bank / font."); - } - - png_infop info_ptr = png_create_info_struct(png_ptr); - if (!info_ptr) { - png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL); - return fatal("Can't open sprite bank / font."); - } - - png_infop end_info = png_create_info_struct(png_ptr); - if (!end_info) { - png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL); - return fatal("Can't open sprite bank / font."); - } - png_init_io(png_ptr, bigDataFile); // Tell libpng which file to read - png_set_sig_bytes(png_ptr, 8);// No sig - - png_read_info(png_ptr, info_ptr); - - png_uint_32 width, height; - int bit_depth, color_type, interlace_type, compression_type, filter_method; - png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, &compression_type, &filter_method); + // version 3, sprite is png + if (spriteBankVersion == 3) { + for (int i = 0; i < total; i ++) { + howmany = bigDataFile->readByte(); + startIndex = 1; - int rowbytes = png_get_rowbytes(png_ptr, info_ptr); - - unsigned char *row_pointers[height]; - spriteData[i] = new unsigned char [rowbytes * height]; - if (! checkNew(spriteData[i])) return false; - - for (unsigned int row = 0; row < height; row++) - row_pointers[row] = spriteData[i] + row * rowbytes; - - png_read_image(png_ptr, (png_byte **) row_pointers); - png_read_end(png_ptr, NULL); - png_destroy_read_struct(&png_ptr, &info_ptr, &end_info); + loadhere.sprites[i].xhot = getSigned(bigDataFile); + loadhere.sprites[i].yhot = getSigned(bigDataFile); - picwidth = loadhere.sprites[i].width = width; - picheight = loadhere.sprites[i].height = height; - break; + if (!ImgLoader::loadPNGImage(bigDataFile, &loadhere.sprites[i].surface)) { + return false; } - case 2: + } + return true; + } + + // version 0, 1, 2 + for (int i = 0; i < total; i ++) { + // load sprite width, height, relative position + if (spriteBankVersion == 2) { picwidth = bigDataFile->readUint16BE(); picheight = bigDataFile->readUint16BE(); loadhere.sprites[i].xhot = getSigned(bigDataFile); loadhere.sprites[i].yhot = getSigned(bigDataFile); - break; - - default: - picwidth = (byte) fgetc(bigDataFile); - picheight = (byte) fgetc(bigDataFile); - loadhere.sprites[i].xhot = fgetc(bigDataFile); - loadhere.sprites[i].yhot = fgetc(bigDataFile); - break; - } - - if (((picwidth > 511) && (totalwidth[numTextures] + picwidth < 2047)) || ((picwidth < 511) && (totalwidth[numTextures] + picwidth < 511))) { - loadhere.sprites[i].tex_x = totalwidth[numTextures]; - totalwidth[numTextures] += (loadhere.sprites[i].width = picwidth) + 1; - if ((loadhere.sprites[i].height = picheight) + 2 > maxheight[numTextures]) maxheight[numTextures] = picheight + 2; } else { - numTextures++; - if (numTextures > 255) return fatal("Can't open sprite bank / font - it's too big."); - loadhere.sprites[i].tex_x = 0; - totalwidth[numTextures] = (loadhere.sprites[i].width = picwidth); - maxheight[numTextures] = loadhere.sprites[i].height = picheight; + picwidth = (byte)bigDataFile->readByte(); + picheight = (byte)bigDataFile->readByte(); + loadhere.sprites[i].xhot = bigDataFile->readByte(); + loadhere.sprites[i].yhot = bigDataFile->readByte(); } - loadhere.sprites[i].texNum = numTextures; - - if (spriteBankVersion < 3) { - data = (byte *) new byte [picwidth * (picheight + 1)]; - if (! checkNew(data)) return false; - int ooo = picwidth * picheight; - for (int tt = 0; tt < picwidth; tt ++) { - data[ooo ++] = 0; - } - spriteData[i] = data; - switch (spriteBankVersion) { - case 2: { // RUN LENGTH COMPRESSED DATA - unsigned size = picwidth * picheight; - unsigned pip = 0; - - while (pip < size) { - byte col = fgetc(bigDataFile); - int looper; - - if (col > howmany) { - col -= howmany + 1; - looper = fgetc(bigDataFile) + 1; - } else looper = 1; - - while (looper --) { - data[pip ++] = col; - } - } - } - break; - default: // RAW DATA - size_t bytes_read = fread(data, picwidth, picheight, bigDataFile); - if (bytes_read != picwidth * picheight && ferror(bigDataFile)) { - debugOut("Reading error in loadSpriteBank.\n"); + // init data + data = (byte *)new byte[picwidth * (picheight + 1)]; + if (!checkNew(data)) return false; + int ooo = picwidth * picheight; + for (int tt = 0; tt < picwidth; tt++) { + data[ooo++] = 0; + } + spriteData[i] = data; + + // read color + if (spriteBankVersion == 2) { + unsigned size = picwidth * picheight; + unsigned pip = 0; + + while (pip < size) { + byte col = bigDataFile->readByte(); + int looper; + if (col > howmany) { + col -= howmany + 1; + looper = bigDataFile->readByte() + 1; + } else looper = 1; + + while (looper --) { + data[pip ++] = col; } - break; + } + } else { // RAW DATA + size_t bytes_read = bigDataFile->read(data, picwidth * picheight); + if (bytes_read != picwidth * picheight && bigDataFile->err()) { + debugOut("Reading error in loadSpriteBank.\n"); } } } - numTextures++; - if (! spriteBankVersion) { - howmany = fgetc(bigDataFile); - startIndex = fgetc(bigDataFile); + // read howmany for version 0 + if (!spriteBankVersion) { + howmany = bigDataFile->readByte(); + startIndex = bigDataFile->readByte(); } - if (spriteBankVersion < 3) { - if (! reserveSpritePal(loadhere.myPalette, howmany + startIndex)) return false; - - for (i = 0; i < howmany; i ++) { - loadhere.myPalette.r[i + startIndex] = (byte) fgetc(bigDataFile); - loadhere.myPalette.g[i + startIndex] = (byte) fgetc(bigDataFile); - loadhere.myPalette.b[i + startIndex] = (byte) fgetc(bigDataFile); - loadhere.myPalette.pal[i + startIndex] = makeColour(loadhere.myPalette.r[i + startIndex], loadhere.myPalette.g[i + startIndex], loadhere.myPalette.b[i + startIndex]); - } + // Make palette for version 0, 1, 2 + if (!reserveSpritePal(loadhere.myPalette, howmany + startIndex)) return false; + for (int i = 0; i < howmany; ++i) { + loadhere.myPalette.r[i + startIndex] = (byte)bigDataFile->readByte(); + loadhere.myPalette.g[i + startIndex] = (byte)bigDataFile->readByte(); + loadhere.myPalette.b[i + startIndex] = (byte)bigDataFile->readByte(); + loadhere.myPalette.pal[i + startIndex] = makeColour(loadhere.myPalette.r[i + startIndex], loadhere.myPalette.g[i + startIndex], loadhere.myPalette.b[i + startIndex]); } - loadhere.myPalette.originalRed = loadhere.myPalette.originalGreen = loadhere.myPalette.originalBlue = 255; - loadhere.myPalette.numTextures = numTextures; - GLubyte *tmp[numTextures]; - GLubyte *tmp2[numTextures]; - for (tex_num = 0; tex_num < numTextures; tex_num++) { - if (! NPOT_textures) { - totalwidth[tex_num] = getNextPOT(totalwidth[tex_num]); - maxheight[tex_num] = getNextPOT(maxheight[tex_num]); - } - tmp[tex_num] = new GLubyte [(maxheight[tex_num] + 1)*totalwidth[tex_num] * 4]; - if (! checkNew(tmp[tex_num])) return false; - memset(tmp[tex_num], 0, maxheight[tex_num]*totalwidth[tex_num] * 4); - if (isFont) { - tmp2[tex_num] = new GLubyte [(maxheight[tex_num] + 1)*totalwidth[tex_num] * 4]; - if (! checkNew(tmp2[tex_num])) return false; - memset(tmp2[tex_num], 0, maxheight[tex_num]*totalwidth[tex_num] * 4); - } - loadhere.myPalette.tex_w[tex_num] = totalwidth[tex_num]; - loadhere.myPalette.tex_h[tex_num] = maxheight[tex_num]; - } - - int fromhere; - unsigned char s; - - for (i = 0; i < total; i ++) { - fromhere = 0; - + // convert + for (int i = 0; i < total; i ++) { + int fromhere = 0; int transColour = -1; - if (spriteBankVersion < 3) { - int size = loadhere.sprites[i].height * loadhere.sprites[i].width; - while (fromhere < size) { - s = spriteData[i][fromhere++]; - if (s) { - transColour = s; - break; - } + int size = picwidth * picheight; + while (fromhere < size) { + unsigned char s = spriteData[i][fromhere++]; + if (s) { + transColour = s; + break; } - fromhere = 0; } + fromhere = 0; - for (int y = 1; y < 1 + loadhere.sprites[i].height; y ++) { - for (int x = loadhere.sprites[i].tex_x; x < loadhere.sprites[i].tex_x + loadhere.sprites[i].width; x ++) { - GLubyte *target = tmp[loadhere.sprites[i].texNum] + 4 * totalwidth[loadhere.sprites[i].texNum] * y + x * 4; + loadhere.sprites[i].surface.create(picwidth, picheight, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); + for (int y = 0; y < picheight; y++) { + for (int x = 0; x < picwidth; x ++) { + byte *target = (byte *)loadhere.sprites[i].surface.getBasePtr(x, y); if (spriteBankVersion < 3) { - s = spriteData[i][fromhere++]; + unsigned char s = spriteData[i][fromhere++]; if (s) { - target[0] = (GLubyte) loadhere.myPalette.r[s]; - target[1] = (GLubyte) loadhere.myPalette.g[s]; - target[2] = (GLubyte) loadhere.myPalette.b[s]; - target[3] = (GLubyte) 255; + target[0] = (byte)255; + target[1] = (byte)loadhere.myPalette.b[s]; + target[2] = (byte)loadhere.myPalette.g[s]; + target[3] = (byte)loadhere.myPalette.r[s]; transColour = s; } else if (transColour >= 0) { - target[0] = (GLubyte) loadhere.myPalette.r[transColour]; - target[1] = (GLubyte) loadhere.myPalette.g[transColour]; - target[2] = (GLubyte) loadhere.myPalette.b[transColour]; - target[3] = (GLubyte) 0; + target[0] = (byte)0; + target[1] = (byte)loadhere.myPalette.b[transColour]; + target[2] = (byte)loadhere.myPalette.g[transColour]; + target[3] = (byte)loadhere.myPalette.r[transColour]; } if (isFont) { - target = tmp2[loadhere.sprites[i].texNum] + 4 * totalwidth[loadhere.sprites[i].texNum] * y + x * 4; - target[0] = (GLubyte) 255; - target[1] = (GLubyte) 255; - target[2] = (GLubyte) 255; + target = (byte *)loadhere.sprites[i].surface.getBasePtr(x, y); if (s) - target[3] = (GLubyte) loadhere.myPalette.r[s]; - /*else - target[3] = (GLubyte) 0;*/ + target[0] = loadhere.myPalette.r[s]; + target[1] = (byte)255; + target[2] = (byte)255; + target[3] = (byte)255; } - } else { - target[0] = (GLubyte) spriteData[i][fromhere++]; - target[1] = (GLubyte) spriteData[i][fromhere++]; - target[2] = (GLubyte) spriteData[i][fromhere++]; - target[3] = (GLubyte) spriteData[i][fromhere++]; } } } @@ -387,52 +274,8 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) { delete[] spriteData; spriteData = NULL; -#if 0 - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glGenTextures(numTextures, loadhere.myPalette.tex_names); - if (isFont) - glGenTextures(numTextures, loadhere.myPalette.burnTex_names); - -#endif - - for (tex_num = 0; tex_num < numTextures; tex_num++) { - - glBindTexture(GL_TEXTURE_2D, loadhere.myPalette.tex_names[tex_num]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - if (gameSettings.antiAlias < 0) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, totalwidth[tex_num], maxheight[tex_num], 0, GL_RGBA, GL_UNSIGNED_BYTE, tmp[tex_num], loadhere.myPalette.tex_names[tex_num]); - - delete[] tmp[tex_num]; - tmp[tex_num] = NULL; - - if (isFont) { - - glBindTexture(GL_TEXTURE_2D, loadhere.myPalette.burnTex_names[tex_num]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - if (gameSettings.antiAlias < 0) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, totalwidth[tex_num], maxheight[tex_num], 0, GL_RGBA, GL_UNSIGNED_BYTE, tmp2[tex_num], loadhere.myPalette.burnTex_names[tex_num]); - delete[] tmp2[tex_num]; - tmp2[tex_num] = NULL; - } - } - finishAccess(); -#endif + setResourceForFatal(-1); return true; @@ -649,7 +492,7 @@ extern GLuint backdropTextureName; void fontSprite(bool flip, int x, int y, sprite &single, const spritePalette &fontPal) { - +#if 0 float tx1 = (float) (single.tex_x - 0.5) / fontPal.tex_w[single.texNum]; float ty1 = 0.0; float tx2 = (float) (single.tex_x + single.width + (flip ? 1.0 : 0.5)) @@ -661,7 +504,6 @@ void fontSprite(bool flip, int x, int y, sprite &single, float x2 = x1 + (float) single.width / cameraZoom; float y2 = y1 + (float) single.height / cameraZoom; -#if 0 GLfloat vertices[] = { x1, y1, 0.0f, x2, y1, 0.0f, diff --git a/engines/sludge/sprites.h b/engines/sludge/sprites.h index 067c84a2de..efc0fcc7ad 100644 --- a/engines/sludge/sprites.h +++ b/engines/sludge/sprites.h @@ -22,23 +22,15 @@ #ifndef SLUDGE_SPRITE_H #define SLUDGE_SPRITE_H -#if 0 -#if !defined(HAVE_GLES2) -#include "GLee.h" -#else -#include <GLES2/gl2.h> -#endif -#endif +#include "graphics/surface.h" namespace Sludge { struct onScreenPerson; struct sprite { - int width, height, xhot, yhot; - int tex_x; - int texNum; - //unsigned char * data; + int xhot, yhot; + Graphics::Surface surface; }; class spritePalette { @@ -47,17 +39,10 @@ public: unsigned char *r; unsigned char *g; unsigned char *b; -#if 0 - GLuint *tex_names; - GLuint *burnTex_names; -#endif - int *tex_w, *tex_h; - int numTextures; unsigned char originalRed, originalGreen, originalBlue, total; - spritePalette() : - pal(0), r(0), g(0), b(0)/*, tex_names(0), burnTex_names(0)*/ - , tex_w(0), tex_h(0), numTextures(0), total(0) { + spritePalette() : pal(0), r(0), g(0), b(0), total(0) { + originalRed = originalGreen = originalBlue = 255; } ~spritePalette() { @@ -65,10 +50,6 @@ public: delete[] r; delete[] g; delete[] b; -// delete [] tex_names; -// delete [] burnTex_names; - delete[] tex_w; - delete[] tex_h; } }; |