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| author | Torbjörn Andersson | 2003-09-05 16:07:03 +0000 | 
|---|---|---|
| committer | Torbjörn Andersson | 2003-09-05 16:07:03 +0000 | 
| commit | cd9496ab3aee61cd9f86043368b3393bfb3353de (patch) | |
| tree | 6183dc3358c9b5cf523cb09d488d4d6dc6ce88c9 | |
| parent | 7400995094116dd77484c7e1ceb797a4f273fae4 (diff) | |
| download | scummvm-rg350-cd9496ab3aee61cd9f86043368b3393bfb3353de.tar.gz scummvm-rg350-cd9496ab3aee61cd9f86043368b3393bfb3353de.tar.bz2 scummvm-rg350-cd9496ab3aee61cd9f86043368b3393bfb3353de.zip  | |
Added FIXME comment about DipMusic().
svn-id: r10010
| -rw-r--r-- | sword2/driver/d_sound.cpp | 11 | 
1 files changed, 7 insertions, 4 deletions
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index 8d3b81c861..fc03cdf8ca 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -1296,16 +1296,19 @@ void Sword2Sound::UpdateCompSampleStreaming(void) {  				StreamCompMusicFromLock(musFilename[i], musId[i], musLooping[i]);  		}  	} -	DipMusic(); + +	// FIXME: We need to implement DipMusic()'s functionality, but since +	// our sound buffer is much shorter than the original's it should be +	// enough to simply modify the channel volume in this function instead +	// of using a separate function to modify part of the sound buffer. + +	// DipMusic();  }  int32 Sword2Sound::DipMusic() { -	// TODO: implement this func  	// disable this func for now  	return RD_OK; -	StackLock lock(_mutex); -  /*  	int32				 len;  	int32 				 readCursor, writeCursor;  | 
