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authorEugene Sandulenko2009-06-06 18:21:49 +0000
committerEugene Sandulenko2009-06-06 18:21:49 +0000
commitcda17beff56b0c503f03b5f75be0a5f589dbeedc (patch)
treea30bbfa93593ad4f07f9c5a29718eec85239e08c
parent986a0b83b61146094cb748b7b291ed5e074a832b (diff)
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Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.
svn-id: r41282
-rw-r--r--engines/scumm/detection_tables.h8
-rw-r--r--engines/scumm/module.mk1
-rw-r--r--engines/scumm/player_v2.h173
-rw-r--r--engines/scumm/player_v2cms.cpp1851
-rw-r--r--engines/scumm/scumm.cpp11
-rw-r--r--engines/scumm/sound.cpp15
-rw-r--r--engines/scumm/vars.cpp3
-rw-r--r--sound/mididrv.cpp2
-rw-r--r--sound/mididrv.h10
9 files changed, 2064 insertions, 10 deletions
diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h
index b88bddb751..2ea593c571 100644
--- a/engines/scumm/detection_tables.h
+++ b/engines/scumm/detection_tables.h
@@ -207,13 +207,13 @@ static const GameSettings gameVariantsTable[] = {
{"zak", "V2", "v2", GID_ZAK, 2, 0, MDT_PCSPK, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
{"zak", "FM-TOWNS", 0, GID_ZAK, 3, 0, MDT_TOWNS, GF_OLD256 | GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI},
- {"indy3", "EGA", "ega", GID_INDY3, 3, 0, MDT_PCSPK | MDT_ADLIB, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
+ {"indy3", "EGA", "ega", GID_INDY3, 3, 0, MDT_PCSPK | MDT_CMS | MDT_ADLIB, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
{"indy3", "No Adlib", "ega", GID_INDY3, 3, 0, MDT_PCSPK, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
{"indy3", "VGA", "vga", GID_INDY3, 3, 0, MDT_PCSPK | MDT_ADLIB, GF_OLD256 | GF_FEW_LOCALS, Common::kPlatformPC, GUIO_NOSPEECH | GUIO_NOMIDI},
{"indy3", "FM-TOWNS", 0, GID_INDY3, 3, 0, MDT_TOWNS, GF_OLD256 | GF_FEW_LOCALS | GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI},
- {"loom", "EGA", "ega", GID_LOOM, 3, 0, MDT_PCSPK | MDT_ADLIB | MDT_MIDI, 0, UNK, GUIO_NOSPEECH},
- {"loom", "No Adlib", "ega", GID_LOOM, 3, 0, MDT_PCSPK, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
+ {"loom", "EGA", "ega", GID_LOOM, 3, 0, MDT_PCSPK | MDT_CMS | MDT_ADLIB | MDT_MIDI, 0, UNK, GUIO_NOSPEECH},
+ {"loom", "No Adlib", "ega", GID_LOOM, 3, 0, MDT_PCSPK | MDT_CMS, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
{"loom", "PC-Engine", 0, GID_LOOM, 3, 0, MDT_NONE, GF_AUDIOTRACKS, Common::kPlatformPCEngine, GUIO_NOSPEECH | GUIO_NOMIDI},
{"loom", "FM-TOWNS", 0, GID_LOOM, 3, 0, MDT_TOWNS, GF_AUDIOTRACKS | GF_OLD256, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI},
{"loom", "VGA", "vga", GID_LOOM, 4, 0, MDT_NONE, GF_AUDIOTRACKS, Common::kPlatformPC, GUIO_NOSPEECH | GUIO_NOMIDI},
@@ -221,7 +221,7 @@ static const GameSettings gameVariantsTable[] = {
{"pass", 0, 0, GID_PASS, 4, 0, MDT_PCSPK | MDT_ADLIB, GF_16COLOR, Common::kPlatformPC, GUIO_NOSPEECH | GUIO_NOMIDI},
{"monkey", "VGA", "vga", GID_MONKEY_VGA, 4, 0, MDT_PCSPK | MDT_ADLIB | MDT_MIDI, 0, UNK, GUIO_NOSPEECH},
- {"monkey", "EGA", "ega", GID_MONKEY_EGA, 4, 0, MDT_PCSPK | MDT_ADLIB | MDT_MIDI, GF_16COLOR, Common::kPlatformPC, GUIO_NOSPEECH},
+ {"monkey", "EGA", "ega", GID_MONKEY_EGA, 4, 0, MDT_PCSPK | MDT_CMS | MDT_ADLIB | MDT_MIDI, GF_16COLOR, Common::kPlatformPC, GUIO_NOSPEECH},
{"monkey", "No Adlib", "ega", GID_MONKEY_EGA, 4, 0, MDT_PCSPK, GF_16COLOR, Common::kPlatformAtariST, GUIO_NOSPEECH | GUIO_NOMIDI},
{"monkey", "Demo", "ega", GID_MONKEY_EGA, 4, 0, MDT_PCSPK | MDT_ADLIB, GF_16COLOR, Common::kPlatformPC, GUIO_NOSPEECH | GUIO_NOMIDI},
{"monkey", "CD", 0, GID_MONKEY, 5, 0, MDT_ADLIB, GF_AUDIOTRACKS, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
diff --git a/engines/scumm/module.mk b/engines/scumm/module.mk
index 240d3c290d..58d8db91fc 100644
--- a/engines/scumm/module.mk
+++ b/engines/scumm/module.mk
@@ -38,6 +38,7 @@ MODULE_OBJS := \
player_v1.o \
player_v2.o \
player_v2a.o \
+ player_v2cms.o \
player_v3a.o \
resource_v2.o \
resource_v3.o \
diff --git a/engines/scumm/player_v2.h b/engines/scumm/player_v2.h
index cd88d57602..25041f42a9 100644
--- a/engines/scumm/player_v2.h
+++ b/engines/scumm/player_v2.h
@@ -158,6 +158,179 @@ private:
void next_freqs(ChannelInfo *channel);
};
+/**
+ * Scumm V2 CMS/Gameblaster MIDI driver.
+ */
+class Player_V2CMS : public Audio::AudioStream, public MusicEngine {
+public:
+ Player_V2CMS(ScummEngine *scumm, Audio::Mixer *mixer);
+ virtual ~Player_V2CMS();
+
+ virtual void setMusicVolume(int vol);
+ virtual void startSound(int sound);
+ virtual void stopSound(int sound);
+ virtual void stopAllSounds();
+ virtual int getMusicTimer() const;
+ virtual int getSoundStatus(int sound) const;
+
+ // AudioStream API
+ int readBuffer(int16 *buffer, const int numSamples);
+ bool isStereo() const { return true; }
+ bool endOfData() const { return false; }
+ int getRate() const { return _sample_rate; }
+
+protected:
+
+#include "common/pack-start.h" // START STRUCT PACKING
+ struct Voice {
+ byte attack;
+ byte decay;
+ byte sustain;
+ byte release;
+ byte octadd;
+ int16 vibrato;
+ int16 vibrato2;
+ int16 noise;
+ } PACKED_STRUCT;
+
+ struct Voice2 {
+ byte *amplitudeOutput;
+ byte *freqOutput;
+ byte *octaveOutput;
+
+ int8 channel;
+ int8 sustainLevel;
+ int8 attackRate;
+ int8 maxAmpl;
+ int8 decayRate;
+ int8 sustainRate;
+ int8 releaseRate;
+ int8 releaseTime;
+ int8 vibratoRate;
+ int8 vibratoDepth;
+
+ int8 curVibratoRate;
+ int8 curVibratoUnk;
+
+ int8 unkVibratoRate;
+ int8 unkVibratoDepth;
+
+ int8 unkRate;
+ int8 unkCount;
+
+ int nextProcessState;
+ int8 curVolume;
+ int8 curOctave;
+ int8 curFreq;
+
+ int8 octaveAdd;
+
+ int8 playingNote;
+ Voice2 *nextVoice;
+
+ byte chanNumber;
+ } PACKED_STRUCT;
+
+ struct MusicChip {
+ byte ampl[4];
+ byte freq[4];
+ byte octave[2];
+ } PACKED_STRUCT;
+#include "common/pack-end.h" // END STRUCT PACKING
+
+ Voice _cmsVoicesBase[16];
+ Voice2 _cmsVoices[8];
+ MusicChip _cmsChips[2];
+
+ char _tempo;
+ char _tempoSum;
+ byte _looping;
+ byte _octaveMask;
+ int16 _midiDelay;
+ Voice2 *_midiChannel[16];
+ byte _midiChannelUse[16];
+ byte *_midiData;
+ byte *_midiSongBegin;
+
+ int _loadedMidiSong;
+
+ byte _lastMidiCommand;
+ uint _outputTableReady;
+ byte _clkFrequenz;
+ byte _restart;
+ byte _curSno;
+
+ void loadMidiData(byte *data, int sound);
+ void play();
+
+ void processChannel(Voice2 *channel);
+ void processRelease(Voice2 *channel);
+ void processAttack(Voice2 *channel);
+ void processDecay(Voice2 *channel);
+ void processSustain(Voice2 *channel);
+ void processVibrato(Voice2 *channel);
+
+ void playMusicChips(const MusicChip *table);
+ void playNote(byte *&data);
+ void clearNote(byte *&data);
+ void offAllChannels();
+ void playVoice();
+ void processMidiData(uint ticks);
+
+ Voice2 *getFreeVoice();
+ Voice2 *getPlayVoice(byte param);
+
+ // from Player_V2
+protected:
+ bool _isV3Game;
+ Audio::Mixer *_mixer;
+ Audio::SoundHandle _soundHandle;
+ ScummEngine *_vm;
+
+ int _header_len;
+
+ uint32 _sample_rate;
+ uint32 _next_tick;
+ uint32 _tick_len;
+
+ int _timer_count[4];
+ int _timer_output;
+
+ int _current_nr;
+ byte *_current_data;
+ int _next_nr;
+ byte *_next_data;
+ byte *_retaddr;
+
+private:
+ union ChannelInfo {
+ channel_data d;
+ uint16 array[sizeof(channel_data)/2];
+ };
+
+ int _music_timer;
+ int _music_timer_ctr;
+ int _ticks_per_music_timer;
+
+ Common::Mutex _mutex;
+ ChannelInfo _channels[5];
+
+protected:
+ void mutex_up();
+ void mutex_down();
+
+ virtual void nextTick();
+ virtual void clear_channel(int i);
+ virtual void chainSound(int nr, byte *data);
+ virtual void chainNextSound();
+
+private:
+ void do_mix(int16 *buf, uint len);
+
+ void execute_cmd(ChannelInfo *channel);
+ void next_freqs(ChannelInfo *channel);
+};
+
} // End of namespace Scumm
#endif
diff --git a/engines/scumm/player_v2cms.cpp b/engines/scumm/player_v2cms.cpp
index e69de29bb2..25bd756307 100644
--- a/engines/scumm/player_v2cms.cpp
+++ b/engines/scumm/player_v2cms.cpp
@@ -0,0 +1,1851 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "engines/engine.h"
+#include "scumm/player_v2.h"
+#include "scumm/scumm.h"
+#include "sound/mididrv.h"
+#include "sound/mixer.h"
+
+namespace Scumm {
+#define FREQ_HZ 236 // Don't change!
+
+#define FIXP_SHIFT 16
+#define MAX_OUTPUT 0x7fff
+
+#define NG_PRESET 0x0f35 /* noise generator preset */
+#define FB_WNOISE 0x12000 /* feedback for white noise */
+#define FB_PNOISE 0x08000 /* feedback for periodic noise */
+
+// CMS/Gameblaster Emulation taken from DosBox
+
+#define LEFT 0x00
+#define RIGHT 0x01
+#define MAX_OUTPUT 0x7fff
+#define MIN_OUTPUT -0x8000
+//#define CMS_BUFFER_SIZE 128
+#define CMS_RATE 22050
+
+#define PROCESS_ATTACK 1
+#define PROCESS_RELEASE 2
+#define PROCESS_SUSTAIN 3
+#define PROCESS_DECAY 4
+#define PROCESS_VIBRATO 5
+
+/* this structure defines a channel */
+struct saa1099_channel
+{
+ int frequency; /* frequency (0x00..0xff) */
+ int freq_enable; /* frequency enable */
+ int noise_enable; /* noise enable */
+ int octave; /* octave (0x00..0x07) */
+ int amplitude[2]; /* amplitude (0x00..0x0f) */
+ int envelope[2]; /* envelope (0x00..0x0f or 0x10 == off) */
+
+ /* vars to simulate the square wave */
+ double counter;
+ double freq;
+ int level;
+};
+
+/* this structure defines a noise channel */
+struct saa1099_noise
+{
+ /* vars to simulate the noise generator output */
+ double counter;
+ double freq;
+ int level; /* noise polynomal shifter */
+};
+
+/* this structure defines a SAA1099 chip */
+struct SAA1099
+{
+ int stream; /* our stream */
+ int noise_params[2]; /* noise generators parameters */
+ int env_enable[2]; /* envelope generators enable */
+ int env_reverse_right[2]; /* envelope reversed for right channel */
+ int env_mode[2]; /* envelope generators mode */
+ int env_bits[2]; /* non zero = 3 bits resolution */
+ int env_clock[2]; /* envelope clock mode (non-zero external) */
+ int env_step[2]; /* current envelope step */
+ int all_ch_enable; /* all channels enable */
+ int sync_state; /* sync all channels */
+ int selected_reg; /* selected register */
+ struct saa1099_channel channels[6]; /* channels */
+ struct saa1099_noise noise[2]; /* noise generators */
+};
+
+static byte envelope[8][64] = {
+ /* zero amplitude */
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ /* maximum amplitude */
+ {15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
+ 15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
+ 15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
+ 15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15, },
+ /* single decay */
+ {15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ /* repetitive decay */
+ {15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,
+ 15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,
+ 15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,
+ 15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 },
+ /* single triangular */
+ { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,
+ 15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ /* repetitive triangular */
+ { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,
+ 15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,
+ 15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 },
+ /* single attack */
+ { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ /* repetitive attack */
+ { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15 }
+};
+
+static int amplitude_lookup[16] = {
+ 0*32767/16, 1*32767/16, 2*32767/16, 3*32767/16,
+ 4*32767/16, 5*32767/16, 6*32767/16, 7*32767/16,
+ 8*32767/16, 9*32767/16, 10*32767/16, 11*32767/16,
+ 12*32767/16, 13*32767/16, 14*32767/16, 15*32767/16
+};
+
+class CMSEmulator {
+public:
+ CMSEmulator(uint32 sampleRate) {
+ _sampleRate = sampleRate;
+ memset(_saa1099, 0, sizeof(SAA1099)*2);
+ }
+
+ ~CMSEmulator() { }
+
+ void portWrite(int port, int val);
+ void readBuffer(int16 *buffer, const int numSamples);
+private:
+ uint32 _sampleRate;
+
+ SAA1099 _saa1099[2];
+
+ void envelope(int chip, int ch);
+ void update(int chip, int16 *buffer, int length);
+ void portWriteIntern(int chip, int offset, int data);
+};
+
+void CMSEmulator::portWrite(int port, int val) {
+ switch (port) {
+ case 0x220:
+ portWriteIntern(0, 1, val);
+ break;
+
+ case 0x221:
+ _saa1099[0].selected_reg = val & 0x1f;
+ if (_saa1099[0].selected_reg == 0x18 || _saa1099[0].selected_reg == 0x19) {
+ /* clock the envelope channels */
+ if (_saa1099[0].env_clock[0]) envelope(0, 0);
+ if (_saa1099[0].env_clock[1]) envelope(0, 1);
+ }
+ break;
+
+ case 0x222:
+ portWriteIntern(1, 1, val);
+ break;
+
+ case 0x223:
+ _saa1099[1].selected_reg = val & 0x1f;
+ if (_saa1099[1].selected_reg == 0x18 || _saa1099[1].selected_reg == 0x19) {
+ /* clock the envelope channels */
+ if (_saa1099[1].env_clock[0]) envelope(1, 0);
+ if (_saa1099[1].env_clock[1]) envelope(1, 1);
+ }
+ break;
+
+ default:
+ warning("CMSEmulator got port: 0x%X", port);
+ break;
+ }
+}
+
+void CMSEmulator::readBuffer(int16 *buffer, const int numSamples) {
+ update(0, &buffer[0], numSamples);
+ update(1, &buffer[0], numSamples);
+}
+
+void CMSEmulator::envelope(int chip, int ch) {
+ SAA1099 *saa = &_saa1099[chip];
+ if (saa->env_enable[ch]) {
+ int step, mode, mask;
+ mode = saa->env_mode[ch];
+ /* step from 0..63 and then loop in steps 32..63 */
+ step = saa->env_step[ch] = ((saa->env_step[ch] + 1) & 0x3f) | (saa->env_step[ch] & 0x20);
+
+ mask = 15;
+ if (saa->env_bits[ch])
+ mask &= ~1; /* 3 bit resolution, mask LSB */
+
+ saa->channels[ch*3+0].envelope[ LEFT] =
+ saa->channels[ch*3+1].envelope[ LEFT] =
+ saa->channels[ch*3+2].envelope[ LEFT] = Scumm::envelope[mode][step] & mask;
+ if (saa->env_reverse_right[ch] & 0x01) {
+ saa->channels[ch*3+0].envelope[RIGHT] =
+ saa->channels[ch*3+1].envelope[RIGHT] =
+ saa->channels[ch*3+2].envelope[RIGHT] = (15 - Scumm::envelope[mode][step]) & mask;
+ } else {
+ saa->channels[ch*3+0].envelope[RIGHT] =
+ saa->channels[ch*3+1].envelope[RIGHT] =
+ saa->channels[ch*3+2].envelope[RIGHT] = Scumm::envelope[mode][step] & mask;
+ }
+ } else {
+ /* envelope mode off, set all envelope factors to 16 */
+ saa->channels[ch*3+0].envelope[ LEFT] =
+ saa->channels[ch*3+1].envelope[ LEFT] =
+ saa->channels[ch*3+2].envelope[ LEFT] =
+ saa->channels[ch*3+0].envelope[RIGHT] =
+ saa->channels[ch*3+1].envelope[RIGHT] =
+ saa->channels[ch*3+2].envelope[RIGHT] = 16;
+ }
+}
+
+void CMSEmulator::update(int chip, int16 *buffer, int length) {
+ struct SAA1099 *saa = &_saa1099[chip];
+ int j, ch;
+
+ /* if the channels are disabled we're done */
+ if (!saa->all_ch_enable) {
+ /* init output data */
+ if (chip == 0) {
+ memset(buffer, 0, sizeof(int16)*length*2);
+ }
+ return;
+ }
+
+ if (chip == 0) {
+ memset(buffer, 0, sizeof(int16)*length*2);
+ }
+
+ for (ch = 0; ch < 2; ch++) {
+ switch (saa->noise_params[ch]) {
+ case 0: saa->noise[ch].freq = 31250.0 * 2; break;
+ case 1: saa->noise[ch].freq = 15625.0 * 2; break;
+ case 2: saa->noise[ch].freq = 7812.5 * 2; break;
+ case 3: saa->noise[ch].freq = saa->channels[ch * 3].freq; break;
+ }
+ }
+
+ /* fill all data needed */
+ for (j = 0; j < length; ++j) {
+ int output_l = 0, output_r = 0;
+
+ /* for each channel */
+ for (ch = 0; ch < 6; ch++) {
+ if (saa->channels[ch].freq == 0.0)
+ saa->channels[ch].freq = (double)((2 * 15625) << saa->channels[ch].octave) /
+ (511.0 - (double)saa->channels[ch].frequency);
+
+ /* check the actual position in the square wave */
+ saa->channels[ch].counter -= saa->channels[ch].freq;
+ while (saa->channels[ch].counter < 0) {
+ /* calculate new frequency now after the half wave is updated */
+ saa->channels[ch].freq = (double)((2 * 15625) << saa->channels[ch].octave) /
+ (511.0 - (double)saa->channels[ch].frequency);
+
+ saa->channels[ch].counter += _sampleRate;
+ saa->channels[ch].level ^= 1;
+
+ /* eventually clock the envelope counters */
+ if (ch == 1 && saa->env_clock[0] == 0)
+ envelope(chip, 0);
+ if (ch == 4 && saa->env_clock[1] == 0)
+ envelope(chip, 1);
+ }
+
+ /* if the noise is enabled */
+ if (saa->channels[ch].noise_enable) {
+ /* if the noise level is high (noise 0: chan 0-2, noise 1: chan 3-5) */
+ if (saa->noise[ch/3].level & 1) {
+ /* subtract to avoid overflows, also use only half amplitude */
+ output_l -= saa->channels[ch].amplitude[ LEFT] * saa->channels[ch].envelope[ LEFT] / 16 / 2;
+ output_r -= saa->channels[ch].amplitude[RIGHT] * saa->channels[ch].envelope[RIGHT] / 16 / 2;
+ }
+ }
+
+ /* if the square wave is enabled */
+ if (saa->channels[ch].freq_enable) {
+ /* if the channel level is high */
+ if (saa->channels[ch].level & 1) {
+ output_l += saa->channels[ch].amplitude[ LEFT] * saa->channels[ch].envelope[ LEFT] / 16;
+ output_r += saa->channels[ch].amplitude[RIGHT] * saa->channels[ch].envelope[RIGHT] / 16;
+ }
+ }
+ }
+
+ for (ch = 0; ch < 2; ch++) {
+ /* check the actual position in noise generator */
+ saa->noise[ch].counter -= saa->noise[ch].freq;
+ while (saa->noise[ch].counter < 0) {
+ saa->noise[ch].counter += _sampleRate;
+ if( ((saa->noise[ch].level & 0x4000) == 0) == ((saa->noise[ch].level & 0x0040) == 0) )
+ saa->noise[ch].level = (saa->noise[ch].level << 1) | 1;
+ else
+ saa->noise[ch].level <<= 1;
+ }
+ }
+ /* write sound data to the buffer */
+ buffer[j*2] += output_l / 6;
+ buffer[j*2+1] += output_r / 6;
+ }
+}
+
+void CMSEmulator::portWriteIntern(int chip, int offset, int data) {
+ SAA1099 *saa = &_saa1099[chip];
+ int reg = saa->selected_reg;
+ int ch;
+
+ switch (reg) {
+ /* channel i amplitude */
+ case 0x00:
+ case 0x01:
+ case 0x02:
+ case 0x03:
+ case 0x04:
+ case 0x05:
+ ch = reg & 7;
+ saa->channels[ch].amplitude[LEFT] = amplitude_lookup[data & 0x0f];
+ saa->channels[ch].amplitude[RIGHT] = amplitude_lookup[(data >> 4) & 0x0f];
+ break;
+
+ /* channel i frequency */
+ case 0x08:
+ case 0x09:
+ case 0x0a:
+ case 0x0b:
+ case 0x0c:
+ case 0x0d:
+ ch = reg & 7;
+ saa->channels[ch].frequency = data & 0xff;
+ break;
+
+ /* channel i octave */
+ case 0x10:
+ case 0x11:
+ case 0x12:
+ ch = (reg - 0x10) << 1;
+ saa->channels[ch + 0].octave = data & 0x07;
+ saa->channels[ch + 1].octave = (data >> 4) & 0x07;
+ break;
+
+ /* channel i frequency enable */
+ case 0x14:
+ saa->channels[0].freq_enable = data & 0x01;
+ saa->channels[1].freq_enable = data & 0x02;
+ saa->channels[2].freq_enable = data & 0x04;
+ saa->channels[3].freq_enable = data & 0x08;
+ saa->channels[4].freq_enable = data & 0x10;
+ saa->channels[5].freq_enable = data & 0x20;
+ break;
+
+ /* channel i noise enable */
+ case 0x15:
+ saa->channels[0].noise_enable = data & 0x01;
+ saa->channels[1].noise_enable = data & 0x02;
+ saa->channels[2].noise_enable = data & 0x04;
+ saa->channels[3].noise_enable = data & 0x08;
+ saa->channels[4].noise_enable = data & 0x10;
+ saa->channels[5].noise_enable = data & 0x20;
+ break;
+
+ /* noise generators parameters */
+ case 0x16:
+ saa->noise_params[0] = data & 0x03;
+ saa->noise_params[1] = (data >> 4) & 0x03;
+ break;
+
+ /* envelope generators parameters */
+ case 0x18:
+ case 0x19:
+ ch = reg - 0x18;
+ saa->env_reverse_right[ch] = data & 0x01;
+ saa->env_mode[ch] = (data >> 1) & 0x07;
+ saa->env_bits[ch] = data & 0x10;
+ saa->env_clock[ch] = data & 0x20;
+ saa->env_enable[ch] = data & 0x80;
+ /* reset the envelope */
+ saa->env_step[ch] = 0;
+ break;
+
+ /* channels enable & reset generators */
+ case 0x1c:
+ saa->all_ch_enable = data & 0x01;
+ saa->sync_state = data & 0x02;
+ if (data & 0x02) {
+ int i;
+ /* Synch & Reset generators */
+ for (i = 0; i < 6; i++) {
+ saa->channels[i].level = 0;
+ saa->channels[i].counter = 0.0;
+ }
+ }
+ break;
+
+ default: /* Error! */
+ error("CMS Unkown write to reg %x with %x",reg, data);
+ }
+}
+
+#pragma mark -
+#pragma mark - Player_V2CMS
+#pragma mark -
+
+const uint8 note_lengths[] = {
+ 0,
+ 0, 0, 2,
+ 0, 3, 4,
+ 5, 6, 8,
+ 9, 12, 16,
+ 18, 24, 32,
+ 36, 48, 64,
+ 72, 96
+};
+
+static const uint16 hull_offsets[] = {
+ 0, 12, 24, 36, 48, 60,
+ 72, 88, 104, 120, 136, 256,
+ 152, 164, 180
+};
+
+static const int16 hulls[] = {
+ // hull 0
+ 3, -1, 0, 0, 0, 0, 0, 0,
+ 0, -1, 0, 0,
+ // hull 1 (staccato)
+ 3, -1, 0, 32, 0, -1, 0, 0,
+ 0, -1, 0, 0,
+ // hull 2 (legato)
+ 3, -1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0,
+ // hull 3 (staccatissimo)
+ 3, -1, 0, 2, 0, -1, 0, 0,
+ 0, -1, 0, 0,
+ // hull 4
+ 3, -1, 0, 6, 0, -1, 0, 0,
+ 0, -1, 0, 0,
+ // hull 5
+ 3, -1, 0, 16, 0, -1, 0, 0,
+ 0, -1, 0, 0,
+ // hull 6
+ (int16) 60000, -1, -1000, 20, 0, 0, 0, 0,
+ (int16) 40000, -1, -5000, 5, 0, -1, 0, 0,
+ // hull 7
+ (int16) 50000, -1, 0, 8, 30000, -1, 0, 0,
+ 28000, -1, -5000, 5, 0, -1, 0, 0,
+ // hull 8
+ (int16) 60000, -1, -2000, 16, 0, 0, 0, 0,
+ 28000, -1, -6000, 5, 0, -1, 0, 0,
+ // hull 9
+ (int16) 55000, -1, 0, 8, (int16) 35000, -1, 0, 0,
+ (int16) 40000, -1, -2000, 10, 0, -1, 0, 0,
+ // hull 10
+ (int16) 60000, -1, 0, 4, -2000, 8, 0, 0,
+ (int16) 40000, -1, -6000, 5, 0, -1, 0, 0,
+ // hull 12
+ 0, -1, 150, 340, -150, 340, 0, -1,
+ 0, -1, 0, 0,
+ // hull 13 == 164
+ 20000, -1, 4000, 7, 1000, 15, 0, 0,
+ (int16) 35000, -1, -2000, 15, 0, -1, 0, 0,
+
+ // hull 14 == 180
+ (int16) 35000, -1, 500, 20, 0, 0, 0, 0,
+ (int16) 45000, -1, -500, 60, 0, -1, 0, 0,
+
+ // hull misc = 196
+ (int16) 44000, -1, -4400, 10, 0, -1, 0, 0,
+ 0, -1, 0, 0,
+
+ (int16) 53000, -1, -5300, 10, 0, -1, 0, 0,
+ 0, -1, 0, 0,
+
+ (int16) 63000, -1, -6300, 10, 0, -1, 0, 0,
+ 0, -1, 0, 0,
+
+ (int16) 44000, -1, -1375, 32, 0, -1, 0, 0,
+ 0, -1, 0, 0,
+
+ (int16) 53000, -1, -1656, 32, 0, -1, 0, 0,
+ 0, -1, 0, 0,
+
+ // hull 11 == 256
+ (int16) 63000, -1, -1968, 32, 0, -1, 0, 0,
+ 0, -1, 0, 0,
+
+ (int16) 44000, -1, - 733, 60, 0, -1, 0, 0,
+ 0, -1, 0, 0,
+
+ (int16) 53000, -1, - 883, 60, 0, -1, 0, 0,
+ 0, -1, 0, 0,
+
+ (int16) 63000, -1, -1050, 60, 0, -1, 0, 0,
+ 0, -1, 0, 0,
+
+ (int16) 44000, -1, - 488, 90, 0, -1, 0, 0,
+ 0, -1, 0, 0,
+
+ (int16) 53000, -1, - 588, 90, 0, -1, 0, 0,
+ 0, -1, 0, 0,
+
+ (int16) 63000, -1, - 700, 90, 0, -1, 0, 0,
+ 0, -1, 0, 0
+};
+
+static const uint16 freqmod_lengths[] = {
+ 0x1000, 0x1000, 0x20, 0x2000, 0x1000
+};
+
+static const uint16 freqmod_offsets[] = {
+ 0, 0x100, 0x200, 0x302, 0x202
+};
+
+static const int8 freqmod_table[0x502] = {
+ 0, 3, 6, 9, 12, 15, 18, 21,
+ 24, 27, 30, 33, 36, 39, 42, 45,
+ 48, 51, 54, 57, 59, 62, 65, 67,
+ 70, 73, 75, 78, 80, 82, 85, 87,
+ 89, 91, 94, 96, 98, 100, 102, 103,
+ 105, 107, 108, 110, 112, 113, 114, 116,
+ 117, 118, 119, 120, 121, 122, 123, 123,
+ 124, 125, 125, 126, 126, 126, 126, 126,
+ 126, 126, 126, 126, 126, 126, 125, 125,
+ 124, 123, 123, 122, 121, 120, 119, 118,
+ 117, 116, 114, 113, 112, 110, 108, 107,
+ 105, 103, 102, 100, 98, 96, 94, 91,
+ 89, 87, 85, 82, 80, 78, 75, 73,
+ 70, 67, 65, 62, 59, 57, 54, 51,
+ 48, 45, 42, 39, 36, 33, 30, 27,
+ 24, 21, 18, 15, 12, 9, 6, 3,
+ 0, -3, -6, -9, -12, -15, -18, -21,
+ -24, -27, -30, -33, -36, -39, -42, -45,
+ -48, -51, -54, -57, -59, -62, -65, -67,
+ -70, -73, -75, -78, -80, -82, -85, -87,
+ -89, -91, -94, -96, -98,-100,-102,-103,
+ -105,-107,-108,-110,-112,-113,-114,-116,
+ -117,-118,-119,-120,-121,-122,-123,-123,
+ -124,-125,-125,-126,-126,-126,-126,-126,
+ -126,-126,-126,-126,-126,-126,-125,-125,
+ -124,-123,-123,-122,-121,-120,-119,-118,
+ -117,-116,-114,-113,-112,-110,-108,-107,
+ -105,-103,-102,-100, -98, -96, -94, -91,
+ -89, -87, -85, -82, -80, -78, -75, -73,
+ -70, -67, -65, -62, -59, -57, -54, -51,
+ -48, -45, -42, -39, -36, -33, -30, -27,
+ -24, -21, -18, -15, -12, -9, -6, -3,
+
+ 0, 1, 2, 3, 4, 5, 6, 7,
+ 8, 9, 10, 11, 12, 13, 14, 15,
+ 16, 17, 18, 19, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31,
+ 32, 33, 34, 35, 36, 37, 38, 39,
+ 40, 41, 42, 43, 44, 45, 46, 47,
+ 48, 49, 50, 51, 52, 53, 54, 55,
+ 56, 57, 58, 59, 60, 61, 62, 63,
+ 64, 65, 66, 67, 68, 69, 70, 71,
+ 72, 73, 74, 75, 76, 77, 78, 79,
+ 80, 81, 82, 83, 84, 85, 86, 87,
+ 88, 89, 90, 91, 92, 93, 94, 95,
+ 96, 97, 98, 99, 100, 101, 102, 103,
+ 104, 105, 106, 107, 108, 109, 110, 111,
+ 112, 113, 114, 115, 116, 117, 118, 119,
+ 120, 121, 122, 123, 124, 125, 126, 127,
+ -128,-127,-126,-125,-124,-123,-122,-121,
+ -120,-119,-118,-117,-116,-115,-114,-113,
+ -112,-111,-110,-109,-108,-107,-106,-105,
+ -104,-103,-102,-101,-100, -99, -98, -97,
+ -96, -95, -94, -93, -92, -91, -90, -89,
+ -88, -87, -86, -85, -84, -83, -82, -81,
+ -80, -79, -78, -77, -76, -75, -74, -73,
+ -72, -71, -70, -69, -68, -67, -66, -65,
+ -64, -63, -62, -61, -60, -59, -58, -57,
+ -56, -55, -54, -53, -52, -51, -50, -49,
+ -48, -47, -46, -45, -44, -43, -42, -41,
+ -40, -39, -38, -37, -36, -35, -34, -33,
+ -32, -31, -30, -29, -28, -27, -26, -25,
+ -24, -23, -22, -21, -20, -19, -18, -17,
+ -16, -15, -14, -13, -12, -11, -10, -9,
+ -8, -7, -6, -5, -4, -3, -2, -1,
+
+ -120, 120,
+
+ -120,-120,-120,-120,-120,-120,-120,-120,
+ -120,-120,-120,-120,-120,-120,-120,-120,
+ -120,-120,-120,-120,-120,-120,-120,-120,
+ -120,-120,-120,-120,-120,-120,-120,-120,
+ -120,-120,-120,-120,-120,-120,-120,-120,
+ -120,-120,-120,-120,-120,-120,-120,-120,
+ -120,-120,-120,-120,-120,-120,-120,-120,
+ -120,-120,-120,-120,-120,-120,-120,-120,
+ -120,-120,-120,-120,-120,-120,-120,-120,
+ -120,-120,-120,-120,-120,-120,-120,-120,
+ -120,-120,-120,-120,-120,-120,-120,-120,
+ -120,-120,-120,-120,-120,-120,-120,-120,
+ -120,-120,-120,-120,-120,-120,-120,-120,
+ -120,-120,-120,-120,-120,-120,-120,-120,
+ -120,-120,-120,-120,-120,-120,-120,-120,
+ -120,-120,-120,-120,-120,-120,-120,-120,
+ 120, 120, 120, 120, 120, 120, 120, 120,
+ 120, 120, 120, 120, 120, 120, 120, 120,
+ 120, 120, 120, 120, 120, 120, 120, 120,
+ 120, 120, 120, 120, 120, 120, 120, 120,
+ 120, 120, 120, 120, 120, 120, 120, 120,
+ 120, 120, 120, 120, 120, 120, 120, 120,
+ 120, 120, 120, 120, 120, 120, 120, 120,
+ 120, 120, 120, 120, 120, 120, 120, 120,
+ 120, 120, 120, 120, 120, 120, 120, 120,
+ 120, 120, 120, 120, 120, 120, 120, 120,
+ 120, 120, 120, 120, 120, 120, 120, 120,
+ 120, 120, 120, 120, 120, 120, 120, 120,
+ 120, 120, 120, 120, 120, 120, 120, 120,
+ 120, 120, 120, 120, 120, 120, 120, 120,
+ 120, 120, 120, 120, 120, 120, 120, 120,
+ 120, 120, 120, 120, 120, 120, 120, 120,
+
+ 41, 35, -66,-124, -31, 108, -42, -82,
+ 82,-112, 73, -15, -15, -69, -23, -21,
+ -77, -90, -37, 60,-121, 12, 62,-103,
+ 36, 94, 13, 28, 6, -73, 71, -34,
+ -77, 18, 77, -56, 67, -69,-117, -90,
+ 31, 3, 90, 125, 9, 56, 37, 31,
+ 93, -44, -53, -4,-106, -11, 69, 59,
+ 19, 13,-119, 10, 28, -37, -82, 50,
+ 32,-102, 80, -18, 64, 120, 54, -3,
+ 18, 73, 50, -10, -98, 125, 73, -36,
+ -83, 79, 20, -14, 68, 64, 102, -48,
+ 107, -60, 48, -73, 50, 59, -95, 34,
+ -10, 34,-111, -99, -31,-117, 31, -38,
+ -80, -54,-103, 2, -71, 114, -99, 73,
+ 44,-128, 126, -59,-103, -43, -23,-128,
+ -78, -22, -55, -52, 83, -65, 103, -42,
+ -65, 20, -42, 126, 45, -36,-114, 102,
+ -125, -17, 87, 73, 97, -1, 105,-113,
+ 97, -51, -47, 30, -99,-100, 22, 114,
+ 114, -26, 29, -16,-124, 79, 74, 119,
+ 2, -41, -24, 57, 44, 83, -53, -55,
+ 18, 30, 51, 116, -98, 12, -12, -43,
+ -44, -97, -44, -92, 89, 126, 53, -49,
+ 50, 34, -12, -52, -49, -45,-112, 45,
+ 72, -45,-113, 117, -26, -39, 29, 42,
+ -27, -64, -9, 43, 120,-127,-121, 68,
+ 14, 95, 80, 0, -44, 97,-115, -66,
+ 123, 5, 21, 7, 59, 51,-126, 31,
+ 24, 112,-110, -38, 100, 84, -50, -79,
+ -123, 62, 105, 21, -8, 70, 106, 4,
+ -106, 115, 14, -39, 22, 47, 103, 104,
+ -44, -9, 74, 74, -48, 87, 104, 118,
+ -6, 22, -69, 17, -83, -82, 36,-120,
+ 121, -2, 82, -37, 37, 67, -27, 60,
+ -12, 69, -45, -40, 40, -50, 11, -11,
+ -59, 96, 89, 61,-105, 39,-118, 89,
+ 118, 45, -48, -62, -55, -51, 104, -44,
+ 73, 106, 121, 37, 8, 97, 64, 20,
+ -79, 59, 106, -91, 17, 40, -63,-116,
+ -42, -87, 11,-121,-105,-116, 47, -15,
+ 21, 29,-102,-107, -63,-101, -31, -64,
+ 126, -23, -88,-102, -89,-122, -62, -75,
+ 84, -65,-102, -25, -39, 35, -47, 85,
+ -112, 56, 40, -47, -39, 108, -95, 102,
+ 94, 78, -31, 48,-100, -2, -39, 113,
+ -97, -30, -91, -30, 12,-101, -76, 71,
+ 101, 56, 42, 70,-119, -87,-126, 121,
+ 122, 118, 120, -62, 99, -79, 38, -33,
+ -38, 41, 109, 62, 98, -32,-106, 18,
+ 52, -65, 57, -90, 63,-119, 94, -15,
+ 109, 14, -29, 108, 40, -95, 30, 32,
+ 29, -53, -62, 3, 63, 65, 7,-124,
+ 15, 20, 5, 101, 27, 40, 97, -55,
+ -59, -25, 44,-114, 70, 54, 8, -36,
+ -13, -88,-115, -2, -66, -14, -21, 113,
+ -1, -96, -48, 59, 117, 6,-116, 126,
+ -121, 120, 115, 77, -48, -66,-126, -66,
+ -37, -62, 70, 65, 43,-116, -6, 48,
+ 127, 112, -16, -89, 84,-122, 50,-107,
+ -86, 91, 104, 19, 11, -26, -4, -11,
+ -54, -66, 125, -97,-119,-118, 65, 27,
+ -3, -72, 79, 104, -10, 114, 123, 20,
+ -103, -51, -45, 13, -16, 68, 58, -76,
+ -90, 102, 83, 51, 11, -53, -95, 16
+};
+
+static const byte freqTable[] = {
+ 3, 10, 17, 24, 31, 38, 45, 51,
+ 58, 65, 71, 77, 83, 90, 96, 102,
+ 107, 113, 119, 125, 130, 136, 141, 146,
+ 151, 157, 162, 167, 172, 177, 181, 186,
+ 191, 195, 200, 204, 209, 213, 217, 221,
+ 226, 230, 234, 238, 242, 246, 249, 253
+};
+
+/*static const byte amplTable[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0 %
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 10 %
+ 0x00, 0x00, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10, // 20 %
+ 0x10, 0x10, 0x20, 0x20, 0x20, 0x20, 0x20, 0x30,
+ 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10, 0x20, // 30%
+ 0x20, 0x20, 0x30, 0x30, 0x30, 0x30, 0x40, 0x40,
+ 0x00, 0x00, 0x00, 0x10, 0x10, 0x20, 0x20, 0x20, // 40 %
+ 0x30, 0x30, 0x40, 0x40, 0x40, 0x50, 0x50, 0x60,
+ 0x00, 0x00, 0x10, 0x10, 0x20, 0x20, 0x30, 0x30, // 50%
+ 0x40, 0x40, 0x50, 0x50, 0x60, 0x60, 0x70, 0x70,
+ 0x00, 0x00, 0x10, 0x10, 0x20, 0x30, 0x30, 0x40, // 60 %
+ 0x40, 0x50, 0x60, 0x60, 0x70, 0x70, 0x80, 0x90,
+ 0x00, 0x00, 0x10, 0x20, 0x20, 0x30, 0x40, 0x40, // 70 %
+ 0x50, 0x60, 0x70, 0x70, 0x80, 0x90, 0x90, 0xA0,
+ 0x00, 0x00, 0x10, 0x20, 0x30, 0x40, 0x40, 0x50, // 80 %
+ 0x60, 0x70, 0x80, 0x80, 0x90, 0xA0, 0xB0, 0xC0,
+ 0x00, 0x00, 0x10, 0x20, 0x30, 0x40, 0x50, 0x60, // 90 %
+ 0x70, 0x80, 0x90, 0x90, 0xA0, 0xB0, 0xC0, 0xD0,
+ 0x00, 0x10, 0x20, 0x30, 0x40, 0x50, 0x60, 0x70, // 100 %
+ 0x80, 0x90, 0xA0, 0xB0, 0xC0, 0xD0, 0xE0, 0xF0
+};*/
+
+static const byte octaveTable[] = {
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03,
+ 0x00, 0x04, 0x00, 0x05, 0x00, 0x06, 0x00, 0x07,
+ 0x00, 0x08, 0x00, 0x09, 0x00, 0x0A, 0x00, 0x0B,
+ 0x01, 0x00, 0x01, 0x01, 0x01, 0x02, 0x01, 0x03,
+ 0x01, 0x04, 0x01, 0x05, 0x01, 0x06, 0x01, 0x07,
+ 0x01, 0x08, 0x01, 0x09, 0x01, 0x0A, 0x01, 0x0B,
+ 0x02, 0x00, 0x02, 0x01, 0x02, 0x02, 0x02, 0x03,
+ 0x02, 0x04, 0x02, 0x05, 0x02, 0x06, 0x02, 0x07,
+ 0x02, 0x08, 0x02, 0x09, 0x02, 0x0A, 0x02, 0x0B,
+ 0x03, 0x00, 0x03, 0x01, 0x03, 0x02, 0x03, 0x03,
+ 0x03, 0x04, 0x03, 0x05, 0x03, 0x06, 0x03, 0x07,
+ 0x03, 0x08, 0x03, 0x09, 0x03, 0x0A, 0x03, 0x0B,
+ 0x04, 0x00, 0x04, 0x01, 0x04, 0x02, 0x04, 0x03,
+ 0x04, 0x04, 0x04, 0x05, 0x04, 0x06, 0x04, 0x07,
+ 0x04, 0x08, 0x04, 0x09, 0x04, 0x0A, 0x04, 0x0B,
+ 0x05, 0x00, 0x05, 0x01, 0x05, 0x02, 0x05, 0x03,
+ 0x05, 0x04, 0x05, 0x05, 0x05, 0x06, 0x05, 0x07,
+ 0x05, 0x08, 0x05, 0x09, 0x05, 0x0A, 0x05, 0x0B,
+ 0x06, 0x00, 0x06, 0x01, 0x06, 0x02, 0x06, 0x03,
+ 0x06, 0x04, 0x06, 0x05, 0x06, 0x06, 0x06, 0x07,
+ 0x06, 0x08, 0x06, 0x09, 0x06, 0x0A, 0x06, 0x0B,
+ 0x07, 0x00, 0x07, 0x01, 0x07, 0x02, 0x07, 0x03,
+ 0x07, 0x04, 0x07, 0x05, 0x07, 0x06, 0x07, 0x07,
+ 0x07, 0x08, 0x07, 0x09, 0x07, 0x0A, 0x07, 0x0B,
+ 0x08, 0x00, 0x08, 0x01, 0x08, 0x02, 0x08, 0x03,
+ 0x08, 0x04, 0x08, 0x05, 0x08, 0x06, 0x08, 0x07,
+ 0x08, 0x08, 0x08, 0x09, 0x08, 0x0A, 0x08, 0x0B,
+ 0x09, 0x00, 0x09, 0x01, 0x09, 0x02, 0x09, 0x03,
+ 0x09, 0x04, 0x09, 0x05, 0x09, 0x06, 0x09, 0x07,
+ 0x09, 0x08, 0x09, 0x09, 0x09, 0x0A, 0x09, 0x0B,
+ 0x0A, 0x00, 0x0A, 0x01, 0x0A, 0x02, 0x0A, 0x03,
+ 0x0A, 0x04, 0x0A, 0x05, 0x0A, 0x06, 0x0A, 0x07,
+ 0x0A, 0x08, 0x0A, 0x09, 0x0A, 0x0A, 0x0A, 0x0B
+};
+
+static const byte attackRate[] = {
+ 0, 2, 4, 7, 14, 26, 48, 82,
+ 128, 144, 160, 176, 192, 208, 224, 255
+};
+
+static const byte decayRate[] = {
+ 0, 1, 2, 3, 4, 6, 12, 24,
+ 48, 96, 192, 215, 255, 255, 255, 255
+};
+
+static const byte sustainRate[] = {
+ 255, 180, 128, 96, 80, 64, 56, 48,
+ 42, 36, 32, 28, 24, 20, 16, 0
+};
+
+static const byte releaseRate[] = {
+ 0, 1, 2, 4, 6, 9, 14, 22,
+ 36, 56, 80, 100, 120, 140, 160, 255
+};
+
+static const uint16 pcjr_freq_table[12] = {
+ 65472, 61760, 58304, 55040, 52032, 49024,
+ 46272, 43648, 41216, 38912, 36736, 34624
+};
+
+static const byte volumeTable[] = {
+ 0x00, 0x10, 0x10, 0x11, 0x11, 0x21, 0x22, 0x22,
+ 0x33, 0x44, 0x55, 0x66, 0x88, 0xAA, 0xCC, 0xFF
+};
+
+static CMSEmulator *g_cmsEmu = 0;
+
+Player_V2CMS::Player_V2CMS(ScummEngine *scumm, Audio::Mixer *mixer) {
+ int i;
+
+ _isV3Game = (scumm->_game.version >= 3);
+ _vm = scumm;
+ _mixer = mixer;
+// debug("mixer rate: %d", _mixer->getOutputRate());
+ _sample_rate = CMS_RATE;
+
+ _header_len = (scumm->_game.features & GF_OLD_BUNDLE) ? 4 : 6;
+
+ // Initialize sound queue
+ _current_nr = _next_nr = 0;
+ _current_data = _next_data = 0;
+
+ // Initialize channel code
+ for (i = 0; i < 4; ++i)
+ clear_channel(i);
+
+ _next_tick = 0;
+ _tick_len = (_sample_rate << FIXP_SHIFT) / FREQ_HZ;
+
+ // Initialize V3 music timer
+ _music_timer_ctr = _music_timer = 0;
+ _ticks_per_music_timer = 65535;
+
+ setMusicVolume(255);
+
+ _timer_output = 0;
+ for (i = 0; i < 4; i++)
+ _timer_count[i] = 0;
+
+ memset(_cmsVoicesBase, 0, sizeof(Voice)*16);
+ memset(_cmsVoices, 0, sizeof(Voice2)*8);
+ memset(_cmsChips, 0, sizeof(MusicChip)*2);
+ _midiDelay = _octaveMask = _looping = _tempo = 0;
+ _midiData = _midiSongBegin = 0;
+ _loadedMidiSong = 0;
+ memset(_midiChannel, 0, sizeof(Voice2*)*16);
+ memset(_midiChannelUse, 0, sizeof(byte)*16);
+
+ _cmsVoices[0].amplitudeOutput = &(_cmsChips[0].ampl[0]);
+ _cmsVoices[0].freqOutput = &(_cmsChips[0].freq[0]);
+ _cmsVoices[0].octaveOutput = &(_cmsChips[0].octave[0]);
+ _cmsVoices[1].amplitudeOutput = &(_cmsChips[0].ampl[1]);
+ _cmsVoices[1].freqOutput = &(_cmsChips[0].freq[1]);
+ _cmsVoices[1].octaveOutput = &(_cmsChips[0].octave[0]);
+ _cmsVoices[2].amplitudeOutput = &(_cmsChips[0].ampl[2]);
+ _cmsVoices[2].freqOutput = &(_cmsChips[0].freq[2]);
+ _cmsVoices[2].octaveOutput = &(_cmsChips[0].octave[1]);
+ _cmsVoices[3].amplitudeOutput = &(_cmsChips[0].ampl[3]);
+ _cmsVoices[3].freqOutput = &(_cmsChips[0].freq[3]);
+ _cmsVoices[3].octaveOutput = &(_cmsChips[0].octave[1]);
+ _cmsVoices[4].amplitudeOutput = &(_cmsChips[1].ampl[0]);
+ _cmsVoices[4].freqOutput = &(_cmsChips[1].freq[0]);
+ _cmsVoices[4].octaveOutput = &(_cmsChips[1].octave[0]);
+ _cmsVoices[5].amplitudeOutput = &(_cmsChips[1].ampl[1]);
+ _cmsVoices[5].freqOutput = &(_cmsChips[1].freq[1]);
+ _cmsVoices[5].octaveOutput = &(_cmsChips[1].octave[0]);
+ _cmsVoices[6].amplitudeOutput = &(_cmsChips[1].ampl[2]);
+ _cmsVoices[6].freqOutput = &(_cmsChips[1].freq[2]);
+ _cmsVoices[6].octaveOutput = &(_cmsChips[1].octave[1]);
+ _cmsVoices[7].amplitudeOutput = &(_cmsChips[1].ampl[3]);
+ _cmsVoices[7].freqOutput = &(_cmsChips[1].freq[3]);
+ _cmsVoices[7].octaveOutput = &(_cmsChips[1].octave[1]);
+
+ // inits the CMS Emulator like in the original
+ g_cmsEmu = new CMSEmulator(_sample_rate);
+ static const byte cmsInitData[13*2] = {
+ 0x1C, 0x02,
+ 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03, 0x00, 0x04, 0x00, 0x05, 0x00,
+ 0x14, 0x3F, 0x15, 0x00, 0x16, 0x00, 0x18, 0x00, 0x19, 0x00, 0x1C, 0x01
+ };
+
+ i = 0;
+ for (int cmsPort = 0x220; i < 2; cmsPort += 2, ++i) {
+ for (int off = 0; off < 13; ++off) {
+ g_cmsEmu->portWrite(cmsPort+1, cmsInitData[off*2]);
+ g_cmsEmu->portWrite(cmsPort, cmsInitData[off*2+1]);
+ }
+ }
+
+ _mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
+}
+
+Player_V2CMS::~Player_V2CMS() {
+ mutex_up();
+ _mixer->stopHandle(_soundHandle);
+ delete g_cmsEmu;
+ mutex_down();
+}
+
+void Player_V2CMS::setMusicVolume(int vol) {
+}
+
+void Player_V2CMS::chainSound(int nr, byte *data) {
+ int offset = _header_len + 10;
+
+ _current_nr = nr;
+ _current_data = data;
+
+ for (int i = 0; i < 4; i++) {
+ clear_channel(i);
+
+ _channels[i].d.music_script_nr = nr;
+ if (data) {
+ _channels[i].d.next_cmd = READ_LE_UINT16(data + offset + 2 * i);
+ if (_channels[i].d.next_cmd) {
+ _channels[i].d.time_left = 1;
+ }
+ }
+ }
+ _music_timer = 0;
+}
+
+void Player_V2CMS::chainNextSound() {
+ if (_next_nr) {
+ chainSound(_next_nr, _next_data);
+ _next_nr = 0;
+ _next_data = 0;
+ }
+}
+
+void Player_V2CMS::stopAllSounds() {
+ mutex_up();
+ for (int i = 0; i < 4; i++) {
+ clear_channel(i);
+ }
+ _next_nr = _current_nr = 0;
+ _next_data = _current_data = 0;
+ _midiData = 0;
+ _midiSongBegin = 0;
+ _midiDelay = 0;
+ offAllChannels();
+ mutex_down();
+}
+
+void Player_V2CMS::stopSound(int nr) {
+ mutex_up();
+ if (_next_nr == nr) {
+ _next_nr = 0;
+ _next_data = 0;
+ }
+ if (_current_nr == nr) {
+ for (int i = 0; i < 4; i++) {
+ clear_channel(i);
+ }
+ _current_nr = 0;
+ _current_data = 0;
+ chainNextSound();
+ }
+ if (_loadedMidiSong == nr) {
+ _midiData = 0;
+ _midiSongBegin = 0;
+ _midiDelay = 0;
+ offAllChannels();
+ }
+ mutex_down();
+}
+
+void Player_V2CMS::startSound(int nr) {
+ byte *data = _vm->getResourceAddress(rtSound, nr);
+ assert(data);
+
+ if (data[6] == 0x80) {
+ mutex_up();
+ loadMidiData(data, nr);
+ mutex_down();
+ } else {
+ mutex_up();
+
+ int cprio = _current_data ? *(_current_data + _header_len) : 0;
+ int prio = *(data + _header_len);
+ int nprio = _next_data ? *(_next_data + _header_len) : 0;
+
+ int restartable = *(data + _header_len + 1);
+
+ if (!_current_nr || cprio <= prio) {
+ int tnr = _current_nr;
+ int tprio = cprio;
+ byte *tdata = _current_data;
+
+ chainSound(nr, data);
+ nr = tnr;
+ prio = tprio;
+ data = tdata;
+ restartable = data ? *(data + _header_len + 1) : 0;
+ }
+
+ if (!_current_nr) {
+ nr = 0;
+ _next_nr = 0;
+ _next_data = 0;
+ }
+
+ if (nr != _current_nr
+ && restartable
+ && (!_next_nr
+ || nprio <= prio)) {
+
+ _next_nr = nr;
+ _next_data = data;
+ }
+
+ mutex_down();
+ }
+}
+
+void Player_V2CMS::loadMidiData(byte *data, int sound) {
+ memset(_midiChannelUse, 0, sizeof(byte)*16);
+
+ _tempo = data[7];
+ _looping = data[8];
+
+ byte channels = data[14];
+ byte curChannel = 0;
+ byte *voice2 = data + 23;
+
+ for (; channels != 0; ++curChannel, --channels, voice2 += 16) {
+ if (*(data + 15 + curChannel)) {
+ byte channel = *(data + 15 + curChannel) - 1;
+ _midiChannelUse[channel] = 1;
+
+ Voice *voiceDef = &_cmsVoicesBase[channel];
+
+ byte attackDecay = voice2[10];
+ voiceDef->attack = attackRate[attackDecay >> 4];
+ voiceDef->decay = decayRate[attackDecay & 0x0F];
+ byte sustainRelease = voice2[11];
+ voiceDef->sustain = sustainRate[sustainRelease >> 4];
+ voiceDef->release = releaseRate[sustainRelease & 0x0F];
+
+ if (voice2[3] & 0x40) {
+ voiceDef->vibrato = 0x0301;
+ if (voice2[13] & 0x40) {
+ voiceDef->vibrato = 0x0601;
+ }
+ } else {
+ voiceDef->vibrato = 0;
+ }
+
+ if (voice2[8] & 0x80) {
+ voiceDef->vibrato2 = 0x0506;
+ if (voice2[13] & 0x80) {
+ voiceDef->vibrato2 = 0x050C;
+ }
+ } else {
+ voiceDef->vibrato2 = 0;
+ }
+
+ if ((voice2[8] & 0x0F) > 1) {
+ voiceDef->octadd = 0x01;
+ } else {
+ voiceDef->octadd = 0x00;
+ }
+ }
+ }
+
+ for (int i = 0, channel = 0; i < 8; ++i, channel += 2) {
+ _cmsVoices[i].chanNumber = 0xFF;
+ _cmsVoices[i].curVolume = 0;
+ _cmsVoices[i].nextVoice = 0;
+
+ _midiChannel[channel] = 0;
+ }
+
+ _midiDelay = 0;
+ memset(_cmsChips, 0, sizeof(MusicChip)*2);
+ _midiData = data + 151;
+ _midiSongBegin = _midiData + data[9];
+
+ _loadedMidiSong = sound;
+}
+
+int Player_V2CMS::getSoundStatus(int nr) const {
+ return _current_nr == nr || _next_nr == nr || _loadedMidiSong == nr;
+}
+
+
+void Player_V2CMS::clear_channel(int i) {
+ ChannelInfo *channel = &_channels[i];
+ memset(channel, 0, sizeof(ChannelInfo));
+}
+
+int Player_V2CMS::getMusicTimer() const {
+ if (_isV3Game)
+ return _music_timer;
+ else
+ return _channels[0].d.music_timer;
+}
+
+void Player_V2CMS::execute_cmd(ChannelInfo *channel) {
+ uint16 value;
+ int16 offset;
+ uint8 *script_ptr;
+ ChannelInfo * current_channel;
+ ChannelInfo * dest_channel;
+
+ current_channel = channel;
+
+ if (channel->d.next_cmd == 0)
+ goto check_stopped;
+ script_ptr = &_current_data[channel->d.next_cmd];
+
+ for (;;) {
+ uint8 opcode = *script_ptr++;
+ if (opcode >= 0xf8) {
+ switch (opcode) {
+ case 0xf8: // set hull curve
+ debug(7, "channels[%d]: hull curve %2d",
+ channel - _channels, *script_ptr);
+ channel->d.hull_curve = hull_offsets[*script_ptr / 2];
+ script_ptr++;
+ break;
+
+ case 0xf9: // set freqmod curve
+ debug(7, "channels[%d]: freqmod curve %2d",
+ channel - _channels, *script_ptr);
+ channel->d.freqmod_table = freqmod_offsets[*script_ptr / 4];
+ channel->d.freqmod_modulo = freqmod_lengths[*script_ptr / 4];
+ script_ptr++;
+ break;
+
+ case 0xfd: // clear other channel
+ value = READ_LE_UINT16 (script_ptr) / sizeof (ChannelInfo);
+ debug(7, "clear channel %d", value);
+ script_ptr += 2;
+ // In Indy3, when traveling to Venice a command is
+ // issued to clear channel 4. So we introduce a 4th
+ // channel, which is never used. All OOB accesses are
+ // mapped to this channel.
+ //
+ // The original game had room for 8 channels, but only
+ // channels 0-3 are read, changes to other channels
+ // had no effect.
+ if (value >= ARRAYSIZE (_channels))
+ value = 4;
+ channel = &_channels[value];
+ // fall through
+
+ case 0xfa: // clear current channel
+ if (opcode == 0xfa)
+ debug(7, "clear channel");
+ channel->d.next_cmd = 0;
+ channel->d.base_freq = 0;
+ channel->d.freq_delta = 0;
+ channel->d.freq = 0;
+ channel->d.volume = 0;
+ channel->d.volume_delta = 0;
+ channel->d.inter_note_pause = 0;
+ channel->d.transpose = 0;
+ channel->d.hull_curve = 0;
+ channel->d.hull_offset = 0;
+ channel->d.hull_counter = 0;
+ channel->d.freqmod_table = 0;
+ channel->d.freqmod_offset = 0;
+ channel->d.freqmod_incr = 0;
+ channel->d.freqmod_multiplier = 0;
+ channel->d.freqmod_modulo = 0;
+ break;
+
+ case 0xfb: // ret from subroutine
+ debug(7, "ret from sub");
+ script_ptr = _retaddr;
+ break;
+
+ case 0xfc: // call subroutine
+ offset = READ_LE_UINT16 (script_ptr);
+ debug(7, "subroutine %d", offset);
+ script_ptr += 2;
+ _retaddr = script_ptr;
+ script_ptr = _current_data + offset;
+ break;
+
+ case 0xfe: // loop music
+ opcode = *script_ptr++;
+ offset = READ_LE_UINT16 (script_ptr);
+ script_ptr += 2;
+ debug(7, "loop if %d to %d", opcode, offset);
+ if (!channel->array[opcode / 2] || --channel->array[opcode/2])
+ script_ptr += offset;
+ break;
+
+ case 0xff: // set parameter
+ opcode = *script_ptr++;
+ value = READ_LE_UINT16 (script_ptr);
+ channel->array[opcode / 2] = value;
+ debug(7, "channels[%d]: set param %2d = %5d",
+ channel - &_channels[0], opcode, value);
+ script_ptr += 2;
+ if (opcode == 14) {
+ /* tempo var */
+ _ticks_per_music_timer = 125;
+ }
+ if (opcode == 0)
+ goto end;
+ break;
+ }
+ } else { // opcode < 0xf8
+ for (;;) {
+ int16 note, octave;
+ int is_last_note;
+ dest_channel = &_channels[(opcode >> 5) & 3];
+
+ if (!(opcode & 0x80)) {
+
+ int tempo = channel->d.tempo;
+ if (!tempo)
+ tempo = 1;
+ channel->d.time_left = tempo * note_lengths[opcode & 0x1f];
+
+ note = *script_ptr++;
+ is_last_note = note & 0x80;
+ note &= 0x7f;
+ if (note == 0x7f) {
+ debug(8, "channels[%d]: pause %d",
+ channel - _channels, channel->d.time_left);
+ goto end;
+ }
+ } else {
+
+ channel->d.time_left = ((opcode & 7) << 8) | *script_ptr++;
+
+ if ((opcode & 0x10)) {
+ debug(8, "channels[%d]: pause %d",
+ channel - _channels, channel->d.time_left);
+ goto end;
+ }
+
+ is_last_note = 0;
+ note = (*script_ptr++) & 0x7f;
+ }
+
+ debug(8, "channels[%d]: @%04x note: %3d+%d len: %2d hull: %d mod: %d/%d/%d %s",
+ dest_channel - channel, script_ptr ? script_ptr - _current_data - 2 : 0,
+ note, (signed short) dest_channel->d.transpose, channel->d.time_left,
+ dest_channel->d.hull_curve, dest_channel->d.freqmod_table,
+ dest_channel->d.freqmod_incr,dest_channel->d.freqmod_multiplier,
+ is_last_note ? "last":"");
+
+ uint16 myfreq;
+ dest_channel->d.time_left = channel->d.time_left;
+ dest_channel->d.note_length =
+ channel->d.time_left - dest_channel->d.inter_note_pause;
+ note += dest_channel->d.transpose;
+ while (note < 0)
+ note += 12;
+ octave = note / 12;
+ note = note % 12;
+ dest_channel->d.hull_offset = 0;
+ dest_channel->d.hull_counter = 1;
+ if (dest_channel == &_channels[3]) {
+ dest_channel->d.hull_curve = 196 + note * 12;
+ myfreq = 384 - 64 * octave;
+ } else {
+ myfreq = pcjr_freq_table[note] >> octave;
+ }
+ dest_channel->d.freq = dest_channel->d.base_freq = myfreq;
+ if (is_last_note)
+ goto end;
+ opcode = *script_ptr++;
+ }
+ }
+ }
+
+end:
+ channel = current_channel;
+ if (channel->d.time_left) {
+ channel->d.next_cmd = script_ptr - _current_data;
+ return;
+ }
+
+ channel->d.next_cmd = 0;
+
+check_stopped:
+ int i;
+ for (i = 0; i < 4; i++) {
+ if (_channels[i].d.time_left)
+ return;
+ }
+
+ _current_nr = 0;
+ _current_data = 0;
+ chainNextSound();
+ return;
+}
+
+void Player_V2CMS::next_freqs(ChannelInfo *channel) {
+ channel->d.volume += channel->d.volume_delta;
+ channel->d.base_freq += channel->d.freq_delta;
+
+ channel->d.freqmod_offset += channel->d.freqmod_incr;
+ if (channel->d.freqmod_offset != 0)
+ if (channel->d.freqmod_offset > channel->d.freqmod_modulo)
+ channel->d.freqmod_offset -= channel->d.freqmod_modulo;
+
+ channel->d.freq =
+ (int) (freqmod_table[channel->d.freqmod_table + (channel->d.freqmod_offset >> 4)])
+ * (int) channel->d.freqmod_multiplier / 256
+ + channel->d.base_freq;
+
+ debug(9, "Freq: %d/%d, %d/%d/%d*%d %d",
+ channel->d.base_freq, (int16)channel->d.freq_delta,
+ channel->d.freqmod_table, channel->d.freqmod_offset,
+ channel->d.freqmod_incr, channel->d.freqmod_multiplier,
+ channel->d.freq);
+
+ if (channel->d.note_length && !--channel->d.note_length) {
+ channel->d.hull_offset = 16;
+ channel->d.hull_counter = 1;
+ }
+
+ if (!--channel->d.time_left) {
+ execute_cmd(channel);
+ }
+
+ if (channel->d.hull_counter && !--channel->d.hull_counter) {
+ for (;;) {
+ const int16 *hull_ptr = hulls
+ + channel->d.hull_curve + channel->d.hull_offset / 2;
+ if (hull_ptr[1] == -1) {
+ channel->d.volume = hull_ptr[0];
+ if (hull_ptr[0] == 0)
+ channel->d.volume_delta = 0;
+ channel->d.hull_offset += 4;
+ } else {
+ channel->d.volume_delta = hull_ptr[0];
+ channel->d.hull_counter = hull_ptr[1];
+ channel->d.hull_offset += 4;
+ break;
+ }
+ }
+ }
+}
+
+void Player_V2CMS::nextTick() {
+ for (int i = 0; i < 4; i++) {
+ if (!_channels[i].d.time_left)
+ continue;
+ next_freqs(&_channels[i]);
+ }
+ if (_music_timer_ctr++ >= _ticks_per_music_timer) {
+ _music_timer_ctr = 0;
+ _music_timer++;
+ }
+}
+
+void Player_V2CMS::processMidiData(uint ticks) {
+ byte *currentData = _midiData;
+ byte command = 0x00;
+ int16 temp = 0;
+
+ if (!_midiDelay) {
+ while (true) {
+ if ((command = *currentData++) == 0xFF) {
+ if ((command = *currentData++) == 0x2F) {
+ if (_looping == 0) {
+ currentData = _midiData = _midiSongBegin;
+ continue;
+ }
+ _midiData = _midiSongBegin = 0;
+ offAllChannels();
+ return;
+ } else {
+ if (command == 0x58) {
+ currentData += 6;
+ }
+ }
+ } else {
+ _lastMidiCommand = command;
+ if (command < 0x90) {
+ clearNote(currentData);
+ } else {
+ playNote(currentData);
+ }
+ }
+
+ temp = command = *currentData++;
+ if (command & 0x80) {
+ temp = (command & 0x7F) << 8;
+ command = *currentData++;
+ temp |= (command << 1);
+ temp >>= 1;
+ }
+ temp >>= 1;
+ int lastBit = temp & 1;
+ temp >>= 1;
+ temp += lastBit;
+
+ if (temp)
+ break;
+ }
+ _midiData = currentData;
+ _midiDelay = temp;
+ }
+
+ _midiDelay -= ticks;
+ if (_midiDelay < 0)
+ _midiDelay = 0;
+
+ return;
+}
+
+int Player_V2CMS::readBuffer(int16 *buffer, const int numSamples) {
+ mutex_up();
+ uint step = 1;
+ int len = numSamples/2;
+
+ // maybe this needs a complete rewrite
+ do {
+ if (_midiData) {
+ --_clkFrequenz;
+ if (!(_clkFrequenz & 0x01)) {
+ playVoice();
+ }
+
+ _tempoSum += _tempo;
+ if (_tempoSum < 0) {
+ // this have to be called in the same rate as in the original (I think)
+ processMidiData(1);
+ }
+ }
+
+ if (!(_next_tick >> FIXP_SHIFT) && !_midiData) {
+ _next_tick += _tick_len;
+ nextTick();
+ play();
+ }
+
+ step = len;
+ if (step > (_next_tick >> FIXP_SHIFT))
+ step = (_next_tick >> FIXP_SHIFT);
+ g_cmsEmu->readBuffer(buffer, step);
+ buffer += 2 * step;
+ _next_tick -= step << FIXP_SHIFT;
+ } while (len -= step);
+
+ mutex_down();
+ return numSamples;
+}
+
+void Player_V2CMS::playVoice() {
+ if (_outputTableReady) {
+ playMusicChips(_cmsChips);
+ _outputTableReady = 0;
+ }
+
+ _octaveMask = 0xF0;
+ Voice2 *voice =0;
+ for (int i = 0; i < 8; ++i) {
+ voice = &_cmsVoices[i];
+ _octaveMask = ~_octaveMask;
+
+ if (voice->chanNumber != 0xFF) {
+ processChannel(voice);
+ continue;
+ }
+
+ if (!voice->curVolume) {
+ *(voice->amplitudeOutput) = 0;
+ }
+
+ int volume = voice->curVolume - voice->releaseRate;
+ voice->curVolume = volume;
+
+ if (volume < 0) {
+ volume = voice->curVolume = 0;
+ }
+
+ *(voice->amplitudeOutput) = ((volume >> 4) | (volume & 0xF0)) & voice->channel;
+ ++_outputTableReady;
+ }
+}
+
+void Player_V2CMS::processChannel(Voice2 *channel) {
+ ++_outputTableReady;
+ switch (channel->nextProcessState) {
+ case PROCESS_RELEASE:
+ processRelease(channel);
+ break;
+
+ case PROCESS_ATTACK:
+ processAttack(channel);
+ break;
+
+ case PROCESS_DECAY:
+ processDecay(channel);
+ break;
+
+ case PROCESS_SUSTAIN:
+ processSustain(channel);
+ break;
+
+ case PROCESS_VIBRATO:
+ processVibrato(channel);
+ break;
+
+ default:
+ break;
+ }
+}
+
+void Player_V2CMS::processRelease(Voice2 *channel) {
+ channel->curVolume -= channel->releaseRate;
+ if (channel->curVolume < 0)
+ channel->curVolume = 0;
+ processVibrato(channel);
+}
+
+void Player_V2CMS::processAttack(Voice2 *channel) {
+ channel->curVolume += channel->attackRate;
+ if (channel->curVolume >= 0) {
+ if (channel->curVolume <= channel->maxAmpl)
+ return processVibrato(channel);
+ }
+ channel->curVolume = channel->maxAmpl;
+ channel->nextProcessState = PROCESS_DECAY;
+ processVibrato(channel);
+}
+
+void Player_V2CMS::processDecay(Voice2 *channel) {
+ channel->curVolume -= channel->decayRate;
+ if (channel->curVolume >= 0) {
+ if (channel->curVolume > channel->sustainRate)
+ return processVibrato(channel);
+ }
+ channel->curVolume = channel->sustainRate;
+ channel->nextProcessState = PROCESS_SUSTAIN;
+ processVibrato(channel);
+}
+
+void Player_V2CMS::processSustain(Voice2 *channel) {
+ if (channel->unkVibratoRate) {
+ int volume = (int)channel->curVolume + (int)channel->unkRate;
+ if (volume & 0xFF00) {
+ volume = ((~volume) >> 8) & 0xFF;
+ }
+ channel->curVolume = volume;
+ --(channel->unkCount);
+ if (!channel->unkCount) {
+ channel->unkRate = ~(channel->unkRate);
+ channel->unkCount = (channel->unkVibratoDepth & 0x0F) << 1;
+ }
+ }
+ processVibrato(channel);
+}
+
+void Player_V2CMS::processVibrato(Voice2 *channel) {
+ if (channel->vibratoRate) {
+ uint16 temp = channel->curFreq + channel->curVibratoRate;
+ channel->curOctave += (temp & 0xFF00) >> 8;
+ channel->curFreq = temp & 0xFF;
+ --(channel->curVibratoUnk);
+ if (!channel->curVibratoUnk) {
+ channel->curVibratoRate = ~(channel->curVibratoRate);
+ channel->curVibratoUnk = (channel->vibratoDepth & 0x0F) << 1;
+ }
+ }
+
+ byte *output = channel->amplitudeOutput;
+ *output = ((channel->curVolume >> 4) | (channel->curVolume & 0xF0)) & channel->channel;
+ output = channel->freqOutput;
+ *output = channel->curFreq;
+ output = channel->octaveOutput;
+ *output = ((((channel->curOctave >> 4) | (channel->curOctave & 0x0F)) & _octaveMask) | ((~_octaveMask) & *output));
+}
+
+void Player_V2CMS::offAllChannels() {
+ warning("offAllChannels STUB");
+/*
+ // after using this sound can not be played anymore (since it would deinit the emulator)
+ static const byte cmsOffData[10*2] = {
+ 0x1C, 0x02,
+ 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03, 0x00, 0x04, 0x00, 0x05, 0x00,
+ 0x14, 0x3F, 0x15, 0x00, 0x16, 0x00
+ };
+
+ for (int cmsPort = 0x220, i = 0; i < 2; cmsPort += 2, ++i) {
+ for (int off = 0; off < 10; ++off) {
+ g_cmsEmu->portWrite(cmsPort+1, cmsOffData[off*2]);
+ g_cmsEmu->portWrite(cmsPort, cmsOffData[off*2+1]);
+ }
+ }*/
+}
+
+Player_V2CMS::Voice2 *Player_V2CMS::getFreeVoice() {
+ Voice2 *curVoice = 0;
+ Voice2 *selected = 0;
+ uint8 volume = 0xFF;
+
+ for (int i = 0; i < 8; ++i) {
+ curVoice = &_cmsVoices[i];
+
+ if (curVoice->chanNumber == 0xFF) {
+ if (!curVoice->curVolume) {
+ selected = curVoice;
+ break;
+ }
+
+ if (curVoice->curVolume < volume) {
+ selected = curVoice;
+ volume = selected->curVolume;
+ }
+ }
+ }
+
+ if (selected) {
+ selected->chanNumber = _lastMidiCommand & 0x0F;
+
+ uint8 channel = selected->chanNumber;
+ Voice2 *oldChannel = _midiChannel[channel];
+ _midiChannel[channel] = selected;
+ selected->nextVoice = oldChannel;
+ }
+
+ return selected;
+}
+
+void Player_V2CMS::playNote(byte *&data) {
+ byte channel = _lastMidiCommand & 0x0F;
+ if (_midiChannelUse[channel]) {
+ Voice2 *freeVoice = getFreeVoice();
+ if (freeVoice) {
+ Voice *voice = &_cmsVoicesBase[freeVoice->chanNumber];
+ freeVoice->attackRate = voice->attack;
+ freeVoice->decayRate = voice->decay;
+ freeVoice->sustainRate = voice->sustain;
+ freeVoice->releaseRate = voice->release;
+ freeVoice->octaveAdd = voice->octadd;
+ freeVoice->vibratoRate = freeVoice->curVibratoRate = voice->vibrato;
+ freeVoice->unkVibratoRate = freeVoice->unkRate = voice->vibrato2;
+ freeVoice->maxAmpl = 0xFF;
+
+ uint8 rate = freeVoice->attackRate;
+ uint8 volume = freeVoice->curVolume >> 1;
+
+ if (rate < volume)
+ rate = volume;
+
+ rate -= freeVoice->attackRate;
+ freeVoice->curVolume = rate;
+ freeVoice->playingNote = *data;
+ int octave = octaveTable[(*data + 3) << 1] + freeVoice->octaveAdd - 3;
+ if (octave < 0)
+ octave = 0;
+ if (octave > 7)
+ octave = 7;
+ if (!octave)
+ ++octave;
+ freeVoice->curOctave = octave;
+ freeVoice->curFreq = freqTable[volume << 2];
+ freeVoice->curVolume = 0;
+ freeVoice->nextProcessState = PROCESS_ATTACK;
+ if (_lastMidiCommand & 1)
+ freeVoice->channel = 0xF0;
+ else
+ freeVoice->channel = 0x0F;
+ }
+ }
+ data += 2;
+}
+
+Player_V2CMS::Voice2 *Player_V2CMS::getPlayVoice(byte param) {
+ byte channelNum = _lastMidiCommand & 0x0F;
+ Voice2 *channel = _midiChannel[channelNum];
+
+ if (channel) {
+ Voice2 *backUp = 0;
+ while (true) {
+ if (channel->playingNote == param)
+ break;
+
+ backUp = channel;
+ channel = channel->nextVoice;
+ if (!channel)
+ return 0;
+ }
+
+ Voice2 *backUp2 = channel->nextVoice;
+ {
+ Voice2 *temp = backUp;
+ backUp = channel;
+ channel = temp;
+ }
+ if (channel) {
+ channel->nextVoice = backUp2;
+ } else {
+ _midiChannel[channelNum] = backUp2;
+ }
+ channel = backUp;
+ }
+
+ return channel;
+}
+
+void Player_V2CMS::clearNote(byte *&data) {
+ Voice2 *voice = getPlayVoice(*data);
+ if (voice) {
+ voice->chanNumber = 0xFF;
+ voice->nextVoice = 0;
+ voice->nextProcessState = PROCESS_RELEASE;
+ }
+ data += 2;
+}
+
+void Player_V2CMS::play() {
+ _octaveMask = 0xF0;
+ channel_data *chan = &(_channels[0].d);
+
+ static byte volumeReg[4] = { 0x00, 0x00, 0x00, 0x00 };
+ static byte octaveReg[4] = { 0x66, 0x66, 0x66, 0x66 };
+ static byte freqReg[4] = { 0xFF, 0xFF, 0xFF, 0xFF };
+
+ static byte freqEnable = 0x3E;
+ static byte noiseEnable = 0x01;
+ static byte noiseGen = 0x02;
+ for (int i = 1; i <= 4; ++i) {
+ if (chan->time_left) {
+ uint16 freq = chan->freq;
+
+ if (i == 4) {
+ if ((freq >> 8) & 0x40) {
+ noiseGen = freq & 0xFF;
+ } else {
+ noiseGen = 3;
+ freqReg[0] = freqReg[3];
+ octaveReg[0] = (octaveReg[0] & 0xF0) | ((octaveReg[1] & 0xF0) >> 4);
+ }
+ } else {
+ if (freq == 0) {
+ freq = 0xFFC0;
+ }
+
+ int cmsOct = 2;
+ int freqOct = 0x8000;
+
+ while (true) {
+ if (freq >= freqOct) {
+ break;
+ }
+ freqOct >>= 1;
+ ++cmsOct;
+ if (cmsOct == 8) {
+ --cmsOct;
+ freq = 1024;
+ break;
+ }
+ }
+ byte oct = cmsOct << 4;
+ oct |= cmsOct;
+
+ oct &= _octaveMask;
+ oct |= ((~_octaveMask) & octaveReg[((i & 3) >> 1)]);
+ octaveReg[((i & 3) >> 1)] = oct;
+
+ freq >>= -(cmsOct-9);
+ freqReg[(i&3)] = (-(freq-511)) & 0xFF;
+ }
+ volumeReg[i & 3] = volumeTable[chan->volume >> 12];
+ } else {
+ volumeReg[i & 3] = 0;
+ }
+ chan = &(_channels[i].d);
+ _octaveMask ^= 0xFF;
+ }
+
+ // with the high nibble of the volumeReg value
+ // the right channels amplitude is set
+ // with the low value the left channels amplitude
+ g_cmsEmu->portWrite(0x221, 0);
+ g_cmsEmu->portWrite(0x220, volumeReg[0]);
+ g_cmsEmu->portWrite(0x221, 1);
+ g_cmsEmu->portWrite(0x220, volumeReg[1]);
+ g_cmsEmu->portWrite(0x221, 2);
+ g_cmsEmu->portWrite(0x220, volumeReg[2]);
+ g_cmsEmu->portWrite(0x221, 3);
+ g_cmsEmu->portWrite(0x220, volumeReg[3]);
+ g_cmsEmu->portWrite(0x221, 8);
+ g_cmsEmu->portWrite(0x220, freqReg[0]);
+ g_cmsEmu->portWrite(0x221, 9);
+ g_cmsEmu->portWrite(0x220, freqReg[1]);
+ g_cmsEmu->portWrite(0x221, 10);
+ g_cmsEmu->portWrite(0x220, freqReg[2]);
+ g_cmsEmu->portWrite(0x221, 11);
+ g_cmsEmu->portWrite(0x220, freqReg[3]);
+ g_cmsEmu->portWrite(0x221, 0x10);
+ g_cmsEmu->portWrite(0x220, octaveReg[0]);
+ g_cmsEmu->portWrite(0x221, 0x11);
+ g_cmsEmu->portWrite(0x220, octaveReg[1]);
+ g_cmsEmu->portWrite(0x221, 0x14);
+ g_cmsEmu->portWrite(0x220, freqEnable);
+ g_cmsEmu->portWrite(0x221, 0x15);
+ g_cmsEmu->portWrite(0x220, noiseEnable);
+ g_cmsEmu->portWrite(0x221, 0x16);
+ g_cmsEmu->portWrite(0x220, noiseGen);
+}
+
+void Player_V2CMS::playMusicChips(const MusicChip *table) {
+ int cmsPort = 0x21E;
+
+ do {
+ cmsPort += 2;
+ g_cmsEmu->portWrite(cmsPort+1, 0);
+ g_cmsEmu->portWrite(cmsPort, table->ampl[0]);
+ g_cmsEmu->portWrite(cmsPort+1, 1);
+ g_cmsEmu->portWrite(cmsPort, table->ampl[1]);
+ g_cmsEmu->portWrite(cmsPort+1, 2);
+ g_cmsEmu->portWrite(cmsPort, table->ampl[2]);
+ g_cmsEmu->portWrite(cmsPort+1, 3);
+ g_cmsEmu->portWrite(cmsPort, table->ampl[3]);
+ g_cmsEmu->portWrite(cmsPort+1, 8);
+ g_cmsEmu->portWrite(cmsPort, table->freq[0]);
+ g_cmsEmu->portWrite(cmsPort+1, 9);
+ g_cmsEmu->portWrite(cmsPort, table->freq[1]);
+ g_cmsEmu->portWrite(cmsPort+1, 10);
+ g_cmsEmu->portWrite(cmsPort, table->freq[2]);
+ g_cmsEmu->portWrite(cmsPort+1, 11);
+ g_cmsEmu->portWrite(cmsPort, table->freq[3]);
+ g_cmsEmu->portWrite(cmsPort+1, 0x10);
+ g_cmsEmu->portWrite(cmsPort, table->octave[0]);
+ g_cmsEmu->portWrite(cmsPort+1, 0x11);
+ g_cmsEmu->portWrite(cmsPort, table->octave[1]);
+ g_cmsEmu->portWrite(cmsPort+1, 0x14);
+ g_cmsEmu->portWrite(cmsPort, 0x3F);
+ g_cmsEmu->portWrite(cmsPort+1, 0x15);
+ g_cmsEmu->portWrite(cmsPort, 0x00);
+ ++table;
+ } while ((cmsPort & 2) == 0);
+}
+
+void Player_V2CMS::mutex_up() {
+ _mutex.lock();
+}
+
+void Player_V2CMS::mutex_down() {
+ _mutex.unlock();
+}
+} // end of namespace Scumm
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 07660ab5bf..dcbf95ef4b 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1585,6 +1585,13 @@ void ScummEngine::setupMusic(int midi) {
case MD_PCJR:
_musicType = MDT_PCSPK;
break;
+ case MD_CMS:
+#if 1
+ _musicType = MDT_ADLIB;
+#else
+ _musicType = MDT_CMS; // Still has number of bugs, disable by default
+#endif
+ break;
case MD_TOWNS:
_musicType = MDT_TOWNS;
break;
@@ -1639,7 +1646,7 @@ void ScummEngine::setupMusic(int midi) {
* automatically when samples need to be generated */
if (!_mixer->isReady()) {
warning("Sound mixer initialization failed");
- if (_musicType == MDT_ADLIB || _musicType == MDT_PCSPK) {
+ if (_musicType == MDT_ADLIB || _musicType == MDT_PCSPK || _musicType == MDT_CMS) {
midiDriver = MD_NULL;
_musicType = MDT_NONE;
warning("MIDI driver depends on sound mixer, switching to null MIDI driver");
@@ -1669,6 +1676,8 @@ void ScummEngine::setupMusic(int midi) {
_musicEngine = new Player_V2(this, _mixer, midiDriver != MD_PCSPK);
} else if ((_musicType == MDT_PCSPK) && (_game.version > 2 && _game.version <= 4)) {
_musicEngine = new Player_V2(this, _mixer, midiDriver != MD_PCSPK);
+ } else if (_musicType == MDT_CMS) {
+ _musicEngine = new Player_V2CMS(this, _mixer);
} else if (_game.platform == Common::kPlatform3DO && _game.heversion == 61) {
// 3DO versions use digital music and sound samples.
} else if (_game.version >= 3 && _game.heversion <= 61) {
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index f1be5e0b17..bc3ca00571 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -1181,7 +1181,7 @@ int ScummEngine::readSoundResource(int idx) {
break;
}
- if ((_musicType == MDT_PCSPK) && pri != 11)
+ if ((_musicType == MDT_PCSPK || _musicType == MDT_CMS) && pri != 11)
pri = -1;
debugC(DEBUG_RESOURCE, " tag: %s, total_size=%d, pri=%d", tag2str(tag), size, pri);
@@ -2121,6 +2121,19 @@ int ScummEngine::readSoundResourceSmallHeader(int idx) {
_fileHandle->read(_res->createResource(rtSound, idx, wa_size + 6), wa_size + 6);
}
return 1;
+ } else if (_musicType == MDT_CMS && ad_offs != 0) {
+ if (_game.features & GF_OLD_BUNDLE) {
+ _fileHandle->seek(wa_offs + wa_size + 6, SEEK_SET);
+ byte musType = _fileHandle->readByte();
+
+ if (musType == 0x80) {
+ _fileHandle->seek(ad_offs, SEEK_SET);
+ _fileHandle->read(_res->createResource(rtSound, idx, ad_size), ad_size);
+ } else {
+ _fileHandle->seek(wa_offs, SEEK_SET);
+ _fileHandle->read(_res->createResource(rtSound, idx, wa_size), wa_size);
+ }
+ }
} else if (ad_offs != 0) {
// AD resources have a header, instrument definitions and one MIDI track.
// We build an 'ADL ' resource from that:
diff --git a/engines/scumm/vars.cpp b/engines/scumm/vars.cpp
index 631c88ffa6..caae659766 100644
--- a/engines/scumm/vars.cpp
+++ b/engines/scumm/vars.cpp
@@ -706,6 +706,9 @@ void ScummEngine::resetScummVars() {
case MDT_PCSPK:
VAR(VAR_SOUNDCARD) = 0;
break;
+ case MDT_CMS:
+ VAR(VAR_SOUNDCARD) = 2;
+ break;
case MDT_ADLIB:
VAR(VAR_SOUNDCARD) = 3;
break;
diff --git a/sound/mididrv.cpp b/sound/mididrv.cpp
index 85d6994992..11c11c35d4 100644
--- a/sound/mididrv.cpp
+++ b/sound/mididrv.cpp
@@ -88,6 +88,7 @@ static const MidiDriverDescription s_musicDrivers[] = {
{"adlib", "AdLib", MD_ADLIB, MDT_ADLIB},
{"pcspk", "PC Speaker", MD_PCSPK, MDT_PCSPK},
{"pcjr", "IBM PCjr", MD_PCJR, MDT_PCSPK},
+ {"cms", "Creative Music System", MD_CMS, MDT_CMS},
{"towns", "FM Towns", MD_TOWNS, MDT_TOWNS},
#if defined(UNIX)
{"timidity", "TiMidity", MD_TIMIDITY, MDT_MIDI},
@@ -236,6 +237,7 @@ MidiDriver *MidiDriver::createMidi(int midiDriver) {
// outside the MidiDriver architecture, so
// don't create anything for now.
case MD_PCSPK:
+ case MD_CMS:
case MD_PCJR: return NULL;
#ifdef USE_FLUIDSYNTH
diff --git a/sound/mididrv.h b/sound/mididrv.h
index 700fd01f6b..bf2b804e16 100644
--- a/sound/mididrv.h
+++ b/sound/mididrv.h
@@ -80,6 +80,7 @@ enum MidiDriverType {
// "Fake" MIDI devices
MD_ADLIB,
MD_PCSPK,
+ MD_CMS,
MD_PCJR,
MD_TOWNS,
MD_TIMIDITY
@@ -98,10 +99,11 @@ enum MidiDriverType {
enum MidiDriverFlags {
MDT_NONE = 0,
MDT_PCSPK = 1 << 0, // PC Speaker: Maps to MD_PCSPK and MD_PCJR
- MDT_ADLIB = 1 << 1, // Adlib: Maps to MD_ADLIB
- MDT_TOWNS = 1 << 2, // FM-TOWNS: Maps to MD_TOWNS
- MDT_MIDI = 1 << 3, // Real MIDI
- MDT_PREFER_MIDI = 1 << 4 // Real MIDI output is preferred
+ MDT_CMS = 1 << 1, // Creative Music System / Gameblaster: Maps to MD_CMS
+ MDT_ADLIB = 1 << 2, // Adlib: Maps to MD_ADLIB
+ MDT_TOWNS = 1 << 3, // FM-TOWNS: Maps to MD_TOWNS
+ MDT_MIDI = 1 << 4, // Real MIDI
+ MDT_PREFER_MIDI = 1 << 5 // Real MIDI output is preferred
};
/**