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author | Eugene Sandulenko | 2009-06-06 18:21:49 +0000 |
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committer | Eugene Sandulenko | 2009-06-06 18:21:49 +0000 |
commit | cda17beff56b0c503f03b5f75be0a5f589dbeedc (patch) | |
tree | a30bbfa93593ad4f07f9c5a29718eec85239e08c | |
parent | 986a0b83b61146094cb748b7b291ed5e074a832b (diff) | |
download | scummvm-rg350-cda17beff56b0c503f03b5f75be0a5f589dbeedc.tar.gz scummvm-rg350-cda17beff56b0c503f03b5f75be0a5f589dbeedc.tar.bz2 scummvm-rg350-cda17beff56b0c503f03b5f75be0a5f589dbeedc.zip |
Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.
svn-id: r41282
-rw-r--r-- | engines/scumm/detection_tables.h | 8 | ||||
-rw-r--r-- | engines/scumm/module.mk | 1 | ||||
-rw-r--r-- | engines/scumm/player_v2.h | 173 | ||||
-rw-r--r-- | engines/scumm/player_v2cms.cpp | 1851 | ||||
-rw-r--r-- | engines/scumm/scumm.cpp | 11 | ||||
-rw-r--r-- | engines/scumm/sound.cpp | 15 | ||||
-rw-r--r-- | engines/scumm/vars.cpp | 3 | ||||
-rw-r--r-- | sound/mididrv.cpp | 2 | ||||
-rw-r--r-- | sound/mididrv.h | 10 |
9 files changed, 2064 insertions, 10 deletions
diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h index b88bddb751..2ea593c571 100644 --- a/engines/scumm/detection_tables.h +++ b/engines/scumm/detection_tables.h @@ -207,13 +207,13 @@ static const GameSettings gameVariantsTable[] = { {"zak", "V2", "v2", GID_ZAK, 2, 0, MDT_PCSPK, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI}, {"zak", "FM-TOWNS", 0, GID_ZAK, 3, 0, MDT_TOWNS, GF_OLD256 | GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI}, - {"indy3", "EGA", "ega", GID_INDY3, 3, 0, MDT_PCSPK | MDT_ADLIB, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI}, + {"indy3", "EGA", "ega", GID_INDY3, 3, 0, MDT_PCSPK | MDT_CMS | MDT_ADLIB, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI}, {"indy3", "No Adlib", "ega", GID_INDY3, 3, 0, MDT_PCSPK, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI}, {"indy3", "VGA", "vga", GID_INDY3, 3, 0, MDT_PCSPK | MDT_ADLIB, GF_OLD256 | GF_FEW_LOCALS, Common::kPlatformPC, GUIO_NOSPEECH | GUIO_NOMIDI}, {"indy3", "FM-TOWNS", 0, GID_INDY3, 3, 0, MDT_TOWNS, GF_OLD256 | GF_FEW_LOCALS | GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI}, - {"loom", "EGA", "ega", GID_LOOM, 3, 0, MDT_PCSPK | MDT_ADLIB | MDT_MIDI, 0, UNK, GUIO_NOSPEECH}, - {"loom", "No Adlib", "ega", GID_LOOM, 3, 0, MDT_PCSPK, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI}, + {"loom", "EGA", "ega", GID_LOOM, 3, 0, MDT_PCSPK | MDT_CMS | MDT_ADLIB | MDT_MIDI, 0, UNK, GUIO_NOSPEECH}, + {"loom", "No Adlib", "ega", GID_LOOM, 3, 0, MDT_PCSPK | MDT_CMS, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI}, {"loom", "PC-Engine", 0, GID_LOOM, 3, 0, MDT_NONE, GF_AUDIOTRACKS, Common::kPlatformPCEngine, GUIO_NOSPEECH | GUIO_NOMIDI}, {"loom", "FM-TOWNS", 0, GID_LOOM, 3, 0, MDT_TOWNS, GF_AUDIOTRACKS | GF_OLD256, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI}, {"loom", "VGA", "vga", GID_LOOM, 4, 0, MDT_NONE, GF_AUDIOTRACKS, Common::kPlatformPC, GUIO_NOSPEECH | GUIO_NOMIDI}, @@ -221,7 +221,7 @@ static const GameSettings gameVariantsTable[] = { {"pass", 0, 0, GID_PASS, 4, 0, MDT_PCSPK | MDT_ADLIB, GF_16COLOR, Common::kPlatformPC, GUIO_NOSPEECH | GUIO_NOMIDI}, {"monkey", "VGA", "vga", GID_MONKEY_VGA, 4, 0, MDT_PCSPK | MDT_ADLIB | MDT_MIDI, 0, UNK, GUIO_NOSPEECH}, - {"monkey", "EGA", "ega", GID_MONKEY_EGA, 4, 0, MDT_PCSPK | MDT_ADLIB | MDT_MIDI, GF_16COLOR, Common::kPlatformPC, GUIO_NOSPEECH}, + {"monkey", "EGA", "ega", GID_MONKEY_EGA, 4, 0, MDT_PCSPK | MDT_CMS | MDT_ADLIB | MDT_MIDI, GF_16COLOR, Common::kPlatformPC, GUIO_NOSPEECH}, {"monkey", "No Adlib", "ega", GID_MONKEY_EGA, 4, 0, MDT_PCSPK, GF_16COLOR, Common::kPlatformAtariST, GUIO_NOSPEECH | GUIO_NOMIDI}, {"monkey", "Demo", "ega", GID_MONKEY_EGA, 4, 0, MDT_PCSPK | MDT_ADLIB, GF_16COLOR, Common::kPlatformPC, GUIO_NOSPEECH | GUIO_NOMIDI}, {"monkey", "CD", 0, GID_MONKEY, 5, 0, MDT_ADLIB, GF_AUDIOTRACKS, UNK, GUIO_NOSPEECH | GUIO_NOMIDI}, diff --git a/engines/scumm/module.mk b/engines/scumm/module.mk index 240d3c290d..58d8db91fc 100644 --- a/engines/scumm/module.mk +++ b/engines/scumm/module.mk @@ -38,6 +38,7 @@ MODULE_OBJS := \ player_v1.o \ player_v2.o \ player_v2a.o \ + player_v2cms.o \ player_v3a.o \ resource_v2.o \ resource_v3.o \ diff --git a/engines/scumm/player_v2.h b/engines/scumm/player_v2.h index cd88d57602..25041f42a9 100644 --- a/engines/scumm/player_v2.h +++ b/engines/scumm/player_v2.h @@ -158,6 +158,179 @@ private: void next_freqs(ChannelInfo *channel); }; +/** + * Scumm V2 CMS/Gameblaster MIDI driver. + */ +class Player_V2CMS : public Audio::AudioStream, public MusicEngine { +public: + Player_V2CMS(ScummEngine *scumm, Audio::Mixer *mixer); + virtual ~Player_V2CMS(); + + virtual void setMusicVolume(int vol); + virtual void startSound(int sound); + virtual void stopSound(int sound); + virtual void stopAllSounds(); + virtual int getMusicTimer() const; + virtual int getSoundStatus(int sound) const; + + // AudioStream API + int readBuffer(int16 *buffer, const int numSamples); + bool isStereo() const { return true; } + bool endOfData() const { return false; } + int getRate() const { return _sample_rate; } + +protected: + +#include "common/pack-start.h" // START STRUCT PACKING + struct Voice { + byte attack; + byte decay; + byte sustain; + byte release; + byte octadd; + int16 vibrato; + int16 vibrato2; + int16 noise; + } PACKED_STRUCT; + + struct Voice2 { + byte *amplitudeOutput; + byte *freqOutput; + byte *octaveOutput; + + int8 channel; + int8 sustainLevel; + int8 attackRate; + int8 maxAmpl; + int8 decayRate; + int8 sustainRate; + int8 releaseRate; + int8 releaseTime; + int8 vibratoRate; + int8 vibratoDepth; + + int8 curVibratoRate; + int8 curVibratoUnk; + + int8 unkVibratoRate; + int8 unkVibratoDepth; + + int8 unkRate; + int8 unkCount; + + int nextProcessState; + int8 curVolume; + int8 curOctave; + int8 curFreq; + + int8 octaveAdd; + + int8 playingNote; + Voice2 *nextVoice; + + byte chanNumber; + } PACKED_STRUCT; + + struct MusicChip { + byte ampl[4]; + byte freq[4]; + byte octave[2]; + } PACKED_STRUCT; +#include "common/pack-end.h" // END STRUCT PACKING + + Voice _cmsVoicesBase[16]; + Voice2 _cmsVoices[8]; + MusicChip _cmsChips[2]; + + char _tempo; + char _tempoSum; + byte _looping; + byte _octaveMask; + int16 _midiDelay; + Voice2 *_midiChannel[16]; + byte _midiChannelUse[16]; + byte *_midiData; + byte *_midiSongBegin; + + int _loadedMidiSong; + + byte _lastMidiCommand; + uint _outputTableReady; + byte _clkFrequenz; + byte _restart; + byte _curSno; + + void loadMidiData(byte *data, int sound); + void play(); + + void processChannel(Voice2 *channel); + void processRelease(Voice2 *channel); + void processAttack(Voice2 *channel); + void processDecay(Voice2 *channel); + void processSustain(Voice2 *channel); + void processVibrato(Voice2 *channel); + + void playMusicChips(const MusicChip *table); + void playNote(byte *&data); + void clearNote(byte *&data); + void offAllChannels(); + void playVoice(); + void processMidiData(uint ticks); + + Voice2 *getFreeVoice(); + Voice2 *getPlayVoice(byte param); + + // from Player_V2 +protected: + bool _isV3Game; + Audio::Mixer *_mixer; + Audio::SoundHandle _soundHandle; + ScummEngine *_vm; + + int _header_len; + + uint32 _sample_rate; + uint32 _next_tick; + uint32 _tick_len; + + int _timer_count[4]; + int _timer_output; + + int _current_nr; + byte *_current_data; + int _next_nr; + byte *_next_data; + byte *_retaddr; + +private: + union ChannelInfo { + channel_data d; + uint16 array[sizeof(channel_data)/2]; + }; + + int _music_timer; + int _music_timer_ctr; + int _ticks_per_music_timer; + + Common::Mutex _mutex; + ChannelInfo _channels[5]; + +protected: + void mutex_up(); + void mutex_down(); + + virtual void nextTick(); + virtual void clear_channel(int i); + virtual void chainSound(int nr, byte *data); + virtual void chainNextSound(); + +private: + void do_mix(int16 *buf, uint len); + + void execute_cmd(ChannelInfo *channel); + void next_freqs(ChannelInfo *channel); +}; + } // End of namespace Scumm #endif diff --git a/engines/scumm/player_v2cms.cpp b/engines/scumm/player_v2cms.cpp index e69de29bb2..25bd756307 100644 --- a/engines/scumm/player_v2cms.cpp +++ b/engines/scumm/player_v2cms.cpp @@ -0,0 +1,1851 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "engines/engine.h" +#include "scumm/player_v2.h" +#include "scumm/scumm.h" +#include "sound/mididrv.h" +#include "sound/mixer.h" + +namespace Scumm { +#define FREQ_HZ 236 // Don't change! + +#define FIXP_SHIFT 16 +#define MAX_OUTPUT 0x7fff + +#define NG_PRESET 0x0f35 /* noise generator preset */ +#define FB_WNOISE 0x12000 /* feedback for white noise */ +#define FB_PNOISE 0x08000 /* feedback for periodic noise */ + +// CMS/Gameblaster Emulation taken from DosBox + +#define LEFT 0x00 +#define RIGHT 0x01 +#define MAX_OUTPUT 0x7fff +#define MIN_OUTPUT -0x8000 +//#define CMS_BUFFER_SIZE 128 +#define CMS_RATE 22050 + +#define PROCESS_ATTACK 1 +#define PROCESS_RELEASE 2 +#define PROCESS_SUSTAIN 3 +#define PROCESS_DECAY 4 +#define PROCESS_VIBRATO 5 + +/* this structure defines a channel */ +struct saa1099_channel +{ + int frequency; /* frequency (0x00..0xff) */ + int freq_enable; /* frequency enable */ + int noise_enable; /* noise enable */ + int octave; /* octave (0x00..0x07) */ + int amplitude[2]; /* amplitude (0x00..0x0f) */ + int envelope[2]; /* envelope (0x00..0x0f or 0x10 == off) */ + + /* vars to simulate the square wave */ + double counter; + double freq; + int level; +}; + +/* this structure defines a noise channel */ +struct saa1099_noise +{ + /* vars to simulate the noise generator output */ + double counter; + double freq; + int level; /* noise polynomal shifter */ +}; + +/* this structure defines a SAA1099 chip */ +struct SAA1099 +{ + int stream; /* our stream */ + int noise_params[2]; /* noise generators parameters */ + int env_enable[2]; /* envelope generators enable */ + int env_reverse_right[2]; /* envelope reversed for right channel */ + int env_mode[2]; /* envelope generators mode */ + int env_bits[2]; /* non zero = 3 bits resolution */ + int env_clock[2]; /* envelope clock mode (non-zero external) */ + int env_step[2]; /* current envelope step */ + int all_ch_enable; /* all channels enable */ + int sync_state; /* sync all channels */ + int selected_reg; /* selected register */ + struct saa1099_channel channels[6]; /* channels */ + struct saa1099_noise noise[2]; /* noise generators */ +}; + +static byte envelope[8][64] = { + /* zero amplitude */ + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + /* maximum amplitude */ + {15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15, + 15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15, + 15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15, + 15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15, }, + /* single decay */ + {15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + /* repetitive decay */ + {15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, + 15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, + 15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, + 15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 }, + /* single triangular */ + { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15, + 15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + /* repetitive triangular */ + { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15, + 15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15, + 15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 }, + /* single attack */ + { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + /* repetitive attack */ + { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15, + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15, + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15, + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15 } +}; + +static int amplitude_lookup[16] = { + 0*32767/16, 1*32767/16, 2*32767/16, 3*32767/16, + 4*32767/16, 5*32767/16, 6*32767/16, 7*32767/16, + 8*32767/16, 9*32767/16, 10*32767/16, 11*32767/16, + 12*32767/16, 13*32767/16, 14*32767/16, 15*32767/16 +}; + +class CMSEmulator { +public: + CMSEmulator(uint32 sampleRate) { + _sampleRate = sampleRate; + memset(_saa1099, 0, sizeof(SAA1099)*2); + } + + ~CMSEmulator() { } + + void portWrite(int port, int val); + void readBuffer(int16 *buffer, const int numSamples); +private: + uint32 _sampleRate; + + SAA1099 _saa1099[2]; + + void envelope(int chip, int ch); + void update(int chip, int16 *buffer, int length); + void portWriteIntern(int chip, int offset, int data); +}; + +void CMSEmulator::portWrite(int port, int val) { + switch (port) { + case 0x220: + portWriteIntern(0, 1, val); + break; + + case 0x221: + _saa1099[0].selected_reg = val & 0x1f; + if (_saa1099[0].selected_reg == 0x18 || _saa1099[0].selected_reg == 0x19) { + /* clock the envelope channels */ + if (_saa1099[0].env_clock[0]) envelope(0, 0); + if (_saa1099[0].env_clock[1]) envelope(0, 1); + } + break; + + case 0x222: + portWriteIntern(1, 1, val); + break; + + case 0x223: + _saa1099[1].selected_reg = val & 0x1f; + if (_saa1099[1].selected_reg == 0x18 || _saa1099[1].selected_reg == 0x19) { + /* clock the envelope channels */ + if (_saa1099[1].env_clock[0]) envelope(1, 0); + if (_saa1099[1].env_clock[1]) envelope(1, 1); + } + break; + + default: + warning("CMSEmulator got port: 0x%X", port); + break; + } +} + +void CMSEmulator::readBuffer(int16 *buffer, const int numSamples) { + update(0, &buffer[0], numSamples); + update(1, &buffer[0], numSamples); +} + +void CMSEmulator::envelope(int chip, int ch) { + SAA1099 *saa = &_saa1099[chip]; + if (saa->env_enable[ch]) { + int step, mode, mask; + mode = saa->env_mode[ch]; + /* step from 0..63 and then loop in steps 32..63 */ + step = saa->env_step[ch] = ((saa->env_step[ch] + 1) & 0x3f) | (saa->env_step[ch] & 0x20); + + mask = 15; + if (saa->env_bits[ch]) + mask &= ~1; /* 3 bit resolution, mask LSB */ + + saa->channels[ch*3+0].envelope[ LEFT] = + saa->channels[ch*3+1].envelope[ LEFT] = + saa->channels[ch*3+2].envelope[ LEFT] = Scumm::envelope[mode][step] & mask; + if (saa->env_reverse_right[ch] & 0x01) { + saa->channels[ch*3+0].envelope[RIGHT] = + saa->channels[ch*3+1].envelope[RIGHT] = + saa->channels[ch*3+2].envelope[RIGHT] = (15 - Scumm::envelope[mode][step]) & mask; + } else { + saa->channels[ch*3+0].envelope[RIGHT] = + saa->channels[ch*3+1].envelope[RIGHT] = + saa->channels[ch*3+2].envelope[RIGHT] = Scumm::envelope[mode][step] & mask; + } + } else { + /* envelope mode off, set all envelope factors to 16 */ + saa->channels[ch*3+0].envelope[ LEFT] = + saa->channels[ch*3+1].envelope[ LEFT] = + saa->channels[ch*3+2].envelope[ LEFT] = + saa->channels[ch*3+0].envelope[RIGHT] = + saa->channels[ch*3+1].envelope[RIGHT] = + saa->channels[ch*3+2].envelope[RIGHT] = 16; + } +} + +void CMSEmulator::update(int chip, int16 *buffer, int length) { + struct SAA1099 *saa = &_saa1099[chip]; + int j, ch; + + /* if the channels are disabled we're done */ + if (!saa->all_ch_enable) { + /* init output data */ + if (chip == 0) { + memset(buffer, 0, sizeof(int16)*length*2); + } + return; + } + + if (chip == 0) { + memset(buffer, 0, sizeof(int16)*length*2); + } + + for (ch = 0; ch < 2; ch++) { + switch (saa->noise_params[ch]) { + case 0: saa->noise[ch].freq = 31250.0 * 2; break; + case 1: saa->noise[ch].freq = 15625.0 * 2; break; + case 2: saa->noise[ch].freq = 7812.5 * 2; break; + case 3: saa->noise[ch].freq = saa->channels[ch * 3].freq; break; + } + } + + /* fill all data needed */ + for (j = 0; j < length; ++j) { + int output_l = 0, output_r = 0; + + /* for each channel */ + for (ch = 0; ch < 6; ch++) { + if (saa->channels[ch].freq == 0.0) + saa->channels[ch].freq = (double)((2 * 15625) << saa->channels[ch].octave) / + (511.0 - (double)saa->channels[ch].frequency); + + /* check the actual position in the square wave */ + saa->channels[ch].counter -= saa->channels[ch].freq; + while (saa->channels[ch].counter < 0) { + /* calculate new frequency now after the half wave is updated */ + saa->channels[ch].freq = (double)((2 * 15625) << saa->channels[ch].octave) / + (511.0 - (double)saa->channels[ch].frequency); + + saa->channels[ch].counter += _sampleRate; + saa->channels[ch].level ^= 1; + + /* eventually clock the envelope counters */ + if (ch == 1 && saa->env_clock[0] == 0) + envelope(chip, 0); + if (ch == 4 && saa->env_clock[1] == 0) + envelope(chip, 1); + } + + /* if the noise is enabled */ + if (saa->channels[ch].noise_enable) { + /* if the noise level is high (noise 0: chan 0-2, noise 1: chan 3-5) */ + if (saa->noise[ch/3].level & 1) { + /* subtract to avoid overflows, also use only half amplitude */ + output_l -= saa->channels[ch].amplitude[ LEFT] * saa->channels[ch].envelope[ LEFT] / 16 / 2; + output_r -= saa->channels[ch].amplitude[RIGHT] * saa->channels[ch].envelope[RIGHT] / 16 / 2; + } + } + + /* if the square wave is enabled */ + if (saa->channels[ch].freq_enable) { + /* if the channel level is high */ + if (saa->channels[ch].level & 1) { + output_l += saa->channels[ch].amplitude[ LEFT] * saa->channels[ch].envelope[ LEFT] / 16; + output_r += saa->channels[ch].amplitude[RIGHT] * saa->channels[ch].envelope[RIGHT] / 16; + } + } + } + + for (ch = 0; ch < 2; ch++) { + /* check the actual position in noise generator */ + saa->noise[ch].counter -= saa->noise[ch].freq; + while (saa->noise[ch].counter < 0) { + saa->noise[ch].counter += _sampleRate; + if( ((saa->noise[ch].level & 0x4000) == 0) == ((saa->noise[ch].level & 0x0040) == 0) ) + saa->noise[ch].level = (saa->noise[ch].level << 1) | 1; + else + saa->noise[ch].level <<= 1; + } + } + /* write sound data to the buffer */ + buffer[j*2] += output_l / 6; + buffer[j*2+1] += output_r / 6; + } +} + +void CMSEmulator::portWriteIntern(int chip, int offset, int data) { + SAA1099 *saa = &_saa1099[chip]; + int reg = saa->selected_reg; + int ch; + + switch (reg) { + /* channel i amplitude */ + case 0x00: + case 0x01: + case 0x02: + case 0x03: + case 0x04: + case 0x05: + ch = reg & 7; + saa->channels[ch].amplitude[LEFT] = amplitude_lookup[data & 0x0f]; + saa->channels[ch].amplitude[RIGHT] = amplitude_lookup[(data >> 4) & 0x0f]; + break; + + /* channel i frequency */ + case 0x08: + case 0x09: + case 0x0a: + case 0x0b: + case 0x0c: + case 0x0d: + ch = reg & 7; + saa->channels[ch].frequency = data & 0xff; + break; + + /* channel i octave */ + case 0x10: + case 0x11: + case 0x12: + ch = (reg - 0x10) << 1; + saa->channels[ch + 0].octave = data & 0x07; + saa->channels[ch + 1].octave = (data >> 4) & 0x07; + break; + + /* channel i frequency enable */ + case 0x14: + saa->channels[0].freq_enable = data & 0x01; + saa->channels[1].freq_enable = data & 0x02; + saa->channels[2].freq_enable = data & 0x04; + saa->channels[3].freq_enable = data & 0x08; + saa->channels[4].freq_enable = data & 0x10; + saa->channels[5].freq_enable = data & 0x20; + break; + + /* channel i noise enable */ + case 0x15: + saa->channels[0].noise_enable = data & 0x01; + saa->channels[1].noise_enable = data & 0x02; + saa->channels[2].noise_enable = data & 0x04; + saa->channels[3].noise_enable = data & 0x08; + saa->channels[4].noise_enable = data & 0x10; + saa->channels[5].noise_enable = data & 0x20; + break; + + /* noise generators parameters */ + case 0x16: + saa->noise_params[0] = data & 0x03; + saa->noise_params[1] = (data >> 4) & 0x03; + break; + + /* envelope generators parameters */ + case 0x18: + case 0x19: + ch = reg - 0x18; + saa->env_reverse_right[ch] = data & 0x01; + saa->env_mode[ch] = (data >> 1) & 0x07; + saa->env_bits[ch] = data & 0x10; + saa->env_clock[ch] = data & 0x20; + saa->env_enable[ch] = data & 0x80; + /* reset the envelope */ + saa->env_step[ch] = 0; + break; + + /* channels enable & reset generators */ + case 0x1c: + saa->all_ch_enable = data & 0x01; + saa->sync_state = data & 0x02; + if (data & 0x02) { + int i; + /* Synch & Reset generators */ + for (i = 0; i < 6; i++) { + saa->channels[i].level = 0; + saa->channels[i].counter = 0.0; + } + } + break; + + default: /* Error! */ + error("CMS Unkown write to reg %x with %x",reg, data); + } +} + +#pragma mark - +#pragma mark - Player_V2CMS +#pragma mark - + +const uint8 note_lengths[] = { + 0, + 0, 0, 2, + 0, 3, 4, + 5, 6, 8, + 9, 12, 16, + 18, 24, 32, + 36, 48, 64, + 72, 96 +}; + +static const uint16 hull_offsets[] = { + 0, 12, 24, 36, 48, 60, + 72, 88, 104, 120, 136, 256, + 152, 164, 180 +}; + +static const int16 hulls[] = { + // hull 0 + 3, -1, 0, 0, 0, 0, 0, 0, + 0, -1, 0, 0, + // hull 1 (staccato) + 3, -1, 0, 32, 0, -1, 0, 0, + 0, -1, 0, 0, + // hull 2 (legato) + 3, -1, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, + // hull 3 (staccatissimo) + 3, -1, 0, 2, 0, -1, 0, 0, + 0, -1, 0, 0, + // hull 4 + 3, -1, 0, 6, 0, -1, 0, 0, + 0, -1, 0, 0, + // hull 5 + 3, -1, 0, 16, 0, -1, 0, 0, + 0, -1, 0, 0, + // hull 6 + (int16) 60000, -1, -1000, 20, 0, 0, 0, 0, + (int16) 40000, -1, -5000, 5, 0, -1, 0, 0, + // hull 7 + (int16) 50000, -1, 0, 8, 30000, -1, 0, 0, + 28000, -1, -5000, 5, 0, -1, 0, 0, + // hull 8 + (int16) 60000, -1, -2000, 16, 0, 0, 0, 0, + 28000, -1, -6000, 5, 0, -1, 0, 0, + // hull 9 + (int16) 55000, -1, 0, 8, (int16) 35000, -1, 0, 0, + (int16) 40000, -1, -2000, 10, 0, -1, 0, 0, + // hull 10 + (int16) 60000, -1, 0, 4, -2000, 8, 0, 0, + (int16) 40000, -1, -6000, 5, 0, -1, 0, 0, + // hull 12 + 0, -1, 150, 340, -150, 340, 0, -1, + 0, -1, 0, 0, + // hull 13 == 164 + 20000, -1, 4000, 7, 1000, 15, 0, 0, + (int16) 35000, -1, -2000, 15, 0, -1, 0, 0, + + // hull 14 == 180 + (int16) 35000, -1, 500, 20, 0, 0, 0, 0, + (int16) 45000, -1, -500, 60, 0, -1, 0, 0, + + // hull misc = 196 + (int16) 44000, -1, -4400, 10, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 53000, -1, -5300, 10, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 63000, -1, -6300, 10, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 44000, -1, -1375, 32, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 53000, -1, -1656, 32, 0, -1, 0, 0, + 0, -1, 0, 0, + + // hull 11 == 256 + (int16) 63000, -1, -1968, 32, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 44000, -1, - 733, 60, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 53000, -1, - 883, 60, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 63000, -1, -1050, 60, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 44000, -1, - 488, 90, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 53000, -1, - 588, 90, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 63000, -1, - 700, 90, 0, -1, 0, 0, + 0, -1, 0, 0 +}; + +static const uint16 freqmod_lengths[] = { + 0x1000, 0x1000, 0x20, 0x2000, 0x1000 +}; + +static const uint16 freqmod_offsets[] = { + 0, 0x100, 0x200, 0x302, 0x202 +}; + +static const int8 freqmod_table[0x502] = { + 0, 3, 6, 9, 12, 15, 18, 21, + 24, 27, 30, 33, 36, 39, 42, 45, + 48, 51, 54, 57, 59, 62, 65, 67, + 70, 73, 75, 78, 80, 82, 85, 87, + 89, 91, 94, 96, 98, 100, 102, 103, + 105, 107, 108, 110, 112, 113, 114, 116, + 117, 118, 119, 120, 121, 122, 123, 123, + 124, 125, 125, 126, 126, 126, 126, 126, + 126, 126, 126, 126, 126, 126, 125, 125, + 124, 123, 123, 122, 121, 120, 119, 118, + 117, 116, 114, 113, 112, 110, 108, 107, + 105, 103, 102, 100, 98, 96, 94, 91, + 89, 87, 85, 82, 80, 78, 75, 73, + 70, 67, 65, 62, 59, 57, 54, 51, + 48, 45, 42, 39, 36, 33, 30, 27, + 24, 21, 18, 15, 12, 9, 6, 3, + 0, -3, -6, -9, -12, -15, -18, -21, + -24, -27, -30, -33, -36, -39, -42, -45, + -48, -51, -54, -57, -59, -62, -65, -67, + -70, -73, -75, -78, -80, -82, -85, -87, + -89, -91, -94, -96, -98,-100,-102,-103, + -105,-107,-108,-110,-112,-113,-114,-116, + -117,-118,-119,-120,-121,-122,-123,-123, + -124,-125,-125,-126,-126,-126,-126,-126, + -126,-126,-126,-126,-126,-126,-125,-125, + -124,-123,-123,-122,-121,-120,-119,-118, + -117,-116,-114,-113,-112,-110,-108,-107, + -105,-103,-102,-100, -98, -96, -94, -91, + -89, -87, -85, -82, -80, -78, -75, -73, + -70, -67, -65, -62, -59, -57, -54, -51, + -48, -45, -42, -39, -36, -33, -30, -27, + -24, -21, -18, -15, -12, -9, -6, -3, + + 0, 1, 2, 3, 4, 5, 6, 7, + 8, 9, 10, 11, 12, 13, 14, 15, + 16, 17, 18, 19, 20, 21, 22, 23, + 24, 25, 26, 27, 28, 29, 30, 31, + 32, 33, 34, 35, 36, 37, 38, 39, + 40, 41, 42, 43, 44, 45, 46, 47, + 48, 49, 50, 51, 52, 53, 54, 55, + 56, 57, 58, 59, 60, 61, 62, 63, + 64, 65, 66, 67, 68, 69, 70, 71, + 72, 73, 74, 75, 76, 77, 78, 79, + 80, 81, 82, 83, 84, 85, 86, 87, + 88, 89, 90, 91, 92, 93, 94, 95, + 96, 97, 98, 99, 100, 101, 102, 103, + 104, 105, 106, 107, 108, 109, 110, 111, + 112, 113, 114, 115, 116, 117, 118, 119, + 120, 121, 122, 123, 124, 125, 126, 127, + -128,-127,-126,-125,-124,-123,-122,-121, + -120,-119,-118,-117,-116,-115,-114,-113, + -112,-111,-110,-109,-108,-107,-106,-105, + -104,-103,-102,-101,-100, -99, -98, -97, + -96, -95, -94, -93, -92, -91, -90, -89, + -88, -87, -86, -85, -84, -83, -82, -81, + -80, -79, -78, -77, -76, -75, -74, -73, + -72, -71, -70, -69, -68, -67, -66, -65, + -64, -63, -62, -61, -60, -59, -58, -57, + -56, -55, -54, -53, -52, -51, -50, -49, + -48, -47, -46, -45, -44, -43, -42, -41, + -40, -39, -38, -37, -36, -35, -34, -33, + -32, -31, -30, -29, -28, -27, -26, -25, + -24, -23, -22, -21, -20, -19, -18, -17, + -16, -15, -14, -13, -12, -11, -10, -9, + -8, -7, -6, -5, -4, -3, -2, -1, + + -120, 120, + + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + + 41, 35, -66,-124, -31, 108, -42, -82, + 82,-112, 73, -15, -15, -69, -23, -21, + -77, -90, -37, 60,-121, 12, 62,-103, + 36, 94, 13, 28, 6, -73, 71, -34, + -77, 18, 77, -56, 67, -69,-117, -90, + 31, 3, 90, 125, 9, 56, 37, 31, + 93, -44, -53, -4,-106, -11, 69, 59, + 19, 13,-119, 10, 28, -37, -82, 50, + 32,-102, 80, -18, 64, 120, 54, -3, + 18, 73, 50, -10, -98, 125, 73, -36, + -83, 79, 20, -14, 68, 64, 102, -48, + 107, -60, 48, -73, 50, 59, -95, 34, + -10, 34,-111, -99, -31,-117, 31, -38, + -80, -54,-103, 2, -71, 114, -99, 73, + 44,-128, 126, -59,-103, -43, -23,-128, + -78, -22, -55, -52, 83, -65, 103, -42, + -65, 20, -42, 126, 45, -36,-114, 102, + -125, -17, 87, 73, 97, -1, 105,-113, + 97, -51, -47, 30, -99,-100, 22, 114, + 114, -26, 29, -16,-124, 79, 74, 119, + 2, -41, -24, 57, 44, 83, -53, -55, + 18, 30, 51, 116, -98, 12, -12, -43, + -44, -97, -44, -92, 89, 126, 53, -49, + 50, 34, -12, -52, -49, -45,-112, 45, + 72, -45,-113, 117, -26, -39, 29, 42, + -27, -64, -9, 43, 120,-127,-121, 68, + 14, 95, 80, 0, -44, 97,-115, -66, + 123, 5, 21, 7, 59, 51,-126, 31, + 24, 112,-110, -38, 100, 84, -50, -79, + -123, 62, 105, 21, -8, 70, 106, 4, + -106, 115, 14, -39, 22, 47, 103, 104, + -44, -9, 74, 74, -48, 87, 104, 118, + -6, 22, -69, 17, -83, -82, 36,-120, + 121, -2, 82, -37, 37, 67, -27, 60, + -12, 69, -45, -40, 40, -50, 11, -11, + -59, 96, 89, 61,-105, 39,-118, 89, + 118, 45, -48, -62, -55, -51, 104, -44, + 73, 106, 121, 37, 8, 97, 64, 20, + -79, 59, 106, -91, 17, 40, -63,-116, + -42, -87, 11,-121,-105,-116, 47, -15, + 21, 29,-102,-107, -63,-101, -31, -64, + 126, -23, -88,-102, -89,-122, -62, -75, + 84, -65,-102, -25, -39, 35, -47, 85, + -112, 56, 40, -47, -39, 108, -95, 102, + 94, 78, -31, 48,-100, -2, -39, 113, + -97, -30, -91, -30, 12,-101, -76, 71, + 101, 56, 42, 70,-119, -87,-126, 121, + 122, 118, 120, -62, 99, -79, 38, -33, + -38, 41, 109, 62, 98, -32,-106, 18, + 52, -65, 57, -90, 63,-119, 94, -15, + 109, 14, -29, 108, 40, -95, 30, 32, + 29, -53, -62, 3, 63, 65, 7,-124, + 15, 20, 5, 101, 27, 40, 97, -55, + -59, -25, 44,-114, 70, 54, 8, -36, + -13, -88,-115, -2, -66, -14, -21, 113, + -1, -96, -48, 59, 117, 6,-116, 126, + -121, 120, 115, 77, -48, -66,-126, -66, + -37, -62, 70, 65, 43,-116, -6, 48, + 127, 112, -16, -89, 84,-122, 50,-107, + -86, 91, 104, 19, 11, -26, -4, -11, + -54, -66, 125, -97,-119,-118, 65, 27, + -3, -72, 79, 104, -10, 114, 123, 20, + -103, -51, -45, 13, -16, 68, 58, -76, + -90, 102, 83, 51, 11, -53, -95, 16 +}; + +static const byte freqTable[] = { + 3, 10, 17, 24, 31, 38, 45, 51, + 58, 65, 71, 77, 83, 90, 96, 102, + 107, 113, 119, 125, 130, 136, 141, 146, + 151, 157, 162, 167, 172, 177, 181, 186, + 191, 195, 200, 204, 209, 213, 217, 221, + 226, 230, 234, 238, 242, 246, 249, 253 +}; + +/*static const byte amplTable[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0 % + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 10 % + 0x00, 0x00, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10, // 20 % + 0x10, 0x10, 0x20, 0x20, 0x20, 0x20, 0x20, 0x30, + 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10, 0x20, // 30% + 0x20, 0x20, 0x30, 0x30, 0x30, 0x30, 0x40, 0x40, + 0x00, 0x00, 0x00, 0x10, 0x10, 0x20, 0x20, 0x20, // 40 % + 0x30, 0x30, 0x40, 0x40, 0x40, 0x50, 0x50, 0x60, + 0x00, 0x00, 0x10, 0x10, 0x20, 0x20, 0x30, 0x30, // 50% + 0x40, 0x40, 0x50, 0x50, 0x60, 0x60, 0x70, 0x70, + 0x00, 0x00, 0x10, 0x10, 0x20, 0x30, 0x30, 0x40, // 60 % + 0x40, 0x50, 0x60, 0x60, 0x70, 0x70, 0x80, 0x90, + 0x00, 0x00, 0x10, 0x20, 0x20, 0x30, 0x40, 0x40, // 70 % + 0x50, 0x60, 0x70, 0x70, 0x80, 0x90, 0x90, 0xA0, + 0x00, 0x00, 0x10, 0x20, 0x30, 0x40, 0x40, 0x50, // 80 % + 0x60, 0x70, 0x80, 0x80, 0x90, 0xA0, 0xB0, 0xC0, + 0x00, 0x00, 0x10, 0x20, 0x30, 0x40, 0x50, 0x60, // 90 % + 0x70, 0x80, 0x90, 0x90, 0xA0, 0xB0, 0xC0, 0xD0, + 0x00, 0x10, 0x20, 0x30, 0x40, 0x50, 0x60, 0x70, // 100 % + 0x80, 0x90, 0xA0, 0xB0, 0xC0, 0xD0, 0xE0, 0xF0 +};*/ + +static const byte octaveTable[] = { + 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03, + 0x00, 0x04, 0x00, 0x05, 0x00, 0x06, 0x00, 0x07, + 0x00, 0x08, 0x00, 0x09, 0x00, 0x0A, 0x00, 0x0B, + 0x01, 0x00, 0x01, 0x01, 0x01, 0x02, 0x01, 0x03, + 0x01, 0x04, 0x01, 0x05, 0x01, 0x06, 0x01, 0x07, + 0x01, 0x08, 0x01, 0x09, 0x01, 0x0A, 0x01, 0x0B, + 0x02, 0x00, 0x02, 0x01, 0x02, 0x02, 0x02, 0x03, + 0x02, 0x04, 0x02, 0x05, 0x02, 0x06, 0x02, 0x07, + 0x02, 0x08, 0x02, 0x09, 0x02, 0x0A, 0x02, 0x0B, + 0x03, 0x00, 0x03, 0x01, 0x03, 0x02, 0x03, 0x03, + 0x03, 0x04, 0x03, 0x05, 0x03, 0x06, 0x03, 0x07, + 0x03, 0x08, 0x03, 0x09, 0x03, 0x0A, 0x03, 0x0B, + 0x04, 0x00, 0x04, 0x01, 0x04, 0x02, 0x04, 0x03, + 0x04, 0x04, 0x04, 0x05, 0x04, 0x06, 0x04, 0x07, + 0x04, 0x08, 0x04, 0x09, 0x04, 0x0A, 0x04, 0x0B, + 0x05, 0x00, 0x05, 0x01, 0x05, 0x02, 0x05, 0x03, + 0x05, 0x04, 0x05, 0x05, 0x05, 0x06, 0x05, 0x07, + 0x05, 0x08, 0x05, 0x09, 0x05, 0x0A, 0x05, 0x0B, + 0x06, 0x00, 0x06, 0x01, 0x06, 0x02, 0x06, 0x03, + 0x06, 0x04, 0x06, 0x05, 0x06, 0x06, 0x06, 0x07, + 0x06, 0x08, 0x06, 0x09, 0x06, 0x0A, 0x06, 0x0B, + 0x07, 0x00, 0x07, 0x01, 0x07, 0x02, 0x07, 0x03, + 0x07, 0x04, 0x07, 0x05, 0x07, 0x06, 0x07, 0x07, + 0x07, 0x08, 0x07, 0x09, 0x07, 0x0A, 0x07, 0x0B, + 0x08, 0x00, 0x08, 0x01, 0x08, 0x02, 0x08, 0x03, + 0x08, 0x04, 0x08, 0x05, 0x08, 0x06, 0x08, 0x07, + 0x08, 0x08, 0x08, 0x09, 0x08, 0x0A, 0x08, 0x0B, + 0x09, 0x00, 0x09, 0x01, 0x09, 0x02, 0x09, 0x03, + 0x09, 0x04, 0x09, 0x05, 0x09, 0x06, 0x09, 0x07, + 0x09, 0x08, 0x09, 0x09, 0x09, 0x0A, 0x09, 0x0B, + 0x0A, 0x00, 0x0A, 0x01, 0x0A, 0x02, 0x0A, 0x03, + 0x0A, 0x04, 0x0A, 0x05, 0x0A, 0x06, 0x0A, 0x07, + 0x0A, 0x08, 0x0A, 0x09, 0x0A, 0x0A, 0x0A, 0x0B +}; + +static const byte attackRate[] = { + 0, 2, 4, 7, 14, 26, 48, 82, + 128, 144, 160, 176, 192, 208, 224, 255 +}; + +static const byte decayRate[] = { + 0, 1, 2, 3, 4, 6, 12, 24, + 48, 96, 192, 215, 255, 255, 255, 255 +}; + +static const byte sustainRate[] = { + 255, 180, 128, 96, 80, 64, 56, 48, + 42, 36, 32, 28, 24, 20, 16, 0 +}; + +static const byte releaseRate[] = { + 0, 1, 2, 4, 6, 9, 14, 22, + 36, 56, 80, 100, 120, 140, 160, 255 +}; + +static const uint16 pcjr_freq_table[12] = { + 65472, 61760, 58304, 55040, 52032, 49024, + 46272, 43648, 41216, 38912, 36736, 34624 +}; + +static const byte volumeTable[] = { + 0x00, 0x10, 0x10, 0x11, 0x11, 0x21, 0x22, 0x22, + 0x33, 0x44, 0x55, 0x66, 0x88, 0xAA, 0xCC, 0xFF +}; + +static CMSEmulator *g_cmsEmu = 0; + +Player_V2CMS::Player_V2CMS(ScummEngine *scumm, Audio::Mixer *mixer) { + int i; + + _isV3Game = (scumm->_game.version >= 3); + _vm = scumm; + _mixer = mixer; +// debug("mixer rate: %d", _mixer->getOutputRate()); + _sample_rate = CMS_RATE; + + _header_len = (scumm->_game.features & GF_OLD_BUNDLE) ? 4 : 6; + + // Initialize sound queue + _current_nr = _next_nr = 0; + _current_data = _next_data = 0; + + // Initialize channel code + for (i = 0; i < 4; ++i) + clear_channel(i); + + _next_tick = 0; + _tick_len = (_sample_rate << FIXP_SHIFT) / FREQ_HZ; + + // Initialize V3 music timer + _music_timer_ctr = _music_timer = 0; + _ticks_per_music_timer = 65535; + + setMusicVolume(255); + + _timer_output = 0; + for (i = 0; i < 4; i++) + _timer_count[i] = 0; + + memset(_cmsVoicesBase, 0, sizeof(Voice)*16); + memset(_cmsVoices, 0, sizeof(Voice2)*8); + memset(_cmsChips, 0, sizeof(MusicChip)*2); + _midiDelay = _octaveMask = _looping = _tempo = 0; + _midiData = _midiSongBegin = 0; + _loadedMidiSong = 0; + memset(_midiChannel, 0, sizeof(Voice2*)*16); + memset(_midiChannelUse, 0, sizeof(byte)*16); + + _cmsVoices[0].amplitudeOutput = &(_cmsChips[0].ampl[0]); + _cmsVoices[0].freqOutput = &(_cmsChips[0].freq[0]); + _cmsVoices[0].octaveOutput = &(_cmsChips[0].octave[0]); + _cmsVoices[1].amplitudeOutput = &(_cmsChips[0].ampl[1]); + _cmsVoices[1].freqOutput = &(_cmsChips[0].freq[1]); + _cmsVoices[1].octaveOutput = &(_cmsChips[0].octave[0]); + _cmsVoices[2].amplitudeOutput = &(_cmsChips[0].ampl[2]); + _cmsVoices[2].freqOutput = &(_cmsChips[0].freq[2]); + _cmsVoices[2].octaveOutput = &(_cmsChips[0].octave[1]); + _cmsVoices[3].amplitudeOutput = &(_cmsChips[0].ampl[3]); + _cmsVoices[3].freqOutput = &(_cmsChips[0].freq[3]); + _cmsVoices[3].octaveOutput = &(_cmsChips[0].octave[1]); + _cmsVoices[4].amplitudeOutput = &(_cmsChips[1].ampl[0]); + _cmsVoices[4].freqOutput = &(_cmsChips[1].freq[0]); + _cmsVoices[4].octaveOutput = &(_cmsChips[1].octave[0]); + _cmsVoices[5].amplitudeOutput = &(_cmsChips[1].ampl[1]); + _cmsVoices[5].freqOutput = &(_cmsChips[1].freq[1]); + _cmsVoices[5].octaveOutput = &(_cmsChips[1].octave[0]); + _cmsVoices[6].amplitudeOutput = &(_cmsChips[1].ampl[2]); + _cmsVoices[6].freqOutput = &(_cmsChips[1].freq[2]); + _cmsVoices[6].octaveOutput = &(_cmsChips[1].octave[1]); + _cmsVoices[7].amplitudeOutput = &(_cmsChips[1].ampl[3]); + _cmsVoices[7].freqOutput = &(_cmsChips[1].freq[3]); + _cmsVoices[7].octaveOutput = &(_cmsChips[1].octave[1]); + + // inits the CMS Emulator like in the original + g_cmsEmu = new CMSEmulator(_sample_rate); + static const byte cmsInitData[13*2] = { + 0x1C, 0x02, + 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03, 0x00, 0x04, 0x00, 0x05, 0x00, + 0x14, 0x3F, 0x15, 0x00, 0x16, 0x00, 0x18, 0x00, 0x19, 0x00, 0x1C, 0x01 + }; + + i = 0; + for (int cmsPort = 0x220; i < 2; cmsPort += 2, ++i) { + for (int off = 0; off < 13; ++off) { + g_cmsEmu->portWrite(cmsPort+1, cmsInitData[off*2]); + g_cmsEmu->portWrite(cmsPort, cmsInitData[off*2+1]); + } + } + + _mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true); +} + +Player_V2CMS::~Player_V2CMS() { + mutex_up(); + _mixer->stopHandle(_soundHandle); + delete g_cmsEmu; + mutex_down(); +} + +void Player_V2CMS::setMusicVolume(int vol) { +} + +void Player_V2CMS::chainSound(int nr, byte *data) { + int offset = _header_len + 10; + + _current_nr = nr; + _current_data = data; + + for (int i = 0; i < 4; i++) { + clear_channel(i); + + _channels[i].d.music_script_nr = nr; + if (data) { + _channels[i].d.next_cmd = READ_LE_UINT16(data + offset + 2 * i); + if (_channels[i].d.next_cmd) { + _channels[i].d.time_left = 1; + } + } + } + _music_timer = 0; +} + +void Player_V2CMS::chainNextSound() { + if (_next_nr) { + chainSound(_next_nr, _next_data); + _next_nr = 0; + _next_data = 0; + } +} + +void Player_V2CMS::stopAllSounds() { + mutex_up(); + for (int i = 0; i < 4; i++) { + clear_channel(i); + } + _next_nr = _current_nr = 0; + _next_data = _current_data = 0; + _midiData = 0; + _midiSongBegin = 0; + _midiDelay = 0; + offAllChannels(); + mutex_down(); +} + +void Player_V2CMS::stopSound(int nr) { + mutex_up(); + if (_next_nr == nr) { + _next_nr = 0; + _next_data = 0; + } + if (_current_nr == nr) { + for (int i = 0; i < 4; i++) { + clear_channel(i); + } + _current_nr = 0; + _current_data = 0; + chainNextSound(); + } + if (_loadedMidiSong == nr) { + _midiData = 0; + _midiSongBegin = 0; + _midiDelay = 0; + offAllChannels(); + } + mutex_down(); +} + +void Player_V2CMS::startSound(int nr) { + byte *data = _vm->getResourceAddress(rtSound, nr); + assert(data); + + if (data[6] == 0x80) { + mutex_up(); + loadMidiData(data, nr); + mutex_down(); + } else { + mutex_up(); + + int cprio = _current_data ? *(_current_data + _header_len) : 0; + int prio = *(data + _header_len); + int nprio = _next_data ? *(_next_data + _header_len) : 0; + + int restartable = *(data + _header_len + 1); + + if (!_current_nr || cprio <= prio) { + int tnr = _current_nr; + int tprio = cprio; + byte *tdata = _current_data; + + chainSound(nr, data); + nr = tnr; + prio = tprio; + data = tdata; + restartable = data ? *(data + _header_len + 1) : 0; + } + + if (!_current_nr) { + nr = 0; + _next_nr = 0; + _next_data = 0; + } + + if (nr != _current_nr + && restartable + && (!_next_nr + || nprio <= prio)) { + + _next_nr = nr; + _next_data = data; + } + + mutex_down(); + } +} + +void Player_V2CMS::loadMidiData(byte *data, int sound) { + memset(_midiChannelUse, 0, sizeof(byte)*16); + + _tempo = data[7]; + _looping = data[8]; + + byte channels = data[14]; + byte curChannel = 0; + byte *voice2 = data + 23; + + for (; channels != 0; ++curChannel, --channels, voice2 += 16) { + if (*(data + 15 + curChannel)) { + byte channel = *(data + 15 + curChannel) - 1; + _midiChannelUse[channel] = 1; + + Voice *voiceDef = &_cmsVoicesBase[channel]; + + byte attackDecay = voice2[10]; + voiceDef->attack = attackRate[attackDecay >> 4]; + voiceDef->decay = decayRate[attackDecay & 0x0F]; + byte sustainRelease = voice2[11]; + voiceDef->sustain = sustainRate[sustainRelease >> 4]; + voiceDef->release = releaseRate[sustainRelease & 0x0F]; + + if (voice2[3] & 0x40) { + voiceDef->vibrato = 0x0301; + if (voice2[13] & 0x40) { + voiceDef->vibrato = 0x0601; + } + } else { + voiceDef->vibrato = 0; + } + + if (voice2[8] & 0x80) { + voiceDef->vibrato2 = 0x0506; + if (voice2[13] & 0x80) { + voiceDef->vibrato2 = 0x050C; + } + } else { + voiceDef->vibrato2 = 0; + } + + if ((voice2[8] & 0x0F) > 1) { + voiceDef->octadd = 0x01; + } else { + voiceDef->octadd = 0x00; + } + } + } + + for (int i = 0, channel = 0; i < 8; ++i, channel += 2) { + _cmsVoices[i].chanNumber = 0xFF; + _cmsVoices[i].curVolume = 0; + _cmsVoices[i].nextVoice = 0; + + _midiChannel[channel] = 0; + } + + _midiDelay = 0; + memset(_cmsChips, 0, sizeof(MusicChip)*2); + _midiData = data + 151; + _midiSongBegin = _midiData + data[9]; + + _loadedMidiSong = sound; +} + +int Player_V2CMS::getSoundStatus(int nr) const { + return _current_nr == nr || _next_nr == nr || _loadedMidiSong == nr; +} + + +void Player_V2CMS::clear_channel(int i) { + ChannelInfo *channel = &_channels[i]; + memset(channel, 0, sizeof(ChannelInfo)); +} + +int Player_V2CMS::getMusicTimer() const { + if (_isV3Game) + return _music_timer; + else + return _channels[0].d.music_timer; +} + +void Player_V2CMS::execute_cmd(ChannelInfo *channel) { + uint16 value; + int16 offset; + uint8 *script_ptr; + ChannelInfo * current_channel; + ChannelInfo * dest_channel; + + current_channel = channel; + + if (channel->d.next_cmd == 0) + goto check_stopped; + script_ptr = &_current_data[channel->d.next_cmd]; + + for (;;) { + uint8 opcode = *script_ptr++; + if (opcode >= 0xf8) { + switch (opcode) { + case 0xf8: // set hull curve + debug(7, "channels[%d]: hull curve %2d", + channel - _channels, *script_ptr); + channel->d.hull_curve = hull_offsets[*script_ptr / 2]; + script_ptr++; + break; + + case 0xf9: // set freqmod curve + debug(7, "channels[%d]: freqmod curve %2d", + channel - _channels, *script_ptr); + channel->d.freqmod_table = freqmod_offsets[*script_ptr / 4]; + channel->d.freqmod_modulo = freqmod_lengths[*script_ptr / 4]; + script_ptr++; + break; + + case 0xfd: // clear other channel + value = READ_LE_UINT16 (script_ptr) / sizeof (ChannelInfo); + debug(7, "clear channel %d", value); + script_ptr += 2; + // In Indy3, when traveling to Venice a command is + // issued to clear channel 4. So we introduce a 4th + // channel, which is never used. All OOB accesses are + // mapped to this channel. + // + // The original game had room for 8 channels, but only + // channels 0-3 are read, changes to other channels + // had no effect. + if (value >= ARRAYSIZE (_channels)) + value = 4; + channel = &_channels[value]; + // fall through + + case 0xfa: // clear current channel + if (opcode == 0xfa) + debug(7, "clear channel"); + channel->d.next_cmd = 0; + channel->d.base_freq = 0; + channel->d.freq_delta = 0; + channel->d.freq = 0; + channel->d.volume = 0; + channel->d.volume_delta = 0; + channel->d.inter_note_pause = 0; + channel->d.transpose = 0; + channel->d.hull_curve = 0; + channel->d.hull_offset = 0; + channel->d.hull_counter = 0; + channel->d.freqmod_table = 0; + channel->d.freqmod_offset = 0; + channel->d.freqmod_incr = 0; + channel->d.freqmod_multiplier = 0; + channel->d.freqmod_modulo = 0; + break; + + case 0xfb: // ret from subroutine + debug(7, "ret from sub"); + script_ptr = _retaddr; + break; + + case 0xfc: // call subroutine + offset = READ_LE_UINT16 (script_ptr); + debug(7, "subroutine %d", offset); + script_ptr += 2; + _retaddr = script_ptr; + script_ptr = _current_data + offset; + break; + + case 0xfe: // loop music + opcode = *script_ptr++; + offset = READ_LE_UINT16 (script_ptr); + script_ptr += 2; + debug(7, "loop if %d to %d", opcode, offset); + if (!channel->array[opcode / 2] || --channel->array[opcode/2]) + script_ptr += offset; + break; + + case 0xff: // set parameter + opcode = *script_ptr++; + value = READ_LE_UINT16 (script_ptr); + channel->array[opcode / 2] = value; + debug(7, "channels[%d]: set param %2d = %5d", + channel - &_channels[0], opcode, value); + script_ptr += 2; + if (opcode == 14) { + /* tempo var */ + _ticks_per_music_timer = 125; + } + if (opcode == 0) + goto end; + break; + } + } else { // opcode < 0xf8 + for (;;) { + int16 note, octave; + int is_last_note; + dest_channel = &_channels[(opcode >> 5) & 3]; + + if (!(opcode & 0x80)) { + + int tempo = channel->d.tempo; + if (!tempo) + tempo = 1; + channel->d.time_left = tempo * note_lengths[opcode & 0x1f]; + + note = *script_ptr++; + is_last_note = note & 0x80; + note &= 0x7f; + if (note == 0x7f) { + debug(8, "channels[%d]: pause %d", + channel - _channels, channel->d.time_left); + goto end; + } + } else { + + channel->d.time_left = ((opcode & 7) << 8) | *script_ptr++; + + if ((opcode & 0x10)) { + debug(8, "channels[%d]: pause %d", + channel - _channels, channel->d.time_left); + goto end; + } + + is_last_note = 0; + note = (*script_ptr++) & 0x7f; + } + + debug(8, "channels[%d]: @%04x note: %3d+%d len: %2d hull: %d mod: %d/%d/%d %s", + dest_channel - channel, script_ptr ? script_ptr - _current_data - 2 : 0, + note, (signed short) dest_channel->d.transpose, channel->d.time_left, + dest_channel->d.hull_curve, dest_channel->d.freqmod_table, + dest_channel->d.freqmod_incr,dest_channel->d.freqmod_multiplier, + is_last_note ? "last":""); + + uint16 myfreq; + dest_channel->d.time_left = channel->d.time_left; + dest_channel->d.note_length = + channel->d.time_left - dest_channel->d.inter_note_pause; + note += dest_channel->d.transpose; + while (note < 0) + note += 12; + octave = note / 12; + note = note % 12; + dest_channel->d.hull_offset = 0; + dest_channel->d.hull_counter = 1; + if (dest_channel == &_channels[3]) { + dest_channel->d.hull_curve = 196 + note * 12; + myfreq = 384 - 64 * octave; + } else { + myfreq = pcjr_freq_table[note] >> octave; + } + dest_channel->d.freq = dest_channel->d.base_freq = myfreq; + if (is_last_note) + goto end; + opcode = *script_ptr++; + } + } + } + +end: + channel = current_channel; + if (channel->d.time_left) { + channel->d.next_cmd = script_ptr - _current_data; + return; + } + + channel->d.next_cmd = 0; + +check_stopped: + int i; + for (i = 0; i < 4; i++) { + if (_channels[i].d.time_left) + return; + } + + _current_nr = 0; + _current_data = 0; + chainNextSound(); + return; +} + +void Player_V2CMS::next_freqs(ChannelInfo *channel) { + channel->d.volume += channel->d.volume_delta; + channel->d.base_freq += channel->d.freq_delta; + + channel->d.freqmod_offset += channel->d.freqmod_incr; + if (channel->d.freqmod_offset != 0) + if (channel->d.freqmod_offset > channel->d.freqmod_modulo) + channel->d.freqmod_offset -= channel->d.freqmod_modulo; + + channel->d.freq = + (int) (freqmod_table[channel->d.freqmod_table + (channel->d.freqmod_offset >> 4)]) + * (int) channel->d.freqmod_multiplier / 256 + + channel->d.base_freq; + + debug(9, "Freq: %d/%d, %d/%d/%d*%d %d", + channel->d.base_freq, (int16)channel->d.freq_delta, + channel->d.freqmod_table, channel->d.freqmod_offset, + channel->d.freqmod_incr, channel->d.freqmod_multiplier, + channel->d.freq); + + if (channel->d.note_length && !--channel->d.note_length) { + channel->d.hull_offset = 16; + channel->d.hull_counter = 1; + } + + if (!--channel->d.time_left) { + execute_cmd(channel); + } + + if (channel->d.hull_counter && !--channel->d.hull_counter) { + for (;;) { + const int16 *hull_ptr = hulls + + channel->d.hull_curve + channel->d.hull_offset / 2; + if (hull_ptr[1] == -1) { + channel->d.volume = hull_ptr[0]; + if (hull_ptr[0] == 0) + channel->d.volume_delta = 0; + channel->d.hull_offset += 4; + } else { + channel->d.volume_delta = hull_ptr[0]; + channel->d.hull_counter = hull_ptr[1]; + channel->d.hull_offset += 4; + break; + } + } + } +} + +void Player_V2CMS::nextTick() { + for (int i = 0; i < 4; i++) { + if (!_channels[i].d.time_left) + continue; + next_freqs(&_channels[i]); + } + if (_music_timer_ctr++ >= _ticks_per_music_timer) { + _music_timer_ctr = 0; + _music_timer++; + } +} + +void Player_V2CMS::processMidiData(uint ticks) { + byte *currentData = _midiData; + byte command = 0x00; + int16 temp = 0; + + if (!_midiDelay) { + while (true) { + if ((command = *currentData++) == 0xFF) { + if ((command = *currentData++) == 0x2F) { + if (_looping == 0) { + currentData = _midiData = _midiSongBegin; + continue; + } + _midiData = _midiSongBegin = 0; + offAllChannels(); + return; + } else { + if (command == 0x58) { + currentData += 6; + } + } + } else { + _lastMidiCommand = command; + if (command < 0x90) { + clearNote(currentData); + } else { + playNote(currentData); + } + } + + temp = command = *currentData++; + if (command & 0x80) { + temp = (command & 0x7F) << 8; + command = *currentData++; + temp |= (command << 1); + temp >>= 1; + } + temp >>= 1; + int lastBit = temp & 1; + temp >>= 1; + temp += lastBit; + + if (temp) + break; + } + _midiData = currentData; + _midiDelay = temp; + } + + _midiDelay -= ticks; + if (_midiDelay < 0) + _midiDelay = 0; + + return; +} + +int Player_V2CMS::readBuffer(int16 *buffer, const int numSamples) { + mutex_up(); + uint step = 1; + int len = numSamples/2; + + // maybe this needs a complete rewrite + do { + if (_midiData) { + --_clkFrequenz; + if (!(_clkFrequenz & 0x01)) { + playVoice(); + } + + _tempoSum += _tempo; + if (_tempoSum < 0) { + // this have to be called in the same rate as in the original (I think) + processMidiData(1); + } + } + + if (!(_next_tick >> FIXP_SHIFT) && !_midiData) { + _next_tick += _tick_len; + nextTick(); + play(); + } + + step = len; + if (step > (_next_tick >> FIXP_SHIFT)) + step = (_next_tick >> FIXP_SHIFT); + g_cmsEmu->readBuffer(buffer, step); + buffer += 2 * step; + _next_tick -= step << FIXP_SHIFT; + } while (len -= step); + + mutex_down(); + return numSamples; +} + +void Player_V2CMS::playVoice() { + if (_outputTableReady) { + playMusicChips(_cmsChips); + _outputTableReady = 0; + } + + _octaveMask = 0xF0; + Voice2 *voice =0; + for (int i = 0; i < 8; ++i) { + voice = &_cmsVoices[i]; + _octaveMask = ~_octaveMask; + + if (voice->chanNumber != 0xFF) { + processChannel(voice); + continue; + } + + if (!voice->curVolume) { + *(voice->amplitudeOutput) = 0; + } + + int volume = voice->curVolume - voice->releaseRate; + voice->curVolume = volume; + + if (volume < 0) { + volume = voice->curVolume = 0; + } + + *(voice->amplitudeOutput) = ((volume >> 4) | (volume & 0xF0)) & voice->channel; + ++_outputTableReady; + } +} + +void Player_V2CMS::processChannel(Voice2 *channel) { + ++_outputTableReady; + switch (channel->nextProcessState) { + case PROCESS_RELEASE: + processRelease(channel); + break; + + case PROCESS_ATTACK: + processAttack(channel); + break; + + case PROCESS_DECAY: + processDecay(channel); + break; + + case PROCESS_SUSTAIN: + processSustain(channel); + break; + + case PROCESS_VIBRATO: + processVibrato(channel); + break; + + default: + break; + } +} + +void Player_V2CMS::processRelease(Voice2 *channel) { + channel->curVolume -= channel->releaseRate; + if (channel->curVolume < 0) + channel->curVolume = 0; + processVibrato(channel); +} + +void Player_V2CMS::processAttack(Voice2 *channel) { + channel->curVolume += channel->attackRate; + if (channel->curVolume >= 0) { + if (channel->curVolume <= channel->maxAmpl) + return processVibrato(channel); + } + channel->curVolume = channel->maxAmpl; + channel->nextProcessState = PROCESS_DECAY; + processVibrato(channel); +} + +void Player_V2CMS::processDecay(Voice2 *channel) { + channel->curVolume -= channel->decayRate; + if (channel->curVolume >= 0) { + if (channel->curVolume > channel->sustainRate) + return processVibrato(channel); + } + channel->curVolume = channel->sustainRate; + channel->nextProcessState = PROCESS_SUSTAIN; + processVibrato(channel); +} + +void Player_V2CMS::processSustain(Voice2 *channel) { + if (channel->unkVibratoRate) { + int volume = (int)channel->curVolume + (int)channel->unkRate; + if (volume & 0xFF00) { + volume = ((~volume) >> 8) & 0xFF; + } + channel->curVolume = volume; + --(channel->unkCount); + if (!channel->unkCount) { + channel->unkRate = ~(channel->unkRate); + channel->unkCount = (channel->unkVibratoDepth & 0x0F) << 1; + } + } + processVibrato(channel); +} + +void Player_V2CMS::processVibrato(Voice2 *channel) { + if (channel->vibratoRate) { + uint16 temp = channel->curFreq + channel->curVibratoRate; + channel->curOctave += (temp & 0xFF00) >> 8; + channel->curFreq = temp & 0xFF; + --(channel->curVibratoUnk); + if (!channel->curVibratoUnk) { + channel->curVibratoRate = ~(channel->curVibratoRate); + channel->curVibratoUnk = (channel->vibratoDepth & 0x0F) << 1; + } + } + + byte *output = channel->amplitudeOutput; + *output = ((channel->curVolume >> 4) | (channel->curVolume & 0xF0)) & channel->channel; + output = channel->freqOutput; + *output = channel->curFreq; + output = channel->octaveOutput; + *output = ((((channel->curOctave >> 4) | (channel->curOctave & 0x0F)) & _octaveMask) | ((~_octaveMask) & *output)); +} + +void Player_V2CMS::offAllChannels() { + warning("offAllChannels STUB"); +/* + // after using this sound can not be played anymore (since it would deinit the emulator) + static const byte cmsOffData[10*2] = { + 0x1C, 0x02, + 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03, 0x00, 0x04, 0x00, 0x05, 0x00, + 0x14, 0x3F, 0x15, 0x00, 0x16, 0x00 + }; + + for (int cmsPort = 0x220, i = 0; i < 2; cmsPort += 2, ++i) { + for (int off = 0; off < 10; ++off) { + g_cmsEmu->portWrite(cmsPort+1, cmsOffData[off*2]); + g_cmsEmu->portWrite(cmsPort, cmsOffData[off*2+1]); + } + }*/ +} + +Player_V2CMS::Voice2 *Player_V2CMS::getFreeVoice() { + Voice2 *curVoice = 0; + Voice2 *selected = 0; + uint8 volume = 0xFF; + + for (int i = 0; i < 8; ++i) { + curVoice = &_cmsVoices[i]; + + if (curVoice->chanNumber == 0xFF) { + if (!curVoice->curVolume) { + selected = curVoice; + break; + } + + if (curVoice->curVolume < volume) { + selected = curVoice; + volume = selected->curVolume; + } + } + } + + if (selected) { + selected->chanNumber = _lastMidiCommand & 0x0F; + + uint8 channel = selected->chanNumber; + Voice2 *oldChannel = _midiChannel[channel]; + _midiChannel[channel] = selected; + selected->nextVoice = oldChannel; + } + + return selected; +} + +void Player_V2CMS::playNote(byte *&data) { + byte channel = _lastMidiCommand & 0x0F; + if (_midiChannelUse[channel]) { + Voice2 *freeVoice = getFreeVoice(); + if (freeVoice) { + Voice *voice = &_cmsVoicesBase[freeVoice->chanNumber]; + freeVoice->attackRate = voice->attack; + freeVoice->decayRate = voice->decay; + freeVoice->sustainRate = voice->sustain; + freeVoice->releaseRate = voice->release; + freeVoice->octaveAdd = voice->octadd; + freeVoice->vibratoRate = freeVoice->curVibratoRate = voice->vibrato; + freeVoice->unkVibratoRate = freeVoice->unkRate = voice->vibrato2; + freeVoice->maxAmpl = 0xFF; + + uint8 rate = freeVoice->attackRate; + uint8 volume = freeVoice->curVolume >> 1; + + if (rate < volume) + rate = volume; + + rate -= freeVoice->attackRate; + freeVoice->curVolume = rate; + freeVoice->playingNote = *data; + int octave = octaveTable[(*data + 3) << 1] + freeVoice->octaveAdd - 3; + if (octave < 0) + octave = 0; + if (octave > 7) + octave = 7; + if (!octave) + ++octave; + freeVoice->curOctave = octave; + freeVoice->curFreq = freqTable[volume << 2]; + freeVoice->curVolume = 0; + freeVoice->nextProcessState = PROCESS_ATTACK; + if (_lastMidiCommand & 1) + freeVoice->channel = 0xF0; + else + freeVoice->channel = 0x0F; + } + } + data += 2; +} + +Player_V2CMS::Voice2 *Player_V2CMS::getPlayVoice(byte param) { + byte channelNum = _lastMidiCommand & 0x0F; + Voice2 *channel = _midiChannel[channelNum]; + + if (channel) { + Voice2 *backUp = 0; + while (true) { + if (channel->playingNote == param) + break; + + backUp = channel; + channel = channel->nextVoice; + if (!channel) + return 0; + } + + Voice2 *backUp2 = channel->nextVoice; + { + Voice2 *temp = backUp; + backUp = channel; + channel = temp; + } + if (channel) { + channel->nextVoice = backUp2; + } else { + _midiChannel[channelNum] = backUp2; + } + channel = backUp; + } + + return channel; +} + +void Player_V2CMS::clearNote(byte *&data) { + Voice2 *voice = getPlayVoice(*data); + if (voice) { + voice->chanNumber = 0xFF; + voice->nextVoice = 0; + voice->nextProcessState = PROCESS_RELEASE; + } + data += 2; +} + +void Player_V2CMS::play() { + _octaveMask = 0xF0; + channel_data *chan = &(_channels[0].d); + + static byte volumeReg[4] = { 0x00, 0x00, 0x00, 0x00 }; + static byte octaveReg[4] = { 0x66, 0x66, 0x66, 0x66 }; + static byte freqReg[4] = { 0xFF, 0xFF, 0xFF, 0xFF }; + + static byte freqEnable = 0x3E; + static byte noiseEnable = 0x01; + static byte noiseGen = 0x02; + for (int i = 1; i <= 4; ++i) { + if (chan->time_left) { + uint16 freq = chan->freq; + + if (i == 4) { + if ((freq >> 8) & 0x40) { + noiseGen = freq & 0xFF; + } else { + noiseGen = 3; + freqReg[0] = freqReg[3]; + octaveReg[0] = (octaveReg[0] & 0xF0) | ((octaveReg[1] & 0xF0) >> 4); + } + } else { + if (freq == 0) { + freq = 0xFFC0; + } + + int cmsOct = 2; + int freqOct = 0x8000; + + while (true) { + if (freq >= freqOct) { + break; + } + freqOct >>= 1; + ++cmsOct; + if (cmsOct == 8) { + --cmsOct; + freq = 1024; + break; + } + } + byte oct = cmsOct << 4; + oct |= cmsOct; + + oct &= _octaveMask; + oct |= ((~_octaveMask) & octaveReg[((i & 3) >> 1)]); + octaveReg[((i & 3) >> 1)] = oct; + + freq >>= -(cmsOct-9); + freqReg[(i&3)] = (-(freq-511)) & 0xFF; + } + volumeReg[i & 3] = volumeTable[chan->volume >> 12]; + } else { + volumeReg[i & 3] = 0; + } + chan = &(_channels[i].d); + _octaveMask ^= 0xFF; + } + + // with the high nibble of the volumeReg value + // the right channels amplitude is set + // with the low value the left channels amplitude + g_cmsEmu->portWrite(0x221, 0); + g_cmsEmu->portWrite(0x220, volumeReg[0]); + g_cmsEmu->portWrite(0x221, 1); + g_cmsEmu->portWrite(0x220, volumeReg[1]); + g_cmsEmu->portWrite(0x221, 2); + g_cmsEmu->portWrite(0x220, volumeReg[2]); + g_cmsEmu->portWrite(0x221, 3); + g_cmsEmu->portWrite(0x220, volumeReg[3]); + g_cmsEmu->portWrite(0x221, 8); + g_cmsEmu->portWrite(0x220, freqReg[0]); + g_cmsEmu->portWrite(0x221, 9); + g_cmsEmu->portWrite(0x220, freqReg[1]); + g_cmsEmu->portWrite(0x221, 10); + g_cmsEmu->portWrite(0x220, freqReg[2]); + g_cmsEmu->portWrite(0x221, 11); + g_cmsEmu->portWrite(0x220, freqReg[3]); + g_cmsEmu->portWrite(0x221, 0x10); + g_cmsEmu->portWrite(0x220, octaveReg[0]); + g_cmsEmu->portWrite(0x221, 0x11); + g_cmsEmu->portWrite(0x220, octaveReg[1]); + g_cmsEmu->portWrite(0x221, 0x14); + g_cmsEmu->portWrite(0x220, freqEnable); + g_cmsEmu->portWrite(0x221, 0x15); + g_cmsEmu->portWrite(0x220, noiseEnable); + g_cmsEmu->portWrite(0x221, 0x16); + g_cmsEmu->portWrite(0x220, noiseGen); +} + +void Player_V2CMS::playMusicChips(const MusicChip *table) { + int cmsPort = 0x21E; + + do { + cmsPort += 2; + g_cmsEmu->portWrite(cmsPort+1, 0); + g_cmsEmu->portWrite(cmsPort, table->ampl[0]); + g_cmsEmu->portWrite(cmsPort+1, 1); + g_cmsEmu->portWrite(cmsPort, table->ampl[1]); + g_cmsEmu->portWrite(cmsPort+1, 2); + g_cmsEmu->portWrite(cmsPort, table->ampl[2]); + g_cmsEmu->portWrite(cmsPort+1, 3); + g_cmsEmu->portWrite(cmsPort, table->ampl[3]); + g_cmsEmu->portWrite(cmsPort+1, 8); + g_cmsEmu->portWrite(cmsPort, table->freq[0]); + g_cmsEmu->portWrite(cmsPort+1, 9); + g_cmsEmu->portWrite(cmsPort, table->freq[1]); + g_cmsEmu->portWrite(cmsPort+1, 10); + g_cmsEmu->portWrite(cmsPort, table->freq[2]); + g_cmsEmu->portWrite(cmsPort+1, 11); + g_cmsEmu->portWrite(cmsPort, table->freq[3]); + g_cmsEmu->portWrite(cmsPort+1, 0x10); + g_cmsEmu->portWrite(cmsPort, table->octave[0]); + g_cmsEmu->portWrite(cmsPort+1, 0x11); + g_cmsEmu->portWrite(cmsPort, table->octave[1]); + g_cmsEmu->portWrite(cmsPort+1, 0x14); + g_cmsEmu->portWrite(cmsPort, 0x3F); + g_cmsEmu->portWrite(cmsPort+1, 0x15); + g_cmsEmu->portWrite(cmsPort, 0x00); + ++table; + } while ((cmsPort & 2) == 0); +} + +void Player_V2CMS::mutex_up() { + _mutex.lock(); +} + +void Player_V2CMS::mutex_down() { + _mutex.unlock(); +} +} // end of namespace Scumm diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 07660ab5bf..dcbf95ef4b 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -1585,6 +1585,13 @@ void ScummEngine::setupMusic(int midi) { case MD_PCJR: _musicType = MDT_PCSPK; break; + case MD_CMS: +#if 1 + _musicType = MDT_ADLIB; +#else + _musicType = MDT_CMS; // Still has number of bugs, disable by default +#endif + break; case MD_TOWNS: _musicType = MDT_TOWNS; break; @@ -1639,7 +1646,7 @@ void ScummEngine::setupMusic(int midi) { * automatically when samples need to be generated */ if (!_mixer->isReady()) { warning("Sound mixer initialization failed"); - if (_musicType == MDT_ADLIB || _musicType == MDT_PCSPK) { + if (_musicType == MDT_ADLIB || _musicType == MDT_PCSPK || _musicType == MDT_CMS) { midiDriver = MD_NULL; _musicType = MDT_NONE; warning("MIDI driver depends on sound mixer, switching to null MIDI driver"); @@ -1669,6 +1676,8 @@ void ScummEngine::setupMusic(int midi) { _musicEngine = new Player_V2(this, _mixer, midiDriver != MD_PCSPK); } else if ((_musicType == MDT_PCSPK) && (_game.version > 2 && _game.version <= 4)) { _musicEngine = new Player_V2(this, _mixer, midiDriver != MD_PCSPK); + } else if (_musicType == MDT_CMS) { + _musicEngine = new Player_V2CMS(this, _mixer); } else if (_game.platform == Common::kPlatform3DO && _game.heversion == 61) { // 3DO versions use digital music and sound samples. } else if (_game.version >= 3 && _game.heversion <= 61) { diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index f1be5e0b17..bc3ca00571 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -1181,7 +1181,7 @@ int ScummEngine::readSoundResource(int idx) { break; } - if ((_musicType == MDT_PCSPK) && pri != 11) + if ((_musicType == MDT_PCSPK || _musicType == MDT_CMS) && pri != 11) pri = -1; debugC(DEBUG_RESOURCE, " tag: %s, total_size=%d, pri=%d", tag2str(tag), size, pri); @@ -2121,6 +2121,19 @@ int ScummEngine::readSoundResourceSmallHeader(int idx) { _fileHandle->read(_res->createResource(rtSound, idx, wa_size + 6), wa_size + 6); } return 1; + } else if (_musicType == MDT_CMS && ad_offs != 0) { + if (_game.features & GF_OLD_BUNDLE) { + _fileHandle->seek(wa_offs + wa_size + 6, SEEK_SET); + byte musType = _fileHandle->readByte(); + + if (musType == 0x80) { + _fileHandle->seek(ad_offs, SEEK_SET); + _fileHandle->read(_res->createResource(rtSound, idx, ad_size), ad_size); + } else { + _fileHandle->seek(wa_offs, SEEK_SET); + _fileHandle->read(_res->createResource(rtSound, idx, wa_size), wa_size); + } + } } else if (ad_offs != 0) { // AD resources have a header, instrument definitions and one MIDI track. // We build an 'ADL ' resource from that: diff --git a/engines/scumm/vars.cpp b/engines/scumm/vars.cpp index 631c88ffa6..caae659766 100644 --- a/engines/scumm/vars.cpp +++ b/engines/scumm/vars.cpp @@ -706,6 +706,9 @@ void ScummEngine::resetScummVars() { case MDT_PCSPK: VAR(VAR_SOUNDCARD) = 0; break; + case MDT_CMS: + VAR(VAR_SOUNDCARD) = 2; + break; case MDT_ADLIB: VAR(VAR_SOUNDCARD) = 3; break; diff --git a/sound/mididrv.cpp b/sound/mididrv.cpp index 85d6994992..11c11c35d4 100644 --- a/sound/mididrv.cpp +++ b/sound/mididrv.cpp @@ -88,6 +88,7 @@ static const MidiDriverDescription s_musicDrivers[] = { {"adlib", "AdLib", MD_ADLIB, MDT_ADLIB}, {"pcspk", "PC Speaker", MD_PCSPK, MDT_PCSPK}, {"pcjr", "IBM PCjr", MD_PCJR, MDT_PCSPK}, + {"cms", "Creative Music System", MD_CMS, MDT_CMS}, {"towns", "FM Towns", MD_TOWNS, MDT_TOWNS}, #if defined(UNIX) {"timidity", "TiMidity", MD_TIMIDITY, MDT_MIDI}, @@ -236,6 +237,7 @@ MidiDriver *MidiDriver::createMidi(int midiDriver) { // outside the MidiDriver architecture, so // don't create anything for now. case MD_PCSPK: + case MD_CMS: case MD_PCJR: return NULL; #ifdef USE_FLUIDSYNTH diff --git a/sound/mididrv.h b/sound/mididrv.h index 700fd01f6b..bf2b804e16 100644 --- a/sound/mididrv.h +++ b/sound/mididrv.h @@ -80,6 +80,7 @@ enum MidiDriverType { // "Fake" MIDI devices MD_ADLIB, MD_PCSPK, + MD_CMS, MD_PCJR, MD_TOWNS, MD_TIMIDITY @@ -98,10 +99,11 @@ enum MidiDriverType { enum MidiDriverFlags { MDT_NONE = 0, MDT_PCSPK = 1 << 0, // PC Speaker: Maps to MD_PCSPK and MD_PCJR - MDT_ADLIB = 1 << 1, // Adlib: Maps to MD_ADLIB - MDT_TOWNS = 1 << 2, // FM-TOWNS: Maps to MD_TOWNS - MDT_MIDI = 1 << 3, // Real MIDI - MDT_PREFER_MIDI = 1 << 4 // Real MIDI output is preferred + MDT_CMS = 1 << 1, // Creative Music System / Gameblaster: Maps to MD_CMS + MDT_ADLIB = 1 << 2, // Adlib: Maps to MD_ADLIB + MDT_TOWNS = 1 << 3, // FM-TOWNS: Maps to MD_TOWNS + MDT_MIDI = 1 << 4, // Real MIDI + MDT_PREFER_MIDI = 1 << 5 // Real MIDI output is preferred }; /** |