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author | Paul Gilbert | 2007-11-27 10:09:42 +0000 |
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committer | Paul Gilbert | 2007-11-27 10:09:42 +0000 |
commit | cdd9fa3556483e9e8e9d031550c39fa9babd982d (patch) | |
tree | fc401ec807f6e9d86be61380cea75991ac5897c5 | |
parent | 664ab3ea7ee82cb5db619dcc7e18e69eb610e01b (diff) | |
download | scummvm-rg350-cdd9fa3556483e9e8e9d031550c39fa9babd982d.tar.gz scummvm-rg350-cdd9fa3556483e9e8e9d031550c39fa9babd982d.tar.bz2 scummvm-rg350-cdd9fa3556483e9e8e9d031550c39fa9babd982d.zip |
- Changed sound creation to automatically reset volume so that introduction sound sequences play correctly
- Cleaned up my channel sharing code to allow for either cropping the number of channels used or use the same channel multiple times. Ideally, though, I need to find out if the MidiParser can be set to use less than 8 channels
svn-id: r29648
-rw-r--r-- | engines/lure/sound.cpp | 40 |
1 files changed, 21 insertions, 19 deletions
diff --git a/engines/lure/sound.cpp b/engines/lure/sound.cpp index ec48c2541c..65852b2369 100644 --- a/engines/lure/sound.cpp +++ b/engines/lure/sound.cpp @@ -35,6 +35,8 @@ DECLARE_SINGLETON(Lure::SoundManager); namespace Lure { +//#define SOUND_CROP_CHANNELS + SoundManager::SoundManager() { _soundMutex = g_system->createMutex(); @@ -183,7 +185,7 @@ void SoundManager::addSound(uint8 soundIndex, bool tidyFlag) { return; SoundDescResource &rec = soundDescs()[soundIndex]; - int numChannels = (rec.numChannels >> 2) & 3; + int numChannels = 2; //(rec.numChannels >> 2) & 3; int channelCtr = 0; while (channelCtr <= (NUM_CHANNELS_OUTER - numChannels)) { @@ -221,12 +223,8 @@ void SoundManager::addSound(uint8 soundIndex, bool tidyFlag) { newEntry->volume = rec.volume; _activeSounds.push_back(newEntry); - // TODO: Figure a better way of sharing channels between multiple parsers - currently - // each parser seems to use 8 channels of a maximum 16 available, but here I'm - // overlapping channels 4 - 7 (3rd & 4th parser) across the other two - byte innerChannel = (channelCtr < 4) ? ((channelCtr / 2) * 8) : - (4 + (channelCtr / 2) * 8); - + // Map each two channels to four of the 16 available channels + byte innerChannel = (channelCtr / 2) * 4; musicInterface_Play(rec.soundNumber, innerChannel); setVolume(rec.soundNumber, rec.volume); } @@ -377,7 +375,7 @@ void SoundManager::fadeOut() { MidiMusic *music = *i; if (music->getVolume() > 0) { inProgress = true; - music->setVolume(music->getVolume() > 4 ? (music->getVolume() - 10) : 0); + music->setVolume(music->getVolume() >= 10 ? (music->getVolume() - 10) : 0); } } @@ -427,6 +425,7 @@ void SoundManager::musicInterface_Play(uint8 soundNumber, uint8 channelNumber) { g_system->lockMutex(_soundMutex); MidiMusic *sound = new MidiMusic(_driver, _channelsInner, channelNumber, soundNumber, soundStart, dataSize); + sound->setVolume(DEFAULT_VOLUME); _playingSounds.push_back(sound); g_system->unlockMutex(_soundMutex); } @@ -574,15 +573,10 @@ MidiMusic::MidiMusic(MidiDriver *driver, ChannelEntry channels[NUM_CHANNELS_INNE _channels = channels; _soundNumber = soundNum; _channelNumber = channelNum; - - _numChannels = 8; - while ((_numChannels > 0) && ((_channelNumber + _numChannels > NUM_CHANNELS_INNER) || - (_channels[_channelNumber + _numChannels - 1].midiChannel == NULL))) - --_numChannels; - if (_numChannels == 0) - error("Unable to set any channels for MidiMusic object"); - _volume = _channels[channelNum].volume; + _numChannels = 4; + _volume = 0xff; + setVolume(DEFAULT_VOLUME); _passThrough = false; @@ -640,9 +634,11 @@ void MidiMusic::setVolume(int volume) { _volume = volume; - for (int i = 0; i < _numChannels; ++i) - _channels[_channelNumber + i].midiChannel->volume( - _channels[_channelNumber + i].volume * _volume / 255); + for (int i = 0; i < _numChannels; ++i) { + if (_channels[_channelNumber + i].midiChannel != NULL) + _channels[_channelNumber + i].midiChannel->volume( + _channels[_channelNumber + i].volume * _volume / 255); + } } void MidiMusic::playMusic() { @@ -669,7 +665,13 @@ void MidiMusic::send(uint32 b) { return; } +#ifdef SOUND_CROP_CHANNELS + if ((b & 0xF) >= _numChannels) return; byte channel = _channelNumber + (byte)(b & 0x0F); +#else + byte channel = _channelNumber + ((byte)(b & 0x0F) % _numChannels); +#endif + if ((channel >= NUM_CHANNELS_INNER) || (_channels[channel].midiChannel == NULL)) return; |