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author | Paweł Kołodziejski | 2004-06-20 19:23:04 +0000 |
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committer | Paweł Kołodziejski | 2004-06-20 19:23:04 +0000 |
commit | ce0e71dd1c3a3c0577695ccb19d619064a90522a (patch) | |
tree | 59d0b43a43f7e6156aa0b8116f94a3120bb0b40d | |
parent | dad34825008fdcebd0ae869cfaea13dfda5fcaa7 (diff) | |
download | scummvm-rg350-ce0e71dd1c3a3c0577695ccb19d619064a90522a.tar.gz scummvm-rg350-ce0e71dd1c3a3c0577695ccb19d619064a90522a.tar.bz2 scummvm-rg350-ce0e71dd1c3a3c0577695ccb19d619064a90522a.zip |
now it should be in cvs
svn-id: r13982
-rw-r--r-- | base/main.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/base/main.cpp b/base/main.cpp index 8b51db65bb..1d63578c63 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -262,11 +262,11 @@ static void runGame(GameDetector &detector, OSystem *system) { // Run the game engine engine->go(); - // Stop all sound processing now (this prevents some race conditions later on) - system->clearSoundCallback(); - // Free up memory delete engine; + + // Stop all sound processing now (this prevents some race conditions later on) + system->clearSoundCallback(); } #ifndef _WIN32_WCE |