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authorMax Horn2005-10-30 09:40:59 +0000
committerMax Horn2005-10-30 09:40:59 +0000
commitce3d1f204955064d284b53e287a9c4b138f6f55d (patch)
tree751c9196f10931066ffc96471fce889013ec02af
parent3d402c2439dc2263751da5405094857597339047 (diff)
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Let's try to word wrap at about char 72 in the NEWS file for the future (makes it easiert to use extracts of the NEWS file in various places)
svn-id: r19370
-rw-r--r--NEWS43
1 files changed, 23 insertions, 20 deletions
diff --git a/NEWS b/NEWS
index 19df5bc17d..aee301b57e 100644
--- a/NEWS
+++ b/NEWS
@@ -15,15 +15,15 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
- ...
Broken Sword 2:
- - Major rewrite of how game resources are accessed in memory. This should
- fix alignment issues reported on some platforms.
+ - Major rewrite of how game resources are accessed in memory. This
+ should fix alignment issues reported on some platforms.
0.8.0 (2005-10-30)
New Games:
- Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
and "Inherit the Earth").
- - Added Gob engine (for the Goblins series). Currently, only the first of
- the Goblins games is supported.
+ - Added Gob engine (for the Goblins series). Currently, only the
+ first of the Goblins games is supported.
New Ports:
- Added PlayStation 2 port.
@@ -33,8 +33,9 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
- Added fixes for OS/2 port.
General:
- - Reworked cursor handling in SDL backend. Now cursors can have their own
- palette and scaling. This is used by Humongous Entertainment games now.
+ - Reworked cursor handling in SDL backend. Now cursors can have
+ their own palette and scaling. This is used by Humongous
+ Entertainment games now.
- Added FluidSynth MIDI driver.
- Added GUI for the "soundfont" setting. (Currently only used by the
CoreAudio and FluidSynth MIDI drivers.)
@@ -46,34 +47,36 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
- Added support for Mac Humongous Entertainment titles.
- Added support for multiple filenames/versions using a single target.
- Implemented CGA and Hercules render modes in early LEC titles.
- - Added dialogs which are shown when you modify the talkspeed or music
- volume using hotkeys.
+ - Added dialogs which are shown when you modify the talkspeed or
+ music volume using hotkeys.
- Added support for NES version of Maniac Mansion.
- Added thumbnail support for savegames.
- Broke compatibility with HE savegame (HE v71 and upwards only).
- Added possibility to disable building of HE and SCUMM v7 & v8 games
support.
- - Fixed the last few known music glitches in Sam & Max. (There are still
- some - probably - minor missing features though.)
+ - Fixed the last few known music glitches in Sam & Max. (There are
+ still some - probably - minor missing features though.)
- Added support for Commodore64 version of Zak McKracken
- - Eliminated all demos targets and platform-specific targets. Config file
- is autoupdated.
+ - Eliminated all demos targets and platform-specific targets. Config
+ file is autoupdated.
Sword2:
- Made the resource manager expire resources more intelligently.
- - Improved performance when playing the game from CD instead of hard disk.
+ - Improved performance when playing the game from CD instead of hard
+ disk.
- Simplified sound effects handling. Again.
- Code cleanups and restructuring.
- - Fixed long-standing bug in decompressing sounds from the speech/music CLU
- files. It was generating one sample too many, which could be heard as a
- very slight popping noise at the end of some sounds. Files that have been
- compressed with older versions of compress_sword2 will, of course, still
- have the same error. You may want to regenerate them.
+ - Fixed long-standing bug in decompressing sounds from the
+ speech/music CLU files. It was generating one sample too many,
+ which could be heard as a very slight popping noise at the end of
+ some sounds. Files that have been compressed with older versions
+ of compress_sword2 will, of course, still have the same error. You
+ may want to regenerate them.
0.7.1 (2005-03-27)
General:
- - Added a MT-32 emulator. (It was actually added in 0.7.0 but we forgot to
- put it into the NEWS file :-).
+ - Added a MT-32 emulator. (It was actually added in 0.7.0 but we
+ forgot to put it into the NEWS file :-).
- Less memory-hungry MPEG movie playback for the Broken Sword games.
SCUMM: