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authorTorbjörn Andersson2009-02-27 05:58:08 +0000
committerTorbjörn Andersson2009-02-27 05:58:08 +0000
commitce4d9bc06651418f3d254c3d5d2b1f4711b255ee (patch)
treecdcae4466570ed304ef46c26eace7125daa73bbc
parent53572f6c0782109c66559bcab9d99e6dc4eb7cf4 (diff)
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Changing the visibility of the mouse means it has to be redrawn. At least, this
fixes a regression in Broken Sword 1 when using one inventory object on another (if the cursor is partly beneath the inventory bar) for me. svn-id: r38926
-rw-r--r--backends/platform/sdl/graphics.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp
index 1419ea171c..b4bf48d808 100644
--- a/backends/platform/sdl/graphics.cpp
+++ b/backends/platform/sdl/graphics.cpp
@@ -1275,6 +1275,7 @@ bool OSystem_SDL::showMouse(bool visible) {
bool last = _mouseVisible;
_mouseVisible = visible;
+ _mouseNeedsRedraw = true;
return last;
}