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author | Paul Gilbert | 2014-05-25 10:58:51 -0400 |
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committer | Paul Gilbert | 2014-05-25 10:58:51 -0400 |
commit | ce5c2f3e28cf7f7be5d2aa477d9610df04a126eb (patch) | |
tree | 0662850b1c7d1c99ca191718dcb897a67af66a0b | |
parent | 4cc0add4a9a96cda367bdf5075af841a8cd2533c (diff) | |
download | scummvm-rg350-ce5c2f3e28cf7f7be5d2aa477d9610df04a126eb.tar.gz scummvm-rg350-ce5c2f3e28cf7f7be5d2aa477d9610df04a126eb.tar.bz2 scummvm-rg350-ce5c2f3e28cf7f7be5d2aa477d9610df04a126eb.zip |
MADS: Fix for player disappearing after throwing fish or burger
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 1b875ae9fe..cd3b90089e 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -2738,7 +2738,7 @@ void Scene109::actions() { _scene->_spriteSlots.fullRefresh(); _scene->_sequences.scan(); if (_game._player._visible) { - _game._player._spritesChanged = true; + _game._player._forceRefresh = true; _game._player.update(); } |