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authorKostas Nakos2007-02-24 11:18:28 +0000
committerKostas Nakos2007-02-24 11:18:28 +0000
commitcec73cde40b7ec3abbfd3819814d12367c52f951 (patch)
treeba86a8b7c87227d6553088f68ad141f6fa91f82e
parent990132687da85e010301c8c989638c41aaa67a79 (diff)
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temporarily fix automatic detection
svn-id: r25817
-rw-r--r--backends/platform/wince/CELauncherDialog.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/backends/platform/wince/CELauncherDialog.cpp b/backends/platform/wince/CELauncherDialog.cpp
index 08e4078aef..ef522a70fe 100644
--- a/backends/platform/wince/CELauncherDialog.cpp
+++ b/backends/platform/wince/CELauncherDialog.cpp
@@ -77,7 +77,8 @@ void CELauncherDialog::automaticScanDirectory(const FilesystemNode &node) {
// insert
if (candidates.size() >= 1) {
GameDescriptor result = candidates[0];
- GUILauncherDialog::addGameToConf(node, result, true);
+ result["path"] = node.path();
+ addGameToConf(result);
}
// Then recurse on the subdirectories
FSList dirs;
@@ -87,6 +88,9 @@ void CELauncherDialog::automaticScanDirectory(const FilesystemNode &node) {
}
+/* FIXME: We do this here, replicating code of the launcher, because findfirst/next
+ * returns some illegal paths atm.
+ */
void CELauncherDialog::addGame() {
MessageDialog alert("Do you want to perform an automatic scan ?", "Yes", "No");
if (alert.runModal() == kMessageOK && _browser->runModal() > 0) {