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author | Paul Gilbert | 2007-11-16 06:53:18 +0000 |
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committer | Paul Gilbert | 2007-11-16 06:53:18 +0000 |
commit | ced8d602a74951dbc96fa399da6c090d308b357f (patch) | |
tree | 1a95c028e8a72e88f7f4ddcbb2458a209c8065ed | |
parent | 3cb8d404b5440d6d4deff7085c61699f505e60a6 (diff) | |
download | scummvm-rg350-ced8d602a74951dbc96fa399da6c090d308b357f.tar.gz scummvm-rg350-ced8d602a74951dbc96fa399da6c090d308b357f.tar.bz2 scummvm-rg350-ced8d602a74951dbc96fa399da6c090d308b357f.zip |
Bugfix to have NPC stand still during showMessage talk actions
svn-id: r29512
-rw-r--r-- | engines/lure/hotspots.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp index 0bf7020d8d..56548a024a 100644 --- a/engines/lure/hotspots.cpp +++ b/engines/lure/hotspots.cpp @@ -804,8 +804,8 @@ void Hotspot::showMessage(uint16 messageId, uint16 destCharacterId) { Dialog::show(idVal, itemName, this->getName()); } else if (idVal != 0) { - // Handle message as a talking dialog (the character talking to themselves) - converse(destCharacterId, idVal); + // Handle message as a talking dialog + converse(destCharacterId, idVal, true, false); } } |