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author | Paul Gilbert | 2010-09-14 09:54:41 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 23:48:32 +0000 |
commit | cf664780cb860078f4e06684d862ce4a2c981316 (patch) | |
tree | 2f676f2eda2ad9a80b0fbdba98905a737f3a9a80 | |
parent | 3fe27789709bbf5bf68a782a26fc11aaf8ca4e68 (diff) | |
download | scummvm-rg350-cf664780cb860078f4e06684d862ce4a2c981316.tar.gz scummvm-rg350-cf664780cb860078f4e06684d862ce4a2c981316.tar.bz2 scummvm-rg350-cf664780cb860078f4e06684d862ce4a2c981316.zip |
SWORD25: Bugfix to not draw off-screen images
svn-id: r53350
-rw-r--r-- | engines/sword25/gfx/opengl/glimage.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sword25/gfx/opengl/glimage.cpp b/engines/sword25/gfx/opengl/glimage.cpp index f5dac96039..038514ab32 100644 --- a/engines/sword25/gfx/opengl/glimage.cpp +++ b/engines/sword25/gfx/opengl/glimage.cpp @@ -226,13 +226,13 @@ bool GLImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRect, ui // Handle off-screen clipping if (posY < 0) { - img->h -= -posY; + img->h = MAX(0, (int)img->h - -posY); img->pixels = (byte *)img->pixels + img->pitch * -posY; posY = 0; } if (posX < 0) { - img->w -= -posX; + img->w = MAX(0, (int)img->w - -posX); img->pixels = (byte *)img->pixels + (-posX * 4); posX = 0; } |