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author | Max Horn | 2003-04-22 20:50:55 +0000 |
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committer | Max Horn | 2003-04-22 20:50:55 +0000 |
commit | cf730045d9882ba57c4ffefee1a267134b86d6c1 (patch) | |
tree | 974f0ddf308d2f960707ad2872f4ac040155feba | |
parent | cdd97dd5dbb5c8c01fef809be797d17450fe4e98 (diff) | |
download | scummvm-rg350-cf730045d9882ba57c4ffefee1a267134b86d6c1.tar.gz scummvm-rg350-cf730045d9882ba57c4ffefee1a267134b86d6c1.tar.bz2 scummvm-rg350-cf730045d9882ba57c4ffefee1a267134b86d6c1.zip |
added FIXME comment (aquadran, comments?)
svn-id: r7079
-rw-r--r-- | scumm/costume.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp index 0eea6410fd..903e5e737b 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -1327,6 +1327,10 @@ void CostumeRenderer::setPalette(byte *palette) { memset(_palette, 8, 16); _palette[12] = 0; } + // FIXME: is this actually anything more than a guess (i.e. verified by disassmbly) ? + // A more "logical" thing would be if any 255 values in _palette are replaced + // by this value, at least that would closely parallel the actor palette usage in + // newer games (see below). _palette[_loaded._ptr[8]] = _palette[0]; } else { for (i = 0; i < _loaded._numColors; i++) { |