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authorJohannes Schickel2006-07-22 14:50:50 +0000
committerJohannes Schickel2006-07-22 14:50:50 +0000
commitcfd9977425d877870e0c8e800807c5eceea629e6 (patch)
tree3ecf0811865dcb0289ef51b0e5bea43fb76f3ff4
parente5934c8f2158db82fb33ef8000c7eb94728214be (diff)
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Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
svn-id: r23558
-rw-r--r--engines/agi/agi.cpp4
-rw-r--r--engines/agi/agi_v3.cpp2
-rw-r--r--engines/cine/cine.cpp4
-rw-r--r--engines/lure/lure.cpp2
-rw-r--r--engines/queen/queen.cpp10
-rw-r--r--engines/saga/game.cpp2
-rw-r--r--engines/scumm/plugin.cpp2
-rw-r--r--engines/simon/game.cpp2
-rw-r--r--engines/sky/sky.cpp2
9 files changed, 15 insertions, 15 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index 2bac87a1de..c4b6f59ca1 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -622,9 +622,9 @@ DetectedGameList Engine_AGI_detectGames(const FSList &fslist) {
// Iterate over all files in the given directory
for (FSList::const_iterator file = fslist.begin();
file != fslist.end(); ++file) {
- const char *gameName = file->displayName().c_str();
+ const char *fileName = file->name().c_str();
- if (0 == scumm_stricmp(g->detectname, gameName)) {
+ if (0 == scumm_stricmp(g->detectname, fileName)) {
// Match found, add to list of candidates, then abort inner loop.
detectedGames.push_back(*g);
break;
diff --git a/engines/agi/agi_v3.cpp b/engines/agi/agi_v3.cpp
index 70ca92e868..e207ad88bc 100644
--- a/engines/agi/agi_v3.cpp
+++ b/engines/agi/agi_v3.cpp
@@ -67,7 +67,7 @@ int agi_v3_detect_game() {
for (FSList::const_iterator file = fslist.begin();
file != fslist.end() && !found; ++file) {
- Common::String f = file->displayName();
+ Common::String f = file->name();
f.toLowercase();
if (f.hasSuffix("vol.0")) {
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp
index 2245afa227..57f16e7002 100644
--- a/engines/cine/cine.cpp
+++ b/engines/cine/cine.cpp
@@ -99,9 +99,9 @@ DetectedGameList Engine_CINE_detectGames(const FSList &fslist) {
// Iterate over all files in the given directory
for (FSList::const_iterator file = fslist.begin();
file != fslist.end(); ++file) {
- const char *gameName = file->displayName().c_str();
+ const char *fileName = file->name().c_str();
- if (0 == scumm_stricmp(g->detectname, gameName)) {
+ if (0 == scumm_stricmp(g->detectname, fileName)) {
// Match found, add to list of candidates, then abort inner loop.
detectedGames.push_back(*g);
break;
diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp
index 4bf673551a..195d90b86e 100644
--- a/engines/lure/lure.cpp
+++ b/engines/lure/lure.cpp
@@ -116,7 +116,7 @@ DetectedGameList Engine_LURE_detectGames(const FSList &fslist) {
continue;
for (g = lure_games; g->gameid; g++) {
- if (scumm_stricmp(file->displayName().c_str(), g->checkFile) == 0)
+ if (scumm_stricmp(file->name().c_str(), g->checkFile) == 0)
isFound = true;
}
if (isFound)
diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp
index 2077fd1922..fd46351370 100644
--- a/engines/queen/queen.cpp
+++ b/engines/queen/queen.cpp
@@ -92,16 +92,16 @@ DetectedGameList Engine_QUEEN_detectGames(const FSList &fslist) {
// Iterate over all files in the given directory
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
- const char *gameName = file->displayName().c_str();
+ const char *fileName = file->name().c_str();
- if (0 == scumm_stricmp("queen.1", gameName) || 0 == scumm_stricmp("queen.1c", gameName)) {
+ if (0 == scumm_stricmp("queen.1", fileName) || 0 == scumm_stricmp("queen.1c", fileName)) {
Common::File dataFile;
- dataFile.open(file->path());
+ dataFile.open(*file);
assert(dataFile.isOpen());
- if (0 == scumm_stricmp("queen.1", gameName)) { //an unmodified file
+ if (0 == scumm_stricmp("queen.1", fileName)) { //an unmodified file
detectedGames.push_back(determineTarget(dataFile.size()));
- } else if (0 == scumm_stricmp("queen.1c", gameName)) { //oh joy, it's a rebuilt file
+ } else if (0 == scumm_stricmp("queen.1c", fileName)) { //oh joy, it's a rebuilt file
char header[9];
dataFile.read(header, 9);
if (0 == scumm_strnicmp("QTBL", header, 4)) { //check validity
diff --git a/engines/saga/game.cpp b/engines/saga/game.cpp
index 4ce00761c7..5b917ea833 100644
--- a/engines/saga/game.cpp
+++ b/engines/saga/game.cpp
@@ -127,7 +127,7 @@ static int detectGame(const FSList *fslist, Common::Language language, Common::P
if (fslist != NULL) {
for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) {
if (file->isDirectory()) continue;
- tstr = file->displayName();
+ tstr = file->name();
tstr.toLowercase();
if (!filesList.contains(tstr)) continue;
diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp
index ffb19d7650..ddfc436ffe 100644
--- a/engines/scumm/plugin.cpp
+++ b/engines/scumm/plugin.cpp
@@ -926,7 +926,7 @@ static void detectGames(const FSList &fslist, Common::List<DetectorResult> &resu
DetectorDesc d;
d.path = file->path();
d.md5Entry = 0;
- fileMD5Map[file->displayName()] = d;
+ fileMD5Map[file->name()] = d;
}
}
diff --git a/engines/simon/game.cpp b/engines/simon/game.cpp
index e6e4f74cb2..75f5d33799 100644
--- a/engines/simon/game.cpp
+++ b/engines/simon/game.cpp
@@ -1380,7 +1380,7 @@ static int detectGame(const FSList *fslist, Common::Language language, Common::P
if (fslist != NULL) {
for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) {
if (file->isDirectory()) continue;
- tstr = file->displayName();
+ tstr = file->name();
tstr.toLowercase();
tstr2 = tstr + ".";
diff --git a/engines/sky/sky.cpp b/engines/sky/sky.cpp
index 9e589bf498..c04af74794 100644
--- a/engines/sky/sky.cpp
+++ b/engines/sky/sky.cpp
@@ -95,7 +95,7 @@ DetectedGameList Engine_SKY_detectGames(const FSList &fslist) {
// Iterate over all files in the given directory
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
- const char *fileName = file->displayName().c_str();
+ const char *fileName = file->name().c_str();
if (0 == scumm_stricmp("sky.dsk", fileName)) {
// Match found, add to list of candidates, then abort inner loop.