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| author | Strangerke | 2019-07-21 19:57:05 +0200 | 
|---|---|---|
| committer | Eugene Sandulenko | 2019-09-03 17:17:26 +0200 | 
| commit | cfe228d7bbb04159da660ceebb7ef8583dcfe405 (patch) | |
| tree | 5da02d708d5b03ca6967cee912ec2490622e8869 | |
| parent | 8a44ed4a9743c4c0fd14a761a402631f71f21ea3 (diff) | |
| download | scummvm-rg350-cfe228d7bbb04159da660ceebb7ef8583dcfe405.tar.gz scummvm-rg350-cfe228d7bbb04159da660ceebb7ef8583dcfe405.tar.bz2 scummvm-rg350-cfe228d7bbb04159da660ceebb7ef8583dcfe405.zip | |
HDB: Fix some CppCheck warnings in ai-inventory and ai-lists
| -rw-r--r-- | engines/hdb/ai-inventory.cpp | 48 | ||||
| -rw-r--r-- | engines/hdb/ai-lists.cpp | 23 | 
2 files changed, 29 insertions, 42 deletions
| diff --git a/engines/hdb/ai-inventory.cpp b/engines/hdb/ai-inventory.cpp index ff14f15ef3..7449697611 100644 --- a/engines/hdb/ai-inventory.cpp +++ b/engines/hdb/ai-inventory.cpp @@ -110,8 +110,6 @@ AIEntity *AI::getInvItem(int which) {  }  int AI::queryInventory(const char *string) { -	int		i, count; -  	if (!scumm_stricmp(string, "monkeystone"))  		return getMonkeystoneAmount();  	if (!scumm_stricmp(string, "goo")) @@ -122,8 +120,8 @@ int AI::queryInventory(const char *string) {  	if (!_numInventory)  		return 0; -	count = 0; -	for (i = _numInventory - 1; i >= 0; i--) +	int count = 0; +	for (int i = _numInventory - 1; i >= 0; i--)  		if (_inventory[i].ent.entityName && strstr(_inventory[i].ent.entityName, string))  			count++; @@ -131,9 +129,6 @@ int AI::queryInventory(const char *string) {  }  bool AI::removeInvItem(const char *string, int amount) { -	int		i, j; -	int		found; -  	// Check specially for Gems, Monkeystones and Goo Cups  	if (!scumm_stricmp(string, "gem")) {  		_numGems -= amount; @@ -149,12 +144,13 @@ bool AI::removeInvItem(const char *string, int amount) {  	if (!_numInventory)  		return false; +	bool found;  	do { -		found = 0; +		found = false; -		for (i = _numInventory - 1; i >= 0; i--) +		for (int i = _numInventory - 1; i >= 0; i--)  			if (_inventory[i].ent.entityName && strstr(_inventory[i].ent.entityName, string)) { -				j = i; +				int j = i;  				memset(&_inventory[j], 0, sizeof(InvEnt));  				while (j < _numInventory - 1) {  					memcpy(&_inventory[j], &_inventory[j + 1], sizeof(InvEnt)); @@ -163,7 +159,7 @@ bool AI::removeInvItem(const char *string, int amount) {  				}  				_numInventory--;  				amount--; -				found = 1; +				found = true;  				if (!amount)  					break;  			} @@ -177,8 +173,6 @@ bool AI::removeInvItem(const char *string, int amount) {  }  int AI::queryInventoryType(AIType which) { -	int		i, count; -  	if (which == ITEM_MONKEYSTONE)  		return getMonkeystoneAmount();  	if (which == ITEM_GOO_CUP) @@ -189,8 +183,8 @@ int AI::queryInventoryType(AIType which) {  	if (!_numInventory)  		return 0; -	count = 0; -	for (i = 0; i < _numInventory; i++) +	int count = 0; +	for (int i = 0; i < _numInventory; i++)  		if (_inventory[i].ent.type == which)  			count++; @@ -198,20 +192,16 @@ int AI::queryInventoryType(AIType which) {  }  int AI::queryInventoryTypeSlot(AIType which) { -	int i; -  	if (!_numInventory)  		return 0; -	for (i = 0; i < _numInventory; i++) +	for (int i = 0; i < _numInventory; i++)  		if (_inventory[i].ent.type == which)  			return i;  	return -1;  }  bool AI::removeInvItemType(AIType which, int amount) { -	int		i, j, found; -  	// Check specially for Gems, Monkeystones and Goo Cups  	if (which == ITEM_GEM_WHITE) {  		_numGems -= amount; @@ -227,12 +217,13 @@ bool AI::removeInvItemType(AIType which, int amount) {  	if (!_numInventory)  		return false; +	bool found;  	do { -		found = 0; +		found = false; -		for (i = 0; i < _numInventory; i++) +		for (int i = 0; i < _numInventory; i++)  			if (_inventory[i].ent.type == which) { -				j = i; +				int j = i;  				memset(&_inventory[j], 0, sizeof(InvEnt));  				while (j < _numInventory - 1) {  					memcpy(&_inventory[j], &_inventory[j + 1], sizeof(InvEnt)); @@ -241,7 +232,7 @@ bool AI::removeInvItemType(AIType which, int amount) {  				}  				_numInventory--;  				amount--; -				found = 1; +				found = true;  				if (!amount)  					break;  			} @@ -255,11 +246,9 @@ bool AI::removeInvItemType(AIType which, int amount) {  }  bool AI::addItemToInventory(AIType type, int amount, const char *funcInit, const char *funcAction, const char *funcUse) { -	int		i; -	AIEntity *e; -	for (i = 0; i < amount; i++) { +	for (int i = 0; i < amount; i++) {  		spawn(type, DIR_UP, 0, 0, funcInit, funcAction, funcUse, DIR_UP, 1, 0, 0, 1); -		e = findEntity(0, 0); +		AIEntity *e = findEntity(0, 0);  		if (!e)  			return false;  		if (!addToInventory(e)) @@ -269,9 +258,10 @@ bool AI::addItemToInventory(AIType type, int amount, const char *funcInit, const  }  void AI::keepInvItem(AIType type) { -	for (int i = 0; i < _numInventory; i++) +	for (int i = 0; i < _numInventory; i++) {  		if (_inventory[i].ent.type == type)  			_inventory[i].keep = 1; +	}  }  void AI::printYouGotMsg(const char *name) { diff --git a/engines/hdb/ai-lists.cpp b/engines/hdb/ai-lists.cpp index 0b4b7d3ae2..0c6c17d3d6 100644 --- a/engines/hdb/ai-lists.cpp +++ b/engines/hdb/ai-lists.cpp @@ -162,7 +162,7 @@ void AI::addBridgeExtend(int x, int y, int bridgeType) {  }  void AI::animateBridges() { -	int	i, j, tileIndex, xv, yv; +	int	tileIndex, xv, yv;  	uint32 flags;  	bool done; @@ -170,7 +170,7 @@ void AI::animateBridges() {  	if (!_numBridges)  		return; -	for (i = 0; i < _numBridges; i++) { +	for (int i = 0; i < _numBridges; i++) {  		if (_bridges[i].delay-- > 0)  			continue; @@ -231,7 +231,7 @@ void AI::animateBridges() {  			if (!flags || (flags & kFlagMetal) || tileIndex >= 0 || (flags & kFlagSolid)) {  				if (g_hdb->_map->onScreen(_bridges[i].x, _bridges[i].y))  					g_hdb->_sound->playSound(SND_BRIDGE_END); -				for (j = 0; j < _numBridges - 1; j++) +				for (int j = 0; j < _numBridges - 1; j++)  					memcpy(&_bridges[i], &_bridges[i + 1], sizeof(Bridge));  				_numBridges--;  			} @@ -250,17 +250,16 @@ void AI::addToFairystones(int index, int tileX, int tileY, int sourceOrDest) {  }  int AI::checkFairystones(int tileX, int tileY) { -	int i; -	for (i = 0; i < kMaxFairystones; i++) +	for (int i = 0; i < kMaxFairystones; i++) {  		if (_fairystones[i].destX == tileX && _fairystones[i].destY == tileY)  			return i; +	}  	return -1;  }  // Add an action location to the list of possible actions  // Each action must be paired with another of the same number  void AI::addToActionList(int actionIndex, int x, int y, char *luaFuncInit, char *luaFuncUse) { -  	if (!_actions[actionIndex].x1) {  		_actions[actionIndex].x1 = x;  		_actions[actionIndex].y1 = y; @@ -356,7 +355,7 @@ void AI::addToHereList(const char *entName, int x, int y) {  }  HereT *AI::findHere(int x, int y) { -	for (Common::Array<HereT *>::iterator it = _hereList->begin(); it != _hereList->end(); it++) { +	for (Common::Array<HereT *>::iterator it = _hereList->begin(); it != _hereList->end(); ++it) {  		if ((*it)->x == x && (*it)->y == y)  			return *it;  	} @@ -770,7 +769,7 @@ bool AI::checkTeleportList(AIEntity *e, int x, int y) {  				g_hdb->_window->stopPanicZone();  			// Is there an attack gem still floating around? -			for (Common::Array<AIEntity *>::iterator it = _ents->begin(); it != _ents->end(); it++) { +			for (Common::Array<AIEntity *>::iterator it = _ents->begin(); it != _ents->end(); ++it) {  				if ((*it)->type == AI_GEM_ATTACK) {  					int amt = getGemAmount();  					setGemAmount(amt + 1); @@ -799,7 +798,7 @@ void AI::addToPathList(int x, int y, int type, AIDir dir) {  }  ArrowPath *AI::findArrowPath(int x, int y) { -	for (Common::Array<ArrowPath *>::iterator it = _arrowPaths->begin(); it != _arrowPaths->end(); it++) { +	for (Common::Array<ArrowPath *>::iterator it = _arrowPaths->begin(); it != _arrowPaths->end(); ++it) {  		if ((*it)->tileX == x && (*it)->tileY == y)  			return *it;  	} @@ -835,10 +834,8 @@ void AI::addToTriggerList(char *luaFuncInit, char *luaFuncUse, int x, int y, int  }  bool AI::checkTriggerList(char *entName, int x, int y) { -	Trigger *t; - -	for (Common::Array<Trigger *>::iterator it = _triggerList->begin(); it != _triggerList->end(); it++) { -		t = *it; +	for (Common::Array<Trigger *>::iterator it = _triggerList->begin(); it != _triggerList->end(); ++it) { +		Trigger *t = *it;  		if (t->x == x && t->y == y) {  			if (!t->luaFuncUse[0])  				return false; | 
