diff options
author | Eugene Sandulenko | 2016-09-13 10:32:09 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-09-13 10:32:09 +0200 |
commit | d059f3b7d661dc8d080880e85e408a75f273714e (patch) | |
tree | ef8616a480f6d66384e9df7eab761af3ead668c7 | |
parent | 35c57ee8c2fbed7491832333deacbd43be709b44 (diff) | |
download | scummvm-rg350-d059f3b7d661dc8d080880e85e408a75f273714e.tar.gz scummvm-rg350-d059f3b7d661dc8d080880e85e408a75f273714e.tar.bz2 scummvm-rg350-d059f3b7d661dc8d080880e85e408a75f273714e.zip |
FULLPIPE: Added more debug to scene29
-rw-r--r-- | engines/fullpipe/scenes/scene29.cpp | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/engines/fullpipe/scenes/scene29.cpp b/engines/fullpipe/scenes/scene29.cpp index 6b68da00e0..f77af6f438 100644 --- a/engines/fullpipe/scenes/scene29.cpp +++ b/engines/fullpipe/scenes/scene29.cpp @@ -389,6 +389,8 @@ void sceneHandler29_ballHitCheck() { } void sceneHandler29_manFromL() { + debugC(2, kDebugSceneLogic, "scene29: manFromL"); + if (g_vars->scene29_manX < 497 && !g_vars->scene29_scrollingDisabled) { getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); @@ -403,6 +405,8 @@ void sceneHandler29_manFromL() { } void sceneHandler29_manFromR() { + debugC(2, kDebugSceneLogic, "scene29: manFromR"); + getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); @@ -424,6 +428,8 @@ int sceneHandler29_updateScreenCallback() { } void sceneHandler29_manToL() { + debugC(2, kDebugSceneLogic, "scene29: manToL"); + getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); @@ -440,6 +446,8 @@ void sceneHandler29_manToL() { } void sceneHandler29_manToR() { + debugC(2, kDebugSceneLogic, "scene29: manToR"); + getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); @@ -521,7 +529,9 @@ void sceneHandler29_shootersEscape() { g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); if (g_vars->scene29_manX > 1310 && !g_vars->scene29_shooter1->_movement && !g_vars->scene29_shooter2->_movement - && g_vars->scene29_shooter1->_statics->_staticsId == ST_STR1_RIGHT) { + && g_vars->scene29_shooter1->_statics->_staticsId == ST_STR1_RIGHT) { + debugC(2, kDebugSceneLogic, "scene29: shootersEscape"); + g_vars->scene29_shootCountdown = 0; g_vars->scene29_shooter1->changeStatics2(ST_STR1_STAND); |