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authorEugene Sandulenko2016-09-13 10:32:09 +0200
committerEugene Sandulenko2016-09-13 10:32:09 +0200
commitd059f3b7d661dc8d080880e85e408a75f273714e (patch)
treeef8616a480f6d66384e9df7eab761af3ead668c7
parent35c57ee8c2fbed7491832333deacbd43be709b44 (diff)
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FULLPIPE: Added more debug to scene29
-rw-r--r--engines/fullpipe/scenes/scene29.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/engines/fullpipe/scenes/scene29.cpp b/engines/fullpipe/scenes/scene29.cpp
index 6b68da00e0..f77af6f438 100644
--- a/engines/fullpipe/scenes/scene29.cpp
+++ b/engines/fullpipe/scenes/scene29.cpp
@@ -389,6 +389,8 @@ void sceneHandler29_ballHitCheck() {
}
void sceneHandler29_manFromL() {
+ debugC(2, kDebugSceneLogic, "scene29: manFromL");
+
if (g_vars->scene29_manX < 497 && !g_vars->scene29_scrollingDisabled) {
getCurrSceneSc2MotionController()->activate();
getGameLoaderInteractionController()->enableFlag24();
@@ -403,6 +405,8 @@ void sceneHandler29_manFromL() {
}
void sceneHandler29_manFromR() {
+ debugC(2, kDebugSceneLogic, "scene29: manFromR");
+
getCurrSceneSc2MotionController()->activate();
getGameLoaderInteractionController()->enableFlag24();
@@ -424,6 +428,8 @@ int sceneHandler29_updateScreenCallback() {
}
void sceneHandler29_manToL() {
+ debugC(2, kDebugSceneLogic, "scene29: manToL");
+
getCurrSceneSc2MotionController()->deactivate();
getGameLoaderInteractionController()->disableFlag24();
@@ -440,6 +446,8 @@ void sceneHandler29_manToL() {
}
void sceneHandler29_manToR() {
+ debugC(2, kDebugSceneLogic, "scene29: manToR");
+
getCurrSceneSc2MotionController()->deactivate();
getGameLoaderInteractionController()->disableFlag24();
@@ -521,7 +529,9 @@ void sceneHandler29_shootersEscape() {
g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY);
if (g_vars->scene29_manX > 1310 && !g_vars->scene29_shooter1->_movement && !g_vars->scene29_shooter2->_movement
- && g_vars->scene29_shooter1->_statics->_staticsId == ST_STR1_RIGHT) {
+ && g_vars->scene29_shooter1->_statics->_staticsId == ST_STR1_RIGHT) {
+ debugC(2, kDebugSceneLogic, "scene29: shootersEscape");
+
g_vars->scene29_shootCountdown = 0;
g_vars->scene29_shooter1->changeStatics2(ST_STR1_STAND);