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author | md5 | 2011-02-19 21:30:31 +0200 |
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committer | md5 | 2011-02-19 21:31:30 +0200 |
commit | d05fb0cba653ca018f30e4c2cbf3b1494e13fedb (patch) | |
tree | 71df4d440851c67a53000bb9a93a56b0743fb574 | |
parent | adf2225eb414b04a0e58f1fad221cdef27017391 (diff) | |
download | scummvm-rg350-d05fb0cba653ca018f30e4c2cbf3b1494e13fedb.tar.gz scummvm-rg350-d05fb0cba653ca018f30e4c2cbf3b1494e13fedb.tar.bz2 scummvm-rg350-d05fb0cba653ca018f30e4c2cbf3b1494e13fedb.zip |
SCI: Some spacing fixes and typos
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 0666111542..64cbc5ec90 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -42,8 +42,9 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = { { GID_MOTHERGOOSE256, -1, 999, 0, "Event", "new", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_and: constantly during the game (SCI1 version) { GID_MOTHERGOOSE256, -1, 4, 0, "rm004", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_or: when going north and reaching the castle (rooms 4 and 37) - bug #3038228 { GID_MOTHERGOOSEHIRES,90, 90, 0, "newGameButton", "select", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_ge: MUMG Deluxe, when selecting "New Game" in the main menu. It tries to compare an integer with a list. Needs to return false for the game to continue. - { GID_QFG1VGA, 301, 928, 0, "Blink", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_div: when entering inn, gets called with 1 parameter, but 2nd parameter is used for div which happens to be an object + { GID_QFG1VGA, 301, 928, 0, "Blink", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_div: when entering the inn, gets called with 1 parameter, but 2nd parameter is used for div which happens to be an object { GID_QFG2, 200, 200, 0, "astro", "messages", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_lsi: when getting asked for your name by the astrologer bug #3039879 + // TODO: The SQ5 workaround below may no longer be necessary { GID_SQ5, 200, 939, 0, "Osc", "cycleDone", -1, 0, { WORKAROUND_FAKE, 1 } }, // op_dpToa: when going back to bridge the crew is goofing off, we get an object as cycle count SCI_WORKAROUNDENTRY_TERMINATOR }; @@ -215,6 +216,7 @@ const SciWorkaroundEntry kDisplay_workarounds[] = { // gameID, room,script,lvl, object-name, method-name, call,index, workaround const SciWorkaroundEntry kDirLoop_workarounds[] = { { GID_KQ4, 4, 992, 0, "Avoid", "doit", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when the ogre catches you in front of his house, second parameter points to the same object as the first parameter, instead of being an integer (the angle) - bug #3042964 + SCI_WORKAROUNDENTRY_TERMINATOR }; // gameID, room,script,lvl, object-name, method-name, call,index, workaround |