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authorColin Snover2017-11-14 16:51:17 -0600
committerEugene Sandulenko2017-11-18 22:35:12 +0100
commitd07e9a0cf108cfc1525060e9d1b2260c26b901df (patch)
treee915336e7d40de7e14d82fbf79bf69aa21804487
parent384d68b679de37c906c8cac250fe2bb407c1ecb3 (diff)
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FULLPIPE: Fix memory leaks and ownership problems with Behavior objects
-rw-r--r--engines/fullpipe/behavior.cpp178
-rw-r--r--engines/fullpipe/behavior.h11
2 files changed, 86 insertions, 103 deletions
diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp
index 61327c21c1..a1e01b2373 100644
--- a/engines/fullpipe/behavior.cpp
+++ b/engines/fullpipe/behavior.cpp
@@ -39,12 +39,6 @@ BehaviorManager::~BehaviorManager() {
}
void BehaviorManager::clear() {
- for (uint i = 0; i < _behaviors.size(); i++) {
- for (int j = 0; j < _behaviors[i]->_animsCount; j++)
- delete _behaviors[i]->_behaviorAnims[j];
-
- delete _behaviors[i];
- }
_behaviors.clear();
}
@@ -54,8 +48,6 @@ void BehaviorManager::initBehavior(Scene *sc, GameVar *var) {
clear();
_scene = sc;
- BehaviorInfo *behinfo;
-
GameVar *behvar = var->getSubVarByName("BEHAVIOR");
if (!behvar)
return;
@@ -65,20 +57,17 @@ void BehaviorManager::initBehavior(Scene *sc, GameVar *var) {
for (GameVar *subvar = behvar->_subVars; subvar; subvar = subvar->_nextVarObj) {
debugC(3, kDebugBehavior, "BehaviorManager::initBehavior. subVar %s", transCyrillic(subvar->_varName));
if (subvar->_varName == "AMBIENT") {
- behinfo = new BehaviorInfo;
- behinfo->initAmbientBehavior(subvar, sc);
-
- _behaviors.push_back(behinfo);
+ _behaviors.push_back(BehaviorInfo());
+ _behaviors.back().initAmbientBehavior(subvar, sc);
} else {
StaticANIObject *ani = sc->getStaticANIObject1ByName(subvar->_varName, -1);
if (ani) {
for (uint i = 0; i < sc->_staticANIObjectList1.size(); i++) {
if (((StaticANIObject *)sc->_staticANIObjectList1[i])->_id == ani->_id) {
- behinfo = new BehaviorInfo;
- behinfo->initObjectBehavior(subvar, sc, ani);
- behinfo->_ani = (StaticANIObject *)sc->_staticANIObjectList1[i];
-
- _behaviors.push_back(behinfo);
+ _behaviors.push_back(BehaviorInfo());
+ BehaviorInfo &behinfo = _behaviors.back();
+ behinfo.initObjectBehavior(subvar, sc, ani);
+ behinfo._ani = sc->_staticANIObjectList1[i];
}
}
}
@@ -92,35 +81,37 @@ void BehaviorManager::updateBehaviors() {
debugC(6, kDebugBehavior, "BehaviorManager::updateBehaviors()");
for (uint i = 0; i < _behaviors.size(); i++) {
- BehaviorInfo *beh = _behaviors[i];
+ BehaviorInfo &beh = _behaviors[i];
- if (!beh->_ani) {
- beh->_counter++;
- if (beh->_counter >= beh->_counterMax)
- updateBehavior(beh, beh->_behaviorAnims[0]);
+ if (!beh._ani) {
+ beh._counter++;
+ if (beh._counter >= beh._counterMax)
+ updateBehavior(beh, beh._behaviorAnims[0]);
continue;
}
- if (beh->_ani->_movement || !(beh->_ani->_flags & 4) || (beh->_ani->_flags & 2)) {
- beh->_staticsId = 0;
+ if (beh._ani->_movement || !(beh._ani->_flags & 4) || (beh._ani->_flags & 2)) {
+ beh._staticsId = 0;
continue;
}
- if (beh->_ani->_statics->_staticsId == beh->_staticsId) {
- beh->_counter++;
- if (beh->_counter >= beh->_counterMax) {
- if (beh->_subIndex >= 0 && !(beh->_flags & 1) && beh->_ani->_messageQueueId <= 0)
- updateStaticAniBehavior(beh->_ani, beh->_counter, beh->_behaviorAnims[beh->_subIndex]);
+ if (beh._ani->_statics->_staticsId == beh._staticsId) {
+ beh._counter++;
+ if (beh._counter >= beh._counterMax) {
+ if (beh._subIndex >= 0 && !(beh._flags & 1) && beh._ani->_messageQueueId <= 0) {
+ assert(beh._ani);
+ updateStaticAniBehavior(*beh._ani, beh._counter, beh._behaviorAnims[beh._subIndex]);
+ }
}
} else {
- beh->_staticsId = beh->_ani->_statics->_staticsId;
- beh->_counter = 0;
- beh->_subIndex = -1;
+ beh._staticsId = beh._ani->_statics->_staticsId;
+ beh._counter = 0;
+ beh._subIndex = -1;
- for (int j = 0; j < beh->_animsCount; j++)
- if (beh->_behaviorAnims[j]->_staticsId == beh->_staticsId) {
- beh->_subIndex = j;
+ for (int j = 0; j < beh._animsCount; j++)
+ if (beh._behaviorAnims[j]._staticsId == beh._staticsId) {
+ beh._subIndex = j;
break;
}
@@ -128,51 +119,51 @@ void BehaviorManager::updateBehaviors() {
}
}
-void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorAnim *entry) {
- debugC(7, kDebugBehavior, "BehaviorManager::updateBehavior() moves: %d", entry->_movesCount);
- for (int i = 0; i < entry->_movesCount; i++) {
- BehaviorMove *bhi = entry->_behaviorMoves[i];
- if (!(bhi->_flags & 1)) {
- if (bhi->_flags & 2) {
- MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1);
+void BehaviorManager::updateBehavior(BehaviorInfo &behaviorInfo, BehaviorAnim &entry) {
+ debugC(7, kDebugBehavior, "BehaviorManager::updateBehavior() moves: %d", entry._behaviorMoves.size());
+ for (uint i = 0; i < entry._behaviorMoves.size(); i++) {
+ BehaviorMove &bhi = entry._behaviorMoves[i];
+ if (!(bhi._flags & 1)) {
+ if (bhi._flags & 2) {
+ MessageQueue *mq = new MessageQueue(bhi._messageQueue, 0, 1);
mq->sendNextCommand();
- bhi->_flags &= 0xFFFFFFFD;
- } else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fp->_rnd.getRandomNumber(32767) <= entry->_behaviorMoves[i]->_percent) {
- MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1);
+ bhi._flags &= 0xFFFFFFFD;
+ } else if (behaviorInfo._counter >= bhi._delay && bhi._percent && g_fp->_rnd.getRandomNumber(32767) <= entry._behaviorMoves[i]._percent) {
+ MessageQueue *mq = new MessageQueue(bhi._messageQueue, 0, 1);
mq->sendNextCommand();
- behaviorInfo->_counter = 0;
+ behaviorInfo._counter = 0;
}
}
}
}
-void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorAnim *bhe) {
- debugC(6, kDebugBehavior, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic(ani->_objectName));
+void BehaviorManager::updateStaticAniBehavior(StaticANIObject &ani, int delay, const BehaviorAnim &beh) {
+ debugC(6, kDebugBehavior, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic(ani._objectName));
MessageQueue *mq = 0;
- if (bhe->_flags & 1) {
+ if (beh._flags & 1) {
uint rnd = g_fp->_rnd.getRandomNumber(32767);
uint runPercent = 0;
- for (int i = 0; i < bhe->_movesCount; i++) {
- if (!(bhe->_behaviorMoves[i]->_flags & 1) && bhe->_behaviorMoves[i]->_percent) {
- if ((rnd >= runPercent && rnd <= runPercent + bhe->_behaviorMoves[i]->_percent) || i == bhe->_movesCount - 1) {
- mq = new MessageQueue(bhe->_behaviorMoves[i]->_messageQueue, 0, 1);
+ for (uint i = 0; i < beh._behaviorMoves.size(); i++) {
+ if (!(beh._behaviorMoves[i]._flags & 1) && beh._behaviorMoves[i]._percent) {
+ if ((rnd >= runPercent && rnd <= runPercent + beh._behaviorMoves[i]._percent) || i == beh._behaviorMoves.size() - 1) {
+ mq = new MessageQueue(beh._behaviorMoves[i]._messageQueue, 0, 1);
break;
}
- runPercent += bhe->_behaviorMoves[i]->_percent;
+ runPercent += beh._behaviorMoves[i]._percent;
}
}
} else {
- for (int i = 0; i < bhe->_movesCount; i++) {
- if (!(bhe->_behaviorMoves[i]->_flags & 1) && delay >= bhe->_behaviorMoves[i]->_delay) {
- if (bhe->_behaviorMoves[i]->_percent) {
- if (g_fp->_rnd.getRandomNumber(32767) <= bhe->_behaviorMoves[i]->_percent) {
- mq = new MessageQueue(bhe->_behaviorMoves[i]->_messageQueue, 0, 1);
+ for (uint i = 0; i < beh._behaviorMoves.size(); i++) {
+ if (!(beh._behaviorMoves[i]._flags & 1) && delay >= beh._behaviorMoves[i]._delay) {
+ if (beh._behaviorMoves[i]._percent) {
+ if (g_fp->_rnd.getRandomNumber(32767) <= beh._behaviorMoves[i]._percent) {
+ mq = new MessageQueue(beh._behaviorMoves[i]._messageQueue, 0, 1);
break;
}
}
@@ -181,8 +172,8 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B
}
if (mq) {
- mq->setParamInt(-1, ani->_odelay);
- mq->chain(ani);
+ mq->setParamInt(-1, ani._odelay);
+ mq->chain(&ani);
}
}
@@ -202,25 +193,25 @@ bool BehaviorManager::setBehaviorEnabled(StaticANIObject *obj, int aniId, int qu
void BehaviorManager::setFlagByStaticAniObject(StaticANIObject *ani, int flag) {
for (uint i = 0; i < _behaviors.size(); i++) {
- BehaviorInfo *beh = _behaviors[i];
+ BehaviorInfo &beh = _behaviors[i];
- if (ani == beh->_ani) {
+ if (ani == beh._ani) {
if (flag)
- beh->_flags &= 0xfffffffe;
+ beh._flags &= 0xfffffffe;
else
- beh->_flags |= 1;
+ beh._flags |= 1;
}
}
}
BehaviorMove *BehaviorManager::getBehaviorMoveByMessageQueueDataId(StaticANIObject *ani, int id1, int id2) {
for (uint i = 0; i < _behaviors.size(); i++) {
- if (_behaviors[i]->_ani == ani) {
- for (uint j = 0; j < _behaviors[i]->_behaviorAnims.size(); j++) {
- if (_behaviors[i]->_behaviorAnims[j]->_staticsId == id1) {
- for (int k = 0; k < _behaviors[i]->_behaviorAnims[j]->_movesCount; k++) {
- if (_behaviors[i]->_behaviorAnims[j]->_behaviorMoves[k]->_messageQueue->_dataId == id2)
- return _behaviors[i]->_behaviorAnims[j]->_behaviorMoves[k];
+ if (_behaviors[i]._ani == ani) {
+ for (uint j = 0; j < _behaviors[i]._behaviorAnims.size(); j++) {
+ if (_behaviors[i]._behaviorAnims[j]._staticsId == id1) {
+ for (uint k = 0; k < _behaviors[i]._behaviorAnims[j]._behaviorMoves.size(); k++) {
+ if (_behaviors[i]._behaviorAnims[j]._behaviorMoves[k]._messageQueue->_dataId == id2)
+ return &_behaviors[i]._behaviorAnims[j]._behaviorMoves[k];
}
}
}
@@ -231,14 +222,13 @@ BehaviorMove *BehaviorManager::getBehaviorMoveByMessageQueueDataId(StaticANIObje
}
void BehaviorInfo::clear() {
- _ani = NULL;
+ _ani = nullptr;
_staticsId = 0;
_counter = 0;
_counterMax = 0;
_flags = 0;
_subIndex = 0;
_animsCount = 0;
-
_behaviorAnims.clear();
}
@@ -249,20 +239,18 @@ void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) {
_animsCount = 1;
_counterMax = -1;
- BehaviorAnim *bi = new BehaviorAnim();
-
- _behaviorAnims.push_back(bi);
+ _behaviorAnims.push_back(BehaviorAnim());
+ BehaviorAnim &bi = _behaviorAnims.back();
- bi->_movesCount = var->getSubVarsCount();
-
- bi->_behaviorMoves = (BehaviorMove **)calloc(bi->_movesCount, sizeof(BehaviorMove *));
-
- for (int i = 0; i < bi->_movesCount; i++) {
+ int movesCount = var->getSubVarsCount();
+ bi._behaviorMoves.reserve(movesCount);
+ for (int i = 0; i < movesCount; i++) {
int delay;
- bi->_behaviorMoves[i] = new BehaviorMove(var->getSubVarByIndex(i), sc, &delay);
+ bi._behaviorMoves.push_back(BehaviorMove(var->getSubVarByIndex(i), sc, &delay));
+ BehaviorMove &move = bi._behaviorMoves.back();
- if (bi->_behaviorMoves[i]->_delay <_counterMax)
- _counterMax = bi->_behaviorMoves[i]->_delay;
+ if (move._delay < _counterMax)
+ _counterMax = move._delay;
}
}
@@ -293,7 +281,7 @@ void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *
for (int i = 0; i < _animsCount; i++) {
int maxDelay = 0;
- _behaviorAnims.push_back(new BehaviorAnim(var->getSubVarByIndex(i), sc, ani, &maxDelay));
+ _behaviorAnims.push_back(BehaviorAnim(var->getSubVarByIndex(i), sc, ani, &maxDelay));
if (maxDelay < _counterMax)
_counterMax = maxDelay;
@@ -302,38 +290,34 @@ void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *
BehaviorAnim::BehaviorAnim() {
_staticsId = 0;
- _movesCount = 0;
_flags = 0;
- _behaviorMoves = NULL;
}
BehaviorAnim::BehaviorAnim(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay) {
_staticsId = 0;
- _movesCount = 0;
*minDelay = 0xffffffff;
int totalPercent = 0;
_flags = 0;
- _behaviorMoves = 0;
Statics *st = ani->getStaticsByName(var->_varName);
if (st)
_staticsId = st->_staticsId;
- _movesCount = var->getSubVarsCount();
- if (_movesCount) {
- _behaviorMoves = (BehaviorMove **)calloc(_movesCount, sizeof(BehaviorMove *));
-
- for (int i = 0; i < _movesCount; i++) {
+ int movesCount = var->getSubVarsCount();
+ if (movesCount) {
+ _behaviorMoves.reserve(movesCount);
+ for (int i = 0; i < movesCount; i++) {
GameVar *subvar = var->getSubVarByIndex(i);
int delay = 0;
- _behaviorMoves[i] = new BehaviorMove(subvar, sc, &delay);
+ _behaviorMoves.push_back(BehaviorMove(subvar, sc, &delay));
+ BehaviorMove &move = _behaviorMoves.back();
totalPercent += delay;
- if (_behaviorMoves[i]->_delay < *minDelay)
- *minDelay = _behaviorMoves[i]->_delay;
+ if (move._delay < *minDelay)
+ *minDelay = move._delay;
}
if (!*minDelay && totalPercent == 1000)
diff --git a/engines/fullpipe/behavior.h b/engines/fullpipe/behavior.h
index e534371442..b20a42cb71 100644
--- a/engines/fullpipe/behavior.h
+++ b/engines/fullpipe/behavior.h
@@ -36,9 +36,8 @@ struct BehaviorMove {
struct BehaviorAnim {
int _staticsId;
- int _movesCount;
int _flags;
- BehaviorMove **_behaviorMoves;
+ Common::Array<BehaviorMove> _behaviorMoves;
BehaviorAnim();
BehaviorAnim(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay);
@@ -52,7 +51,7 @@ struct BehaviorInfo {
int _flags;
int _subIndex;
int _animsCount;
- Common::Array<BehaviorAnim *> _behaviorAnims;
+ Common::Array<BehaviorAnim> _behaviorAnims;
BehaviorInfo() { clear(); }
@@ -62,7 +61,7 @@ struct BehaviorInfo {
};
class BehaviorManager : public CObject {
- Common::Array<BehaviorInfo *> _behaviors;
+ Common::Array<BehaviorInfo> _behaviors;
Scene *_scene;
bool _isActive;
@@ -75,8 +74,8 @@ class BehaviorManager : public CObject {
void initBehavior(Scene *scene, GameVar *var);
void updateBehaviors();
- void updateBehavior(BehaviorInfo *behaviorInfo, BehaviorAnim *entry);
- void updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorAnim *beh);
+ void updateBehavior(BehaviorInfo &behaviorInfo, BehaviorAnim &entry);
+ void updateStaticAniBehavior(StaticANIObject &ani, int delay, const BehaviorAnim &beh);
bool setBehaviorEnabled(StaticANIObject *obj, int aniId, int quId, int flag);