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authorTorbjörn Andersson2015-06-01 22:55:35 +0200
committerTorbjörn Andersson2015-06-01 22:55:35 +0200
commitd0a0f85fc524fc6e744c2a73c5c2413d411b4041 (patch)
tree3ba58ff20b8152793079a3e71e5e7d2c4d5a939f
parent0500dc2408f27d4cd93a2631ac64bdbd80e30336 (diff)
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SHERLOCK: Remove unnecessary object positioning
The final piece of the logo animation doesn't move, so we only need to set its position once. Obviously this could be further simplified.
-rw-r--r--engines/sherlock/scalpel/tsage/logo.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/engines/sherlock/scalpel/tsage/logo.cpp b/engines/sherlock/scalpel/tsage/logo.cpp
index 769f58c604..50021dd057 100644
--- a/engines/sherlock/scalpel/tsage/logo.cpp
+++ b/engines/sherlock/scalpel/tsage/logo.cpp
@@ -591,7 +591,6 @@ void Logo::nextFrame() {
case 213:
_objects[3]._frame = 2;
- _objects[3]._position = Common::Point(155, 94);
break;
case 221:
@@ -600,32 +599,26 @@ void Logo::nextFrame() {
case 222:
_objects[3]._frame = 3;
- _objects[3]._position = Common::Point(155, 94);
break;
case 230:
_objects[3]._frame = 4;
- _objects[3]._position = Common::Point(155, 94);
break;
case 238:
_objects[3]._frame = 5;
- _objects[3]._position = Common::Point(155, 94);
break;
case 246:
_objects[3]._frame = 6;
- _objects[3]._position = Common::Point(155, 94);
break;
case 254:
_objects[3]._frame = 7;
- _objects[3]._position = Common::Point(155, 94);
break;
case 262:
_objects[3]._frame = 8;
- _objects[3]._position = Common::Point(155, 94);
break;
default: