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author | Eugene Sandulenko | 2018-03-11 17:52:02 +0100 |
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committer | Eugene Sandulenko | 2018-03-11 17:52:39 +0100 |
commit | d15199aef5f4620fb0144ab9545a4a751fe869cf (patch) | |
tree | 33266c1de9cb7f8fa3a0d09a701e72578ec94ba3 | |
parent | 9ada4b0beac340377452220d3f17acea9e3e29b7 (diff) | |
download | scummvm-rg350-d15199aef5f4620fb0144ab9545a4a751fe869cf.tar.gz scummvm-rg350-d15199aef5f4620fb0144ab9545a4a751fe869cf.tar.bz2 scummvm-rg350-d15199aef5f4620fb0144ab9545a4a751fe869cf.zip |
BLADERUNNER: Added most of Steele actor
ChangeAnimationMode is NOT done
-rw-r--r-- | engines/bladerunner/module.mk | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/steele.cpp | 1796 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.cpp | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.h | 8 | ||||
-rw-r--r-- | engines/bladerunner/script/script.cpp | 7 | ||||
-rw-r--r-- | engines/bladerunner/script/script.h | 2 |
6 files changed, 1813 insertions, 2 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk index f5bfd2efae..59d6764e8f 100644 --- a/engines/bladerunner/module.mk +++ b/engines/bladerunner/module.mk @@ -81,6 +81,7 @@ MODULE_OBJS = \ script/ai/runciter.o \ script/ai/sergeant_walls.o \ script/ai/shoeshine_man.o \ + script/ai/steele.o \ script/ai/transient.o \ script/ai/tyrell_guard.o \ script/ai/zuben.o \ diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp new file mode 100644 index 0000000000..5576e78fe6 --- /dev/null +++ b/engines/bladerunner/script/ai/steele.cpp @@ -0,0 +1,1796 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptSteele::AIScriptSteele(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _flag = false; + _var1 = 0; + _var2 = 0; +} + +void AIScriptSteele::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _flag = false; + _var1 = 0; + _var2 = 0; + + Actor_Put_In_Set(kActorSteele, kSetFreeSlotG); + Actor_Set_At_Waypoint(kActorSteele, 39, 0); + Actor_Set_Goal_Number(kActorSteele, 0); + Actor_Clue_Acquire(kActorSteele, 178, 1, -1); +} + +bool AIScriptSteele::Update() { + if (Global_Variable_Query(14) <= 5 || Actor_Clue_Query(kActorSteele, 239)) { + switch (Global_Variable_Query(kVariableChapter)) { + case 1: + if (Game_Flag_Query(182) == 1 && Game_Flag_Query(183) == 1) { + Actor_Set_Goal_Number(kActorSteele, 3); + return true; + } else if (Game_Flag_Query(176) == 1 && Game_Flag_Query(184) == 1) { + Actor_Set_Goal_Number(kActorSteele, 6); + return true; + } else if (Game_Flag_Query(178) == 1 && Game_Flag_Query(185) == 1) { + Actor_Set_Goal_Number(kActorSteele, 10); + return true; + } else if (Actor_Query_Goal_Number(kActorSteele) + || Game_Flag_Query(182) + || Player_Query_Current_Scene() == kSceneRC01) { + if (Actor_Query_Goal_Number(kActorSteele) != 11) { + break; // go to after switch + } + Actor_Set_Goal_Number(kActorSteele, 0); + return true; + } else { + Actor_Set_Goal_Number(kActorSteele, 1); + Game_Flag_Set(183); + return true; + } + + case 2: + if (Game_Flag_Query(451) != 1 || Game_Flag_Query(457)) { + if (Actor_Query_Goal_Number(kActorSteele) == 110 && Game_Flag_Query(456) == 1) { + Actor_Set_Goal_Number(kActorSteele, 111); + return true; + } else if (Game_Flag_Query(460) || Actor_Query_Goal_Number(kActorSteele) != 112) { + if (Actor_Query_Goal_Number(kActorSteele) != 190) { + break; // go to after switch + } + Game_Flag_Reset(460); + Actor_Set_Goal_Number(kActorSteele, 112); + return true; + } else { + Actor_Set_Goal_Number(kActorSteele, 113); + Game_Flag_Set(460); + return true; + } + } else { + Actor_Set_Goal_Number(kActorSteele, 110); + Game_Flag_Set(457); + return true; + } + + case 3: + if (Global_Variable_Query(kVariableChapter) != 3) { + break; // go to after switch + } + if (Actor_Query_Goal_Number(kActorSteele) < 205) + Actor_Set_Goal_Number(kActorSteele, 205); + + if (Actor_Query_Goal_Number(kActorSteele) == 251 + && Player_Query_Current_Scene() == kSceneNR01 + && Actor_Query_In_Between_Two_Actors(0, 1, 2)) { + Actor_Set_Goal_Number(kActorSteele, 255); + } + if (Actor_Query_Goal_Number(kActorSteele) == 213) { + Actor_Set_Goal_Number(kActorSteele, 214); + return true; + } else if (Actor_Query_Goal_Number(kActorSteele) == 261) { + Actor_Set_Goal_Number(kActorSteele, 262); + return true; + } else { + if (Actor_Query_Goal_Number(kActorSteele) != 271) { + break; // go to after switch + } + Actor_Set_Goal_Number(kActorSteele, 270); + return true; + } + + case 4: + if (Actor_Query_Goal_Number(kActorSteele) < 300) { + Actor_Set_Goal_Number(kActorSteele, 300); + } + break; // go to after switch + + case 5: + if (Game_Flag_Query(653) != 1 || Actor_Query_Goal_Number(kActorSteele) >= 400) { + break; // go to after switch + } + Actor_Set_Goal_Number(kActorSteele, 400); + return true; + + default: + break; // go to after switch + } + + if (Actor_Query_Goal_Number(kActorSteele) == 599 && !Actor_Query_In_Set(kActorSteele, kSetFreeSlotI)) { + if (Actor_Query_Which_Set_In(kActorMcCoy) != Actor_Query_Which_Set_In(kActorSteele)) { + AI_Movement_Track_Flush(kActorSteele); + AI_Movement_Track_Append(kActorSteele, 41, 100); + AI_Movement_Track_Repeat(kActorSteele); + } + } + return false; + } else { + Actor_Clue_Acquire(kActorSteele, 239, 1, -1); + return true; + } +} + +void AIScriptSteele::TimerExpired(int timer) { + if (Actor_Query_Goal_Number(kActorSteele) != 210 || timer || Player_Query_Current_Scene() != kSceneNR11) { + if (Actor_Query_Goal_Number(kActorSteele) != 210 || timer) { + if (timer == 1) { + int goal = Actor_Query_Goal_Number(kActorSteele); + + AI_Countdown_Timer_Reset(kActorSteele, 1); + + if (goal == 415) { + Actor_Set_Goal_Number(kActorSteele, 416); + } else if (goal == 416) { + Actor_Set_Goal_Number(kActorSteele, 419); + } + } + return; // false; + } else { + Actor_Set_Goal_Number(kActorSteele, 211); + return; // true; + } + } else { + Actor_Set_Goal_Number(kActorSteele, 212); + return; // true; + } +} + +void AIScriptSteele::CompletedMovementTrack() { + switch (Actor_Query_Goal_Number(kActorSteele)) { + case 1: + Actor_Set_Goal_Number(kActorSteele, 2); + break; + + case 2: + Actor_Set_Goal_Number(kActorSteele, 3); + break; + + case 3: + if (Random_Query(1, 3) == 1) { + Actor_Clues_Transfer_New_To_Mainframe(kActorSteele); + Actor_Clues_Transfer_New_From_Mainframe(kActorSteele); + } + + if (Query_Score(kActorMcCoy) > Query_Score(kActorSteele) && Query_Score(kActorMcCoy) < 75) + Set_Score(kActorSteele, Random_Query(2, 5) + Query_Score(kActorMcCoy)); + + Actor_Set_Goal_Number(kActorSteele, 4); + break; + + case 4: + Actor_Set_Goal_Number(kActorSteele, 5); + break; + + case 5: + Actor_Set_Goal_Number(kActorSteele, 6); + break; + + case 6: + if (Random_Query(1, 3) == 1) { + Actor_Clues_Transfer_New_To_Mainframe(kActorSteele); + Actor_Clues_Transfer_New_From_Mainframe(kActorSteele); + } + + if (Query_Score(kActorMcCoy) > Query_Score(kActorSteele) && Query_Score(kActorMcCoy) < 75) + Set_Score(kActorSteele, Random_Query(2, 5) + Query_Score(kActorMcCoy)); + + Actor_Set_Goal_Number(kActorSteele, 7); + break; + + case 7: + Actor_Set_Goal_Number(kActorSteele, 8); + break; + + case 8: + Actor_Set_Goal_Number(kActorSteele, 9); + break; + + case 9: + Actor_Set_Goal_Number(kActorSteele, 10); + break; + + case 10: + Actor_Set_Goal_Number(kActorSteele, 11); + break; + + case 100: + if (Actor_Query_Goal_Number(kActorSteele) == 100) { + Player_Set_Combat_Mode(kActorMcCoy); + + if (Actor_Query_Goal_Number(kActorIzo) != 199) { + if (Actor_Query_In_Between_Two_Actors(kActorMcCoy, kActorSteele, kActorIzo)) { + Actor_Set_Goal_Number(kActorSteele, 125); + } else if (Game_Flag_Query(44)) { + Actor_Set_Goal_Number(kActorSteele, 120); + } else { + Actor_Set_Goal_Number(kActorSteele, 121); + } + } + } + break; + + case 111: + Actor_Set_Goal_Number(kActorSteele, 112); + break; + + case 113: + Actor_Set_Goal_Number(kActorSteele, 190); + break; + + case 241: + Actor_Set_Goal_Number(kActorSteele, 242); + break; + + case 423: + case 424: + case 425: + case 426: + case 427: + case 428: + case 429: + case 430: + case 431: + Actor_Set_Goal_Number(kActorSteele, 423); + break; + + case 432: + Player_Set_Combat_Mode(kActorMcCoy); + Actor_Face_Actor(kActorMcCoy, kActorSteele, 1); + Actor_Says(kActorMcCoy, 2265, 11); + Actor_Says(kActorSteele, 640, 58); + Actor_Says(kActorMcCoy, 2270, 12); + Actor_Says(kActorSteele, 650, 59); + Actor_Says(kActorMcCoy, 2275, 16); + Actor_Says(kActorMcCoy, 2280, 15); + Actor_Says(kActorSteele, 660, 60); + Actor_Says(kActorSteele, 670, 59); + Actor_Set_Goal_Number(kActorSteele, 433); + Player_Set_Combat_Mode(kActorSteele); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, 0, 0, 0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(578); + Set_Enter(kSetKP07, kSetKP04); + break; + + default: + break; + } + return; //true; +} + +void AIScriptSteele::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptSteele::ClickedByPlayer() { + int goal = Actor_Query_Goal_Number(kActorSteele); + + if (goal == 599) { + Actor_Face_Actor(kActorMcCoy, kActorSteele, 1); + Actor_Says(kActorMcCoy, 8630, 14); + return; //true; + } + + if (goal > 399 || Global_Variable_Query(kVariableChapter) > 2) { + return; //true; + } + + if (goal - 241 <= 9) { + if (goal == 241) { + Actor_Set_Goal_Number(kActorSteele, 242); + return; //true; + } + + if (goal == 250) { + return; //true; + } + } + + AI_Movement_Track_Pause(1); + Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Face_Actor(kActorMcCoy, kActorSteele, 1); + + switch (Random_Query(1, 3)) { + case 1: + Actor_Says(kActorMcCoy, 3970, 15); + Actor_Says(kActorSteele, 2700, 15); + break; + + case 2: + Actor_Says(kActorMcCoy, 3970, 15); + Actor_Says(kActorSteele, 2060, 15); + break; + + case 3: + Actor_Says(kActorMcCoy, 3970, 15); + Actor_Says(kActorSteele, 1750, 15); + break; + } + AI_Movement_Track_Unpause(1); + + return; //false; +} + +void AIScriptSteele::EnteredScene(int sceneId) { + if (Actor_Query_Goal_Number(kActorSteele) == 2) { + if (Game_Flag_Query(147) || Random_Query(1, 3) != 1) { + if (Game_Flag_Query(148) || Random_Query(1, 3) != 1) { + if (!Game_Flag_Query(149) && Random_Query(1, 20) == 1) { + Actor_Clue_Acquire(kActorSteele, 7, 1, -1); + Game_Flag_Set(149); + + if (Game_Flag_Query(709)) + Item_Remove_From_World(98); + } + } else { + Actor_Clue_Acquire(kActorSteele, 6, 1, -1); + Game_Flag_Set(148); + + if (Game_Flag_Query(709)) + Item_Remove_From_World(79); + } + } else { + Actor_Clue_Acquire(kActorSteele, 8, 1, -1); + Game_Flag_Set(147); + + if (Game_Flag_Query(709)) + Item_Remove_From_World(82); + + Global_Variable_Increment(14, 1); + } + } + + if (Actor_Query_Goal_Number(kActorSteele) != 5 + || !Actor_Query_In_Set(kActorSteele, kSetCT03_CT04) + || Game_Flag_Query(169) != 1 + || Game_Flag_Query(170) + || Game_Flag_Query(171)) { + return; //false; + } + + Game_Flag_Set(171); + + return; //true; +} + +void AIScriptSteele::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptSteele::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptSteele::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + if (!otherActorId && Actor_Query_Goal_Number(kActorSteele) == 410) + Actor_Set_Goal_Number(kActorSteele, 418); +} + +void AIScriptSteele::ShotAtAndMissed() { + // return false; +} + +bool AIScriptSteele::ShotAtAndHit() { + if (Actor_Query_Goal_Number(kActorSteele) == 251) + Actor_Set_Goal_Number(kActorSteele, 271); + + if (/* !a1 && */ Actor_Query_In_Set(kActorSteele, kSetHF06)) + Non_Player_Actor_Combat_Mode_On(1, 3, 1, 0, 15, 4, 7, 8, 0, 0, 100, 25, 300, 0); + + return false; +} + +void AIScriptSteele::Retired(int byActorId) { + Game_Flag_Set(646); + + if (Actor_Query_Goal_Number(kActorSteele) == 450) { + Scene_Exits_Enable(); + Game_Flag_Set(484); + } + + if (Actor_Query_Goal_Number(kActorSteele) != 599) { + Actor_Change_Animation_Mode(kActorSteele, 49); + Actor_Set_Goal_Number(kActorSteele, 599); + } +} + +int AIScriptSteele::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + if (otherActorId != kActorMcCoy) + return 0; + + switch (clueId) { + case 202: + case 223: + case 224: + case 226: + case 227: + case 228: + case 231: + case 241: + case 242: + return 5; + + case 212: + case 221: + case 230: + return 0; + + case 215: + return -4; + + case 216: + case 217: + case 218: + case 219: + case 220: + return -5; + + case 222: + return 4; + + case 239: + return -3; + + case 240: + return -2; + } + + return 0; +} + +double AIScriptSteele::comp_distance(int actorId, float a5, float a6, int a1, float a2, float a3, float a4) { + float actorZ; + float actorX; + float actorY; + + Actor_Query_XYZ(actorId, &actorX, &actorY, &actorZ); + return sqrt((a4 - actorZ) * (a4 - actorZ) + (a2 - actorX) * (a2 - actorX) + (a3 - actorY) * (a3 - actorY)); +} + +bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) { + if (currentGoalNumber == 599) + return false; + + switch (newGoalNumber) { + case 1: + AI_Movement_Track_Flush(kActorSteele); + AI_Movement_Track_Append(kActorSteele, 12, 5); + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 2: + AI_Movement_Track_Flush(kActorSteele); + AI_Movement_Track_Append(kActorSteele, 61, 30); + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 3: + AI_Movement_Track_Flush(kActorSteele); + AI_Movement_Track_Append(kActorSteele, 35, 45); + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 4: + AI_Movement_Track_Flush(kActorSteele); + Game_Flag_Set(184); + Game_Flag_Reset(183); + AI_Movement_Track_Append(kActorSteele, 39, 45); + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 5: + AI_Movement_Track_Flush(kActorSteele); + if (Random_Query(1, 10) == 1) { + AI_Movement_Track_Append(kActorSteele, 63, 20); + } else { + AI_Movement_Track_Append(kActorSteele, 64, 10); + } + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 6: + AI_Movement_Track_Flush(kActorSteele); + AI_Movement_Track_Append(kActorSteele, 35, 45); + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 7: + AI_Movement_Track_Flush(kActorSteele); + Game_Flag_Set(185); + Game_Flag_Reset(184); + AI_Movement_Track_Append(kActorSteele, 39, 45); + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 8: + AI_Movement_Track_Flush(kActorSteele); + if (Random_Query(1, 2) == 1) { + AI_Movement_Track_Append(kActorSteele, 19, 10); + } else { + AI_Movement_Track_Append(kActorSteele, 35, 30); + } + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 9: + AI_Movement_Track_Flush(kActorSteele); + AI_Movement_Track_Append(kActorSteele, 62, 1); + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 10: + AI_Movement_Track_Flush(kActorSteele); + Game_Flag_Reset(185); + AI_Movement_Track_Append(kActorSteele, 39, 30); + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 11: + Actor_Clue_Acquire(kActorSteele, kClueGrigorianInterviewA, 1, kActorGrigorian); + if (Game_Flag_Query(44)) { + Actor_Clue_Acquire(kActorSteele, kClueGrigorianInterviewB1, 1, kActorGrigorian); + } else { + Actor_Clue_Acquire(kActorSteele, kClueGrigorianInterviewB2, 1, kActorGrigorian); + } + Actor_Set_Goal_Number(kActorSteele, 0); + return true; + case 100: + AI_Movement_Track_Flush(kActorSteele); + if (Game_Flag_Query(44)) { + AI_Movement_Track_Append_Run(kActorSteele, 202, 0); + AI_Movement_Track_Append_Run(kActorSteele, 203, 0); + } else { + AI_Movement_Track_Append(kActorSteele, 174, 0); + AI_Movement_Track_Append_Run(kActorSteele, 175, 0); + } + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 110: + AI_Movement_Track_Flush(kActorSteele); + AI_Movement_Track_Append(kActorSteele, 192, 0); + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 111: + Loop_Actor_Walk_To_XYZ(kActorSteele, -187.82f, 0.08f, 1460.74f, 0, 0, 0, 0); + Actor_Face_Heading(kActorSteele, 802, 0); + Loop_Actor_Travel_Stairs(kActorSteele, 10, 0, 0); + AI_Movement_Track_Flush(kActorSteele); + AI_Movement_Track_Append(kActorSteele, 35, 0); + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 112: + if (Random_Query(1, 2) == 1) { + Actor_Clues_Transfer_New_To_Mainframe(kActorSteele); + Actor_Clues_Transfer_New_From_Mainframe(kActorSteele); + } + if (Query_Score(kActorMcCoy) > Query_Score(kActorSteele) && Query_Score(kActorMcCoy) < 75) { + Set_Score(kActorSteele, Random_Query(2, 5) + Query_Score(kActorMcCoy)); + } + AI_Movement_Track_Flush(kActorSteele); + AI_Movement_Track_Append(kActorSteele, 35, Random_Query(45, 120)); + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 113: + AI_Movement_Track_Flush(kActorSteele); + if (Random_Query(1, 5) == 1) { + AI_Movement_Track_Append(kActorSteele, 222, 0); + AI_Movement_Track_Append_With_Facing(kActorSteele, 223, 3, 973); + AI_Movement_Track_Append(kActorSteele, 224, 5); + AI_Movement_Track_Append(kActorSteele, 216, 5); + AI_Movement_Track_Append(kActorSteele, 217, 0); + AI_Movement_Track_Append(kActorSteele, 218, 0); + AI_Movement_Track_Append(kActorSteele, 210, 0); + AI_Movement_Track_Append(kActorSteele, 211, 0); + AI_Movement_Track_Append(kActorSteele, 204, 0); + AI_Movement_Track_Append(kActorSteele, 205, 0); + AI_Movement_Track_Append(kActorSteele, 206, 0); + AI_Movement_Track_Append(kActorSteele, 39, 20); + AI_Movement_Track_Append(kActorSteele, 35, 60); + AI_Movement_Track_Append(kActorSteele, 39, 20); + AI_Movement_Track_Append(kActorSteele, 228, 0); + AI_Movement_Track_Append(kActorSteele, 229, 10); + AI_Movement_Track_Repeat(kActorSteele); + } else { + if (Random_Query(1, 3) == 1) { + AI_Movement_Track_Append(kActorSteele, 232, 0); + AI_Movement_Track_Append(kActorSteele, 233, 0); + AI_Movement_Track_Append(kActorSteele, 234, 3); + AI_Movement_Track_Append(kActorSteele, 237, 0); + AI_Movement_Track_Append(kActorSteele, 238, 0); + AI_Movement_Track_Append(kActorSteele, 239, 0); + AI_Movement_Track_Append(kActorSteele, 240, 10); + AI_Movement_Track_Append(kActorSteele, 39, 120); + AI_Movement_Track_Append(kActorSteele, 243, 0); + AI_Movement_Track_Append(kActorSteele, 244, 10); + } else { + AI_Movement_Track_Append(kActorSteele, 248, 0); + AI_Movement_Track_Append(kActorSteele, 249, 0); + AI_Movement_Track_Append(kActorSteele, 250, 10); + AI_Movement_Track_Append(kActorSteele, 253, 0); + AI_Movement_Track_Append_With_Facing(kActorSteele, 254, 3, 1015); + AI_Movement_Track_Append_With_Facing(kActorSteele, 255, 2, 1015); + AI_Movement_Track_Append_With_Facing(kActorSteele, 256, 3, 1015); + AI_Movement_Track_Append(kActorSteele, 257, 0); + AI_Movement_Track_Append(kActorSteele, 39, 30); + AI_Movement_Track_Append(kActorSteele, 35, 120); + AI_Movement_Track_Append(kActorSteele, 39, 30); + } + AI_Movement_Track_Repeat(kActorSteele); + } + return true; + case 120: + Actor_Force_Stop_Walking(kActorMcCoy); + Sound_Play(27, 100, 0, 0, 50); + Actor_Set_Goal_Number(kActorIzo, 199); + Actor_Change_Animation_Mode(kActorMcCoy, 0); + Actor_Face_Actor(kActorMcCoy, kActorSteele, 1); + Loop_Actor_Walk_To_Actor(kActorSteele, 0, 48, 0, 1); + Actor_Says(kActorSteele, 1860, 3); + Actor_Face_Actor(kActorMcCoy, kActorSteele, 1); + Actor_Says(kActorMcCoy, 4825, 18); + Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Says(kActorSteele, 1870, 3); + Actor_Says(kActorSteele, 1880, 3); + Actor_Says(kActorMcCoy, 4830, 13); + Actor_Says(kActorSteele, 1890, 3); + Actor_Says(kActorSteele, 1900, 3); + Actor_Face_Actor(kActorSteele, kActorIzo, 1); + Actor_Says(kActorSteele, 1910, 3); + Actor_Says(kActorSteele, 1920, 3); + Actor_Face_Actor(kActorMcCoy, kActorSteele, 1); + Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Says(kActorSteele, 1930, 3); + Actor_Set_Goal_Number(kActorSteele, 130); + Player_Gains_Control(); + return true; + case 121: + Actor_Force_Stop_Walking(kActorMcCoy); + Actor_Face_Actor(kActorSteele, kActorIzo, 1); + Actor_Change_Animation_Mode(kActorIzo, 0); + Actor_Face_Actor(kActorIzo, kActorSteele, 1); + Actor_Says_With_Pause(kActorSteele, 2010, 0.0, 4); + Actor_Change_Animation_Mode(kActorSteele, 4); + Loop_Actor_Walk_To_Actor(kActorSteele, kActorIzo, 60, 0, 0); + Actor_Change_Animation_Mode(kActorSteele, 4); + _animationState = 23; + _animationFrame = 0; + Actor_Says(kActorIzo, 660, 3); + Actor_Says_With_Pause(kActorSteele, 2020, 0.0f, 4); + Actor_Says_With_Pause(kActorSteele, 2030, 0.0f, 4); + Actor_Change_Animation_Mode(kActorSteele, 4); + Actor_Says(kActorIzo, 670, 3); + Actor_Says(kActorSteele, 2040, 4); + Actor_Says(kActorIzo, 680, 3); + Actor_Says(kActorSteele, 2050, 3); + Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Says(kActorSteele, 2060, 3); + Actor_Says(kActorMcCoy, 4845, 3); + Actor_Says(kActorSteele, 2070, 3); + Actor_Says(kActorSteele, 2080, 3); + Actor_Face_Actor(kActorSteele, kActorIzo, 1); + Actor_Says(kActorSteele, 2090, 3); + Actor_Says_With_Pause(kActorSteele, 2100, 1.0f, 3); + Actor_Says(kActorIzo, 690, 3); + Actor_Says(kActorSteele, 2110, 3); + Actor_Says(kActorSteele, 2120, 3); + Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Says(kActorSteele, 2140, 3); + Actor_Says(kActorMcCoy, 4850, 3); + Actor_Says(kActorSteele, 2150, 3); + Actor_Set_Goal_Number(kActorIzo, 120); + Actor_Set_Goal_Number(kActorSteele, 130); + Actor_Set_Goal_Number(kActorSteele, 0); + return true; + case 125: + Actor_Force_Stop_Walking(kActorMcCoy); + Actor_Set_Goal_Number(kActorIzo, 114); + Actor_Says(kActorSteele, 1940, 3); + Loop_Actor_Walk_To_Actor(kActorSteele, 0, 60, 0, 1); + Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Face_Actor(kActorMcCoy, kActorSteele, 1); + Actor_Says(kActorSteele, 1950, 3); + Actor_Says(kActorMcCoy, 4835, 14); + Actor_Says(kActorSteele, 1980, 3); + Actor_Says(kActorMcCoy, 4840, 15); + Actor_Says(kActorSteele, 1990, 3); + Actor_Says(kActorSteele, 2000, 3); + Actor_Set_Goal_Number(kActorSteele, 130); + Scene_Exits_Enable(); + return true; + case 126: + return true; + case 130: + AI_Movement_Track_Flush(kActorSteele); + AI_Movement_Track_Append(kActorSteele, 174, 0); + AI_Movement_Track_Append(kActorSteele, 35, 0); + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 200: + AI_Movement_Track_Flush(kActorSteele); + return true; + case 205: + if (Query_Score(kActorMcCoy) > Query_Score(kActorSteele) && Query_Score(kActorMcCoy) < 75) { + Set_Score(kActorSteele, Random_Query(2, 5) + Query_Score(kActorMcCoy)); + } + if (Game_Flag_Query(702)) { + Game_Flag_Set(643); + } + AI_Movement_Track_Flush(kActorSteele); + Actor_Put_In_Set(kActorSteele, kSetFreeSlotC); + Actor_Set_At_Waypoint(kActorSteele, 35, 0); + return true; + case 210: + AI_Countdown_Timer_Reset(kActorSteele, 0); + AI_Countdown_Timer_Start(kActorSteele, 0, 15); + return true; + case 211: + AI_Countdown_Timer_Reset(kActorSteele, 0); + return true; + case 212: + if (comp_distance(kActorMcCoy, -4.0, 0.33f, 0.0f, 100.0f, 0.33f, -4.0f) < 48.0f) { + Loop_Actor_Walk_To_XYZ(0, 32.0f, 0.33f, 17.0f, 0, 0, 0, 0); + } + AI_Countdown_Timer_Reset(kActorSteele, 0); + Player_Loses_Control(); + if (Actor_Query_Goal_Number(kActorDektora) == 250) { + Async_Actor_Walk_To_XYZ(kActorMcCoy, -15.53f, 0.33f, 73.49f, 0, 0); + } + Actor_Put_In_Set(kActorSteele, kSetNR11); + Actor_Set_At_XYZ(kActorSteele, 100.0f, -51.56f, 0.0, 0); + _animationState = 10; + _animationFrame = 0; + return true; + case 213: + case 216: + case 271: + return true; + case 214: + Player_Gains_Control(); + switch (Actor_Query_Goal_Number(kActorDektora)) { + case 250: + Actor_Face_Heading(kActorMcCoy, 954, 0); + Actor_Change_Animation_Mode(kActorSteele, 4); + Delay(2000); + Actor_Says(kActorSteele, 1700, 58); + Actor_Says(kActorMcCoy, 3800, 3); + Actor_Says(kActorSteele, 1710, 59); + Actor_Set_Goal_Number(kActorSteele, 215); + break; + case 260: + Actor_Face_Actor(kActorSteele, kActorDektora, 1); + Actor_Says(kActorSteele, 1790, 3); + Actor_Face_Actor(kActorMcCoy, kActorSteele, 1); + Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Says(kActorMcCoy, 3830, 17); + Actor_Says(kActorSteele, 1800, 17); + Actor_Says(kActorMcCoy, 3835, 18); + Actor_Says(kActorSteele, 1810, 16); + Game_Flag_Set(591); + Actor_Set_Goal_Number(kActorDektora, 599); + Actor_Set_Goal_Number(kActorSteele, 275); + break; + case 274: + Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, 6); + Actor_Says(kActorSteele, 1750, 12); + Actor_Says(kActorMcCoy, 3815, 19); + Actor_Says(kActorSteele, 1760, 13); + Actor_Says(kActorMcCoy, 3820, 18); + Actor_Says(kActorSteele, 1770, 14); + Actor_Says(kActorSteele, 1780, 15); + Actor_Says(kActorMcCoy, 3825, 14); + Game_Flag_Set(591); + Actor_Set_Goal_Number(kActorDektora, 599); + Actor_Set_Goal_Number(kActorSteele, 275); + } + return true; + case 215: + Game_Flag_Set(635); + Actor_Change_Animation_Mode(kActorSteele, 6); + Scene_Exits_Disable(); + return true; + case 230: + AI_Movement_Track_Flush(kActorSteele); + Actor_Put_In_Set(kActorSteele, kSetNR01); + Actor_Set_At_XYZ(kActorSteele, 94.03f, 23.88f, -794.46f, 685); + return true; + case 231: + AI_Movement_Track_Flush(kActorSteele); + Actor_Put_In_Set(kActorSteele, kSetNR05_NR08); + Actor_Set_At_XYZ(kActorSteele, -1034.09f, 0.32f, 224.77f, 440); + Game_Flag_Set(722); + Set_Enter(kSetNR05_NR08, kSetPS01); + return true; + case 232: + Game_Flag_Set(532); + Set_Enter(kSetNR02, kSetNR03); + return true; + case 233: + Game_Flag_Set(310); + Game_Flag_Reset(181); + Game_Flag_Set(257); + Actor_Put_In_Set(kActorSteele, kSetHF03); + Actor_Set_At_XYZ(kActorSteele, 291.0f, 47.76f, -892.0f, 453); + Set_Enter(kSetHF03, kSetDR06); + return true; + case 234: + AI_Movement_Track_Flush(kActorSteele); + AI_Movement_Track_Append_Run(kActorSteele, 372, 0); + AI_Movement_Track_Append(kActorSteele, 35, 0); + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 235: + AI_Movement_Track_Flush(kActorSteele); + AI_Movement_Track_Append_Run(kActorSteele, 467, 0); + AI_Movement_Track_Append(kActorSteele, 35, 0); + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 236: + Actor_Put_In_Set(kActorSteele, kSetNR10); + Actor_Set_At_XYZ(kActorSteele, -118.13f, 2.84f, -197.90f, 305); + return true; + case 240: + AI_Movement_Track_Flush(kActorSteele); + AI_Movement_Track_Flush(kActorLucy); + Actor_Put_In_Set(kActorSteele, kSetHF02); + Actor_Set_At_XYZ(kActorSteele, 254.94f, 47.76f, -262.58f, 210); + Actor_Put_In_Set(kActorLucy, kSetHF02); + Actor_Set_At_XYZ(kActorLucy, 596.49f, 47.76f, -260.04f, 731); + return true; + case 241: + Actor_Change_Animation_Mode(kActorSteele, 6); + Delay(500); + Actor_Change_Animation_Mode(kActorLucy, 48); + Actor_Set_Targetable(kActorLucy, 0); + Actor_Retired_Here(kActorLucy, 36, 18, 1, -1); + Delay(1000); + AI_Movement_Track_Flush(kActorSteele); + AI_Movement_Track_Append_Run(kActorSteele, 380, 0); + AI_Movement_Track_Repeat(kActorSteele); + Delay(500); + ADQ_Add(6, 340, 48); + return true; + case 242: + AI_Movement_Track_Flush(kActorSteele); + Player_Loses_Control(); + Delay(500); + Actor_Says(kActorSteele, 0, 14); + Actor_Face_Actor(kActorMcCoy, kActorSteele, 1); + Actor_Says(kActorMcCoy, 1540, 16); + Actor_Says(kActorSteele, 10, 13); + Actor_Says(kActorSteele, 20, 18); + Actor_Says(kActorMcCoy, 1545, 13); + Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Says(kActorSteele, 30, 18); + Actor_Says(kActorSteele, 40, 18); + Actor_Says(kActorMcCoy, 1550, 13); + Actor_Face_Actor(kActorSteele, kActorLucy, 1); + Actor_Says(kActorSteele, 50, 12); + Actor_Says(kActorMcCoy, 1555, 13); + Actor_Says(kActorSteele, 60, 12); + Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Says(kActorSteele, 80, 16); + Actor_Says(kActorMcCoy, 1560, 13); + Delay(500); + Game_Flag_Set(617); + Player_Gains_Control(); + if (Game_Flag_Query(255)) { + Actor_Put_In_Set(kActorSteele, kSetNR01); + Actor_Set_At_XYZ(kActorSteele, 12.17f, 23.88f, -533.37f, 674); + Game_Flag_Reset(255); + Game_Flag_Reset(256); + Set_Enter(kSetNR01, kSetNR01); + } else { + Actor_Put_In_Set(kActorSteele, kSetHF01); + Actor_Set_At_XYZ(kActorSteele, 324.32f, 8.0f, -465.87f, 674); + Game_Flag_Reset(255); + Game_Flag_Reset(256); + Set_Enter(kSetHF01, kSetDR03); + } + return true; + case 243: + Player_Loses_Control(); + Delay(500); + Actor_Put_In_Set(kActorSteele, kSetHF02); + Actor_Set_At_XYZ(kActorSteele, 254.94f, 47.76f, -262.58f, 210); + return true; + case 244: + Actor_Face_Actor(kActorMcCoy, kActorSteele, 1); + Actor_Says(kActorMcCoy, 1560, 14); + Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Says(kActorSteele, 100, 13); + Actor_Says(kActorMcCoy, 1575, 13); + Actor_Says(kActorSteele, 120, 15); + Actor_Set_Goal_Number(kActorSteele, 246); + return true; + case 245: + Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Says(kActorSteele, 150, 13); + Actor_Face_Actor(kActorMcCoy, kActorSteele, 1); + Actor_Says(kActorMcCoy, 1580, 13); + Actor_Says(kActorSteele, 160, 14); + Actor_Says(kActorMcCoy, 1585, 16); + Actor_Says(kActorSteele, 170, 16); + Actor_Says(kActorSteele, 180, 17); + Actor_Says(kActorMcCoy, 1590, 17); + Actor_Says(kActorSteele, 200, 15); + Actor_Set_Goal_Number(kActorSteele, 246); + return true; + case 246: + Actor_Says(kActorSteele, 130, 13); + Actor_Says(kActorSteele, 140, 13); + Delay(500); + Game_Flag_Set(617); + Player_Gains_Control(); + if (Game_Flag_Query(255)) { + Actor_Put_In_Set(kActorSteele, kSetNR01); + Actor_Set_At_XYZ(kActorSteele, 12.17f, 23.88f, -533.37f, 674); + Game_Flag_Reset(255); + Game_Flag_Reset(256); + Set_Enter(kSetNR01, kSetNR01); + } else { + Actor_Put_In_Set(kActorSteele, kSetHF01); + Actor_Set_At_XYZ(kActorSteele, 324.32f, 8.0f, -465.87f, 674); + Game_Flag_Reset(255); + Game_Flag_Reset(256); + Set_Enter(kSetHF01, kSetDR03); + } + return true; + case 250: + AI_Movement_Track_Flush(kActorSteele); + Actor_Put_In_Set(kActorSteele, kSetNR01); + Actor_Set_At_XYZ(kActorSteele, 94.03f, 23.88f, -794.46f, 685); + if (Game_Flag_Query(255)) { + Game_Flag_Reset(255); + Game_Flag_Reset(256); + } + Game_Flag_Set(603); + Actor_Change_Animation_Mode(kActorSteele, 0); + _var1 = 3; + return true; + case 251: + Actor_Set_Targetable(kActorSteele, 1); + return true; + case 252: + Player_Loses_Control(); + Actor_Change_Animation_Mode(kActorSteele, 6); + Sound_Play(27, 100, 0, 0, 50); + Game_Flag_Reset(603); + Actor_Set_Targetable(kActorSteele, 0); + Actor_Set_Goal_Number(kActorGordo, 299); + Delay(1500); + Player_Set_Combat_Mode(0); + Actor_Says(kActorSteele, 1070, 14); + Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Says(kActorSteele, 1260, 16); + Actor_Says(kActorSteele, 1270, 13); + Actor_Face_Actor(kActorMcCoy, kActorSteele, 1); + Actor_Says(kActorMcCoy, 3065, 18); + Actor_Says(kActorSteele, 1280, 13); + Actor_Says(kActorSteele, 1290, 13); + Game_Flag_Set(592); + Player_Gains_Control(); + if (Game_Flag_Query(256)) { + Actor_Put_In_Set(kActorSteele, kSetHF01); + Actor_Set_At_XYZ(kActorSteele, 324.32f, 8.0f, -465.87f, 674); + Game_Flag_Set(617); + Game_Flag_Reset(255); + Game_Flag_Reset(256); + Set_Enter(kSetHF01, kSetDR03); + } else { + Actor_Set_Goal_Number(kActorSteele, 280); + } + return true; + case 255: + ADQ_Flush(); + Actor_Change_Animation_Mode(kActorSteele, 6); + Sound_Play(27, 100, 0, 0, 50); + Actor_Force_Stop_Walking(kActorMcCoy); + Actor_Change_Animation_Mode(kActorMcCoy, 48); + Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1); + Actor_Set_Goal_Number(kActorGordo, 251); + Actor_Says(kActorSteele, 1250, 3); + return true; + case 258: + Game_Flag_Reset(603); + ADQ_Flush(); + Game_Flag_Set(592); + Actor_Set_Targetable(kActorSteele, 0); + Delay(1000); + Player_Set_Combat_Mode(0); + Player_Loses_Control(); + _animationState = 40; + _animationFrame = 0; + Delay(2000); + Actor_Change_Animation_Mode(kActorSteele, 0); + Actor_Change_Animation_Mode(kActorMcCoy, 0); + Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Says(kActorSteele, 1080, 17); + Actor_Face_Actor(kActorMcCoy, kActorSteele, 1); + Actor_Says(kActorMcCoy, 3025, 14); + Actor_Says(kActorSteele, 1090, 16); + Actor_Face_Actor(kActorSteele, kActorGordo, 1); + Actor_Says(kActorSteele, 1100, 13); + Actor_Says(kActorSteele, 1110, 17); + Actor_Says(kActorMcCoy, 3030, 19); + Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Says(kActorSteele, 1130, 15); + Actor_Says(kActorSteele, 1140, 12); + Player_Gains_Control(); + Actor_Set_Goal_Number(kActorSteele, 280); + return true; + case 260: + ADQ_Flush(); + Actor_Change_Animation_Mode(kActorMcCoy, 6); + Sound_Play(27, 100, 0, 0, 50); + _animationState = 38; + _animationFrame = 0; + Actor_Set_Goal_Number(kActorGordo, 251); + Game_Flag_Reset(603); + Game_Flag_Set(592); + Actor_Set_Targetable(kActorSteele, 0); + Player_Loses_Control(); + return true; + case 262: + Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Says(kActorSteele, 1160, 15); + Actor_Face_Actor(kActorMcCoy, kActorSteele, 1); + Actor_Says(kActorMcCoy, 3035, 14); + Actor_Says(kActorSteele, 1170, 16); + Actor_Says(kActorMcCoy, 3040, 15); + Actor_Says(kActorSteele, 1180, 16); + Actor_Says(kActorMcCoy, 3045, 15); + Actor_Says(kActorMcCoy, 3055, 15); + Actor_Says(kActorSteele, 1190, 16); + Actor_Says(kActorMcCoy, 3060, 15); + Actor_Says(kActorSteele, 1200, 16); + Actor_Says(kActorSteele, 1210, 14); + Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, -5); + Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, 2); + Player_Set_Combat_Mode(0); + Music_Stop(2); + Player_Gains_Control(); + Actor_Set_Goal_Number(kActorSteele, 280); + return true; + case 270: + ADQ_Flush(); + Player_Loses_Control(); + Game_Flag_Reset(603); + Actor_Set_Targetable(kActorSteele, 0); + Actor_Set_Goal_Number(kActorGordo, 251); + Actor_Start_Speech_Sample(kActorSteele, 1150); + Actor_Change_Animation_Mode(kActorSteele, 49); + Delay(5000); + Actor_Set_Goal_Number(kActorMcCoy, 500); + return true; + case 275: + Delay(500); + Game_Flag_Set(617); + Player_Gains_Control(); + if (Game_Flag_Query(255)) { + Actor_Put_In_Set(kActorSteele, kSetNR01); + Actor_Set_At_XYZ(kActorSteele, 12.17f, 23.88f, -533.37f, 674); + Game_Flag_Reset(255); + Game_Flag_Reset(256); + Set_Enter(kSetNR01, kSetNR01); + } else { + Actor_Put_In_Set(kActorSteele, kSetHF01); + Actor_Set_At_XYZ(kActorSteele, 324.32f, 8.0f, -465.87f, 674); + Game_Flag_Reset(255); + Game_Flag_Reset(256); + Set_Enter(kSetHF01, kSetDR03); + } + return true; + case 280: + Actor_Says(kActorMcCoy, 2970, 15); + Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Says(kActorSteele, 840, 16); + Actor_Says(kActorMcCoy, 2975, 15); + Actor_Says(kActorSteele, 850, 16); + Actor_Says(kActorDispatcher, 0, 3); + Actor_Says(kActorDispatcher, 10, 3); + Actor_Face_Actor(kActorMcCoy, kActorSteele, 1); + Actor_Says(kActorMcCoy, 2980, 12); + Actor_Says(kActorSteele, 860, 14); + Actor_Says(kActorMcCoy, 2985, 13); + Actor_Says(kActorSteele, 870, 15); + Actor_Says(kActorMcCoy, 2990, 16); + Actor_Says(kActorSteele, 880, 17); + Actor_Says(kActorSteele, 890, 18); + Actor_Says(kActorMcCoy, 2995, 12); + Actor_Says(kActorSteele, 900, 13); + Actor_Says(kActorMcCoy, 3000, 13); + Actor_Says(kActorSteele, 920, 12); + Actor_Says(kActorDispatcher, 30, 3); + Actor_Says(kActorMcCoy, 3005, 14); + Actor_Says(kActorSteele, 930, 16); + Actor_Says(kActorSteele, 950, 13); + Actor_Says(kActorMcCoy, 3010, 15); + Actor_Says(kActorSteele, 960, 15); + Actor_Says(kActorSteele, 970, 13); + Actor_Says(kActorMcCoy, 3015, 12); + Actor_Says(kActorSteele, 980, 17); + if (Player_Query_Current_Scene() == 54) { + Actor_Set_Goal_Number(kActorSteele, 290); + } else { + Actor_Set_Goal_Number(kActorSteele, 291); + } + return true; + case 285: + Actor_Set_Goal_Number(kActorSteele, 290); + return true; + case 290: + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -281.0f, 31.93f, -1061.0f, 0, 0, 1, 0); + Actor_Face_Heading(kActorMcCoy, 45, 0); + Loop_Actor_Travel_Stairs(kActorMcCoy, 3, 0, 0); + Global_Variable_Set(1, 4); + Scene_Exits_Enable(); + Actor_Set_Health(kActorMcCoy, 50, 50); + Game_Flag_Set(523); + Game_Flag_Set(343); + Game_Flag_Set(680); + Chapter_Enter(4, 79, 91); + return true; + case 291: + Game_Flag_Set(722); + Global_Variable_Set(1, 4); + Scene_Exits_Enable(); + Game_Flag_Set(523); + Game_Flag_Set(680); + Chapter_Enter(4, 79, 91); + return true; + case 300: + if (Query_Score(kActorMcCoy) > Query_Score(kActorSteele) && Query_Score(kActorMcCoy) < 75) { + Set_Score(kActorSteele, Random_Query(2, 5) + Query_Score(kActorMcCoy)); + } + if (Query_Score(kActorMcCoy) > Query_Score(kActorSteele) && Query_Score(kActorMcCoy) > 74) { + Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, 3); + } + Actor_Set_Goal_Number(kActorSteele, 305); + return true; + case 305: + Actor_Put_In_Set(kActorSteele, kSetFreeSlotC); + Actor_Set_At_Waypoint(kActorSteele, 35, 0); + return true; + case 400: + case 401: + case 423: + return true; + case 410: + Actor_Set_Targetable(kActorSteele, 1); + Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Start_Speech_Sample(kActorSteele, 2510); + Actor_Change_Animation_Mode(kActorSteele, 4); + Actor_Face_Actor(kActorMcCoy, kActorSteele, 1); + Delay(3000); + Async_Actor_Walk_To_XYZ(kActorSteele, -109.0f, -36.55f, 26.0f, 0, 0); + return true; + case 411: + Actor_Face_Actor(kActorMcCoy, kActorSteele, 1); + Actor_Says(kActorSteele, 430, 14); + Actor_Change_Animation_Mode(kActorSteele, 4); + Delay(4000); + Async_Actor_Walk_To_XYZ(kActorSteele, -109.0f, -36.55f, 26.0f, 0, 0); + return true; + case 412: + Actor_Force_Stop_Walking(kActorSteele); + return true; + case 413: + Async_Actor_Walk_To_XYZ(kActorSteele, 1.0, -36.55f, 111.0f, 0, 0); + return true; + case 415: + Actor_Force_Stop_Walking(kActorSteele); + Actor_Change_Animation_Mode(kActorSteele, 51); + AI_Countdown_Timer_Start(kActorSteele, 1, 2); + return true; + case 416: + Actor_Set_At_XYZ(kActorSteele, -48.83f, -36.55f, 69.98f, 280); + Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorSteele, 36, 0, 1); + Actor_Face_Actor(kActorMcCoy, kActorSteele, 1); + if (Game_Flag_Query(653) == 1) { + Actor_Says(kActorSteele, 400, 3); + Actor_Says(kActorMcCoy, 2165, 14); + Actor_Says(kActorSteele, 410, 3); + Actor_Says(kActorMcCoy, 2170, 14); + Actor_Says(kActorSteele, 420, 3); + } else { + Actor_Says(kActorSteele, 440, 3); + Actor_Says(kActorMcCoy, 2175, 14); + Actor_Says(kActorSteele, 450, 3); + Actor_Says(kActorSteele, 460, 3); + Actor_Says(kActorSteele, 470, 3); + } + AI_Countdown_Timer_Start(kActorSteele, 1, 3); + return true; + case 418: + Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Change_Animation_Mode(kActorSteele, 6); + Actor_Change_Animation_Mode(kActorMcCoy, 48); + Actor_Retired_Here(kActorMcCoy, 72, 18, 1, -1); + return true; + case 419: + Actor_Set_Targetable(kActorSteele, 0); + Game_Flag_Set(646); + Actor_Set_Goal_Number(kActorSteele, 599); + Actor_Retired_Here(kActorSteele, 60, 12, 1, -1); + return true; + case 420: + Actor_Put_In_Set(kActorSteele, kSetKP01); + Actor_Set_At_XYZ(kActorSteele, 20.0f, -12.2f, -97.0f, 907); + Actor_Change_Animation_Mode(kActorSteele, 43); + return true; + case 421: + Game_Flag_Reset(482); + Delay(2000); + Actor_Face_Actor(kActorSteele, kActorMcCoy, 1); + Actor_Says(kActorSteele, 360, -1); + Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorSteele, 48, 0, 0); + Actor_Says(kActorMcCoy, 2150, 14); + Actor_Says(kActorSteele, 370, 15); + Actor_Says(kActorMcCoy, 2155, 12); + Actor_Says(kActorSteele, 380, 16); + Actor_Says(kActorMcCoy, 2160, 18); + Actor_Says(kActorSteele, 390, 13); + Actor_Set_Goal_Number(kActorSteele, 422); + return true; + case 422: + AI_Movement_Track_Flush(kActorSteele); + AI_Movement_Track_Append(kActorSteele, 530, 0); + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 430: + Actor_Put_In_Set(kActorSteele, kSetKP05_KP06); + Actor_Set_At_XYZ(kActorSteele, -1110.0f, 0.0f, 952.0f, 155); + Actor_Change_Animation_Mode(kActorSteele, 4); + return true; + case 431: + AI_Movement_Track_Flush(kActorSteele); + AI_Movement_Track_Append_Run(kActorSteele, 541, 0); + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 432: + Actor_Set_At_Waypoint(kActorSteele, 542, 0); + AI_Movement_Track_Flush(kActorSteele); + AI_Movement_Track_Append_Run(kActorSteele, 543, 0); + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 433: + AI_Movement_Track_Flush(kActorSteele); + AI_Movement_Track_Append_Run(kActorSteele, 542, 0); + AI_Movement_Track_Repeat(kActorSteele); + return true; + case 450: + Actor_Put_In_Set(kActorSteele, kSetKP05_KP06); + Actor_Set_At_XYZ(kActorSteele, -947.39f, 0.0f, 728.89f, 0); + return true; + case 499: + AI_Movement_Track_Flush(kActorSteele); + Actor_Put_In_Set(kActorSteele, kSetKP05_KP06); + Actor_Set_At_XYZ(kActorSteele, -782.15f, 8.26f, -263.64f, 52); + return true; + default: + return false; + } +} + +bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + if (_var1 <= 3) { + if (_var1) { + if (_var1 == 1) { + Game_Flag_Set(482); + _animationState = 41; + _var1 = 1; + _var2 = 0; + } else if (_var1 == 3) { + *animation = 88; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(88) - 1) + _animationFrame = 0; + } + } else { + *animation = 74; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(74)) { + _animationFrame = 0; + if (Game_Flag_Query(482) == 1) { + _animationState = 41; + _var1 = 1; + _var2 = 0; + } + } + } + } + break; + case 1: + _animationFrame = 0; + *animation = _animationNext; + _animationState = _animationStateNext; + break; + case 2: + *animation = 67; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(67)) + _animationFrame = 0; + break; + case 3: + *animation = 68; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(68)) + _animationFrame = 0; + break; + case 4: + *animation = 59; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(59)) { + _animationFrame = 0; + } + break; + case 5: + *animation = 60; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(60)) { + _animationFrame = 0; + } + break; + case 6: + *animation = 69; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(69)) { + _animationFrame = 0; + } + break; + case 7: + *animation = 70; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(70)) { + _animationFrame = 0; + } + break; + case 8: + *animation = 62; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(62)) { + _animationFrame = 0; + } + break; + case 9: + *animation = 63; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(63)) { + _animationFrame = 0; + } + break; + case 10: + *animation = 83; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(83)) { + Actor_Change_Animation_Mode(kActorSteele, 0); + *animation = 74; + _animationFrame = 0; + _animationState = 0; + if (Actor_Query_Goal_Number(kActorSteele) == 212) { + Actor_Set_Goal_Number(kActorSteele, 213); + } + } + break; + case 11: + *animation = 84; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(84)) { + _animationFrame = 0; + } + break; + case 12: + *animation = 85; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(85)) { + _animationFrame = 0; + } + break; + case 13: + *animation = 86; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(86)) { + _animationFrame = 0; + _animationState = 0; + } + break; + case 14: + *animation = 77; + if (!_animationFrame && _flag) { + *animation = 74; + _animationFrame = 0; + _animationState = 0; + _flag = 0; + } else { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(77) - 1) { + _animationFrame = 0; + } + } + break; + case 15: + *animation = 78; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(78) - 1) { + _animationFrame = 0; + _animationState = 14; + *animation = 77; + } + break; + case 16: + *animation = 79; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(79) - 1) { + _animationFrame = 0; + _animationState = 14; + *animation = 77; + } + break; + case 17: + *animation = 80; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(80) - 1) { + _animationFrame = 0; + _animationState = 14; + *animation = 77; + } + break; + case 18: + *animation = 81; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(81) - 1) { + _animationFrame = 0; + _animationState = 14; + *animation = 77; + } + break; + case 19: + *animation = 81; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(81) - 1) { + _animationFrame = 0; + _animationState = 14; + *animation = 77; + } + break; + case 20: + *animation = 82; + if (!_animationFrame && _flag) { + _animationFrame = 0; + _animationState = 23; + *animation = 66; + Actor_Change_Animation_Mode(kActorSteele, 4); + _flag = 0; + } else { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(82) - 1) { + _animationFrame = 0; + } + } + break; + case 21: + *animation = 82; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(82) - 1) { + _animationFrame = 0; + _animationState = 20; + *animation = 82; + } + break; + case 22: + *animation = 82; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(82) - 1) { + _animationFrame = 0; + _animationState = 20; + *animation = 82; + } + break; + case 23: + *animation = 54; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(54) - 1) { + _animationFrame = 0; + } + break; + case 24: + *animation = 65; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(65) - 1) { + *animation = 74; + _animationFrame = 0; + _animationState = 0; + } + break; + case 25: + *animation = 64; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(64) - 1) { + _animationFrame = 0; + _animationState = 23; + *animation = 54; + } + break; + case 26: + *animation = 66; + _animationFrame++; + if (_animationFrame == 3) { + int snd; + if (Random_Query(1, 2) == 1) { + snd = 9010; + } else { + snd = 9015; + } + Sound_Play_Speech_Line(1, snd, 75, 0, 99); + } + + if (_animationFrame == 4) + Actor_Combat_AI_Hit_Attempt(1); + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(66) - 1) { + _animationFrame = 0; + _animationState = 23; + *animation = 54; + Actor_Change_Animation_Mode(kActorSteele, 4); + if (Actor_Query_Goal_Number(kActorSteele) == 215) { + Actor_Change_Animation_Mode(kActorSteele, 6); + _animationState = 26; + _animationFrame = 0; + *animation = 66; + } + } + break; + case 27: + *animation = 55; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(55) - 1) { + _animationFrame = 0; + _animationState = 23; + *animation = 54; + Actor_Change_Animation_Mode(kActorSteele, 4); + } + break; + case 28: + *animation = 56; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(56) - 1) { + _animationFrame = 0; + _animationState = 23; + *animation = 54; + Actor_Change_Animation_Mode(kActorSteele, 4); + } + break; + case 29: + *animation = 57; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(57) - 1) { + _animationFrame = 0; + _animationState = 23; + *animation = 54; + Actor_Change_Animation_Mode(kActorSteele, 4); + } + break; + case 30: + *animation = 58; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(58) - 1) { + _animationFrame = 0; + _animationState = 23; + *animation = 54; + Actor_Change_Animation_Mode(kActorSteele, 4); + } + break; + case 31: + *animation = 71; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(71) - 1) { + *animation = 74; + _animationFrame = 0; + _animationState = 0; + Actor_Change_Animation_Mode(kActorSteele, 0); + } + break; + case 32: + *animation = 72; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(72) - 1) { + *animation = 74; + _animationFrame = 0; + _animationState = 0; + Actor_Change_Animation_Mode(kActorSteele, 0); + } + break; + case 33: + *animation = 61; + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(61) - 1) + _animationFrame++; + break; + case 34: + *animation = 73; + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(73) - 1) + _animationFrame++; + break; + case 35: + *animation = 61; + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(61) - 1) + _animationFrame++; + break; + case 36: + *animation = 88; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(88) - 1) { + _animationFrame = 0; + } + break; + case 37: + if (!_animationFrame && _flag) { + _animationFrame = 0; + _animationState = 0; + _var1 = 3; + _flag = 0; + *animation = 89; + } else { + *animation = 89; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(89) - 1) { + _animationFrame = 0; + } + } + break; + case 38: + *animation = 90; + _animationFrame++; + if (_animationFrame > 5) { + Actor_Change_Animation_Mode(kActorSteele, 0); + _animationState = 0; + _animationFrame = 0; + *animation = 74; + Actor_Set_Goal_Number(kActorSteele, 261); + } + break; + case 39: + *animation = 92; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(92) - 1) { + _animationFrame = 0; + _animationState = 36; + *animation = 88; + } + break; + case 40: + *animation = 91; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(91) - 1) { + *animation = 74; + _animationFrame = 0; + _animationState = 0; + _var1 = 0; + } + break; + case 41: + if (_var1 > 3) { + break; + } + if (_var1) { + if (_var1 == 1) { + *animation = 75; + if (_var2) { + _var2--; + } else { + if (++_animationFrame >= 6) { + if (_animationFrame <= 9) { + _var2 = Random_Query(1, 3); + break; + } + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(75)) { + _animationFrame = 0; + if (Game_Flag_Query(482) == 1) { + _var1 = 0; + } else { + _var1 = 3; + } + } + } + } else if (_var1 == 3) { + *animation = 76; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(76) - 1) { + _animationState = 0; + _animationFrame = 0; + _var1 = 0; + Game_Flag_Reset(482); + } + } + } else { + *animation = 74; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(74)) { + _animationFrame = 0; + if (Game_Flag_Query(482) == 1) { + if (Random_Query(1, 3) == 1) { + _var1 = 1; + } + } else { + _var1 = 3; + } + } + } + break; + default: + *animation = 406; + _animationFrame = 0; + break; + } + *frame = _animationFrame; + + return true; +} + +bool AIScriptSteele::ChangeAnimationMode(int mode) { + warning("Steele: ChangeAnimationMode: TODO"); + return true; +} + +void AIScriptSteele::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptSteele::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptSteele::ReachedMovementTrackWaypoint(int waypointId) { + if (waypointId == 174 && Actor_Query_Goal_Number(kActorSteele) == 130) + Actor_Set_Goal_Number(kActorSteele, 112); + + return true; +} + +void AIScriptSteele::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index 9322dd2e3b..b364bcee44 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -40,6 +40,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { } _AIScripts[kActorMcCoy] = new AIScriptMcCoy(_vm); // 0 + _AIScripts[kActorSteele] = new AIScriptSteele(_vm); // 1 _AIScripts[kActorGordo] = new AIScriptGordo(_vm); // 2 _AIScripts[kActorGuzza] = new AIScriptGuzza(_vm); // 4 _AIScripts[kActorGrigorian] = new AIScriptGrigorian(_vm); // 11 diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index 46bdf8a472..6329c17ef8 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -120,6 +120,14 @@ DECLARE_SCRIPT(McCoy) void sub_4059D0(float a1); END_SCRIPT +DECLARE_SCRIPT(Steele) + bool _flag; + int _var1; + int _var2; + + double comp_distance(int actorId, float a5, float a6, int a1, float a2, float a3, float a4); +END_SCRIPT + DECLARE_SCRIPT(Gordo) int var_45B078; int _counter; diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index 7f36eaa607..76526b52e6 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -1182,7 +1182,12 @@ void ScriptBase::View_Score_Board() { //TODO warning("View_Score_Board()"); } -// ScriptBase::Query_Score + +int ScriptBase::Query_Score(int a0) { + warning("Query_Score(%d)", a0); + + return 0; +} void ScriptBase::Set_Score(int a0, int a1) { warning("Set_Score(%d, %d)", a0, a1); diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h index edfbacdcae..90266df764 100644 --- a/engines/bladerunner/script/script.h +++ b/engines/bladerunner/script/script.h @@ -233,7 +233,7 @@ protected: void Voight_Kampff_Activate(int actorId, int calibrationRatio); int Elevator_Activate(int elevatorId); void View_Score_Board(); - // Query_Score + int Query_Score(int a0); void Set_Score(int a0, int a1); void Give_McCoy_Ammo(int ammoType, int ammo); void Assign_Player_Gun_Hit_Sounds(int ammoType, int soundId1, int soundId2, int soundId3); |