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authorathrxx2012-02-06 01:31:38 +0100
committerathrxx2012-02-21 21:48:37 +0100
commitd192fed3b52ec36abaf0f2d85158ddb28ee69fb1 (patch)
tree900a5d52728317d69774495a2e15e3de303cb82c
parent47005de313ac9646d8b676042d0695346c96b9dd (diff)
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KYRA: (EOB) - fix character hand icons
(upper thumbs should point to the right, lower thumb to the left)
-rw-r--r--engines/kyra/gui_eob.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/kyra/gui_eob.cpp b/engines/kyra/gui_eob.cpp
index 3df19f3690..b89a6d7293 100644
--- a/engines/kyra/gui_eob.cpp
+++ b/engines/kyra/gui_eob.cpp
@@ -285,7 +285,7 @@ void EoBCoreEngine::gui_drawWeaponSlot(int charIndex, int slot) {
else if (!slot && _flags.gameID == GI_EOB2 && checkScriptFlags(0x80000000))
_screen->drawShape(_screen->_curPage, _itemIconShapes[103], x + 8, y, 0);
else
- _screen->drawShape(_screen->_curPage, _itemIconShapes[85], x + 8, y, 0);
+ _screen->drawShape(_screen->_curPage, _itemIconShapes[85 + slot], x + 8, y, 0);
if ((_characters[charIndex].disabledSlots & (1 << slot)) || !validateWeaponSlotItem(charIndex, slot) || (_characters[charIndex].hitPointsCur <= 0) || (_characters[charIndex].flags & 0x0c))
_screen->drawShape(_screen->_curPage, _weaponSlotGrid, x, y, 0);