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author | Nicola Mettifogo | 2010-06-13 07:35:48 +0000 |
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committer | Nicola Mettifogo | 2010-06-13 07:35:48 +0000 |
commit | d1993773880143d234f3355dd5a03f778e35b78c (patch) | |
tree | 8675af1ea999530f58c87f25fb91f7a00c67504c | |
parent | eff1d4bb1c2e1a33946c7333c3d28f38dfdcb5e8 (diff) | |
download | scummvm-rg350-d1993773880143d234f3355dd5a03f778e35b78c.tar.gz scummvm-rg350-d1993773880143d234f3355dd5a03f778e35b78c.tar.bz2 scummvm-rg350-d1993773880143d234f3355dd5a03f778e35b78c.zip |
When closing inventory, do not force input back to game-mode if commands need otherwise.
svn-id: r49623
-rw-r--r-- | engines/parallaction/input.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/engines/parallaction/input.cpp b/engines/parallaction/input.cpp index d6dd9feb19..6d3f6f0b04 100644 --- a/engines/parallaction/input.cpp +++ b/engines/parallaction/input.cpp @@ -395,7 +395,7 @@ void Input::exitInventoryMode() { _vm->dropItem(z->u._mergeObj1); _vm->dropItem(z->u._mergeObj2); _vm->addInventoryItem(z->u._mergeObj3); - _vm->_cmdExec->run(z->_commands); + _vm->_cmdExec->run(z->_commands); // commands might set a new _inputMode } } @@ -412,7 +412,11 @@ void Input::exitInventoryMode() { } _vm->resumeJobs(); - _inputMode = kInputModeGame; + // in case the input mode was not changed by the code above (especially by the commands + // executed in case of a merge), then assume we are going back to game mode + if (_inputMode == kInputModeInventory) { + _inputMode = kInputModeGame; + } } bool Input::updateInventoryInput() { |