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author | Paul Gilbert | 2014-06-07 12:11:21 -0400 |
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committer | Paul Gilbert | 2014-06-07 12:11:21 -0400 |
commit | d1a5ec96d223478973608d1af45ee25fba6a5f9f (patch) | |
tree | fd14d95b58889b8e9903541bfbf47f14fe4fa855 | |
parent | e8ffcdc09cc97c89619511e7e9f216073e7ffc69 (diff) | |
download | scummvm-rg350-d1a5ec96d223478973608d1af45ee25fba6a5f9f.tar.gz scummvm-rg350-d1a5ec96d223478973608d1af45ee25fba6a5f9f.tar.bz2 scummvm-rg350-d1a5ec96d223478973608d1af45ee25fba6a5f9f.zip |
MADS: Fix door being open when entering scene 102
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 888b0f7511..a81f11b8a5 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -717,7 +717,7 @@ void Scene102::enter() { if (_scene->_priorSceneId == 101) { _game._player._playerPos = Common::Point(229, 109); _game._player._stepEnabled = false; - _globals._sequenceIndexes[6] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[6], false, 6, 1, 2, 0); + _globals._sequenceIndexes[6] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[6], false, 6, 1, 0, 0); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 70); } else if (_scene->_priorSceneId == 103) _game._player._playerPos = Common::Point(47, 152); |