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authorPaul Gilbert2014-06-07 12:11:21 -0400
committerPaul Gilbert2014-06-07 12:11:21 -0400
commitd1a5ec96d223478973608d1af45ee25fba6a5f9f (patch)
treefd14d95b58889b8e9903541bfbf47f14fe4fa855
parente8ffcdc09cc97c89619511e7e9f216073e7ffc69 (diff)
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MADS: Fix door being open when entering scene 102
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 888b0f7511..a81f11b8a5 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -717,7 +717,7 @@ void Scene102::enter() {
if (_scene->_priorSceneId == 101) {
_game._player._playerPos = Common::Point(229, 109);
_game._player._stepEnabled = false;
- _globals._sequenceIndexes[6] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[6], false, 6, 1, 2, 0);
+ _globals._sequenceIndexes[6] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[6], false, 6, 1, 0, 0);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 70);
} else if (_scene->_priorSceneId == 103)
_game._player._playerPos = Common::Point(47, 152);