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author | James Brown | 2002-11-15 12:21:30 +0000 |
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committer | James Brown | 2002-11-15 12:21:30 +0000 |
commit | d1c5b653981111259777ea804611caada613cf83 (patch) | |
tree | b52daff9f42991d5a144080f143f05e0fd5fb64c | |
parent | 25ceebe2b4d46fedccc9f58c44ed3ce9f067f485 (diff) | |
download | scummvm-rg350-d1c5b653981111259777ea804611caada613cf83.tar.gz scummvm-rg350-d1c5b653981111259777ea804611caada613cf83.tar.bz2 scummvm-rg350-d1c5b653981111259777ea804611caada613cf83.zip |
Hack for bug 636433
svn-id: r5562
-rw-r--r-- | scumm/script_v1.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scumm/script_v1.cpp b/scumm/script_v1.cpp index e48956fa22..971e897dd5 100644 --- a/scumm/script_v1.cpp +++ b/scumm/script_v1.cpp @@ -982,6 +982,10 @@ void Scumm::o5_getActorY() setResult(94); return; } + setResult(getObjY(a) - 1); // FIXME: Is this right, or can it be less specific? + // It's here to fix bug 636433 in specific, the actors + // are one pixel off what the script waits for. + return; } else a = getVarOrDirectWord(0x80); |