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author | Eugene Sandulenko | 2008-04-22 20:33:46 +0000 |
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committer | Eugene Sandulenko | 2008-04-22 20:33:46 +0000 |
commit | d1d227db831306027ac36b0898f34582dab420d8 (patch) | |
tree | 6972a370cbb0d6e703bc25bfe16a0dc86290be53 | |
parent | 00de16f58733f4dc13cb9ea6c7b8eca3ae9efa27 (diff) | |
download | scummvm-rg350-d1d227db831306027ac36b0898f34582dab420d8.tar.gz scummvm-rg350-d1d227db831306027ac36b0898f34582dab420d8.tar.bz2 scummvm-rg350-d1d227db831306027ac36b0898f34582dab420d8.zip |
Fix initialization of Apple //gs sound
svn-id: r31659
-rw-r--r-- | engines/agi/agi.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index 58d6eba8cf..81aec3e351 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -686,8 +686,7 @@ void AgiEngine::initialize() { // If used platform is Apple IIGS then we must use Apple IIGS sound emulation // because Apple IIGS AGI games use only Apple IIGS specific sound resources. - if (ConfMan.hasKey("platform") && - Common::parsePlatform(ConfMan.get("platform")) == Common::kPlatformApple2GS) { + if (getPlatform() == Common::kPlatformApple2GS) { _soundemu = SOUND_EMU_APPLE2GS; } else { switch (MidiDriver::detectMusicDriver(MDT_PCSPK)) { |