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authorColin Snover2017-01-25 20:36:42 -0600
committerColin Snover2017-02-05 10:41:28 -0600
commitd1fe6476fe800b2ea796757a54dd2b974e7be365 (patch)
treeaaf285643a0cf94900c0407c29541fd96e4cb056
parenta44720e565a2456ebc2f054af9751d109bd3f5fd (diff)
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GUI: Add three new options for volume slider controls
GUIO_NOSPEECHVOLUME can be used for games that allow toggling of speech but do not provide the ability for users to control speech volume. GUIO_LINKMUSICTOSFX and GUI_LINKSPEECHTOSFX can be used for games that allow control of music, sfx, and speech in combinations, like games that provide control of digital audio separately from MIDI, or games that only control all three audio types through a single volume control.
-rw-r--r--common/gui_options.cpp5
-rw-r--r--common/gui_options.h5
-rw-r--r--gui/options.cpp66
-rw-r--r--gui/options.h3
4 files changed, 73 insertions, 6 deletions
diff --git a/common/gui_options.cpp b/common/gui_options.cpp
index df880f4fee..120edd0b91 100644
--- a/common/gui_options.cpp
+++ b/common/gui_options.cpp
@@ -29,6 +29,8 @@ namespace Common {
const struct GameOpt {
const char *option;
+ // Each description must be a unique identifier not containing a substring
+ // of any other description
const char *desc;
} g_gameOptions[] = {
{ GUIO_NOSUBTITLES, "sndNoSubs" },
@@ -36,6 +38,9 @@ const struct GameOpt {
{ GUIO_NOSPEECH, "sndNoSpeech" },
{ GUIO_NOSFX, "sndNoSFX" },
{ GUIO_NOMIDI, "sndNoMIDI" },
+ { GUIO_LINKSPEECHTOSFX, "sndLinkSpeechToSfx" },
+ { GUIO_LINKMUSICTOSFX, "sndLinkMusicToSfx" },
+ { GUIO_NOSPEECHVOLUME, "sndNoSpchVolume" },
{ GUIO_NOLAUNCHLOAD, "launchNoLoad" },
diff --git a/common/gui_options.h b/common/gui_options.h
index d17f45cac1..d51a29ad75 100644
--- a/common/gui_options.h
+++ b/common/gui_options.h
@@ -26,6 +26,7 @@
#define GUIO_NONE "\000"
#define GUIO_NOSUBTITLES "\001"
#define GUIO_NOMUSIC "\002"
+// GUIO_NOSPEECH is a combination of GUIO_NOSPEECHVOLUME and GUIO_NOSUBTITLES
#define GUIO_NOSPEECH "\003"
#define GUIO_NOSFX "\004"
#define GUIO_NOMIDI "\005"
@@ -58,6 +59,10 @@
#define GUIO_RENDERATARIST "\042"
#define GUIO_RENDERMACINTOSH "\043"
+#define GUIO_LINKSPEECHTOSFX "\044"
+#define GUIO_LINKMUSICTOSFX "\045"
+#define GUIO_NOSPEECHVOLUME "\046"
+
// Special GUIO flags for the AdvancedDetector's caching of game specific
// options.
#define GUIO_GAMEOPTIONS1 "\050"
diff --git a/gui/options.cpp b/gui/options.cpp
index 371a949c35..aa5f7b46bb 100644
--- a/gui/options.cpp
+++ b/gui/options.cpp
@@ -627,18 +627,51 @@ void OptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data
_midiGainLabel->setLabel(Common::String::format("%.2f", (double)_midiGainSlider->getValue() / 100.0));
_midiGainLabel->draw();
break;
- case kMusicVolumeChanged:
- _musicVolumeLabel->setValue(_musicVolumeSlider->getValue());
+ case kMusicVolumeChanged: {
+ const int newValue = _musicVolumeSlider->getValue();
+ _musicVolumeLabel->setValue(newValue);
_musicVolumeLabel->draw();
+
+ if (_guioptions.contains(GUIO_LINKMUSICTOSFX)) {
+ updateSfxVolume(newValue);
+
+ if (_guioptions.contains(GUIO_LINKSPEECHTOSFX)) {
+ updateSpeechVolume(newValue);
+ }
+ }
+
break;
- case kSfxVolumeChanged:
+ }
+ case kSfxVolumeChanged: {
+ const int newValue = _sfxVolumeSlider->getValue();
_sfxVolumeLabel->setValue(_sfxVolumeSlider->getValue());
_sfxVolumeLabel->draw();
+
+ if (_guioptions.contains(GUIO_LINKMUSICTOSFX)) {
+ updateMusicVolume(newValue);
+ }
+
+ if (_guioptions.contains(GUIO_LINKSPEECHTOSFX)) {
+ updateSpeechVolume(newValue);
+ }
+
break;
- case kSpeechVolumeChanged:
- _speechVolumeLabel->setValue(_speechVolumeSlider->getValue());
+ }
+ case kSpeechVolumeChanged: {
+ const int newValue = _speechVolumeSlider->getValue();
+ _speechVolumeLabel->setValue(newValue);
_speechVolumeLabel->draw();
+
+ if (_guioptions.contains(GUIO_LINKSPEECHTOSFX)) {
+ updateSfxVolume(newValue);
+
+ if (_guioptions.contains(GUIO_LINKMUSICTOSFX)) {
+ updateMusicVolume(newValue);
+ }
+ }
+
break;
+ }
case kMuteAllChanged:
// 'true' because if control is disabled then event do not pass
setVolumeSettingsState(true);
@@ -769,7 +802,7 @@ void OptionsDialog::setVolumeSettingsState(bool enabled) {
// Disable speech volume slider, when we are in subtitle only mode.
if (_subToggleGroup)
ena = ena && _subToggleGroup->getValue() != kSubtitlesSubs;
- if (_guioptions.contains(GUIO_NOSPEECH))
+ if (_guioptions.contains(GUIO_NOSPEECH) || _guioptions.contains(GUIO_NOSPEECHVOLUME))
ena = false;
_speechVolumeDesc->setEnabled(ena);
@@ -1142,6 +1175,27 @@ int OptionsDialog::getSubtitleMode(bool subtitles, bool speech_mute) {
return kSubtitlesSubs;
}
+void OptionsDialog::updateMusicVolume(const int newValue) const {
+ _musicVolumeLabel->setValue(newValue);
+ _musicVolumeSlider->setValue(newValue);
+ _musicVolumeLabel->draw();
+ _musicVolumeSlider->draw();
+}
+
+void OptionsDialog::updateSfxVolume(const int newValue) const {
+ _sfxVolumeLabel->setValue(newValue);
+ _sfxVolumeSlider->setValue(newValue);
+ _sfxVolumeLabel->draw();
+ _sfxVolumeSlider->draw();
+}
+
+void OptionsDialog::updateSpeechVolume(const int newValue) const {
+ _speechVolumeLabel->setValue(newValue);
+ _speechVolumeSlider->setValue(newValue);
+ _speechVolumeLabel->draw();
+ _speechVolumeSlider->draw();
+}
+
void OptionsDialog::reflowLayout() {
if (_graphicsTabId != -1 && _tabWidget)
_tabWidget->setTabTitle(_graphicsTabId, g_system->getOverlayWidth() > 320 ? _("Graphics") : _("GFX"));
diff --git a/gui/options.h b/gui/options.h
index a6eebe5748..1b15258ab5 100644
--- a/gui/options.h
+++ b/gui/options.h
@@ -175,6 +175,9 @@ private:
//
// Volume controls
//
+ void updateMusicVolume(const int newValue) const;
+ void updateSfxVolume(const int newValue) const;
+ void updateSpeechVolume(const int newValue) const;
bool _enableVolumeSettings;
StaticTextWidget *_musicVolumeDesc;