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author | Strangerke | 2011-06-02 17:05:48 +0200 |
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committer | Strangerke | 2011-06-02 17:05:48 +0200 |
commit | d21ddbce7988bdc1e611ab21cdac365fe9206134 (patch) | |
tree | 872edc06b401c11fed423ec7466eaeafac6e0e2d | |
parent | c1f00b1e8b0e868ba97a9154d2d7c2986d5d9be3 (diff) | |
download | scummvm-rg350-d21ddbce7988bdc1e611ab21cdac365fe9206134.tar.gz scummvm-rg350-d21ddbce7988bdc1e611ab21cdac365fe9206134.tar.bz2 scummvm-rg350-d21ddbce7988bdc1e611ab21cdac365fe9206134.zip |
TSAGE: Add comments on actions and hotspots of scene 4000. The buggy sequence is clearly identified, for potential future fix.
-rw-r--r-- | engines/tsage/ringworld_scenes5.cpp | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp index 8cdb0a46fb..8b95e40abe 100644 --- a/engines/tsage/ringworld_scenes5.cpp +++ b/engines/tsage/ringworld_scenes5.cpp @@ -34,6 +34,7 @@ namespace tSage { *--------------------------------------------------------------------------*/ void Scene4000::Action1::signal() { + // Quinn has the peg. Everybody enter the screen. Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -124,6 +125,8 @@ void Scene4000::Action1::signal() { } void Scene4000::Action2::signal() { + // Quinn, Seeker and Miranda walks down to the village + // Then, they talk to Rock, and enter the priest hut Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -179,6 +182,7 @@ void Scene4000::Action2::signal() { } void Scene4000::Action3::signal() { + // The guard walks to the left and exits the screen Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -197,6 +201,7 @@ void Scene4000::Action3::signal() { } void Scene4000::Action4::signal() { + // Quinn ties the rope to the rock Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -235,6 +240,7 @@ void Scene4000::Action4::signal() { } void Scene4000::Action5::signal() { + // Chat with Miranda Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -261,6 +267,8 @@ void Scene4000::Action5::signal() { } void Scene4000::Action6::signal() { + // Quinn and Miranda enter the screen and walk to the village. + // Rock comes and notices the alcohol. They all enter his hut. Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -363,6 +371,7 @@ void Scene4000::Action8::signal() { } void Scene4000::Action9::signal() { + // Villager animations switch (_actionIndex++) { case 0: setDelay(_globals->_randomSource.getRandomNumber(119) + 240); @@ -375,6 +384,7 @@ void Scene4000::Action9::signal() { } void Scene4000::Action10::signal() { + // Villager animations switch (_actionIndex++) { case 0: setDelay(_globals->_randomSource.getRandomNumber(119) + 240); @@ -433,6 +443,7 @@ void Scene4000::Action11::signal() { } void Scene4000::Action12::signal() { + // Quinn enter Rock's hut Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -474,6 +485,7 @@ void Scene4000::Action12::signal() { } void Scene4000::Action13::signal() { + // Lander is landing Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -539,6 +551,7 @@ void Scene4000::Miranda::doAction(int action) { } void Scene4000::Hotspot8::doAction(int action) { + // Guard Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene; switch (action) { @@ -653,7 +666,7 @@ void Scene4000::TheTech::doAction(int action) { } void Scene4000::Hotspot13::doAction(int action) { - // Rock + // Rock between the two chimneys Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene; switch (action) { @@ -673,6 +686,7 @@ void Scene4000::Hotspot13::doAction(int action) { } void Scene4000::Hotspot::doAction(int action) { + // Wall between the two doors Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene; switch (action) { @@ -753,6 +767,7 @@ void Scene4000::Hotspot18::doAction(int action) { } void Scene4000::Hotspot23::doAction(int action) { + // Door of the temple switch (action) { case CURSOR_LOOK: SceneItem::display2(4000, _globals->getFlag(31) ? 10 : 9); @@ -997,6 +1012,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) { _miranda.setPosition(Common::Point(246, 146)); if (_globals->getFlag(39)) { + // Ollo follows Quinn and gives explanations on the Tech. _globals->clearFlag(39); _olo.postInit(); @@ -1007,6 +1023,8 @@ void Scene4000::postInit(SceneObjectList *OwnerList) { _sceneMode = 4010; _globals->_player.disableControl(); + // This is the buggy animation where Miranda comments the Tech even + // if she's not in the room but in the lander. setAction(&_sequenceManager1, this, 4010, &_globals->_player, &_olo, NULL); } |