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authorPaul Gilbert2015-02-13 23:20:23 -0500
committerPaul Gilbert2015-02-13 23:20:23 -0500
commitd225bc4cb3364b2cc8fc0fcab96347cc91e93866 (patch)
tree5b58a09909a93070fb7cee8a5a8b875eab40d4f9
parente16ecd110b2f607621773e13df8f972c9c7e979a (diff)
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XEEN: Implemented saveCharacter
-rw-r--r--engines/xeen/dialogs.cpp12
-rw-r--r--engines/xeen/dialogs_input.cpp9
-rw-r--r--engines/xeen/dialogs_input.h3
-rw-r--r--engines/xeen/dialogs_party.cpp417
-rw-r--r--engines/xeen/dialogs_party.h5
-rw-r--r--engines/xeen/resources.cpp23
-rw-r--r--engines/xeen/resources.h10
-rw-r--r--engines/xeen/xeen.h3
8 files changed, 401 insertions, 81 deletions
diff --git a/engines/xeen/dialogs.cpp b/engines/xeen/dialogs.cpp
index a2535fdf02..8bb0af0833 100644
--- a/engines/xeen/dialogs.cpp
+++ b/engines/xeen/dialogs.cpp
@@ -52,8 +52,6 @@ void ButtonContainer::addButton(const Common::Rect &bounds, int val, SpriteResou
}
void ButtonContainer::addPartyButtons(XeenEngine *vm) {
- Party &party = *vm->_party;
-
for (uint idx = 0; idx < MAX_ACTIVE_PARTY; ++idx) {
addButton(Common::Rect(CHAR_FACES_X[idx], 150, CHAR_FACES_X[idx] + 32, 182),
Common::KEYCODE_F1 + idx, nullptr, false);
@@ -80,7 +78,15 @@ bool ButtonContainer::checkEvents(XeenEngine *vm) {
Common::KeyState keyState;
events.getKey(keyState);
- _buttonValue = keyState.keycode | (keyState.flags << 8);
+ _buttonValue = keyState.keycode;
+ if (_buttonValue == Common::KEYCODE_KP8)
+ _buttonValue = Common::KEYCODE_UP;
+ else if (_buttonValue == Common::KEYCODE_KP2)
+ _buttonValue = Common::KEYCODE_DOWN;
+ else if (_buttonValue == Common::KEYCODE_KP_ENTER)
+ _buttonValue = Common::KEYCODE_RETURN;
+
+ _buttonValue |= (keyState.flags << 8);
if (_buttonValue)
return true;
}
diff --git a/engines/xeen/dialogs_input.cpp b/engines/xeen/dialogs_input.cpp
index 1394379910..042fabf102 100644
--- a/engines/xeen/dialogs_input.cpp
+++ b/engines/xeen/dialogs_input.cpp
@@ -26,6 +26,15 @@
namespace Xeen {
+int Input::show(XeenEngine *vm, Window *window, Common::String &line,
+ uint maxLen, int maxWidth, bool isNumeric) {
+ Input *dlg = new Input(vm, window);
+ int result = dlg->getString(line, maxLen, maxWidth, isNumeric);
+ delete dlg;
+
+ return result;
+}
+
/**
* Allows the user to enter a string
*/
diff --git a/engines/xeen/dialogs_input.h b/engines/xeen/dialogs_input.h
index c6d832ce6b..30e4cb2854 100644
--- a/engines/xeen/dialogs_input.h
+++ b/engines/xeen/dialogs_input.h
@@ -39,6 +39,9 @@ protected:
int getString(Common::String &line, uint maxLen, int maxWidth, bool isNumeric);
Input(XeenEngine *vm, Window *window) : _vm(vm), _window(window) {}
+public:
+ static int show(XeenEngine *vm, Window *window, Common::String &line,
+ uint maxLen, int maxWidth, bool isNumeric = false);
};
class StringInput : public Input {
diff --git a/engines/xeen/dialogs_party.cpp b/engines/xeen/dialogs_party.cpp
index ff59363ead..058ead4edc 100644
--- a/engines/xeen/dialogs_party.cpp
+++ b/engines/xeen/dialogs_party.cpp
@@ -23,6 +23,7 @@
#include "common/scummsys.h"
#include "xeen/dialogs_char_info.h"
#include "xeen/dialogs_party.h"
+#include "xeen/dialogs_input.h"
#include "xeen/dialogs_query.h"
#include "xeen/character.h"
#include "xeen/events.h"
@@ -375,12 +376,22 @@ void PartyDialog::createChar() {
EventsManager &events = *_vm->_events;
Party &party = *_vm->_party;
Screen &screen = *_vm->_screen;
+ Window &w = screen._windows[0];
SpriteResource dice, icons;
- Mode oldMode = _vm->_mode;
Common::Array<int> freeCharList;
+ int classId;
int selectedClass = 0;
bool hasFadedIn = false;
+ bool restartFlag = true;
+ uint attribs[TOTAL_ATTRIBUTES];
+ bool allowedClasses[TOTAL_CLASSES];
+ Race race;
+ Sex sex;
+ Common::String msg;
+ int charIndex;
+ Mode oldMode = _vm->_mode;
+ _vm->_mode = MODE_4;
dice.load("dice.vga");
icons.load("create.raw");
@@ -414,93 +425,261 @@ void PartyDialog::createChar() {
events.setCursor(0);
while (!_vm->shouldQuit()) {
- int classId = -1;
-
- // Build up list of roster slot indexes that are free
- freeCharList.clear();
- for (uint idx = 0; idx < XEEN_TOTAL_CHARACTERS; ++idx) {
- if (party._roster[idx]._name.empty())
- freeCharList.push_back(idx);
- }
- int charIndex = 0;
- //bool flag9 = true;
-
- if (freeCharList.size() == XEEN_TOTAL_CHARACTERS)
- break;
+ classId = -1;
+
+ if (restartFlag) {
+ // Build up list of roster slot indexes that are free
+ freeCharList.clear();
+ for (uint idx = 0; idx < XEEN_TOTAL_CHARACTERS; ++idx) {
+ if (party._roster[idx]._name.empty())
+ freeCharList.push_back(idx);
+ }
+ charIndex = 0;
+ //bool flag9 = true;
- // Get and race and sex for the given character
- Race race = (Race)((freeCharList[charIndex] / 4) % 5);
- Sex sex = (Sex)(freeCharList[charIndex] & 1);
-
- // Randomly determine attributes, and which classes they allow
- uint attribs[TOTAL_ATTRIBUTES];
- bool allowedClasses[TOTAL_CLASSES];
- throwDice(attribs, allowedClasses);
-
- // Set up display of the rolled character details
- Common::String msg;
- selectedClass = newCharDetails(attribs, allowedClasses,
- race, sex, classId, selectedClass, msg);
-
- // Draw the screen
- Window &w = screen._windows[0];
- icons.draw(w, 10, Common::Point(168, 19));
- icons.draw(w, 12, Common::Point(168, 43));
- icons.draw(w, 14, Common::Point(168, 67));
- icons.draw(w, 16, Common::Point(168, 91));
- icons.draw(w, 18, Common::Point(168, 115));
- icons.draw(w, 20, Common::Point(168, 139));
- icons.draw(w, 22, Common::Point(168, 163));
- for (int idx = 0; idx < 9; ++idx)
- icons.draw(w, 24 + idx * 2, Common::Point(227, 19 + 11 * idx));
-
- for (int idx = 0; idx < 7; ++idx)
- icons.draw(w, 50 + idx, Common::Point(195, 31 + 24 * idx));
-
- icons.draw(w, 57, Common::Point(62, 148));
- icons.draw(w, 58, Common::Point(62, 158));
- icons.draw(w, 59, Common::Point(62, 168));
- icons.draw(w, 61, Common::Point(220, 19));
- icons.draw(w, 64, Common::Point(220, 155));
- icons.draw(w, 65, Common::Point(220, 170));
-
- party._roster[freeCharList[charIndex]]._faceSprites->draw(
- w, 0, Common::Point(27, 102));
+ if (freeCharList.size() == XEEN_TOTAL_CHARACTERS)
+ break;
+
+ // Get and race and sex for the given character
+ race = (Race)((freeCharList[charIndex] / 4) % 5);
+ sex = (Sex)(freeCharList[charIndex] & 1);
+
+ // Randomly determine attributes, and which classes they allow
+ throwDice(attribs, allowedClasses);
+
+ // Set up display of the rolled character details
+ selectedClass = newCharDetails(attribs, allowedClasses,
+ race, sex, classId, selectedClass, msg);
+
+ // Draw the screen
+ icons.draw(w, 10, Common::Point(168, 19));
+ icons.draw(w, 12, Common::Point(168, 43));
+ icons.draw(w, 14, Common::Point(168, 67));
+ icons.draw(w, 16, Common::Point(168, 91));
+ icons.draw(w, 18, Common::Point(168, 115));
+ icons.draw(w, 20, Common::Point(168, 139));
+ icons.draw(w, 22, Common::Point(168, 163));
+ for (int idx = 0; idx < 9; ++idx)
+ icons.draw(w, 24 + idx * 2, Common::Point(227, 19 + 11 * idx));
+
+ for (int idx = 0; idx < 7; ++idx)
+ icons.draw(w, 50 + idx, Common::Point(195, 31 + 24 * idx));
+
+ icons.draw(w, 57, Common::Point(62, 148));
+ icons.draw(w, 58, Common::Point(62, 158));
+ icons.draw(w, 59, Common::Point(62, 168));
+ icons.draw(w, 61, Common::Point(220, 19));
+ icons.draw(w, 64, Common::Point(220, 155));
+ icons.draw(w, 65, Common::Point(220, 170));
+
+ party._roster[freeCharList[charIndex]]._faceSprites->draw(
+ w, 0, Common::Point(27, 102));
+
+ icons.draw(w, 0, Common::Point(132, 98));
+ icons.draw(w, 2, Common::Point(132, 128));
+ icons.draw(w, 4, Common::Point(132, 158));
+ icons.draw(w, 6, Common::Point(86, 98));
+ icons.draw(w, 8, Common::Point(86, 120));
+
+ w.writeString(msg);
+ w.update();
+
+ // Draw the arrow for the selected class, if applicable
+ if (selectedClass != -1)
+ printSelectionArrow(icons, selectedClass);
+
+ // Draw the dice
+ drawDice(dice);
+ if (!hasFadedIn) {
+ screen.fadeIn(4);
+ hasFadedIn = true;
+ }
+
+ restartFlag = false;
+ }
+
+ // Animate the dice until a user action occurs
+ _buttonValue = 0;
+ while (!_vm->shouldQuit() && !_buttonValue)
+ drawDice(dice);
+
+ // Handling for different actions
+ switch (_buttonValue) {
+ case Common::KEYCODE_UP:
+ if (charIndex == 0)
+ continue;
+
+ race = (Race)((freeCharList[charIndex] / 4) % 5);
+ sex = (Sex)(freeCharList[charIndex] & 1);
+ break;
- icons.draw(w, 0, Common::Point(132, 98));
- icons.draw(w, 2, Common::Point(132, 128));
- icons.draw(w, 4, Common::Point(132, 158));
- icons.draw(w, 6, Common::Point(86, 98));
- icons.draw(w, 8, Common::Point(86, 120));
+ case Common::KEYCODE_DOWN:
+ if (++charIndex == (int)freeCharList.size()) {
+ --charIndex;
+ continue;
+ } else {
+ race = (Race)((freeCharList[charIndex] / 4) % 5);
+ sex = (Sex)(freeCharList[charIndex] & 1);
+ }
+ break;
- w.writeString(msg);
- w.update();
+ case Common::KEYCODE_PAGEUP:
+ for (int tempClass = selectedClass - 1; tempClass >= 0; --tempClass) {
+ if (allowedClasses[tempClass]) {
+ selectedClass = tempClass;
+ break;
+ }
+ }
- // Draw the arrow for the selected class, if applicable
- if (selectedClass != -1)
printSelectionArrow(icons, selectedClass);
+ continue;
- // Draw the dice
- drawDice(dice);
- if (!hasFadedIn) {
- screen.fadeIn(4);
- hasFadedIn = true;
+ case Common::KEYCODE_PAGEDOWN:
+ break;
+
+ case Common::KEYCODE_m:
+ case Common::KEYCODE_i:
+ case Common::KEYCODE_p:
+ case Common::KEYCODE_e:
+ case Common::KEYCODE_s:
+ case Common::KEYCODE_a:
+ case Common::KEYCODE_l: {
+ Attribute srcAttrib, destAttrib;
+ if (_buttonValue == Common::KEYCODE_m)
+ srcAttrib = MIGHT;
+ else if (_buttonValue == Common::KEYCODE_i)
+ srcAttrib = INTELLECT;
+ else if (_buttonValue == Common::KEYCODE_p)
+ srcAttrib = PERSONALITY;
+ else if (_buttonValue == Common::KEYCODE_e)
+ srcAttrib = ENDURANCE;
+ else if (_buttonValue == Common::KEYCODE_s)
+ srcAttrib = SPEED;
+ else if (_buttonValue == Common::KEYCODE_a)
+ srcAttrib = ACCURACY;
+ else
+ srcAttrib = LUCK;
+
+ _vm->_mode = MODE_86;
+ icons.draw(w, srcAttrib * 2 + 11, Common::Point(
+ _buttons[srcAttrib + 5]._bounds.left, _buttons[srcAttrib + 5]._bounds.top));
+ w.update();
+
+ int destAttribVal = exchangeAttribute(srcAttrib + 1);
+ if (destAttribVal) {
+ destAttrib = (Attribute)(destAttribVal - 1);
+ icons.draw(w, destAttrib * 2 + 11, Common::Point(
+ _buttons[destAttrib + 10]._bounds.left,
+ _buttons[destAttrib + 10]._bounds.top));
+ w.update();
+
+ SWAP(attribs[srcAttrib], attribs[destAttrib]);
+ checkClass(attribs, allowedClasses);
+ classId = -1;
+ selectedClass = newCharDetails(attribs, allowedClasses,
+ race, sex, classId, selectedClass, msg);
+ } else {
+ icons.draw(w, srcAttrib * 2 + 10, Common::Point(
+ _buttons[srcAttrib + 5]._bounds.left,
+ _buttons[srcAttrib + 5]._bounds.top));
+ w.update();
+ _vm->_mode = MODE_SLEEPING;
+ continue;
+ }
+ break;
}
- // Key handling loop
- while (!_vm->shouldQuit()) {
- // Animate the dice until a user action occurs
- _buttonValue = 0;
- while (!_vm->shouldQuit() && !_buttonValue)
- drawDice(dice);
+ case 1000:
+ case 1001:
+ case 1002:
+ case 1003:
+ case 1004:
+ case 1005:
+ case 1006:
+ case 1007:
+ case 1008:
+ case 1009:
+ if (allowedClasses[_buttonValue - 1000]) {
+ selectedClass = classId = _buttonValue - 1000;
+ }
+ break;
+
+ case Common::KEYCODE_c: {
+ _vm->_mode = MODE_FF;
+ bool result = saveCharacter(party._roster[freeCharList[charIndex]],
+ (CharacterClass)classId, race, sex, attribs);
+ _vm->_mode = MODE_4;
- // TODO
+ if (result)
+ restartFlag = true;
+ continue;
}
-
- // TODO: More
- error("TODO: createChar");
- }
+ case Common::KEYCODE_RETURN:
+ classId = selectedClass;
+ break;
+
+ case Common::KEYCODE_SPACE:
+ case Common::KEYCODE_r:
+ // Re-roll the attributes
+ throwDice(attribs, allowedClasses);
+ classId = -1;
+ break;
+
+ default:
+ // For all other keypresses, skip the code below the switch
+ // statement, and go to wait for the next key
+ continue;
+ }
+
+ if (_buttonValue != Common::KEYCODE_PAGEDOWN) {
+ selectedClass = newCharDetails(attribs, allowedClasses,
+ race, sex, classId, selectedClass, msg);
+
+ for (int idx = 0; idx < 7; ++idx)
+ icons.draw(w, 10 + idx * 2, Common::Point(168, 19 + idx * 24));
+ for (int idx = 0; idx < 10; ++idx)
+ icons.draw(w, 24 + idx * 2, Common::Point(227, 19 + idx * 11));
+ for (int idx = 0; idx < 8; ++idx)
+ icons.draw(w, 50 + idx, Common::Point(195, 31 + idx * 24));
+
+ icons.draw(w, 57, Common::Point(62, 148));
+ icons.draw(w, 58, Common::Point(62, 158));
+ icons.draw(w, 59, Common::Point(62, 168));
+ icons.draw(w, 61, Common::Point(220, 19));
+ icons.draw(w, 64, Common::Point(220, 155));
+ icons.draw(w, 65, Common::Point(220, 170));
+
+ party._roster[freeCharList[charIndex]]._faceSprites->draw(w, 0,
+ Common::Point(27, 102));
+
+ icons.draw(w, 0, Common::Point(132, 98));
+ icons.draw(w, 2, Common::Point(132, 128));
+ icons.draw(w, 4, Common::Point(132, 158));
+ icons.draw(w, 6, Common::Point(86, 98));
+ icons.draw(w, 8, Common::Point(86, 120));
+
+ w.writeString(msg);
+ w.update();
+
+ if (selectedClass != -1) {
+ printSelectionArrow(icons, selectedClass);
+ continue;
+ }
+ }
+
+ // Move to next available class, or if the code block above resulted in
+ // selectedClass being -1, move to select the first available class
+ for (int tempClass = selectedClass + 1; tempClass <= CLASS_RANGER; ++tempClass) {
+ if (allowedClasses[tempClass]) {
+ selectedClass = tempClass;
+ break;
+ }
+ }
+
+ printSelectionArrow(icons, selectedClass);
+ } while (!_vm->shouldQuit() && _buttonValue != Common::KEYCODE_ESCAPE);
+
_vm->_mode = oldMode;
}
@@ -691,4 +870,88 @@ void PartyDialog::drawDice(SpriteResource &dice) {
error("TODO: drawDice");
}
+/**
+ * Exchanging two attributes for the character being rolled
+ */
+int PartyDialog::exchangeAttribute(int srcAttr) {
+ error("TODO: exchangeAttribute");
+}
+
+bool PartyDialog::saveCharacter(Character &c, CharacterClass classId,
+ Race race, Sex sex, uint attribs[TOTAL_ATTRIBUTES]) {
+ if (classId == -1) {
+ ErrorScroll::show(_vm, SELECT_CLASS_BEFORE_SAVING);
+ return false;
+ }
+
+ Map &map = *_vm->_map;
+ Party &party = *_vm->_party;
+ Screen &screen = *_vm->_screen;
+ Window &w = screen._windows[6];
+ Common::String name;
+ int result;
+ bool isDarkCc = _vm->_files->_isDarkCc;
+
+ saveButtons();
+ w.writeString(NAME_FOR_NEW_CHARACTER);
+
+ result = Input::show(_vm, &w, name, 10, 200);
+ w.close();
+ restoreButtons();
+ if (!result)
+ return false;
+
+ // Save new character details
+ c.clear();
+ c._name = name;
+ c._savedMazeId = party._priorMazeId;
+ c._xeenSide = map._loadDarkSide;
+ c._sex = sex;
+ c._race = race;
+ c._class = classId;
+ c._level._permanent = isDarkCc ? 5 : 1;
+
+ c._might._permanent = attribs[MIGHT];
+ c._intellect._permanent = attribs[INTELLECT];
+ c._personality._permanent = attribs[PERSONALITY];
+ c._endurance._permanent = attribs[ENDURANCE];
+ c._speed._permanent = attribs[SPEED];
+ c._accuracy._permanent = attribs[ACCURACY];
+ c._luck._permanent = attribs[LUCK];
+
+ c._magicResistence._permanent = RACE_MAGIC_RESISTENCES[race];
+ c._fireResistence._permanent = RACE_FIRE_RESISTENCES[race];
+ c._electricityResistence._permanent = RACE_ELECTRIC_RESISTENCES[race];
+ c._coldResistence._permanent = RACE_COLD_RESISTENCES[race];
+ c._energyResistence._permanent = RACE_ENERGY_RESISTENCES[race];
+ c._poisonResistence._permanent = RACE_POISON_RESISTENCES[race];
+
+ c._birthYear = party._year - 18;
+ c._birthDay = party._day;
+ c._hasSpells = false;
+ c._currentSpell = -1;
+
+ // Set up any default spells for the character's class
+ for (int idx = 0; idx < 4; ++idx) {
+ if (NEW_CHARACTER_SPELLS[c._class][idx] != -1) {
+ c._hasSpells = true;
+ c._currentSpell = NEW_CHARACTER_SPELLS[c._class][idx];
+ c._spells[c._currentSpell] = 1;
+ }
+ }
+
+ int classSkill = NEW_CHAR_SKILLS[c._class];
+ if (classSkill != -1)
+ c._skills[classSkill] = 1;
+
+ int raceSkill = NEW_CHAR_RACE_SKILLS[c._race];
+ if (raceSkill != -1)
+ c._skills[raceSkill] = 1;
+
+ c._currentHp = c.getMaxHP();
+ c._currentSp = c.getMaxSP();
+ return true;
+}
+
+
} // End of namespace Xeen
diff --git a/engines/xeen/dialogs_party.h b/engines/xeen/dialogs_party.h
index e9b06ae732..178a5c4991 100644
--- a/engines/xeen/dialogs_party.h
+++ b/engines/xeen/dialogs_party.h
@@ -68,6 +68,11 @@ private:
void printSelectionArrow(SpriteResource &icons, int selectedClass);
void drawDice(SpriteResource &dice);
+
+ int exchangeAttribute(int srcAttr);
+
+ bool saveCharacter(Character &c, CharacterClass classId, Race race,
+ Sex sex, uint attribs[TOTAL_ATTRIBUTES]);
public:
static void show(XeenEngine *vm);
};
diff --git a/engines/xeen/resources.cpp b/engines/xeen/resources.cpp
index b11db9ff82..c9c377d3a6 100644
--- a/engines/xeen/resources.cpp
+++ b/engines/xeen/resources.cpp
@@ -1467,8 +1467,31 @@ const char *const NEW_CHAR_STATS =
"Barbarian\t242\v108\f%2dDruid\t242\v119\f%2dRanger\f04\x3""c"
"\t265\v142Skills\x3l\t223\v155%s\t223\v170%s%s";
+const char *const NAME_FOR_NEW_CHARACTER =
+ "\x3""cEnter a Name for this Character";
+const char *const SELECT_CLASS_BEFORE_SAVING =
+ "\v006\x3""cSelect a Class before saving.\x3l";
const int NEW_CHAR_SKILLS[10] = { 1, 5, -1, -1, 4, 0, 0, -1, 6, 11 };
const int NEW_CHAR_SKILLS_LEN[10] = { 11, 8, 0, 0, 12, 8, 8, 0, 9, 11 };
const int NEW_CHAR_RACE_SKILLS[10] = { 14, -1, 17, 16, -1, 0, 0, 0, 0, 0 };
+const int RACE_MAGIC_RESISTENCES[5] = { 7, 5, 20, 0, 0 };
+const int RACE_FIRE_RESISTENCES[5] = { 7, 0, 2, 5, 10 };
+const int RACE_ELECTRIC_RESISTENCES[5] = { 7, 0, 2, 5, 10 };
+const int RACE_COLD_RESISTENCES[5] = { 7, 0, 2, 5, 10 };
+const int RACE_ENERGY_RESISTENCES[5] = { 7, 5, 2, 5, 0 };
+const int RACE_POISON_RESISTENCES[5] = { 7, 0, 2, 20, 0 };
+const int NEW_CHARACTER_SPELLS[10][4] = {
+ { -1, -1, -1, -1 },
+ { 21, -1, -1, -1 },
+ { 22, -1, -1, -1 },
+ { 21, 1, 14, -1 },
+ { 22, 0, 25, -1 },
+ { -1, -1, -1, -1 },
+ { -1, -1, -1, -1 },
+ { -1, -1, -1, -1 },
+ { 20, 1, 11, 23 },
+ { 20, 1, -1, -1 }
+};
+
} // End of namespace Xeen
diff --git a/engines/xeen/resources.h b/engines/xeen/resources.h
index 3c1ae9dbd0..3c6df78a8f 100644
--- a/engines/xeen/resources.h
+++ b/engines/xeen/resources.h
@@ -507,10 +507,20 @@ extern const char *const SURE_TO_DELETE_CHAR;
extern const char *const CREATE_CHAR_DETAILS;
extern const char *const NEW_CHAR_STATS;
+extern const char *const NAME_FOR_NEW_CHARACTER;
+extern const char *const SELECT_CLASS_BEFORE_SAVING;
extern const int NEW_CHAR_SKILLS[10];
extern const int NEW_CHAR_SKILLS_LEN[10];
extern const int NEW_CHAR_RACE_SKILLS[10];
+extern const int RACE_MAGIC_RESISTENCES[5];
+extern const int RACE_FIRE_RESISTENCES[5];
+extern const int RACE_ELECTRIC_RESISTENCES[5];
+extern const int RACE_COLD_RESISTENCES[5];
+extern const int RACE_ENERGY_RESISTENCES[5];
+extern const int RACE_POISON_RESISTENCES[5];
+extern const int NEW_CHARACTER_SPELLS[10][4];
+
} // End of namespace Xeen
#endif /* XEEN_RESOURCES_H */
diff --git a/engines/xeen/xeen.h b/engines/xeen/xeen.h
index c4f826d508..2d85335ced 100644
--- a/engines/xeen/xeen.h
+++ b/engines/xeen/xeen.h
@@ -88,7 +88,8 @@ enum Mode {
MODE_9 = 9,
MODE_CHARACTER_INFO = 10,
MODE_12 = 12,
- MODE_17 = 17
+ MODE_17 = 17,
+ MODE_86 = 86
};
struct XeenGameDescription;