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author | Tobia Tesan | 2013-06-28 16:19:34 +0200 |
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committer | Tobia Tesan | 2013-08-01 00:02:49 +0200 |
commit | d2a249384eed076195b86f24ae1a041a93b3cd89 (patch) | |
tree | 0745e4c6590565a808c12071fe27a07a6ba59e08 | |
parent | e47deb0e0e02f8ab288c21a33f5ec6187ab15e71 (diff) | |
download | scummvm-rg350-d2a249384eed076195b86f24ae1a041a93b3cd89.tar.gz scummvm-rg350-d2a249384eed076195b86f24ae1a041a93b3cd89.tar.bz2 scummvm-rg350-d2a249384eed076195b86f24ae1a041a93b3cd89.zip |
WINTERMUTE: Partial fix for mirrored sprites
Still weird with rotated + mirrored + scaled sprites. Offset.
-rw-r--r-- | engines/wintermute/graphics/transform_tools.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/wintermute/graphics/transform_tools.cpp b/engines/wintermute/graphics/transform_tools.cpp index 2390b86391..f0a092a31b 100644 --- a/engines/wintermute/graphics/transform_tools.cpp +++ b/engines/wintermute/graphics/transform_tools.cpp @@ -32,8 +32,8 @@ namespace Wintermute { */ float rotateRad = rotate * M_PI / 180; FloatPoint newPoint; - newPoint.x = (point.x * cos(rotateRad) - point.y * sin(rotateRad))*zoom.x/100; - newPoint.y = (point.x * sin(rotateRad) + point.y * cos(rotateRad))*zoom.y/100; + newPoint.x = (point.x * cos(rotateRad) - point.y * sin(rotateRad))*zoom.x/100.0; + newPoint.y = (point.x * sin(rotateRad) + point.y * cos(rotateRad))*zoom.y/100.0; if (mirrorX) newPoint.x *= -1; if (mirrorY) newPoint.y *= -1; /* |