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authorStrangerke2016-05-23 01:59:14 +0200
committerStrangerke2016-05-23 01:59:14 +0200
commitd2aa9c7ded4faa1cefffd705b0ce28fbaa399c31 (patch)
tree793853bfdce92b59a1aac3910b2ddccf78c1eade
parentc9fdd32ebc2e2d6d7d71b480af6257858ebf540c (diff)
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GNAP: Add a note concerning the original save and load screens
-rw-r--r--engines/gnap/menu.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/engines/gnap/menu.cpp b/engines/gnap/menu.cpp
index a459c3cf09..2bfe7300df 100644
--- a/engines/gnap/menu.cpp
+++ b/engines/gnap/menu.cpp
@@ -486,7 +486,11 @@ void GnapEngine::updateMenuStatusMainMenu() {
}
}
#else
- // Original Code
+ // NOTE:
+ // This is the code for the original behavior.
+ // It's currently not working prolery, but could be
+ // fixed to replace the ScummVM screens currently
+ // used.
_timers[2] = 10;
playSound(0x108F4, false);
_gameSys->removeSpriteDrawItem(_menuSprite1, 262);
@@ -653,7 +657,12 @@ Common::String GnapEngine::generateSaveName(int slot) {
}
void GnapEngine::updateMenuStatusSaveGame() {
-#if 0 // TODO
+#if 0
+ // NOTE:
+ // This is the code for the original screen game.
+ // It could be eventually fixed and could replace
+ // the ScummVM screens currently used.
+
char v43[30];
int v46;
v43[0] = '\0';