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authorjohndoe1232014-03-13 10:05:22 +0100
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commitd2b036fa5b22f7a4802443b5b72adb6d444893c3 (patch)
tree6a0b4167b87630cb69526b0a3884ba8e9034ccf6
parent4211f8ffcd74563c7f7a17c34cc14ebc7bdeee59 (diff)
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ILLUSIONS: Start with thread classes
-rw-r--r--engines/illusions/illusions.cpp1
-rw-r--r--engines/illusions/module.mk1
-rw-r--r--engines/illusions/thread.cpp134
-rw-r--r--engines/illusions/thread.h75
4 files changed, 211 insertions, 0 deletions
diff --git a/engines/illusions/illusions.cpp b/engines/illusions/illusions.cpp
index 8cfd29e110..06662fb4aa 100644
--- a/engines/illusions/illusions.cpp
+++ b/engines/illusions/illusions.cpp
@@ -31,6 +31,7 @@
#include "illusions/spritedecompressqueue.h"
#include "illusions/actor.h"
#include "illusions/actorresource.h"
+#include "illusions/thread.h"
#include "audio/audiostream.h"
#include "common/config-manager.h"
diff --git a/engines/illusions/module.mk b/engines/illusions/module.mk
index 722a55254d..99e84f5efb 100644
--- a/engines/illusions/module.mk
+++ b/engines/illusions/module.mk
@@ -13,6 +13,7 @@ MODULE_OBJS := \
resourcesystem.o \
spritedecompressqueue.o \
spritedrawqueue.o \
+ thread.o \
time.o \
updatefunctions.o
diff --git a/engines/illusions/thread.cpp b/engines/illusions/thread.cpp
new file mode 100644
index 0000000000..8a1c805a49
--- /dev/null
+++ b/engines/illusions/thread.cpp
@@ -0,0 +1,134 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "illusions/illusions.h"
+#include "illusions/thread.h"
+
+namespace Illusions {
+
+// Thread
+
+Thread::Thread(IllusionsEngine *vm)
+ : _vm(vm), _pauseCtr(0), _terminated(false) {
+}
+
+void Thread::pause() {
+ if (!_terminated) {
+ ++_pauseCtr;
+ if (_pauseCtr == 1)
+ onPause();
+ }
+}
+
+void Thread::resume() {
+ if (!_terminated) {
+ --_pauseCtr;
+ if (_pauseCtr == 0)
+ onResume();
+ }
+}
+
+void Thread::suspend() {
+ if (!_terminated) {
+ ++_pauseCtr;
+ if (_pauseCtr == 1)
+ onSuspend();
+ }
+}
+
+void Thread::notify() {
+ if (!_terminated) {
+ --_pauseCtr;
+ if (_pauseCtr == 0)
+ onNotify();
+ }
+}
+
+int Thread::update() {
+ // NOTE Deletion of removed threads handled in caller
+ int result = 2;
+ if (!_terminated) {
+ if (_pauseCtr > 0)
+ result = 2;
+ else
+ result = onUpdate();
+ if (result == 1)
+ terminate();
+ else if (result == 3)
+ suspend();
+ }
+ return result;
+}
+
+void Thread::terminate() {
+ if (!_terminated) {
+ if (_callingThreadId) {
+ if (!(_notifyFlags & 1)) {
+ // TODO scrmgrNotifyID(_callingThreadId);
+ }
+ _callingThreadId = 0;
+ }
+ onTerminated();
+ // TODO _vm->removeThread(_threadId, this);
+ _terminated = true;
+ }
+}
+
+// ThreadList
+
+ThreadList::ThreadList(IllusionsEngine *vm)
+ : _vm(vm) {
+}
+
+void ThreadList::startThread(Thread *thread) {
+ // TODO tag has to be set by the Thread class scrmgrGetCurrentScene();
+ _threads.push_back(thread);
+ // TODO _vm->addThread(thread->_threadId, thread);
+}
+
+void ThreadList::updateThreads() {
+ while (1) {
+ Iterator it = _threads.begin();
+ while (it != _threads.end()) {
+ Thread *thread = *it;
+ if (thread->_terminated) {
+ it = _threads.erase(it);
+ delete thread;
+ } else {
+ while (!thread->_terminated) {
+ int updateResult = thread->update();
+ if (updateResult == 1 || updateResult == 2)
+ break;
+ }
+ ++it;
+ }
+ }
+ /* TODO
+ if (script->threadUpdateContinueFlag)
+ script->_threadUpdateContinueFlag = false;
+ else
+ */
+ break;
+ }
+}
+
+} // End of namespace Illusions
diff --git a/engines/illusions/thread.h b/engines/illusions/thread.h
new file mode 100644
index 0000000000..27d4c41657
--- /dev/null
+++ b/engines/illusions/thread.h
@@ -0,0 +1,75 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ILLUSIONS_THREAD_H
+#define ILLUSIONS_THREAD_H
+
+#include "common/list.h"
+
+namespace Illusions {
+
+class IllusionsEngine;
+
+class Thread {
+public:
+ Thread(IllusionsEngine *vm);
+ virtual ~Thread();
+ virtual int onUpdate() = 0;
+ virtual void onSuspend() = 0;
+ virtual void onNotify() = 0;
+ virtual void onPause() = 0;
+ virtual void onResume() = 0;
+ virtual void onTerminated() = 0;
+ void pause();
+ void resume();
+ void suspend();
+ void notify();
+ int update();
+ void terminate();
+public:
+ IllusionsEngine *_vm;
+ //field_0 dw
+ int _pauseCtr;
+ bool _terminated;
+ //field_6 dw
+ uint _type;
+ uint32 _threadId;
+ uint32 _callingThreadId;
+ uint32 _tag;
+ uint _notifyFlags;
+};
+
+class ThreadList {
+public:
+ ThreadList(IllusionsEngine *vm);
+ void startThread(Thread *thread);
+ void updateThreads();
+protected:
+ typedef Common::List<Thread*> List;
+ typedef List::iterator Iterator;
+ IllusionsEngine *_vm;
+ List _threads;
+};
+
+} // End of namespace Illusions
+
+#endif // ILLUSIONS_THREAD_H