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authorrichiesams2013-08-31 17:54:07 -0500
committerWillem Jan Palenstijn2013-09-24 13:59:40 +0200
commitd2d375500954100cbb32a052baa00349ce1d3ec1 (patch)
tree0673caa8e7d1d1b2f7e36b5b3e62758b988bd393
parent1ad594bd30e238f4da7f686d2680abbc1e1450bd (diff)
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ZVISION: Fix tilt render table comment
-rw-r--r--engines/zvision/render_table.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/zvision/render_table.cpp b/engines/zvision/render_table.cpp
index 1f3e556090..5fd7a16cac 100644
--- a/engines/zvision/render_table.cpp
+++ b/engines/zvision/render_table.cpp
@@ -200,7 +200,7 @@ void RenderTable::generateTiltLookupTable() {
for (uint y = 0; y < _numRows; y++) {
// Add an offset of 0.01 to overcome zero tan/atan issue (horizontal line on half of screen)
- // Alpha represents the horizontal angle between the viewer at the center of a cylinder and y
+ // Alpha represents the vertical angle between the viewer at the center of a cylinder and y
float alpha = atan(((float)y - halfHeight + 0.01f) / cylinderRadius);
// To get y in cylinder coordinates, we just need to calculate the arc length