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authorAndrew Kurushin2005-06-04 15:02:17 +0000
committerAndrew Kurushin2005-06-04 15:02:17 +0000
commitd3587c3a1ee9f81ef0b23550736bc5cc2b644d66 (patch)
treeabed86d9f4225a7dace8a8197baa1537dce4780b
parent2a3227911b35733b9ef8574459be5eb6581e1c2e (diff)
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fixed lense creation bug ( fade in/out now has separate flag)
svn-id: r18340
-rw-r--r--saga/events.cpp4
-rw-r--r--saga/events.h2
-rw-r--r--saga/interface.cpp18
-rw-r--r--saga/interface.h19
-rw-r--r--saga/render.cpp2
-rw-r--r--saga/scene.cpp38
6 files changed, 54 insertions, 29 deletions
diff --git a/saga/events.cpp b/saga/events.cpp
index 61f70ef612..89373fc605 100644
--- a/saga/events.cpp
+++ b/saga/events.cpp
@@ -405,8 +405,8 @@ int Events::handleOneShot(EVENT *event) {
_vm->_interface->setStatusText("");
_vm->_interface->drawStatusBar();
break;
- case EVENT_RESTORE_MODE:
- _vm->_interface->restoreMode();
+ case EVENT_SET_FADE_MODE:
+ _vm->_interface->setFadeMode(event->param);
break;
default:
break;
diff --git a/saga/events.h b/saga/events.h
index b8b271dc47..64f666c6bc 100644
--- a/saga/events.h
+++ b/saga/events.h
@@ -86,7 +86,7 @@ enum EVENT_OPS {
EVENT_DEACTIVATE = 2,
EVENT_SET_STATUS = 3,
EVENT_CLEAR_STATUS = 4,
- EVENT_RESTORE_MODE = 5,
+ EVENT_SET_FADE_MODE = 5,
// ACTOR events
EVENT_MOVE = 1,
// SCRIPT events
diff --git a/saga/interface.cpp b/saga/interface.cpp
index 1aeb5ce1f2..1189c99e58 100644
--- a/saga/interface.cpp
+++ b/saga/interface.cpp
@@ -178,9 +178,10 @@ Interface::Interface(SagaEngine *vm) : _vm(vm), _initialized(false) {
_saveEdit = _savePanel.getButton(_vm->getDisplayInfo().saveEditIndex);
_savePanel.currentButton = NULL;
- _active = false;
+ _active = true;
_panelMode = _lockedMode = kPanelNull;
_savedMode = -1;
+ _fadeMode = kNoFade;
_inMainMode = false;
*_statusText = 0;
_statusOnceColor = -1;
@@ -258,7 +259,7 @@ void Interface::restoreMode() {
draw();
}
-void Interface::setMode(int mode, bool force) {
+void Interface::setMode(int mode) {
// TODO: Is this where we should hide/show the mouse cursor?
debug(0, "Interface::setMode %i", mode);
if (mode == kPanelMain) {
@@ -271,14 +272,7 @@ void Interface::setMode(int mode, bool force) {
_saveReminderState = 0;
}
- // This lets us to prevents actors to pop up during initial
- // scene fade in.
- if (_savedMode != -1 && !force) {
- _savedMode = mode;
- debug(0, "Saved mode: %d. my mode is %d", mode, _panelMode);
- }
- else
- _panelMode = mode;
+ _panelMode = mode;
switch(_panelMode) {
case(kPanelMain):
@@ -527,7 +521,7 @@ void Interface::draw() {
backBuffer = _vm->_gfx->getBackBuffer();
- if (_vm->_scene->isInDemo() || _panelMode == kPanelFade)
+ if (_vm->_scene->isInDemo() || _fadeMode == kFadeOut)
return;
@@ -1131,7 +1125,7 @@ void Interface::setOption(PanelButton *panelButton) {
void Interface::update(const Point& mousePoint, int updateFlag) {
- if (_vm->_scene->isInDemo() || _panelMode == kPanelFade || !_active) {
+ if (_vm->_scene->isInDemo() || _fadeMode == kFadeOut || !_active) {
return;
}
diff --git a/saga/interface.h b/saga/interface.h
index b6b559efca..988cb741fe 100644
--- a/saga/interface.h
+++ b/saga/interface.h
@@ -67,7 +67,12 @@ enum PanelModes {
kPanelPlacard,
kPanelMap,
// kPanelInventory,
- kPanelFade
+};
+
+enum FadeModes {
+ kNoFade = 0,
+ kFadeIn,
+ kFadeOut
};
struct InterfacePanel {
@@ -142,8 +147,6 @@ struct InterfacePanel {
};
-
-
struct Converse {
char *text;
int stringNum;
@@ -185,8 +188,15 @@ public:
draw();
}
bool isActive() { return _active; }
- void setMode(int mode, bool force = false);
+ void setMode(int mode);
int getMode(void) const { return _panelMode; }
+ void setFadeMode(int fadeMode) {
+ _fadeMode = fadeMode;
+ draw();
+ }
+ int getFadeMode() const {
+ return _fadeMode;
+ }
void rememberMode();
void restoreMode();
bool isInMainMode() { return _inMainMode; }
@@ -364,6 +374,7 @@ private:
int _saveReminderState;
bool _active;
+ int _fadeMode;
int _panelMode;
int _savedMode;
int _lockedMode;
diff --git a/saga/render.cpp b/saga/render.cpp
index a2f48519ff..1648b2c170 100644
--- a/saga/render.cpp
+++ b/saga/render.cpp
@@ -115,7 +115,7 @@ int Render::drawScene() {
// Display scene background
_vm->_scene->draw();
- if (_vm->_interface->getMode() != kPanelFade) {
+ if (_vm->_interface->getFadeMode() != kFadeOut) {
if (_vm->_puzzle->isActive()) {
_vm->_puzzle->movePiece(mouse_pt);
_vm->_actor->drawSpeech();
diff --git a/saga/scene.cpp b/saga/scene.cpp
index 20f02a958a..777b399a79 100644
--- a/saga/scene.cpp
+++ b/saga/scene.cpp
@@ -466,8 +466,7 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
if (loadSceneParams->transitionType == kTransitionFade ||
loadSceneParams->transitionType == kTransitionFadeNoInterface) {
- _vm->_interface->rememberMode();
- _vm->_interface->setMode(kPanelFade, true);
+ _vm->_interface->setFadeMode(kFadeOut);
// Fade to black out
_vm->_gfx->getCurrentPal(current_pal);
@@ -489,22 +488,24 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
q_event = _vm->_events->chain(q_event, &event);
}
- // Display scene background, but stay with black palette
+ // set fade mode
event.type = IMMEDIATE_EVENT;
- event.code = BG_EVENT;
- event.op = EVENT_DISPLAY;
- event.param = NO_SET_PALETTE;
+ event.code = INTERFACE_EVENT;
+ event.op = EVENT_SET_FADE_MODE;
+ event.param = kNoFade;
event.time = 0;
event.duration = 0;
q_event = _vm->_events->chain(q_event, &event);
- // Restore interface mode
+ // Display scene background, but stay with black palette
event.type = IMMEDIATE_EVENT;
- event.code = INTERFACE_EVENT;
- event.op = EVENT_RESTORE_MODE;
+ event.code = BG_EVENT;
+ event.op = EVENT_DISPLAY;
+ event.param = NO_SET_PALETTE;
event.time = 0;
event.duration = 0;
q_event = _vm->_events->chain(q_event, &event);
+
}
// Start the scene pre script, but stay with black palette
@@ -525,6 +526,16 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
if (loadSceneParams->transitionType == kTransitionFade ||
loadSceneParams->transitionType == kTransitionFadeNoInterface) {
+
+ // set fade mode
+ event.type = IMMEDIATE_EVENT;
+ event.code = INTERFACE_EVENT;
+ event.op = EVENT_SET_FADE_MODE;
+ event.param = kFadeIn;
+ event.time = 0;
+ event.duration = 0;
+ q_event = _vm->_events->chain(q_event, &event);
+
// Fade in from black to the scene background palette
event.type = IMMEDIATE_EVENT;
event.code = PAL_EVENT;
@@ -534,6 +545,15 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
event.data = _bg.pal;
q_event = _vm->_events->chain(q_event, &event);
+
+ // set fade mode
+ event.type = IMMEDIATE_EVENT;
+ event.code = INTERFACE_EVENT;
+ event.op = EVENT_SET_FADE_MODE;
+ event.param = kNoFade;
+ event.time = 0;
+ event.duration = 0;
+ q_event = _vm->_events->chain(q_event, &event);
}