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author | Denis Kasak | 2009-07-12 19:00:24 +0000 |
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committer | Denis Kasak | 2009-07-12 19:00:24 +0000 |
commit | d369a257d1e9eb01b6104653ba2e0fcd6efb5980 (patch) | |
tree | f73d7a47d153389aaba3054223dbe2c08c4ed91f | |
parent | a41d36de0f2db1ef6572d0a19a1015dd9500e129 (diff) | |
download | scummvm-rg350-d369a257d1e9eb01b6104653ba2e0fcd6efb5980.tar.gz scummvm-rg350-d369a257d1e9eb01b6104653ba2e0fcd6efb5980.tar.bz2 scummvm-rg350-d369a257d1e9eb01b6104653ba2e0fcd6efb5980.zip |
Enabled clearing the screen when the room changes since some rooms do not draw anything on some parts of the screen.
svn-id: r42425
-rw-r--r-- | engines/draci/game.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index ac26fb5871..3832768f23 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -320,6 +320,8 @@ void Game::changeRoom(uint roomNum) { _vm->_spritesArchive->clearCache(); _vm->_paletteArchive->clearCache(); + _vm->_screen->clearScreen(); + _vm->_anims->deleteOverlays(); int oldRoomNum = _currentRoom._roomNum; |