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authorPaul Gilbert2013-11-03 08:54:26 -0500
committerPaul Gilbert2013-11-03 08:54:26 -0500
commitd36b7045023cb8d9ba2415b402796ee929f2c519 (patch)
tree17dd86320a720f566c3e286f4ce8379dd0177d1e
parente38599970080d73792bdfe188d8db49cfb75ceae (diff)
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TSAGE: Renamings and bugfixes for R2R desert and forest entrance
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp56
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.h10
2 files changed, 34 insertions, 32 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index be09999625..4ce49da9b3 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -5317,7 +5317,7 @@ void Scene3800::postInit(SceneObjectList *OwnerList) {
_westExit.setDetails(Rect(0, 87, 14, 168), EXITCURSOR_W, 3800);
_westExit.setDest(Common::Point(7, 145));
- _rect1.set(0, 0, 320, 87);
+ _skylineRect.set(0, 0, 320, 87);
_background.setDetails(Rect(0, 0, 320, 200), 3800, 0, 1, 2, 1, (SceneItem *) NULL);
enterArea();
@@ -5386,19 +5386,20 @@ void Scene3800::signal() {
}
void Scene3800::process(Event &event) {
- if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN) && (_rect1.contains(event.mousePos))) {
+ if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN)
+ && (_skylineRect.contains(event.mousePos))) {
event.handled = true;
switch (R2_GLOBALS._events.getCursor()) {
- case R2_NEGATOR_GUN:
+ case CURSOR_WALK:
R2_GLOBALS._player.addMover(NULL);
R2_GLOBALS._player.updateAngle(event.mousePos);
break;
- case R2_STEPPING_DISKS:
- SceneItem::display(3800, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
- break;
- case R2_ATTRACTOR_UNIT:
+ case CURSOR_LOOK:
SceneItem::display(3800, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
break;
+ case CURSOR_USE:
+ SceneItem::display(3800, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ break;
default:
event.handled = false;
break;
@@ -5512,13 +5513,13 @@ void Scene3900::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.changeZoom(-1);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
- _actor1.postInit();
- _actor1.fixPriority(10);
- _actor1.changeZoom(-1);
- _actor1.setVisage(1110);
- _actor1._effect = 5;
- _actor1._field9C = _field312;
- R2_GLOBALS._player._linkedActor = &_actor1;
+ _linkedQuinn.postInit();
+ _linkedQuinn.fixPriority(10);
+ _linkedQuinn.changeZoom(-1);
+ _linkedQuinn.setVisage(1110);
+ _linkedQuinn._effect = 5;
+ _linkedQuinn._field9C = _field312;
+ R2_GLOBALS._player._linkedActor = &_linkedQuinn;
if ((R2_GLOBALS._desertPreviousDirection == 2) && (R2_GLOBALS._sceneManager._previousScene != 2700)) {
// loadScene(3825);
@@ -5534,8 +5535,8 @@ void Scene3900::postInit(SceneObjectList *OwnerList) {
_westExit._enabled = false;
- _exit5.setDetails(Rect(0, 87, 29, 168), EXITCURSOR_W, 3900);
- _exit5.setDest(Common::Point(24, 135));
+ _westEnterForest.setDetails(Rect(0, 87, 29, 168), EXITCURSOR_W, 3900);
+ _westEnterForest.setDest(Common::Point(24, 135));
} else {
// loadScene(3820);
R2_GLOBALS._desertCorrectDirection = 2;
@@ -5550,12 +5551,12 @@ void Scene3900::postInit(SceneObjectList *OwnerList) {
_westExit._insideArea = false;
_westExit._moving = false;
- _exit5.setDetails(Rect(290, 87, 320, 168), EXITCURSOR_E, 3900);
- _exit5.setDest(Common::Point(295, 135));
+ _westEnterForest.setDetails(Rect(290, 87, 320, 168), EXITCURSOR_E, 3900);
+ _westEnterForest.setDest(Common::Point(295, 135));
}
- _exit5._enabled = true;
- _exit5._insideArea = false;
- _exit5._moving = false;
+ _westEnterForest._enabled = true;
+ _westEnterForest._insideArea = false;
+ _westEnterForest._moving = false;
scalePalette(65, 65, 65);
@@ -5571,8 +5572,8 @@ void Scene3900::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._uiElements.draw();
- _rect1.set(0, 0, 320, 87);
- _item1.setDetails(Rect(0, 0, 320, 200), 3800, 0, 1, 2, 1, (SceneItem *)NULL);
+ _skylineRect.set(0, 0, 320, 87);
+ _background.setDetails(Rect(0, 0, 320, 200), 3800, 0, 1, 2, 1, (SceneItem *)NULL);
if (R2_GLOBALS._sceneManager._previousScene == 3800) {
_sceneMode = 11;
switch (R2_GLOBALS._desertPreviousDirection) {
@@ -5657,17 +5658,18 @@ void Scene3900::signal() {
}
void Scene3900::process(Event &event) {
- if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN) && (_rect1.contains(event.mousePos))) {
+ if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN)
+ && (_skylineRect.contains(event.mousePos))) {
event.handled = true;
switch (R2_GLOBALS._events.getCursor()) {
- case R2_NEGATOR_GUN:
+ case CURSOR_WALK:
R2_GLOBALS._player.addMover(NULL);
R2_GLOBALS._player.updateAngle(event.mousePos);
break;
- case R2_STEPPING_DISKS:
+ case CURSOR_USE:
SceneItem::display(3800, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
break;
- case R2_ATTRACTOR_UNIT:
+ case CURSOR_LOOK:
SceneItem::display(3800, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
break;
default:
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index 40c35179bc..48236ee300 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -792,7 +792,7 @@ public:
EastExit _eastExit;
SouthExit _southExit;
WestExit _westExit;
- Rect _rect1;
+ Rect _skylineRect;
SequenceManager _sequenceManager1;
int _desertDirection;
@@ -833,14 +833,14 @@ class Scene3900 : public SceneExt {
virtual void changeScene();
};
public:
- SceneActor _actor1;
- NamedHotspot _item1;
+ SceneActor _linkedQuinn;
+ NamedHotspot _background;
NorthExit _northExit;
EastExit _eastExit;
SouthExit _southExit;
WestExit _westExit;
- Exit5 _exit5;
- Rect _rect1;
+ Exit5 _westEnterForest;
+ Rect _skylineRect;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();