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author | Strangerke | 2019-08-13 20:54:13 +0200 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:33 +0200 |
commit | d399dc6f9ded81c5cb515e41c62b8658eeb1ba27 (patch) | |
tree | 654f307097e8083edd1a43dbe6bb0e1274de68fb | |
parent | 68765181e475816706639cdec1e9294719677e78 (diff) | |
download | scummvm-rg350-d399dc6f9ded81c5cb515e41c62b8658eeb1ba27.tar.gz scummvm-rg350-d399dc6f9ded81c5cb515e41c62b8658eeb1ba27.tar.bz2 scummvm-rg350-d399dc6f9ded81c5cb515e41c62b8658eeb1ba27.zip |
HDB: Reduce the scope of some variables in window
-rw-r--r-- | engines/hdb/window.cpp | 77 |
1 files changed, 36 insertions, 41 deletions
diff --git a/engines/hdb/window.cpp b/engines/hdb/window.cpp index 9b55d262ce..4d4f01684c 100644 --- a/engines/hdb/window.cpp +++ b/engines/hdb/window.cpp @@ -525,9 +525,9 @@ void Window::drawWeapon() { if (!g_hdb->isPPC()) return; - int xoff = 40 * _pzInfo.active; - char word[3]; + int xoff = 40 * _pzInfo.active; if (ITEM_CLUB != g_hdb->_ai->getPlayerWeapon()) { + char word[3]; sprintf(word, "%d", g_hdb->_ai->getGemAmount()); g_hdb->_gfx->setCursor(_weaponX + 4 - xoff, _weaponY + kTileHeight + 2); g_hdb->_gfx->drawText(word); @@ -535,8 +535,7 @@ void Window::drawWeapon() { } void Window::chooseWeapon(AIType wType) { - static AIType lastWeaponSelected = AI_NONE; - Tile *gfx; + static AIType lastWeaponSelected = AI_NONE; int slot = g_hdb->_ai->queryInventoryTypeSlot(wType); g_hdb->_sound->playSound(SND_MENU_SLIDER); @@ -544,7 +543,7 @@ void Window::chooseWeapon(AIType wType) { if (!g_hdb->getActionMode()) return; - gfx = g_hdb->_ai->getInvItemGfx(slot); + Tile *gfx = g_hdb->_ai->getInvItemGfx(slot); switch (wType) { case ITEM_CLUB: @@ -584,22 +583,21 @@ void Window::openDialog(const char *title, int tileIndex, const char *string, in strcpy(_dialogInfo.title, title); _dialogInfo.active = true; - int e1, e2, e3, e4; - int width, height; - int titleWidth, titleHeight; - int w; - if (strlen(string) > sizeof(_dialogInfo.string)) strncpy(_dialogInfo.string, string, sizeof(_dialogInfo.string) - 1); else strcpy(_dialogInfo.string, string); + + int e1, e2, e3, e4; g_hdb->_gfx->getTextEdges(&e1, &e2, &e3, &e4); g_hdb->_gfx->setTextEdges(_dialogTextLeft, _dialogTextRight, 0, g_hdb->_screenDrawHeight); + int width, height; g_hdb->_gfx->getDimensions(string, &width, &height); + int titleWidth, titleHeight; g_hdb->_gfx->getDimensions(title, &titleWidth, &titleHeight); g_hdb->_gfx->setTextEdges(e1, e2, e3, e4); _dialogInfo.height = (height + 2) * 16; - w = _dialogInfo.width = width + 32; + int w = _dialogInfo.width = width + 32; _dialogInfo.titleWidth = titleWidth; if (titleWidth > w) w = titleWidth; @@ -1048,11 +1046,7 @@ void Window::closeMsg() { } void Window::drawInventory() { - int baseX, drawX, drawY; static uint32 timer = g_hdb->getTimeSlice() + 300; // unused - AIEntity *e, *sel; - char string[8]; - int gems, mstones; if (g_hdb->isPPC()) { if (!_invWinInfo.active) @@ -1077,16 +1071,17 @@ void Window::drawInventory() { if (timer < g_hdb->getTimeSlice()) timer = g_hdb->getTimeSlice() + 300; - baseX = drawX = _invWinInfo.x + 16; - drawY = _invWinInfo.y + 16; + int drawX = _invWinInfo.x + 16; + int baseX = drawX; + int drawY = _invWinInfo.y + 16; // Draw Inv Items - sel = NULL; + AIEntity *sel = NULL; if (_invWinInfo.selection >= g_hdb->_ai->getInvAmount()) _invWinInfo.selection = g_hdb->_ai->getInvAmount() - 1; for (int inv = 0; inv < g_hdb->_ai->getInvAmount(); inv++) { - e = g_hdb->_ai->getInvItem(inv); + AIEntity *e = g_hdb->_ai->getInvItem(inv); if (inv == _invWinInfo.selection) sel = e; @@ -1103,7 +1098,8 @@ void Window::drawInventory() { drawY = _invWinInfo.y + 8 + _invItemSpace * 2; drawX = baseX + _invItemSpace * 4 + 8; _gemGfx->drawMasked(drawX, drawY); - gems = g_hdb->_ai->getGemAmount(); + int gems = g_hdb->_ai->getGemAmount(); + char string[8]; sprintf(string, "%d", gems); g_hdb->_gfx->setCursor(drawX + 22, drawY + 8); g_hdb->_gfx->drawText(string); @@ -1141,16 +1137,17 @@ void Window::drawInventory() { _gfxInfobar->draw(g_hdb->_screenWidth - _gfxInfobar->_width, 0); - baseX = drawX = _invWinInfo.x; - drawY = _invWinInfo.y; + int drawX = _invWinInfo.x; + int baseX = drawX; + int drawY = _invWinInfo.y; // Draw Inv Items - sel = NULL; + AIEntity *sel = NULL; if (_invWinInfo.selection >= g_hdb->_ai->getInvAmount()) _invWinInfo.selection = g_hdb->_ai->getInvAmount() - 1; for (int inv = 0; inv < g_hdb->_ai->getInvAmount(); inv++) { - e = g_hdb->_ai->getInvItem(inv); + AIEntity *e = g_hdb->_ai->getInvItem(inv); if (inv == _invWinInfo.selection) sel = e; @@ -1169,13 +1166,14 @@ void Window::drawInventory() { _gemGfx->drawMasked(drawX, drawY); // Draw the Gem Amount - gems = g_hdb->_ai->getGemAmount(); + int gems = g_hdb->_ai->getGemAmount(); + char string[8]; sprintf(string, "%d", gems); g_hdb->_gfx->setCursor(drawX + 32, drawY + 8); g_hdb->_gfx->drawText(string); // Draw the mini monkeystone - mstones = g_hdb->_ai->getMonkeystoneAmount(); + int mstones = g_hdb->_ai->getMonkeystoneAmount(); if (mstones) { drawX = baseX + _invItemSpaceX * 2 - 8; _mstoneGfx->drawMasked(drawX, drawY + 8); @@ -1243,8 +1241,6 @@ void Window::openInventory() { if (!g_hdb->isPPC()) return; - int px, py; - if (_invWinInfo.active) return; @@ -1260,6 +1256,7 @@ void Window::openInventory() { _invWinInfo.x = (g_hdb->_screenWidth >> 1) - (_invWinInfo.width >> 1) - 8; + int px, py; g_hdb->_ai->getPlayerXY(&px, &py); if (py < (g_hdb->_screenHeight >> 1) - 16) _invWinInfo.y = (g_hdb->_screenHeight >> 1) + 16; @@ -1343,7 +1340,6 @@ void Window::openDeliveries(bool animate) { _dlvsInfo.x = (g_hdb->_screenWidth >> 1) - (_dlvsInfo.width >> 1) - 8; int px, py; - g_hdb->_ai->getPlayerXY(&px, &py); if (py < (g_hdb->_screenHeight >> 1) - 16) _dlvsInfo.y = (g_hdb->_screenHeight >> 1); @@ -1371,9 +1367,7 @@ void Window::openDeliveries(bool animate) { void Window::drawDeliveries() { static uint32 timer = g_hdb->getTimeSlice() + 300; //unused - int drawX, drawY, baseX; - DlvEnt *d; - int crazySounds[kNumCrazy] = { + static const int crazySounds[kNumCrazy] = { SND_GUI_INPUT, SND_MAIL_PROCESS, SND_MONKEY_OOHOOH, @@ -1439,13 +1433,14 @@ void Window::drawDeliveries() { timer = g_hdb->getTimeSlice() + 300; } - baseX = drawX = _dlvsInfo.x + 16; - drawY = _dlvsInfo.y + 16; + int drawX = _dlvsInfo.x + 16; + int drawY = _dlvsInfo.y + 16; + int baseX = drawX; // Draw delivery items - int inv; - for (inv = 0; inv < g_hdb->_ai->getDeliveriesAmount(); inv++) { - d = g_hdb->_ai->getDeliveryItem(inv); + int inv = 0; + for (; inv < g_hdb->_ai->getInvAmount(); inv++) { + DlvEnt *d = g_hdb->_ai->getDeliveryItem(inv); if (_dlvsInfo.animate && inv == g_hdb->_ai->getDeliveriesAmount() - 1) { if (_dlvsInfo.go1) { if (_dlvsInfo.delay1 < g_hdb->getTimeSlice()) { @@ -1522,9 +1517,9 @@ void Window::drawDeliveries() { if (_infobarDimmed > 1) return; - baseX = _dlvsInfo.x; - drawX = _dlvsInfo.x; - drawY = _dlvsInfo.y; + int baseX = _dlvsInfo.x; + int drawX = _dlvsInfo.x; + int drawY = _dlvsInfo.y; if (_dlvsInfo.selected >= g_hdb->_ai->getDeliveriesAmount()) _dlvsInfo.selected = g_hdb->_ai->getDeliveriesAmount() - 1; @@ -1533,7 +1528,7 @@ void Window::drawDeliveries() { int inv = 0; for (; inv < g_hdb->_ai->getDeliveriesAmount(); inv++) { int centerX = baseX + (g_hdb->_screenWidth - baseX) / 2; - d = g_hdb->_ai->getDeliveryItem(inv); + DlvEnt *d = g_hdb->_ai->getDeliveryItem(inv); if (_dlvsInfo.animate && inv == g_hdb->_ai->getDeliveriesAmount() - 1) { if (_dlvsInfo.go1) { if (_dlvsInfo.delay1 < g_hdb->getTimeSlice()) { |