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authorPaul Gilbert2017-12-17 16:55:25 -0500
committerPaul Gilbert2017-12-17 16:55:25 -0500
commitd413344c8a0728e023ea76da2c970bd180177bae (patch)
tree203bfbe7a0a4dfe131cb5a60de57cc1e4b650d40
parent34b85b3c5d0b1a042ce0c3d929dc1425cfde833a (diff)
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XEEN: Allow Dwarf Mines cutscene to be interrupted
Because I'm already sick of letting it play all the way through
-rw-r--r--engines/xeen/locations.cpp21
1 files changed, 16 insertions, 5 deletions
diff --git a/engines/xeen/locations.cpp b/engines/xeen/locations.cpp
index 6aa8fbf4fc..e4b1ae2143 100644
--- a/engines/xeen/locations.cpp
+++ b/engines/xeen/locations.cpp
@@ -1829,8 +1829,6 @@ int DwarfCutscene::show() {
// Zoom in on the mine entrance
for (int idx = (_isDarkCc ? 10 : 12); idx >= 0; --idx) {
- if (g_vm->shouldQuit())
- return 0;
events.updateGameCounter();
screen.blitFrom(savedBg);
@@ -1843,7 +1841,11 @@ int DwarfCutscene::show() {
Common::Point(DWARF_X2[idx], DWARF_Y[_isDarkCc][idx]), 0, idx);
windows[0].update();
+
events.wait(1);
+ checkEvents(g_vm);
+ if (g_vm->shouldQuit() || _buttonValue)
+ goto exit;
}
// Have character rise up from the bottom of the screen
@@ -1856,7 +1858,11 @@ int DwarfCutscene::show() {
screen.blitFrom(savedBg);
sprites2.draw(0, 0, Common::Point(DWARF2_X[_isDarkCc][idx], DWARF2_Y[_isDarkCc][idx]), 0, idx);
windows[0].update();
+
events.wait(1);
+ checkEvents(g_vm);
+ if (g_vm->shouldQuit() || _buttonValue)
+ goto exit;
}
sound.setMusicVolume(48);
@@ -1864,7 +1870,7 @@ int DwarfCutscene::show() {
sprites2.draw(0, 0);
windows[0].update();
- for (int idx = 0; !g_vm->shouldQuit() && idx < (_isDarkCc ? 2 : 3); ++idx) {
+ for (int idx = 0; idx < (_isDarkCc ? 2 : 3); ++idx) {
switch (idx) {
case 0:
sound.playSound(_isDarkCc ? "pass2.voc" : "dwarf10.voc");
@@ -1898,14 +1904,19 @@ int DwarfCutscene::show() {
updateSubtitles();
events.timeMark5();
- while (!g_vm->shouldQuit() && events.timeElapsed5() < 2)
+ while (events.timeElapsed5() < 2) {
events.pollEventsAndWait();
- } while (!g_vm->shouldQuit() && (sound.isPlaying() || _subtitleCtr));
+ checkEvents(g_vm);
+ if (g_vm->shouldQuit() || _buttonValue)
+ goto exit;
+ }
+ } while (sound.isPlaying() || _subtitleCtr);
while (!g_vm->shouldQuit() && events.timeElapsed() < 3)
events.pollEventsAndWait();
}
+exit:
sprites2.draw(0, 0);
if (!_isDarkCc)
sprites3.draw(0, 1);