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authorSven Hesse2009-09-04 21:38:28 +0000
committerSven Hesse2009-09-04 21:38:28 +0000
commitd46ca7a5e30371e33b38c648291b3ee3fef32c5d (patch)
tree047c7dd7ca98130f1bf1cf0b84e7c3c0eeea0919
parent033bedd9061654ae8605ab88e478cfbc258ebc91 (diff)
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Some more int16->uint16 changes, to accommodate for Playtoons larger variable space
svn-id: r43950
-rw-r--r--engines/gob/expression.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/gob/expression.cpp b/engines/gob/expression.cpp
index 789ac3211d..7e96a7d932 100644
--- a/engines/gob/expression.cpp
+++ b/engines/gob/expression.cpp
@@ -623,15 +623,15 @@ int16 Expression::parseVarIndex(uint16 *size, uint16 *type) {
return varBase + offset * _vm->_global->_inter_animDataSize + temp;
case OP_LOAD_VAR_INT16:
- return varBase + _vm->_game->_script->readInt16() * 2;
+ return varBase + _vm->_game->_script->readUint16() * 2;
case OP_LOAD_VAR_INT8:
- return varBase + _vm->_game->_script->readInt16();
+ return varBase + _vm->_game->_script->readUint16();
case OP_LOAD_VAR_INT32:
case OP_LOAD_VAR_INT32_AS_INT16:
case OP_LOAD_VAR_STR:
- temp = _vm->_game->_script->readInt16() * 4;
+ temp = _vm->_game->_script->readUint16() * 4;
debugC(5, kDebugExpression, "oper = %d", _vm->_game->_script->peekInt16());
if ((operation == OP_LOAD_VAR_STR) && (_vm->_game->_script->peekByte() == 13)) {
_vm->_game->_script->skip(1);
@@ -701,12 +701,12 @@ void Expression::loadValue(byte operation, uint32 varBase, const StackFrame &sta
case OP_LOAD_VAR_INT16:
*stackFrame.opers = OP_LOAD_IMM_INT16;
- *stackFrame.values = (int16) READ_VARO_UINT16(varBase + _vm->_game->_script->readInt16() * 2);
+ *stackFrame.values = (int16) READ_VARO_UINT16(varBase + _vm->_game->_script->readUint16() * 2);
break;
case OP_LOAD_VAR_INT8:
*stackFrame.opers = OP_LOAD_IMM_INT16;
- *stackFrame.values = (int8) READ_VARO_UINT8(varBase + _vm->_game->_script->readInt16());
+ *stackFrame.values = (int8) READ_VARO_UINT8(varBase + _vm->_game->_script->readUint16());
break;
case OP_LOAD_IMM_INT32:
@@ -731,17 +731,17 @@ void Expression::loadValue(byte operation, uint32 varBase, const StackFrame &sta
case OP_LOAD_VAR_INT32:
*stackFrame.opers = OP_LOAD_IMM_INT16;
- *stackFrame.values = READ_VARO_UINT32(varBase + _vm->_game->_script->readInt16() * 4);
+ *stackFrame.values = READ_VARO_UINT32(varBase + _vm->_game->_script->readUint16() * 4);
break;
case OP_LOAD_VAR_INT32_AS_INT16:
*stackFrame.opers = OP_LOAD_IMM_INT16;
- *stackFrame.values = (int16) READ_VARO_UINT16(varBase + _vm->_game->_script->readInt16() * 4);
+ *stackFrame.values = (int16) READ_VARO_UINT16(varBase + _vm->_game->_script->readUint16() * 4);
break;
case OP_LOAD_VAR_STR:
*stackFrame.opers = OP_LOAD_IMM_STR;
- temp = _vm->_game->_script->readInt16() * 4;
+ temp = _vm->_game->_script->readUint16() * 4;
*stackFrame.values = encodePtr(_vm->_inter->_variables->getAddressOff8(varBase + temp), kInterVar);
if (_vm->_game->_script->peekByte() == 13) {
_vm->_game->_script->skip(1);