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| author | Paul Gilbert | 2011-05-08 19:08:35 +1000 | 
|---|---|---|
| committer | Paul Gilbert | 2011-05-08 19:08:35 +1000 | 
| commit | d4e4148a39928e577d588b7cbc26abab453ccbab (patch) | |
| tree | d7276f15c10e48bb70e578df5a5d2e8a911a6a98 | |
| parent | 0da8f92f0fbfb82eb135c0a84e970e17a2a1da47 (diff) | |
| download | scummvm-rg350-d4e4148a39928e577d588b7cbc26abab453ccbab.tar.gz scummvm-rg350-d4e4148a39928e577d588b7cbc26abab453ccbab.tar.bz2 scummvm-rg350-d4e4148a39928e577d588b7cbc26abab453ccbab.zip  | |
TSAGE: Bugfix for restoring savegames saved when palette effects are active
| -rw-r--r-- | engines/tsage/globals.cpp | 3 | 
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 74e957580c..c6e1344714 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -44,7 +44,8 @@ static SavedObject *classFactoryProc(const Common::String &className) {  	if (className == "ObjectMover3") return new ObjectMover3();  	if (className == "PlayerMover") return new PlayerMover();  	if (className == "SceneObjectWrapper") return new SceneObjectWrapper(); - +	if (className == "PaletteRotation") return new PaletteRotation(); +	if (className == "PaletteFader") return new PaletteFader();  	return NULL;  }  | 
