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author | Paul Gilbert | 2011-05-08 19:08:35 +1000 |
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committer | Paul Gilbert | 2011-05-08 19:08:35 +1000 |
commit | d4e4148a39928e577d588b7cbc26abab453ccbab (patch) | |
tree | d7276f15c10e48bb70e578df5a5d2e8a911a6a98 | |
parent | 0da8f92f0fbfb82eb135c0a84e970e17a2a1da47 (diff) | |
download | scummvm-rg350-d4e4148a39928e577d588b7cbc26abab453ccbab.tar.gz scummvm-rg350-d4e4148a39928e577d588b7cbc26abab453ccbab.tar.bz2 scummvm-rg350-d4e4148a39928e577d588b7cbc26abab453ccbab.zip |
TSAGE: Bugfix for restoring savegames saved when palette effects are active
-rw-r--r-- | engines/tsage/globals.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 74e957580c..c6e1344714 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -44,7 +44,8 @@ static SavedObject *classFactoryProc(const Common::String &className) { if (className == "ObjectMover3") return new ObjectMover3(); if (className == "PlayerMover") return new PlayerMover(); if (className == "SceneObjectWrapper") return new SceneObjectWrapper(); - + if (className == "PaletteRotation") return new PaletteRotation(); + if (className == "PaletteFader") return new PaletteFader(); return NULL; } |