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author | Paul Gilbert | 2011-02-27 19:04:33 +1100 |
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committer | Paul Gilbert | 2011-02-27 19:04:33 +1100 |
commit | d50482d92be141c2de84d5c8954214ecca459930 (patch) | |
tree | 8da074b6653887157d984472f6098c7fcc4b5558 | |
parent | 7e595d0b35461c80c62f033ca3cce02319fdf34e (diff) | |
download | scummvm-rg350-d50482d92be141c2de84d5c8954214ecca459930.tar.gz scummvm-rg350-d50482d92be141c2de84d5c8954214ecca459930.tar.bz2 scummvm-rg350-d50482d92be141c2de84d5c8954214ecca459930.zip |
TSAGE: Bugfix for correctly setting object frame numbers
-rw-r--r-- | engines/tsage/core.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 6379a3853b..964cf28587 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -1703,7 +1703,7 @@ void SceneObject::setFrame(int frameNum) { } void SceneObject::setFrame2(int frameNum) { - if (frameNum == -1) { + if (frameNum != -1) { _flags |= OBJFLAG_NO_UPDATES; setFrame(frameNum); } else { |