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authorMartin Kiewitz2013-12-22 20:46:54 +0100
committerMartin Kiewitz2013-12-22 20:46:54 +0100
commitd5331ab923c74ecfd6aa5a0b0f2e7ffdde6ea7d5 (patch)
tree35c2e93db2192fe75c50d9983e6bf9c5b2c5abe6
parentd1a191ce598063b18e407671578f15e89b65764a (diff)
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SCI: improved lb2+kq6 patches (new speech state)
adds a third button state to the game menu this state is "dual mode" (audio+text at the same time) currently uses the "speech" graphic CD versions of Laura Bow 2 + King's Quest 6 will now always get patched
-rw-r--r--engines/sci/engine/script_patches.cpp246
-rw-r--r--engines/sci/sci.cpp19
2 files changed, 204 insertions, 61 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 0e2b38bfbb..d9a03fbf0e 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -926,7 +926,7 @@ static const uint16 kq6PatchDrinkMeFix[] = {
0x4a, 0x04, // send 04 (call addToPics::doit)
0x3a, // toss
0x48, // ret
- PATCH_ADDTOOFFSET(+8), // skip to check 11h code
+ PATCH_ADDTOOFFSET(+8), // skip to check 11h code
0x35, 0x10, // ldi 10 instead of 11
PATCH_ADDTOOFFSET(+23), // skip to check 12h code
0x35, 0x11, // ldi 11 instead of 12
@@ -938,6 +938,7 @@ static const uint16 kq6PatchDrinkMeFix[] = {
// Audio + subtitles support - SHARED! - used for King's Quest 6 and Laura Bow 2
// this patch gets enabled, when the user selects "both" in the ScummVM "Speech + Subtitles" menu
// We currently use global 98d to hold a kMemory pointer.
+// Applies to at least: KQ6 PC-CD, LB2 PC-CD
// Patched method: Messager::sayNext / lb2Messager::sayNext (always use text branch)
static const uint16 kq6laurabow2CDSignatureAudioTextSupport1[] = {
0x89, 0x5a, // lsg global[5a]
@@ -955,6 +956,7 @@ static const uint16 kq6laurabow2CDPatchAudioTextSupport1[] = {
PATCH_END
};
+// Applies to at least: KQ6 PC-CD, LB2 PC-CD
// Patched method: Messager::sayNext / lb2Messager::sayNext (allocate audio memory)
static const uint16 kq6laurabow2CDSignatureAudioTextSupport2[] = {
0x7a, // push2
@@ -971,6 +973,7 @@ static const uint16 kq6laurabow2CDPatchAudioTextSupport2[] = {
PATCH_END
};
+// Applies to at least: KQ6 PC-CD, LB2 PC-CD
// Patched method: Messager::sayNext / lb2Messager::sayNext (release audio memory)
static const uint16 kq6laurabow2CDSignatureAudioTextSupport3[] = {
0x7a, // push2
@@ -987,8 +990,19 @@ static const uint16 kq6laurabow2CDPatchAudioTextSupport3[] = {
PATCH_END
};
+// startText call gets acc = 0 for text-only and acc = 2 for audio+text
+// Applies to at least: KQ6 PC-CD, LB2 PC-CD
// Patched method: Narrator::say (use audio memory)
static const uint16 kq6laurabow2CDSignatureAudioTextSupport4[] = {
+ // set caller property code
+ 0x31, 0x08, // bnt [set acc to 0 for caller]
+ 0x87, 0x02, // lap param[2]
+ 0x31, 0x04, // bnt [set acc to 0 for caller]
+ 0x87, 0x02, // lap param[2]
+ 0x33, 0x02, // jmp [set caller]
+ 0x35, 0x00, // ldi 00
+ 0x65, 0x68, // aTop caller
+ // call startText + startAudio code
0x89, 0x5a, // lsg global[5a]
0x35, 0x01, // ldi 01
0x12, // and
@@ -1010,15 +1024,23 @@ static const uint16 kq6laurabow2CDSignatureAudioTextSupport4[] = {
};
static const uint16 kq6laurabow2CDPatchAudioTextSupport4[] = {
- PATCH_ADDTOOFFSET(+2),
- 0x34, PATCH_UINT16(0x0001), // ldi 0001 (waste 1 byte)
- 0x12,
- 0x18, // not - prepares acc for KQ6 talker::startText
- PATCH_ADDTOOFFSET(+19),
+ 0x31, 0x02, // bnt [set caller]
+ 0x87, 0x02, // lap param[2]
+ 0x65, 0x68, // aTop caller
+ 0x81, 0x5a, // lag global[5a]
+ 0x78, // push1
+ 0x12, // and
+ 0x31, 0x11, // bnt [skip startText code]
+ 0x81, 0x5a, // lag global[5a]
+ 0x7a, // push2
+ 0x12, // and
+ 0x33, 0x03, // skip over 3 unused bytes
+ PATCH_ADDTOOFFSET(+22),
0x89, 98, // lsp global[98d]
PATCH_END
};
+// Applies to at least: KQ6 PC-CD, LB2 PC-CD
// Patched method: Talker::display/Narrator::say (remove reset saved mouse cursor code)
// code would screw over mouse cursor
static const uint16 kq6laurabow2CDSignatureAudioTextSupport5[] = {
@@ -1034,28 +1056,30 @@ static const uint16 kq6laurabow2CDPatchAudioTextSupport5[] = {
};
// Additional patch specifically for King's Quest 6
-// Fixes text window placement, when portrait+text is shown
+// Fixes text window placement, when in "dual" mode
+// Applies to at least: PC-CD
// Patched method: Kq6Talker::init
static const uint16 kq6CDSignatureAudioTextSupport1[] = {
SIG_MAGICDWORD,
0x89, 0x5a, // lsg global[5a]
0x35, 0x02, // ldi 02
0x1a, // eq?
- 0x31, 0x32, // bnt [jump-for-text-code]
- 0x87, 0x00, // lap param[0]
+ 0x31, SIG_ADDTOOFFSET(+1), // bnt [jump-to-text-code]
+ 0x78, // push1
SIG_END
};
static const uint16 kq6CDPatchAudioTextSupport1[] = {
- PATCH_ADDTOOFFSET(+5),
- 0x33, 0x32, // jmp [jump-for-text-code]
+ PATCH_ADDTOOFFSET(+4),
+ 0x12, // and
PATCH_END
};
// Additional patch specifically for King's Quest 6
// Fixes low-res portrait staying on screen for hi-res mode
+// Applies to at least: PC-CD
// Patched method: Talker::startText
-// this method is called by Narrator::say and acc is 0 for text-only and true for audio+text
+// this method is called by Narrator::say and acc is 0 for text-only and 2 for dual mode (audio+text)
static const uint16 kq6CDSignatureAudioTextSupport2[] = {
SIG_MAGICDWORD,
0x3f, 0x01, // link 01
@@ -1085,6 +1109,7 @@ static const uint16 kq6CDPatchAudioTextSupport2[] = {
// KQ6Print::showSelf, which is called much later and KQ6Print::addText requires
// KQ6Print::dialog to be set, which means we have to set it before calling addText
// for audio mode, otherwise the user would have to click to get those windows disposed.
+// Applies to at least: PC-CD
// Patched method: KQ6Print::say
static const uint16 kq6CDSignatureAudioTextSupport3[] = {
0x31, 0x6e, // bnt [to text code]
@@ -1107,7 +1132,7 @@ static const uint16 kq6CDPatchAudioTextSupport3[] = {
0x31, 0x5c, // adjust jump to reuse audio mode addText-calling code
PATCH_ADDTOOFFSET(102),
0x48, // ret
- 0x48, // waste byte
+ 0x48, // ret (waste byte)
0x72, 0x0e, 0x00, // lofsa myDialog
0x65, 0x12, // aTop dialog
0x33, 0xed, // jump back to audio mode addText-calling code
@@ -1117,6 +1142,7 @@ static const uint16 kq6CDPatchAudioTextSupport3[] = {
// Additional patch specifically for King's Quest 6
// Fixes text-window size for hires portraits mode
// Otherwise at least at the end some text-windows will be way too small
+// Applies to at least: PC-CD
// Patched method: Talker::init
static const uint16 kq6CDSignatureAudioTextSupport4[] = {
SIG_MAGICDWORD,
@@ -1134,7 +1160,8 @@ static const uint16 kq6CDPatchAudioTextSupport4[] = {
PATCH_END
};
-// Fixes text window placement, when portrait+text is shown (Guard in room 220)
+// Fixes text window placement, when dual mode is active (Guards in room 220)
+// Applies to at least: PC-CD
// Patched method: tlkGateGuard1::init & tlkGateGuard2::init
static const uint16 kq6CDSignatureAudioTextSupportGuards[] = {
SIG_MAGICDWORD,
@@ -1146,38 +1173,102 @@ static const uint16 kq6CDSignatureAudioTextSupportGuards[] = {
static const uint16 kq6CDPatchAudioTextSupportGuards[] = {
PATCH_ADDTOOFFSET(+2),
- 0x34, PATCH_UINT16(0x0001), // ldi 0001 (waste 1 byte to overwrite eq?)
+ 0x35, 0x02, // ldi 02
+ 0x1c, // ne?
PATCH_END
};
-// Fixes text window placement, when portrait+text is shown (Stepmother in room 250)
-// Patched method: tlkStepmother::init
-static const uint16 kq6CDSignatureAudioTextSupportStepmother[] = {
+// Fixes "Girl In The Tower" to get played in dual mode as well
+// Applies to at least: PC-CD
+// Patched method: rm740::cue
+static const uint16 kq6CDSignatureAudioTextSupportGirlInTheTower[] = {
SIG_MAGICDWORD,
0x89, 0x5a, // lsg global[5a]
0x35, 0x02, // ldi 02
- 0x12, // and
- 0x31, 0x1a, // bnt [jump-for-text-code]
+ 0x1a, // eq?
+ 0x31, // bnt [jump-for-text-code]
SIG_END
};
-static const uint16 kq6CDPatchAudioTextSupportJumpAlways[] = {
- PATCH_ADDTOOFFSET(+5),
- 0x33, // jump always
+static const uint16 kq6CDPatchAudioTextSupportGirlInTheTower[] = {
+ PATCH_ADDTOOFFSET(+4),
+ 0x12, // and
PATCH_END
};
-// Fixes text window placement, when portrait+text is shown (Gnomes in room 450)
-// Patched method: GnomeTalker::init
-static const uint16 kq6CDSignatureAudioTextSupportGnomes[] = {
+// Additional patch specifically for King's Quest 6
+// Adds another button state for the text/audio button. We currently use the "speech" view for "dual" mode.
+// View 947, loop 9, cel 0+1 -> "text"
+// View 947, loop 8, cel 0+1 -> "speech"
+// View 947, loop 12, cel 0+1 -> "dual" (TODO: inject our own 2 views for the new "dual" mode)
+// Applies to at least: PC-CD
+// Patched method: iconTextSwitch::show, iconTextSwitch::doit
+static const uint16 kq6CDSignatureAudioTextMenuSupport[] = {
SIG_MAGICDWORD,
0x89, 0x5a, // lsg global[5a]
0x35, 0x02, // ldi 02
0x1a, // eq?
- 0x31, 0x16, // bnt [jump-for-text-code]
+ 0x31, 0x06, // bnt [set text view]
+ 0x35, 0x08, // ldi 08
+ 0x65, 0x14, // aTop loop
+ 0x33, 0x04, // jmp [skip over text view]
+ 0x35, 0x09, // ldi 09
+ 0x65, 0x14, // aTop loop
+ SIG_ADDTOOFFSET(+102), // skip to iconTextSwitch::doit code
+ 0x89, 0x5a, // lsg global[5a]
+ 0x3c, // dup
+ 0x35, 0x01, // ldi 01
+ 0x1a, // eq?
+ 0x31, 0x06, // bnt [set text mode]
+ 0x35, 0x02, // ldi 02
+ 0xa1, 0x5a, // sag global[5a]
+ 0x33, 0x0a, // jmp [skip over text mode code]
+ 0x3c, // dup
+ 0x35, 0x02, // ldi 02
+ 0x1a, // eq?
+ 0x31, 0x04, // bnt [skip over text ode code]
+ 0x35, 0x01, // ldi 01
+ 0xa1, 0x5a, // sag global[5a]
+ 0x3a, // toss
+ 0x67, 0x14, // pTos loop
+ 0x35, 0x09, // ldi 09
+ 0x1a, // eq?
+ 0x31, 0x04, // bnt [set text view]
+ 0x35, 0x08, // ldi 08
+ 0x33, 0x02, // jmp [skip text view]
+ 0x35, 0x09, // ldi 09
+ 0x65, 0x14, // aTop loop
SIG_END
};
+static const uint16 kq6CDPatchAudioTextMenuSupport[] = {
+ PATCH_ADDTOOFFSET(+13),
+ 0x33, 0x79, // jmp to new text+dual code
+ PATCH_ADDTOOFFSET(+104), // seek to iconTextSwitch::doit
+ 0x81, 0x5a, // lag global[5a]
+ 0x78, // push1
+ 0x02, // add
+ 0xa1, 0x5a, // sag global[5a]
+ 0x36, // push
+ 0x35, 0x03, // ldi 03
+ 0x1e, // gt?
+ 0x31, 0x03, // bnt [skip over]
+ 0x78, // push1
+ 0xa9, 0x5a, // ssg global[5a]
+ 0x33, 0x17, // jmp [iconTextSwitch::show call]
+ // additional code for iconTextSwitch::show
+ 0x89, 0x5a, // lsg global[5a]
+ 0x35, 0x01, // ldi 01
+ 0x1a, // eq?
+ 0x31, 0x04, // bnt [dual mode]
+ 0x35, 0x09, // ldi 09
+ 0x33, 0x02, // jmp [skip over dual mode]
+ 0x35, 0x08, // ldi 08 (-> insert dual mode view here)
+ 0x65, 0x14, // aTop loop
+ 0x32, PATCH_UINT16(0xff75), // jmp [back to iconTextSwitch::show]
+ PATCH_END
+};
+
// script, description, signature patch
static const SciScriptPatcherEntry kq6Signatures[] = {
{ true, 481, "duplicate baby cry", 1, kq6SignatureDuplicateBabyCry, kq6PatchDuplicateBabyCry },
@@ -1185,19 +1276,18 @@ static const SciScriptPatcherEntry kq6Signatures[] = {
{ true, 87, "Drink Me bottle fix", 1, kq6SignatureDrinkMeFix, kq6PatchDrinkMeFix },
// King's Quest 6 and Laura Bow 2 share basic patches for audio + text support
// *** King's Quest 6 audio + text support ***
- // TODO: all window placements seems to be fixed, game should be played through to check for any more issues
- { false, 924, "CD: audio + text support KQ6&LB2 1", 1, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 },
- { false, 924, "CD: audio + text support KQ6&LB2 2", 1, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 },
- { false, 924, "CD: audio + text support KQ6&LB2 3", 1, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 },
- { false, 928, "CD: audio + text support KQ6&LB2 4", 1, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 },
- { false, 928, "CD: audio + text support KQ6&LB2 5", 2, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 },
- { false, 909, "CD: audio + text support KQ6 1", 1, kq6CDSignatureAudioTextSupport1, kq6CDPatchAudioTextSupport1 },
- { false, 928, "CD: audio + text support KQ6 2", 1, kq6CDSignatureAudioTextSupport2, kq6CDPatchAudioTextSupport2 },
- { false, 104, "CD: audio + text support KQ6 3", 1, kq6CDSignatureAudioTextSupport3, kq6CDPatchAudioTextSupport3 },
- { false, 928, "CD: audio + text support KQ6 4", 1, kq6CDSignatureAudioTextSupport4, kq6CDPatchAudioTextSupport4 },
- { false, 1009, "CD: audio + text support KQ6 Guards", 2, kq6CDSignatureAudioTextSupportGuards, kq6CDPatchAudioTextSupportGuards },
- { false, 1027, "CD: audio + text support KQ6 Stepmother", 1, kq6CDSignatureAudioTextSupportStepmother, kq6CDPatchAudioTextSupportJumpAlways },
- { false, 1037, "CD: audio + text support KQ6 Gnomes", 1, kq6CDSignatureAudioTextSupportGnomes, kq6CDPatchAudioTextSupportJumpAlways },
+ { false, 924, "CD: audio + text support KQ6&LB2 1", 1, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 },
+ { false, 924, "CD: audio + text support KQ6&LB2 2", 1, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 },
+ { false, 924, "CD: audio + text support KQ6&LB2 3", 1, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 },
+ { false, 928, "CD: audio + text support KQ6&LB2 4", 1, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 },
+ { false, 928, "CD: audio + text support KQ6&LB2 5", 2, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 },
+ { false, 909, "CD: audio + text support KQ6 1", 2, kq6CDSignatureAudioTextSupport1, kq6CDPatchAudioTextSupport1 },
+ { false, 928, "CD: audio + text support KQ6 2", 1, kq6CDSignatureAudioTextSupport2, kq6CDPatchAudioTextSupport2 },
+ { false, 104, "CD: audio + text support KQ6 3", 1, kq6CDSignatureAudioTextSupport3, kq6CDPatchAudioTextSupport3 },
+ { false, 928, "CD: audio + text support KQ6 4", 1, kq6CDSignatureAudioTextSupport4, kq6CDPatchAudioTextSupport4 },
+ { false, 1009, "CD: audio + text support KQ6 Guards", 2, kq6CDSignatureAudioTextSupportGuards, kq6CDPatchAudioTextSupportGuards },
+ { false, 740, "CD: audio + text support KQ6 Girl In The Tower", 1, kq6CDSignatureAudioTextSupportGirlInTheTower, kq6CDPatchAudioTextSupportGirlInTheTower },
+ { false, 903, "CD: audio + text support KQ6 menu", 1, kq6CDSignatureAudioTextMenuSupport, kq6CDPatchAudioTextMenuSupport },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -1486,6 +1576,72 @@ static const uint16 laurabow2CDPatchFixProblematicIconBar[] = {
PATCH_END
};
+// Directly use global 5a for view-cel id
+// That way it's possible to use a new "dual" mode view in the game menu
+// View 995, loop 13, cel 0 -> "text"
+// View 995, loop 13, cel 1 -> "speech"
+// View 995, loop 13, cel 2 -> "dual" (TODO: inject our own view for the new "dual" mode)
+// Patched method: gcWin::open
+static const uint16 laurabow2CDSignatureAudioTextMenuSupport1[] = {
+ SIG_MAGICDWORD,
+ 0x89, 0x5a, // lsg global[5a]
+ 0x35, 0x02, // ldi 02
+ 0x1a, // eq?
+ 0x36, // push
+ SIG_END
+};
+
+static const uint16 laurabow2CDPatchAudioTextMenuSupport1[] = {
+ PATCH_ADDTOOFFSET(+2),
+ 0x35, 0x01, // ldi 01
+ 0x04, // sub
+ PATCH_END
+};
+
+// Adds another button state for the text/audio button. We currently use the "speech" view for "dual" mode.
+// TODO: inject our own 2 views for the new "dual" mode
+// Patched method: iconMode::doit
+static const uint16 laurabow2CDSignatureAudioTextMenuSupport2[] = {
+ SIG_MAGICDWORD,
+ 0x89, 0x5a, // lsg global[5a]
+ 0x3c, // dup
+ 0x1a, // eq?
+ 0x31, 0x0a, // bnt [set text mode]
+ 0x35, 0x02, // ldi 02
+ 0xa1, 0x5a, // sag global[5a]
+ 0x35, 0x01, // ldi 01
+ 0xa5, 0x00, // sat temp[0]
+ 0x33, 0x0e, // jmp [draw cel code]
+ 0x3c, // dup
+ 0x35, 0x02, // ldi 02
+ 0x1a, // eq?
+ 0x31, 0x08, // bnt [draw cel code]
+ 0x35, 0x01, // ldi 01
+ 0xa1, 0x5a, // sag global[5a]
+ 0x35, 0x00, // ldi 00
+ 0xa5, 0x00, // sat temp[0]
+ 0x3a, // toss
+ SIG_END
+};
+
+static const uint16 laurabow2CDPatchAudioTextMenuSupport2[] = {
+ 0x81, 0x5a, // lag global[5a]
+ 0x78, // push1
+ 0x02, // add
+ 0xa1, 0x5a, // sag global[5a]
+ 0x36, // push
+ 0x35, 0x03, // ldi 03
+ 0x1e, // gt?
+ 0x31, 0x03, // bnt [skip over]
+ 0x78, // push1
+ 0xa9, 0x5a, // ssg global[5a]
+ 0x89, 0x5a, // lsg global[5a]
+ 0x35, 0x01, // ldi 01
+ 0x04, // sub
+ 0xa5, 0x00, // sat temp[0] - calculate global[5a] - 1 to use as view cel id
+ 0x33, 0x07, // jmp [draw cel code, don't do toss]
+ PATCH_END
+};
// script, description, signature patch
static const SciScriptPatcherEntry laurabow2Signatures[] = {
@@ -1497,6 +1653,8 @@ static const SciScriptPatcherEntry laurabow2Signatures[] = {
{ false, 924, "CD: audio + text support 3", 1, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 },
{ false, 928, "CD: audio + text support 4", 1, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 },
{ false, 928, "CD: audio + text support 5", 2, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 },
+ { false, 24, "CD: audio + text support LB2 menu 1", 1, laurabow2CDSignatureAudioTextMenuSupport1, laurabow2CDPatchAudioTextMenuSupport1 },
+ { false, 24, "CD: audio + text support LB2 menu 2", 1, laurabow2CDSignatureAudioTextMenuSupport2, laurabow2CDPatchAudioTextMenuSupport2 },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -2720,14 +2878,14 @@ void ScriptPatcher::processScript(uint16 scriptNr, byte *scriptData, const uint3
}
break;
case GID_KQ6:
- if (g_sci->speechAndSubtitlesEnabled()) {
- // Enables Audio + subtitles patches for King's Quest 6, when "Text and Speech: Both" is selected
+ if (g_sci->isCD()) {
+ // Enables Dual mode patches (audio + subtitles at the same time) for King's Quest 6
enablePatch(signatureTable, "CD: audio + text support");
}
break;
case GID_LAURABOW2:
- if (g_sci->speechAndSubtitlesEnabled()) {
- // Enables Audio + subtitles patches for Laura Bow 2, when "Text and Speech: Both" is selected
+ if (g_sci->isCD()) {
+ // Enables Dual mode patches (audio + subtitles at the same time) for Laura Bow 2
enablePatch(signatureTable, "CD: audio + text support");
}
break;
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index ff804af4b4..f32e0e16f9 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -913,12 +913,10 @@ void SciEngine::syncIngameAudioOptions() {
case GID_FREDDYPHARKAS:
case GID_ECOQUEST:
case GID_LSL6:
- _gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 3); // speech + subtitles
- break;
case GID_LAURABOW2:
case GID_KQ6:
- // Laura Bow 2 + King's Quest 6 get patched when speech and subtitles are enabled
- // When the user has "speech" selected, the game will then do both That's why we select speech here
+ _gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 3); // speech + subtitles
+ break;
default:
// Game does not support speech and subtitles, set it to speech
_gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 2); // speech
@@ -932,8 +930,6 @@ void SciEngine::updateScummVMAudioOptions() {
// depending on the in-game settings
if (isCD() && getSciVersion() == SCI_VERSION_1_1) {
uint16 ingameSetting = _gamestate->variables[VAR_GLOBAL][90].getOffset();
- bool subtitlesOn = ConfMan.getBool("subtitles");
- bool speechOn = !ConfMan.getBool("speech_mute");
switch (ingameSetting) {
case 1:
@@ -943,17 +939,6 @@ void SciEngine::updateScummVMAudioOptions() {
break;
case 2:
// speech
- switch (_gameId) {
- case GID_LAURABOW2:
- case GID_KQ6:
- // We don't sync "speech" for Laura Bow 2 in case the user choose "both" in the setting
- // Because "speech" (2) within SCI means "speech + subtitles" for Laura Bow 2
- if (subtitlesOn && speechOn)
- return;
- break;
- default:
- break;
- }
ConfMan.setBool("subtitles", false);
ConfMan.setBool("speech_mute", false);
break;