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author | Martin Kiewitz | 2013-12-22 20:46:54 +0100 |
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committer | Martin Kiewitz | 2013-12-22 20:46:54 +0100 |
commit | d5331ab923c74ecfd6aa5a0b0f2e7ffdde6ea7d5 (patch) | |
tree | 35c2e93db2192fe75c50d9983e6bf9c5b2c5abe6 | |
parent | d1a191ce598063b18e407671578f15e89b65764a (diff) | |
download | scummvm-rg350-d5331ab923c74ecfd6aa5a0b0f2e7ffdde6ea7d5.tar.gz scummvm-rg350-d5331ab923c74ecfd6aa5a0b0f2e7ffdde6ea7d5.tar.bz2 scummvm-rg350-d5331ab923c74ecfd6aa5a0b0f2e7ffdde6ea7d5.zip |
SCI: improved lb2+kq6 patches (new speech state)
adds a third button state to the game menu
this state is "dual mode" (audio+text at the same time)
currently uses the "speech" graphic
CD versions of Laura Bow 2 + King's Quest 6 will now always get patched
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 246 | ||||
-rw-r--r-- | engines/sci/sci.cpp | 19 |
2 files changed, 204 insertions, 61 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 0e2b38bfbb..d9a03fbf0e 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -926,7 +926,7 @@ static const uint16 kq6PatchDrinkMeFix[] = { 0x4a, 0x04, // send 04 (call addToPics::doit) 0x3a, // toss 0x48, // ret - PATCH_ADDTOOFFSET(+8), // skip to check 11h code + PATCH_ADDTOOFFSET(+8), // skip to check 11h code 0x35, 0x10, // ldi 10 instead of 11 PATCH_ADDTOOFFSET(+23), // skip to check 12h code 0x35, 0x11, // ldi 11 instead of 12 @@ -938,6 +938,7 @@ static const uint16 kq6PatchDrinkMeFix[] = { // Audio + subtitles support - SHARED! - used for King's Quest 6 and Laura Bow 2 // this patch gets enabled, when the user selects "both" in the ScummVM "Speech + Subtitles" menu // We currently use global 98d to hold a kMemory pointer. +// Applies to at least: KQ6 PC-CD, LB2 PC-CD // Patched method: Messager::sayNext / lb2Messager::sayNext (always use text branch) static const uint16 kq6laurabow2CDSignatureAudioTextSupport1[] = { 0x89, 0x5a, // lsg global[5a] @@ -955,6 +956,7 @@ static const uint16 kq6laurabow2CDPatchAudioTextSupport1[] = { PATCH_END }; +// Applies to at least: KQ6 PC-CD, LB2 PC-CD // Patched method: Messager::sayNext / lb2Messager::sayNext (allocate audio memory) static const uint16 kq6laurabow2CDSignatureAudioTextSupport2[] = { 0x7a, // push2 @@ -971,6 +973,7 @@ static const uint16 kq6laurabow2CDPatchAudioTextSupport2[] = { PATCH_END }; +// Applies to at least: KQ6 PC-CD, LB2 PC-CD // Patched method: Messager::sayNext / lb2Messager::sayNext (release audio memory) static const uint16 kq6laurabow2CDSignatureAudioTextSupport3[] = { 0x7a, // push2 @@ -987,8 +990,19 @@ static const uint16 kq6laurabow2CDPatchAudioTextSupport3[] = { PATCH_END }; +// startText call gets acc = 0 for text-only and acc = 2 for audio+text +// Applies to at least: KQ6 PC-CD, LB2 PC-CD // Patched method: Narrator::say (use audio memory) static const uint16 kq6laurabow2CDSignatureAudioTextSupport4[] = { + // set caller property code + 0x31, 0x08, // bnt [set acc to 0 for caller] + 0x87, 0x02, // lap param[2] + 0x31, 0x04, // bnt [set acc to 0 for caller] + 0x87, 0x02, // lap param[2] + 0x33, 0x02, // jmp [set caller] + 0x35, 0x00, // ldi 00 + 0x65, 0x68, // aTop caller + // call startText + startAudio code 0x89, 0x5a, // lsg global[5a] 0x35, 0x01, // ldi 01 0x12, // and @@ -1010,15 +1024,23 @@ static const uint16 kq6laurabow2CDSignatureAudioTextSupport4[] = { }; static const uint16 kq6laurabow2CDPatchAudioTextSupport4[] = { - PATCH_ADDTOOFFSET(+2), - 0x34, PATCH_UINT16(0x0001), // ldi 0001 (waste 1 byte) - 0x12, - 0x18, // not - prepares acc for KQ6 talker::startText - PATCH_ADDTOOFFSET(+19), + 0x31, 0x02, // bnt [set caller] + 0x87, 0x02, // lap param[2] + 0x65, 0x68, // aTop caller + 0x81, 0x5a, // lag global[5a] + 0x78, // push1 + 0x12, // and + 0x31, 0x11, // bnt [skip startText code] + 0x81, 0x5a, // lag global[5a] + 0x7a, // push2 + 0x12, // and + 0x33, 0x03, // skip over 3 unused bytes + PATCH_ADDTOOFFSET(+22), 0x89, 98, // lsp global[98d] PATCH_END }; +// Applies to at least: KQ6 PC-CD, LB2 PC-CD // Patched method: Talker::display/Narrator::say (remove reset saved mouse cursor code) // code would screw over mouse cursor static const uint16 kq6laurabow2CDSignatureAudioTextSupport5[] = { @@ -1034,28 +1056,30 @@ static const uint16 kq6laurabow2CDPatchAudioTextSupport5[] = { }; // Additional patch specifically for King's Quest 6 -// Fixes text window placement, when portrait+text is shown +// Fixes text window placement, when in "dual" mode +// Applies to at least: PC-CD // Patched method: Kq6Talker::init static const uint16 kq6CDSignatureAudioTextSupport1[] = { SIG_MAGICDWORD, 0x89, 0x5a, // lsg global[5a] 0x35, 0x02, // ldi 02 0x1a, // eq? - 0x31, 0x32, // bnt [jump-for-text-code] - 0x87, 0x00, // lap param[0] + 0x31, SIG_ADDTOOFFSET(+1), // bnt [jump-to-text-code] + 0x78, // push1 SIG_END }; static const uint16 kq6CDPatchAudioTextSupport1[] = { - PATCH_ADDTOOFFSET(+5), - 0x33, 0x32, // jmp [jump-for-text-code] + PATCH_ADDTOOFFSET(+4), + 0x12, // and PATCH_END }; // Additional patch specifically for King's Quest 6 // Fixes low-res portrait staying on screen for hi-res mode +// Applies to at least: PC-CD // Patched method: Talker::startText -// this method is called by Narrator::say and acc is 0 for text-only and true for audio+text +// this method is called by Narrator::say and acc is 0 for text-only and 2 for dual mode (audio+text) static const uint16 kq6CDSignatureAudioTextSupport2[] = { SIG_MAGICDWORD, 0x3f, 0x01, // link 01 @@ -1085,6 +1109,7 @@ static const uint16 kq6CDPatchAudioTextSupport2[] = { // KQ6Print::showSelf, which is called much later and KQ6Print::addText requires // KQ6Print::dialog to be set, which means we have to set it before calling addText // for audio mode, otherwise the user would have to click to get those windows disposed. +// Applies to at least: PC-CD // Patched method: KQ6Print::say static const uint16 kq6CDSignatureAudioTextSupport3[] = { 0x31, 0x6e, // bnt [to text code] @@ -1107,7 +1132,7 @@ static const uint16 kq6CDPatchAudioTextSupport3[] = { 0x31, 0x5c, // adjust jump to reuse audio mode addText-calling code PATCH_ADDTOOFFSET(102), 0x48, // ret - 0x48, // waste byte + 0x48, // ret (waste byte) 0x72, 0x0e, 0x00, // lofsa myDialog 0x65, 0x12, // aTop dialog 0x33, 0xed, // jump back to audio mode addText-calling code @@ -1117,6 +1142,7 @@ static const uint16 kq6CDPatchAudioTextSupport3[] = { // Additional patch specifically for King's Quest 6 // Fixes text-window size for hires portraits mode // Otherwise at least at the end some text-windows will be way too small +// Applies to at least: PC-CD // Patched method: Talker::init static const uint16 kq6CDSignatureAudioTextSupport4[] = { SIG_MAGICDWORD, @@ -1134,7 +1160,8 @@ static const uint16 kq6CDPatchAudioTextSupport4[] = { PATCH_END }; -// Fixes text window placement, when portrait+text is shown (Guard in room 220) +// Fixes text window placement, when dual mode is active (Guards in room 220) +// Applies to at least: PC-CD // Patched method: tlkGateGuard1::init & tlkGateGuard2::init static const uint16 kq6CDSignatureAudioTextSupportGuards[] = { SIG_MAGICDWORD, @@ -1146,38 +1173,102 @@ static const uint16 kq6CDSignatureAudioTextSupportGuards[] = { static const uint16 kq6CDPatchAudioTextSupportGuards[] = { PATCH_ADDTOOFFSET(+2), - 0x34, PATCH_UINT16(0x0001), // ldi 0001 (waste 1 byte to overwrite eq?) + 0x35, 0x02, // ldi 02 + 0x1c, // ne? PATCH_END }; -// Fixes text window placement, when portrait+text is shown (Stepmother in room 250) -// Patched method: tlkStepmother::init -static const uint16 kq6CDSignatureAudioTextSupportStepmother[] = { +// Fixes "Girl In The Tower" to get played in dual mode as well +// Applies to at least: PC-CD +// Patched method: rm740::cue +static const uint16 kq6CDSignatureAudioTextSupportGirlInTheTower[] = { SIG_MAGICDWORD, 0x89, 0x5a, // lsg global[5a] 0x35, 0x02, // ldi 02 - 0x12, // and - 0x31, 0x1a, // bnt [jump-for-text-code] + 0x1a, // eq? + 0x31, // bnt [jump-for-text-code] SIG_END }; -static const uint16 kq6CDPatchAudioTextSupportJumpAlways[] = { - PATCH_ADDTOOFFSET(+5), - 0x33, // jump always +static const uint16 kq6CDPatchAudioTextSupportGirlInTheTower[] = { + PATCH_ADDTOOFFSET(+4), + 0x12, // and PATCH_END }; -// Fixes text window placement, when portrait+text is shown (Gnomes in room 450) -// Patched method: GnomeTalker::init -static const uint16 kq6CDSignatureAudioTextSupportGnomes[] = { +// Additional patch specifically for King's Quest 6 +// Adds another button state for the text/audio button. We currently use the "speech" view for "dual" mode. +// View 947, loop 9, cel 0+1 -> "text" +// View 947, loop 8, cel 0+1 -> "speech" +// View 947, loop 12, cel 0+1 -> "dual" (TODO: inject our own 2 views for the new "dual" mode) +// Applies to at least: PC-CD +// Patched method: iconTextSwitch::show, iconTextSwitch::doit +static const uint16 kq6CDSignatureAudioTextMenuSupport[] = { SIG_MAGICDWORD, 0x89, 0x5a, // lsg global[5a] 0x35, 0x02, // ldi 02 0x1a, // eq? - 0x31, 0x16, // bnt [jump-for-text-code] + 0x31, 0x06, // bnt [set text view] + 0x35, 0x08, // ldi 08 + 0x65, 0x14, // aTop loop + 0x33, 0x04, // jmp [skip over text view] + 0x35, 0x09, // ldi 09 + 0x65, 0x14, // aTop loop + SIG_ADDTOOFFSET(+102), // skip to iconTextSwitch::doit code + 0x89, 0x5a, // lsg global[5a] + 0x3c, // dup + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x31, 0x06, // bnt [set text mode] + 0x35, 0x02, // ldi 02 + 0xa1, 0x5a, // sag global[5a] + 0x33, 0x0a, // jmp [skip over text mode code] + 0x3c, // dup + 0x35, 0x02, // ldi 02 + 0x1a, // eq? + 0x31, 0x04, // bnt [skip over text ode code] + 0x35, 0x01, // ldi 01 + 0xa1, 0x5a, // sag global[5a] + 0x3a, // toss + 0x67, 0x14, // pTos loop + 0x35, 0x09, // ldi 09 + 0x1a, // eq? + 0x31, 0x04, // bnt [set text view] + 0x35, 0x08, // ldi 08 + 0x33, 0x02, // jmp [skip text view] + 0x35, 0x09, // ldi 09 + 0x65, 0x14, // aTop loop SIG_END }; +static const uint16 kq6CDPatchAudioTextMenuSupport[] = { + PATCH_ADDTOOFFSET(+13), + 0x33, 0x79, // jmp to new text+dual code + PATCH_ADDTOOFFSET(+104), // seek to iconTextSwitch::doit + 0x81, 0x5a, // lag global[5a] + 0x78, // push1 + 0x02, // add + 0xa1, 0x5a, // sag global[5a] + 0x36, // push + 0x35, 0x03, // ldi 03 + 0x1e, // gt? + 0x31, 0x03, // bnt [skip over] + 0x78, // push1 + 0xa9, 0x5a, // ssg global[5a] + 0x33, 0x17, // jmp [iconTextSwitch::show call] + // additional code for iconTextSwitch::show + 0x89, 0x5a, // lsg global[5a] + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x31, 0x04, // bnt [dual mode] + 0x35, 0x09, // ldi 09 + 0x33, 0x02, // jmp [skip over dual mode] + 0x35, 0x08, // ldi 08 (-> insert dual mode view here) + 0x65, 0x14, // aTop loop + 0x32, PATCH_UINT16(0xff75), // jmp [back to iconTextSwitch::show] + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry kq6Signatures[] = { { true, 481, "duplicate baby cry", 1, kq6SignatureDuplicateBabyCry, kq6PatchDuplicateBabyCry }, @@ -1185,19 +1276,18 @@ static const SciScriptPatcherEntry kq6Signatures[] = { { true, 87, "Drink Me bottle fix", 1, kq6SignatureDrinkMeFix, kq6PatchDrinkMeFix }, // King's Quest 6 and Laura Bow 2 share basic patches for audio + text support // *** King's Quest 6 audio + text support *** - // TODO: all window placements seems to be fixed, game should be played through to check for any more issues - { false, 924, "CD: audio + text support KQ6&LB2 1", 1, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 }, - { false, 924, "CD: audio + text support KQ6&LB2 2", 1, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 }, - { false, 924, "CD: audio + text support KQ6&LB2 3", 1, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 }, - { false, 928, "CD: audio + text support KQ6&LB2 4", 1, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 }, - { false, 928, "CD: audio + text support KQ6&LB2 5", 2, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 }, - { false, 909, "CD: audio + text support KQ6 1", 1, kq6CDSignatureAudioTextSupport1, kq6CDPatchAudioTextSupport1 }, - { false, 928, "CD: audio + text support KQ6 2", 1, kq6CDSignatureAudioTextSupport2, kq6CDPatchAudioTextSupport2 }, - { false, 104, "CD: audio + text support KQ6 3", 1, kq6CDSignatureAudioTextSupport3, kq6CDPatchAudioTextSupport3 }, - { false, 928, "CD: audio + text support KQ6 4", 1, kq6CDSignatureAudioTextSupport4, kq6CDPatchAudioTextSupport4 }, - { false, 1009, "CD: audio + text support KQ6 Guards", 2, kq6CDSignatureAudioTextSupportGuards, kq6CDPatchAudioTextSupportGuards }, - { false, 1027, "CD: audio + text support KQ6 Stepmother", 1, kq6CDSignatureAudioTextSupportStepmother, kq6CDPatchAudioTextSupportJumpAlways }, - { false, 1037, "CD: audio + text support KQ6 Gnomes", 1, kq6CDSignatureAudioTextSupportGnomes, kq6CDPatchAudioTextSupportJumpAlways }, + { false, 924, "CD: audio + text support KQ6&LB2 1", 1, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 }, + { false, 924, "CD: audio + text support KQ6&LB2 2", 1, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 }, + { false, 924, "CD: audio + text support KQ6&LB2 3", 1, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 }, + { false, 928, "CD: audio + text support KQ6&LB2 4", 1, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 }, + { false, 928, "CD: audio + text support KQ6&LB2 5", 2, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 }, + { false, 909, "CD: audio + text support KQ6 1", 2, kq6CDSignatureAudioTextSupport1, kq6CDPatchAudioTextSupport1 }, + { false, 928, "CD: audio + text support KQ6 2", 1, kq6CDSignatureAudioTextSupport2, kq6CDPatchAudioTextSupport2 }, + { false, 104, "CD: audio + text support KQ6 3", 1, kq6CDSignatureAudioTextSupport3, kq6CDPatchAudioTextSupport3 }, + { false, 928, "CD: audio + text support KQ6 4", 1, kq6CDSignatureAudioTextSupport4, kq6CDPatchAudioTextSupport4 }, + { false, 1009, "CD: audio + text support KQ6 Guards", 2, kq6CDSignatureAudioTextSupportGuards, kq6CDPatchAudioTextSupportGuards }, + { false, 740, "CD: audio + text support KQ6 Girl In The Tower", 1, kq6CDSignatureAudioTextSupportGirlInTheTower, kq6CDPatchAudioTextSupportGirlInTheTower }, + { false, 903, "CD: audio + text support KQ6 menu", 1, kq6CDSignatureAudioTextMenuSupport, kq6CDPatchAudioTextMenuSupport }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -1486,6 +1576,72 @@ static const uint16 laurabow2CDPatchFixProblematicIconBar[] = { PATCH_END }; +// Directly use global 5a for view-cel id +// That way it's possible to use a new "dual" mode view in the game menu +// View 995, loop 13, cel 0 -> "text" +// View 995, loop 13, cel 1 -> "speech" +// View 995, loop 13, cel 2 -> "dual" (TODO: inject our own view for the new "dual" mode) +// Patched method: gcWin::open +static const uint16 laurabow2CDSignatureAudioTextMenuSupport1[] = { + SIG_MAGICDWORD, + 0x89, 0x5a, // lsg global[5a] + 0x35, 0x02, // ldi 02 + 0x1a, // eq? + 0x36, // push + SIG_END +}; + +static const uint16 laurabow2CDPatchAudioTextMenuSupport1[] = { + PATCH_ADDTOOFFSET(+2), + 0x35, 0x01, // ldi 01 + 0x04, // sub + PATCH_END +}; + +// Adds another button state for the text/audio button. We currently use the "speech" view for "dual" mode. +// TODO: inject our own 2 views for the new "dual" mode +// Patched method: iconMode::doit +static const uint16 laurabow2CDSignatureAudioTextMenuSupport2[] = { + SIG_MAGICDWORD, + 0x89, 0x5a, // lsg global[5a] + 0x3c, // dup + 0x1a, // eq? + 0x31, 0x0a, // bnt [set text mode] + 0x35, 0x02, // ldi 02 + 0xa1, 0x5a, // sag global[5a] + 0x35, 0x01, // ldi 01 + 0xa5, 0x00, // sat temp[0] + 0x33, 0x0e, // jmp [draw cel code] + 0x3c, // dup + 0x35, 0x02, // ldi 02 + 0x1a, // eq? + 0x31, 0x08, // bnt [draw cel code] + 0x35, 0x01, // ldi 01 + 0xa1, 0x5a, // sag global[5a] + 0x35, 0x00, // ldi 00 + 0xa5, 0x00, // sat temp[0] + 0x3a, // toss + SIG_END +}; + +static const uint16 laurabow2CDPatchAudioTextMenuSupport2[] = { + 0x81, 0x5a, // lag global[5a] + 0x78, // push1 + 0x02, // add + 0xa1, 0x5a, // sag global[5a] + 0x36, // push + 0x35, 0x03, // ldi 03 + 0x1e, // gt? + 0x31, 0x03, // bnt [skip over] + 0x78, // push1 + 0xa9, 0x5a, // ssg global[5a] + 0x89, 0x5a, // lsg global[5a] + 0x35, 0x01, // ldi 01 + 0x04, // sub + 0xa5, 0x00, // sat temp[0] - calculate global[5a] - 1 to use as view cel id + 0x33, 0x07, // jmp [draw cel code, don't do toss] + PATCH_END +}; // script, description, signature patch static const SciScriptPatcherEntry laurabow2Signatures[] = { @@ -1497,6 +1653,8 @@ static const SciScriptPatcherEntry laurabow2Signatures[] = { { false, 924, "CD: audio + text support 3", 1, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 }, { false, 928, "CD: audio + text support 4", 1, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 }, { false, 928, "CD: audio + text support 5", 2, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 }, + { false, 24, "CD: audio + text support LB2 menu 1", 1, laurabow2CDSignatureAudioTextMenuSupport1, laurabow2CDPatchAudioTextMenuSupport1 }, + { false, 24, "CD: audio + text support LB2 menu 2", 1, laurabow2CDSignatureAudioTextMenuSupport2, laurabow2CDPatchAudioTextMenuSupport2 }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -2720,14 +2878,14 @@ void ScriptPatcher::processScript(uint16 scriptNr, byte *scriptData, const uint3 } break; case GID_KQ6: - if (g_sci->speechAndSubtitlesEnabled()) { - // Enables Audio + subtitles patches for King's Quest 6, when "Text and Speech: Both" is selected + if (g_sci->isCD()) { + // Enables Dual mode patches (audio + subtitles at the same time) for King's Quest 6 enablePatch(signatureTable, "CD: audio + text support"); } break; case GID_LAURABOW2: - if (g_sci->speechAndSubtitlesEnabled()) { - // Enables Audio + subtitles patches for Laura Bow 2, when "Text and Speech: Both" is selected + if (g_sci->isCD()) { + // Enables Dual mode patches (audio + subtitles at the same time) for Laura Bow 2 enablePatch(signatureTable, "CD: audio + text support"); } break; diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index ff804af4b4..f32e0e16f9 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -913,12 +913,10 @@ void SciEngine::syncIngameAudioOptions() { case GID_FREDDYPHARKAS: case GID_ECOQUEST: case GID_LSL6: - _gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 3); // speech + subtitles - break; case GID_LAURABOW2: case GID_KQ6: - // Laura Bow 2 + King's Quest 6 get patched when speech and subtitles are enabled - // When the user has "speech" selected, the game will then do both That's why we select speech here + _gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 3); // speech + subtitles + break; default: // Game does not support speech and subtitles, set it to speech _gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 2); // speech @@ -932,8 +930,6 @@ void SciEngine::updateScummVMAudioOptions() { // depending on the in-game settings if (isCD() && getSciVersion() == SCI_VERSION_1_1) { uint16 ingameSetting = _gamestate->variables[VAR_GLOBAL][90].getOffset(); - bool subtitlesOn = ConfMan.getBool("subtitles"); - bool speechOn = !ConfMan.getBool("speech_mute"); switch (ingameSetting) { case 1: @@ -943,17 +939,6 @@ void SciEngine::updateScummVMAudioOptions() { break; case 2: // speech - switch (_gameId) { - case GID_LAURABOW2: - case GID_KQ6: - // We don't sync "speech" for Laura Bow 2 in case the user choose "both" in the setting - // Because "speech" (2) within SCI means "speech + subtitles" for Laura Bow 2 - if (subtitlesOn && speechOn) - return; - break; - default: - break; - } ConfMan.setBool("subtitles", false); ConfMan.setBool("speech_mute", false); break; |